[1.13.2] Ridables - Ride and control any mob with full WASD
2.56Ride and control any mob with full WASD control
2.56latestv2.56Oct 29, 2018 · Add option to call PlayerMoveEvent when moving while riding a mob This fixes a few compatibility things, such as the ability for protection plugins to cancel player movements such as WorldGuard's "entry" region flag. This option is disabled by default, and must manually be turned on if you find yourself in a spot where you need it. The new config.yml entry is · enable-entity-move-event: false Enjoy! \o/ ^_^2.55v2.55Oct 25, 2018 Update to 1.13.2 \o/2.54v2.54Oct 19, 2018 · Make dolphin persistence configurable2.53v2.53Oct 1, 2018 · Fix ender dragon not taking damage when ridden · Add configurable egg drop delay for chickens · Add config option to allow/disallow (most) creatures to be ridden in water · Add config option to modify creatures step height Be sure you check the wiki for the new config options! https://git.io/ridables \o/2.52v2.52Sep 30, 2018 · Make EnderDragon better If no one reports any issues with the dragon I'll add the ability to make it shoot flames and remove it's "experimental" tag from the wiki.2.51v2.51Sep 27, 2018 · Make errors even _more_ noticeable (for bad hosts) · Add better server-type detection · Add ability to make witch throw potions on mouse click2.50v2.50Sep 23, 2018 · Fix compatibility with MiniaturePets (and possibly other plugins)2.49v2.49Sep 23, 2018 · Add startup check to ensure any ridable is enabled. Warn if not. · Add debug output for failed permission checks This update is for all the people that dont understand how to install and configure a plugin. Hopefully this added output will help those poor souls find the light they need.2.48v2.48Sep 15, 2018 · Add special ability to squids to squirt ink on spacebar · Fix strafing controls with squids2.47v2.47Sep 14, 2018 · Add jump boost to magma cubes (hold spacebar to charge boost)2.46v2.46Sep 14, 2018 · Add jump boost to slimes (hold spacebar to charge boost)2.45v2.45Sep 9, 2018 · Fix teleport related bugs by removing teleport related code There are other plugins that are solely focused on the feature of teleporting with a vehicle/creature. Plus, Paper is getting the ability to teleport with a vehicle/passenger soon.2.44v2.44Sep 9, 2018 · Add new option to enable chickens laying eggs while being ridden (default off) · Rename entities in the config to match Mojang's entity names · WARNING - This requires manual update of your config! · Visit the Wiki to see the new values · Or view the latest version of config.yml on GitHub2.43v2.43Sep 8, 2018 · Rewrite mounting system from the ground up · Update permission nodes to the system (now matches Mojang's names) · Some creature's nodes have changed! See Wiki for more info. · Add new permission nodes for teleporting with creatures · Permissions only work when unmount-on-teleport is false · These permissions include regular ridable entities · Donkey · Horse · Mule · Add new config option teleport-reattach-delay to fine-tune the delay (in ticks) for servers experiencing glitches when teleporting with creatures · Make Squid collectible with water buckets · Fix Vex speed when it is on ground and noclip is false · Fix Vex's return type in API · Fix Pig's saddle logic (no more dup exploits when removing saddles!) · Various code, API, and comment cleanups and optimizations2.42v2.42Sep 3, 2018 · Add ridable vex That should be the last mob. All insentient mobs are now ridable! \o/ If I've missed any, please let me know.2.41v2.41Sep 2, 2018 · Add ridable squids2.40.3v2.40.3Sep 2, 2018 · Fix permission with mooshrooms Bukkit API names things weird, they call it "mushroom_cow" so changed the permission to match Bukkit naming instead of Minecraft naming.2.40.2v2.40.2Sep 1, 2018 · Fix errors in console when blocking commands and player is not riding anything2.40.1v2.40.1Sep 1, 2018 · Fix creatures from disappearing when server restarts/stops and players are is still riding them (forces player to eject on server stop) Creatures may still disappear if players are riding them and the server crashes. I haven't seen it yet, but it would make sense.2.40v2.40Sep 1, 2018 · Add ability to make evokers cast fangs spell on mouse click · left click to cast in straight line · right click to cast in circle · if right clicking air, must have item in hand (mojang limitation) · Change dolphin's dask permission · "allow.special.dolphin" is the new permission node · Various code cleanups here and there2.39v2.39Aug 31, 2018 · Add ability to make drowned throw tridents · Add missing shooting options for blaze2.38v2.38Aug 31, 2018 · Add shooting ability to Blaze (on mouse click) · Cleanup code and comments in various places2.37.3v2.37.3Aug 30, 2018 · Fix crashes on CraftBukkit/Spigot servers · Fix missing data on replaced entities2.37.2v2.37.2Aug 29, 2018 · Make disabled message more user friendly2.37.1v2.37.1Aug 27, 2018 · Fixed an oopsie on 1.13.1 version detection2.37v2.37Aug 27, 2018 · Paper is BACK! \o/2.36v2.36Aug 26, 2018 · Update to 1.13.1 · Fix crash in non-Paper servers when clicking on a Snowman IMPORTANT!!! This build is NOT compatible with Paper 1.13.1! Paper wasn't released at the time of this post, so all Paper-specific code has been removed. As soon as Paper updates to 1.13.1 I will release another version with all the Paper specific code back in place. From here on out all server versions of 1.13 are no longer supported! Please update to 1.13.1 if you wish to continue using this plugin ^_^2.35v2.35Aug 25, 2018 · Add option to allow natural spawns for giants and illusioners · Cleanup the biome registry hacks IMPORTANT! Known Issues: · "cancel-commands-while-riding" set to true will cause errors in console when players use commands while not riding something. PLEASE UPDATE YOUR SERVER TO 1.13.1 TO RECEIVE ALL THE BUG FIXES FROM MOJANG AND SPIGOT!2.34.2v2.34.2Aug 25, 2018 · Fix ridable creature buckets spawn a cod with the ridable creature2.34.1v2.34.1Aug 25, 2018 · Fix shears not working on sheep · Fix shears not working on mooshroom · Fix shulkers shooting with lid closed2.34v2.34Aug 24, 2018 · Add ridable shulkers These shulkers DO NOT MOVE when ridden! This was requested for use in minigames as a shooter. (I hope this is what you wanted, @plasmapug0019 ^_^) You can shoot by clicking and aiming. The bullet is custom and moves in an arc instead of following players. If you press spacebar you can open/close the shulker's lid.2.33v2.33Aug 23, 2018 · Give giants some AI back (since Mojang removed it years ago)2.32.1v2.32.1Aug 23, 2018 · Fix issue #7: Endermen can pick up and place blocks they shouldn't be able to (bedrock, etc) · Fix MC-124320: Endermen can pick up and place snowless snowy grass blocks (and other blockstates)2.32v2.32Aug 20, 2018 · Cleaned up the codebase · Add RidableEntity#getType() to API · Optimize RidableEntity#getRider() (was the heaviest method in the plugin) · Fix: Don't ride creatures when using nametag or spawn egg on them · Fix: Don't try to spawn ridable versions of creatures that aren't actually ridable · Fix: Visual client glitch when spawning baby ridables · Removed bucket spawn event (no longer needed) · Removed projectile collide event (no longer needed) · Removed spawn listener (no longer needed)2.31v2.31Aug 20, 2018 · Add ridable withers · Default RidableEntity#isActionableItem(ItemStack) to false in API2.30v2.30Aug 19, 2018 · Add ridable elder guardians2.29v2.29Aug 19, 2018 · Add ridable magma cubes2.28.1v2.28.1Aug 19, 2018 · Revert commit f034106 as it was causing targeting issues with some mobs2.28v2.28Aug 19, 2018 · Add ridable slimes2.27v2.27Aug 18, 2018 · Add ridable guardians · Add new option to allow riding babies · Fix baby entities spawned from spawn eggs not growing up to be ridable · Get rid of ReflectionUtil (moved things to appropriate classes) · Fix creature's pitch (look up/down) · Stop creatures from "twitching" sometimes as if they are trying to look around · Prevent creatures from trying to target other entities when being ridden (prevents needless packet spam)2.26.1v2.26.1Aug 18, 2018 · Fix vanilla fish buckets spawning unridable fish2.26v2.26Aug 18, 2018 · Add ridable drowned · Add ridable endermite · Add ridable silverfish · Add ridable zombie horse (requires saddle to move) · Add ridable skeleton horse (requires saddle to move) · Add ridable giants · Add ridable witches · Add ridable wither skeletons · Add ridable blazes · Add ridable cod fish · Add ridable pufferfish (use spacebar to make puff up) · Add ridable salmon · Add ridable tropical fish Most creatures still do not have controls for the special abilities. These will come in a future version. I am working on completing all the entities and making them ridable first. Almost done.2.25v2.25Aug 18, 2018 · Add ridable husks · Add ridable skeletons · Add ridable strays · Add ridable zombies · Add ridable zombie pigmen · Rebuild biome mobs after injection (fixes mobs not spawning naturally)2.24v2.24Aug 17, 2018 · Add ridable enderman · Change some API stuff2.23v2.23Aug 17, 2018 · Change color logger to not spam up log files with color codes · Fix teleporting with creature sometimes getting stuck/locking server2.22v2.22Aug 17, 2018 · Fix server crash when generating new chunks that contain a mob spawner cage with a ridable mob · Changed default config to have ALL mob types disabled. You will need to explicitly enable the mobs you want to use.2.21v2.21Aug 16, 2018 · Finally fix the injection bug that's been here since the beginning of the project. This fixes the errors on boot, errors when generating new chunks, invisible mobs, failed injections, etc.2.20v2.20Aug 13, 2018 · Creatures can now go into water without you getting ejected (except phantoms and ender dragons) · CraftBukkit and Spigot now support ALL features that Paper does · Older server builds no longer crash or get stuck in water2.19v2.19Aug 13, 2018 · Add villagers · Add zombie villagers · Add evokers · Add vindicators · Add illusioners2.18v2.18Aug 13, 2018 · Add ridable cave spiders · Add ridable spiders · Add new WASD yaw calculations for land creatures (can be disabled in config) · Add world/block griefing option for ghast's fireballs · Add world/block griefing option for creeper's explosions · Add entity damage option for creeper's explosions · Fix other projectiles not dealing the correct damage to entities2.17v2.17Aug 13, 2018 · Add new click API (to make mobs do actions on clicks) · Make iron golems swing arms on left click (no damage, yet, unless you actually click on entity) · Make iron golems offer rose on right click (right clicking air only works if you are holding an item in hand)2.16v2.16Aug 12, 2018 · Add ability for phantoms to shoot flames with spacebar · Fix spacebar getting stuck "on" when ejected from an entity2.15v2.15Aug 12, 2018 · Add ridable creepers · Add ability to make creepers ignite when pressing spacebar while standing still (moving before they explode will disarm them again)2.14v2.14Aug 12, 2018 · Cancel shooters hitting their own ridable creature (Paper servers only) · Add ridable Iron Golems · Fix player made snowman not being ridable · API changes · Added Javadoc to API2.13v2.13Aug 11, 2018 · Add ridable ghasts · Ghasts can shoot fireballs with spacebar2.12v2.12Aug 11, 2018 · Add ridable pigs · Add option to get saddle back from pigs (shift right click pig to get saddle back)2.11v2.11Aug 11, 2018 · Fix version from being converted to a number (fixes update checker) · Add ridable rabbits2.10v2.10Aug 11, 2018 · Rewrote the entire controller/mover logic · Add ridable parrots2.9.1v2.9.1Aug 10, 2018 · Add a copy of Paper's future custom Tag API to the project (helps me create my own Tagged lists on Spigot and CraftBukkit) · Change snowman to store list of all pumpkin types in Tagged list · Allow any pumpkin type to be placed on snowman's head (will change to carved pumpkin due to client visual restrictions) · Drop carved pumpkin to world when shearing a snowman with pumpkin on its head instead of just allowing it to disappear2.9v2.9Aug 9, 2018 · Add snowman ridable entity2.8.3v2.8.3Aug 9, 2018 · Added a new warning in the dismount event for people running really old builds of Spigot informing them why the error happens and how to fix it. (I keep getting PMs and complaints about this still...) · Move the PlayerQuitEvent listener to a place CraftBukkit servers can use it (fixes mounted creatures despawning when players log off)2.8.2v2.8.2Aug 7, 2018 · Fix buckets being consumed when placing collected creatures · Fix sittable creature desync causing to stop responding to sit/stand actions2.8.1v2.8.1Aug 6, 2018 · Fix dolphin_spit injector · Add ability to nudge/move dolphins while they are flopping around on land · Make chickens jump a little higher by default (~2.5 blocks)2.8v2.8Aug 6, 2018 · Add option to require saddle item in hand to mount (default off) · Add option to consume saddle on mount (default off) · Fix feeding/leashing with off-hand not working2.7.3v2.7.3Aug 6, 2018 · Remove left over debug output ("ding")2.7.2v2.7.2Aug 6, 2018 · Fixed "skipping" log message showing wrong entity name One of these days I'll get a release out without bugs Sorry ^_^2.7.1v2.7.1Aug 6, 2018 · Fix "enabled" options in config with new registry system2.7v2.7Aug 6, 2018 · Revamped the entity registry injection system · Revamped collecting entities in water buckets · Cleaned up some missed debug messages · Fix capitalization issue in server type field2.6.1v2.6.1Aug 6, 2018 · More registry injector error detection and fixes · Added new config option "debug-mode" Be sure you enable debug-mode before reporting issues, or if you just want to see whats going on with the registry injectors ^_^2.6v2.6Aug 5, 2018 Added better error detection in the registry injectors. This should minimize the startup errors, if not get rid of them altogether.2.5v2.5Aug 5, 2018 · Add ridable chickens · Add ridable cows · Add ridable mooshrooms (mushroom cows) · Add ridable sheep · Make polar bears stand with spacebar (while not moving) · Make registry injection failures skip current attempt and notify console · Cleanup code a bit (add RidableEntity interface)2.4v2.4Aug 5, 2018 · Add controllable llamas! \o/2.3v2.3Aug 5, 2018 · Added new config option to enable/disable each creature type · Disabling a creature will prevent the custom entity from being injected into the server. · Changing this option requires a full server restart to take effect. · Added experimental ridable EnderDragon · This entity is HIGHLY experimental · USE AT YOUR OWN RISK! · Disabled in config by default2.2.1v2.2.1Aug 4, 2018 · Fix errors when using Spigot server with v2.22.2v2.2Aug 4, 2018 · Add ridable ocelots · Add ridable wolves · Various code cleanups to make adding more mobs faster and easier in the future2.1v2.1Aug 4, 2018 · Implement polar bears! \o/ · Fix some teleport/mount/unmount glitches · Add configurable height limit to phantoms2.0.2v2.0.2Aug 4, 2018 · Fixed NPE on teleport2.0.1v2.0.1Aug 4, 2018 · Don't ride creature when feeding them · Add option to unmount on teleport · Add option to disable commands while riding2.0v2.0Aug 4, 2018 Major update! \o/ You guys spoke, I listened. This combines all ridable mobs into a single plugin. So far we have dolphins, turtles, and phantoms. More will come in future updates. Please note that the config files, permission nodes, and command has changed! Please see the project main page for more information about these changes. Please delete the old ridable jars from earlier versions or you will have conflicts!1.3.5v1.3.5Jul 29, 2018 Now registers the dolphin spit entity. This fixes the extremely rare crash/error of dolphin spit being shot by other dolphin spit.1.3.4v1.3.4Jul 29, 2018 Fixed dolphin spawner egg. Now using a spawner egg to spawn a dolphin will give a controllable dolphin. Also, using a dolphin spawner egg will now work on a spawner cage in creative mode.1.3.3v1.3.3Jul 29, 2018 Fixed issue with custom language.1.3.2v1.3.2Jul 29, 2018 Oops.. Uploaded the wrong file a second ago... Re-uploading v1.3.2 to fix the main download button.1.3.1v1.3.1Jul 28, 2018 Fixed issue where dolphins placed from buckets are no longer controllable. Changelog from v1.3: Implement collecting a dolphin into a water bucket (similar to collecting fish) See project page for new lang entries and permission node.1.3v1.3Jul 28, 2018 Implement collecting a dolphin into a water bucket (similar to collecting fish) See project page for new lang entries and permission node.1.2.4v1.2.4Jul 28, 2018 Spigot fixed the dismount event bug. So this update removes the wonky workaround I had in place. Be sure you are using the latest Spigot (re-run BuildTools) or Paper (build 46+) when updating to this version.1.2.3v1.2.3Jul 28, 2018 Fixed another issue in the new registration code. This one effected both Spigot and Paper. Changelog from v1.2: Using an experimental custom entity registration method. If this update does not work for you downgrade to v1.1 as nothing else has changed.1.2.2v1.2.2Jul 28, 2018 Another small fix for Spigot servers in the registration code.. I swear, I'll get it right for you Spigot guys sooner or later lol Changelog for v1.2: Using an experimental custom entity registration method. If this update does not work for you downgrade to v1.1 as nothing else has changed.1.2.1v1.2.1Jul 28, 2018 Fixes a small registration bug on Spigot servers. Changelog from v1.2: Using an experimental custom entity registration method. If this update does not work for you downgrade to v1.1 as nothing else has changed.1.2v1.2Jul 28, 2018 Using an experimental custom entity registration method. If this update does not work for you downgrade to v1.1 as nothing else has changed.1.1v1.1Jul 27, 2018 · Rewrote most of the plugin · Fixed various issues regarding dismount bug in Spigot · Fixed getting stuck issue if you die while riding a dolphin · Replaced shooting particle with custom one (fixes lots of target fixation issues) · Added dash mode (pressing space bar makes dolphin go faster for a short bit of time) · Added server-wide option to toggle between shoot and dash mode · Added option to turn off bubble particles when in motion · Added option to turn off bounce motion when not moving · Added better startup checks to ensure best user experience · Added bstats metrics https://bstats.org/plugin/bukkit/RidableDolphins1.0.8v1.0.8Jul 24, 2018 · Added simplified chinese lang file · Added russian lang file · Temporarily remove "better" shooting algorithm due to crashing servers · Fix riders getting stuck as passenger when dolphin dies1.0.7v1.0.7Jul 23, 2018 Fix particle errors on Spigot servers (oops, used Paper only method)1.0.6v1.0.6Jul 23, 2018 · Add language support (default is english in lang-en.yml) · Rework the shooting accuracy algorithm (again) · Fix /summon command saying "unable to spawn" dolphins · Let AI override user controls when dolphins need air1.0.5v1.0.5Jul 23, 2018 · Fixed vertical motion sometimes not working. · Added strafing (sideways motion) Use keys A and D to move sideways · Added particles when in motion. Faster motion = more particles · Restructured permission nodes (see main page for new perms)1.0.4v1.0.4Jul 23, 2018 Implement more accurate shooting algorithm. Projectile will no longer shoot off in a random direction.1.0.3v1.0.3Jul 23, 2018 Added the ability to make your dolphins shoot projectiles New permissions: · allow.dolphin.shoot - Allows players to make their dolphins shoot New config options: Code (Text): # Shooting options shooting: cooldown: 10 # ticks to wait between shooting speed: 1.0 # velocity speed damage: 5.0 # damage to deal per hit (1 heart = 2.0 damage) As always, enjoy! \o/1.0.2v1.0.2Jul 23, 2018 Implemented customizable speed modifiers. Now you can control how fast or slow the dolphins can swim when riding. \o/ New config.yml: Code (Text): # Speed modifiers to fine control speed of dolphin riding speed-modifiers: vertical: 2.0 horizontal: 0.75 forward: 0.15 New command for reloading the config: /ridabledolphins reload Aliases: rideabledolphins, rideabledolphin, ridabledolphin, dolphins, dolphin, rd Enjoy! \o/1.0.1v1.0.1Jul 23, 2018 · Add permission to ride dolphins allow.ride.dolphin · Add 1.13 check to prevent plugin from loading on older versions. · Add support for Spigot servers. Warning: Spigot servers will have a glitchy experience while riding dolphins! This is out of my control. Spigot needs to implement the Cancellable interface on the EntityDismountEvent (like Paper does) in order to fix this glitchiness.
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