2Devs-EquipmentEffects | Equipment effects on your Server! |
1.6.2-STABLEPlugin that effects to equipment, on hold, on worn etc.



- /EquipmentEffectsAdmin reload - To reload Configuration
- /EquipmentEffectsAdmin list - To check list of created items
- /EquipmentEffectsAdmin give {PLAYER} {ITEM_ID} - Give Item to player
- /EquipmentEffectsAdmin give {ITEM_ID} - Give Item
/EquipmentEffectsAdmin create {ITEM_ID} - Create new File with given Item ID(on holding item in hand)

EquipmentEffects.admin - Admin command

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# that's default itemstack, if you want to create another,
# just create new file with own name, you need .yml as extension ;)
# id to identify item (for example in give command)
id: "DEFAULT"
# name of item
name: "Default item"
# [!] Information
# options: must-wear | must-hold-mainhand | must-hold-offhand can be used together at the same time :)
# if true, player have to wear that item to make it work, hands does not count
must-wear: true
# if both {must-hold-mainhand} and {must-hold-offhand} that makes it work for both hands
# if true, player have to hold item in main hand to make it work
must-hold-mainhand: false
# if true, player have to hold item in off hand to make it work
must-hold-offhand: false
# effects which will be applied
# format: EFFECT:AMPLIFIER
# EFFECTS: (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html)
applicable-effects:
- "SPEED:2"
# section for itemstack checks
item-checks:
# if all checks is true, then other checks won't be working ( all checks is also including nbt check)
all-checks: true
# should check item display name?
display-name-check: true
# should check item lore?
lore-check: true
# should check item enchantments?
enchantment-check: true
# should check item flags?
item-flag-check: true
# section for interactions on triggering with {must-wear} or {must-hold-mainhand} or {must-hold-offhand}
trigger-interactions:
# placeholders:
# %player% -> Nickname of executing player
# trigger on triggering enable for interaction ( example; holding item )
trigger-enable:
# command which will be executed
command:
- "say Trigger on for %player%"
- "say Test123"
# trigger on triggering disable for interaction ( example; un-holding item )
trigger-disable:
# command which will be executed
command:
- "say Trigger off"
- "say Test123"
# itemstack for which effects will work(it don't have to be given by command, just similar itemstack
# for more information about how this section work, go here: https://www.spigotmc.org/wiki/itemstack-serialization/
itemstack:
==: org.bukkit.inventory.ItemStack
v: 2230
type: IRON_BOOTS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: "Default Item"
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# this is version of config, if it is different from plugin version that means that you have outdated config!
config-version: ${project.version}
# partition minimum players amount multiplier
# that's multiplier of {update-partitions-amount}, if you have this value set to 4, and you use
# default 2 multiplier, it will enable partitioning when you have at least 8 players, below this number
# it will update for all players at once
#
# 2 is minimum, otherwise it can throw an IllegalArgumentException
partition-minimum-players-multiplier: 2
# to how many partitions split player count
# ex: 105 players on server, if you specify {update-partitions-amount} as 4 it will split player inventory calculation
# for 4 parts; 25, 25, 25, 30, every part will be calculated every {task-schedule-time}, with default value of 20,
# it will take server 4 seconds to calculate all players inventory, and it will constantly repeat
update-partitions-amount: 4
# update player inventory(apply effects) task period, in ticks(20 ticks = 1 sec)
task-schedule-time: 20
messages:
admin-command-usage: "Usage of admin command: /EEA give <id> | /EEA list | /EEA reload | /EEA create {ITEM_ID}"
reload: "Config got reloaded!"
no-permissions: "No Permissions!"
item-already-exists: "You cannot create item with the same ID!"
no-item-in-hand: "You need to hold item in your hand!"
this-command-is-player-only: "In order to execute that command you need to execute it in-game!"
created-new-item: "Congratulations, you created new Item!"
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Email: [email protected]
Discord: IgniteDEV#1465
Direct Message: via SpigotMC
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