Sueta

[1.0] Gravity

Universal

Blocks must fall

·Plugin


Gravity
A new game mechanic where any block not connected to bedrock will fall

configuration

blocks_destroyed_per_tick: (default: 8)
The maximum allowed blocks to fall GLOBALLY every tick. This is to prevent the game client from crashing FPS, but is otherwise optional (the property itself is required, but there should be no problem setting it to an arbitrarily large value).

root_blocks: (default: [BEDROCK])
The block type which all blocks must connect to.

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