Sueta

❈ 330+ Downloads! ❈ Baleful RPG ❈ Guilds | Armor System | Mo

1.4.7

✵ Lightweight RPG Aspects | Player/Mob Leveling | Custom Armor/Weapon System ✵

·Plugin
  1. 1.4.7latestMob Leveling Rework! | Config Being Changed | All Text Soon Configurable [Need Translations]Dec 8, 2016
    Join Baleful Productions Discord! Umbaska No Longer Required!​ Ask any questions, Give Suggestions, or Show your Support! I will always reply as quickly as Possible!​ Added [+] Nothing New Quite Yet | More Config Settings Soon! Reworked [=] Mob System! | Drastically Less Lines! Planned Reworks [><] Guilds System [><] Party System | Shared XP To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Started!Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.
    842 downloads
  2. 1.4.6Dec 8, 2016
    20 downloads
  3. 1.4.5Rewrote Armor Code | Lowered Amount of Code Lines!Nov 29, 2016
    Join Baleful Productions Discord! Ask any questions, Give Suggestions, or Show your Support! I will always reply as quickly as Possible!​ Added [+] Nothing New Quite Yet | More Config Settings Soon! Reworked [= ] Armor Reading System | Now Over 3/4 Less Lines .SpoilerTarget">Spoiler: Old Code Code (Text): sharpsk on armor equip: set {_level} to yaml value "%player%.level" from "BalefulRPGElementsConfigs/playerdata/%player%.yml" set {_base} to ({_level}*3.5) set {_helm::*} to lore of player's helmet split at "||" set {_chest::*} to lore of player's chestplate split at "||" set {_legs::*} to lore of player's leggings split at "||" set {_boots::*} to lore of player's boots split at "||" loop 30 times: {_helm::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_helm::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_helmbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_helmbhp}/100) set {_helmhp} to ({_base}*{_temp}) {_chest::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_chest::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_chestbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_chestbhp}/100) set {_chesthp} to ({_base}*{_temp}) {_legs::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_legs::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_legsbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_legsbhp}/100) set {_legshp} to ({_base}*{_temp}) {_boots::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_boots::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_bootsbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_bootsbhp}/100) set {_bootshp} to ({_base}*{_temp}) player's helmet is air: clear {_helmhp} player's chestplate is air: clear {_chesthp} player's leggings is air: clear {_legshp} player's boots is air: clear {_bootshp} clear {hpbonus.%player%} set {_helmbonushp} to ({_base}+{_helmhp}) set {_chestbonushp} to ({_helmbonushp}+{_chesthp}) set {_legsbonushp} to ({_chestbonushp}+{_legshp}) set {hpbonus.%player%} to ({_legsbonushp}+{_bootshp}) set the maximum health of the player to {hpbonus.%player%} sharpsk on armor unequip: set {_level} to yaml value "%player%.level" from "BalefulRPGElementsConfigs/playerdata/%player%.yml" set {_base} to ({_level}*3.5) set {_helm::*} to lore of player's helmet split at "||" set {_chest::*} to lore of player's chestplate split at "||" set {_legs::*} to lore of player's leggings split at "||" set {_boots::*} to lore of player's boots split at "||" loop 30 times: {_helm::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_helm::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_helmbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_helmbhp}/100) set {_helmhp} to ({_base}*{_temp}) {_chest::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_chest::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_chestbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_chestbhp}/100) set {_chesthp} to ({_base}*{_temp}) {_legs::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_legs::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_legsbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_legsbhp}/100) set {_legshp} to ({_base}*{_temp}) {_boots::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_boots::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_bootsbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_bootsbhp}/100) set {_bootshp} to ({_base}*{_temp}) player's helmet is air: clear {_helmhp} player's chestplate is air: clear {_chesthp} player's leggings is air: clear {_legshp} player's boots is air: clear {_bootshp} clear {hpbonus.%player%} set {_helmbonushp} to ({_base}+{_helmhp}) set {_chestbonushp} to ({_helmbonushp}+{_chesthp}) set {_legsbonushp} to ({_chestbonushp}+{_legshp}) set {hpbonus.%player%} to ({_legsbonushp}+{_bootshp}) set the maximum health of the player to {hpbonus.%player%} .SpoilerTarget">Spoiler: New Code Code (Text): function calculateBonus(p: player, operation: text): SetVariables({_p}) wait 2 ticks set {_base} to ({p.lvl}*3.5) set {_armor::*} to lore of {event-item} split at "||" set {_mhp} to max health of {_p} loop {_armor::*}: set {_loreline} to loop-value replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_bhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_bhp}/100) if slot {_armor} of {_p} is air: set maximum health of {_p} to {_base} if {_operation} is "equip": set {_hp} to ({_mhp}*{_temp}) add {_hp} to maximum health of {_p} if {_operation} is "unequip": set {_hp} to ({_mhp}*(1/(1+{_temp}))) set maximum health of {_p} to {_hp} sharpsk on armor equip: set {event-item} to event-item calculateBonus(player, "equip") sharpsk on armor unequip: set {event-item} to event-item calculateBonus(player, "unequip") Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance
    67 downloads
  4. 1.4.4Nov 29, 2016
    29 downloads
  5. 1.4.2Guilds!!! | Guild Pre-Release! | Huge UpdateNov 22, 2016
    Added [+] Guilds Added! | Guild Bank | Guild Create | Guild Disband | Set Description [+] Console Load Log! | On Skript Load it Now Sends Messages to Console Logs Reworked [= ] Nothing Here Sadly </3 Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Started!Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.
    73 downloads
  6. 1.4.1Guilds | NPC/Citizens | Item Stats NOW STARTED!Nov 21, 2016
    Added [+] Chat formatting with the players level | Guild tags soon! Reworked [= ] All systems now have their own file, allowing me to better organize my coding and find specific information I need to be able to add to it. Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Started!Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.
    33 downloads
  7. 1.4.0Nov 21, 2016
    22 downloads
  8. 1.3.9NPC Preparation | NPC Add CommandNov 18, 2016
    I will be setting up the coding for custom NPCs soon, allowing you to buy custom weapons and armor from set NPCs. Hopefully I will be able to figure out how to make them completely customizable.
    43 downloads
  9. 1.3.8Nov 18, 2016
    18 downloads
  10. 1.3.7.1Nov 18, 2016
    20 downloads
  11. 1.3.7Scoreboard Added | Mob Drop ReworkNov 14, 2016
    Added [+] Scoreboard to display vital information for the player! Health | Level | Exp | Gold Reworked [= ] Player Health System | Reformatted Code | No longer causes memory loss due to checking on movement. Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.
    32 downloads
  12. 1.3.6Party System! | Now You Can Party Up!Nov 9, 2016
    Added [+] Party System! | Group up with your friends to hunt mobs and gain experience together! Fixes [=] Fixed Config Setup [=] Fixed Message Layouts Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Party Experience | All members get a percentage of experience | Group Loot [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Started! Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.
    43 downloads
  13. 1.3.5.1Revamped Mobdrops! | Randomized DropsNov 7, 2016
    Added [+] Added more Mob support for drops! Fixes [=] Fixed the Mob Drop system | Mobs now drop between 1 xp/gold and a configurable amount! [=] Fixed a small error in item:ids causing an error Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Started! Party System | Party Detection | Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.
    39 downloads
  14. 1.3.5Nov 7, 2016
    16 downloads
  15. 1.3.4Attribute Preparation | Revamped/Less Cluttered Character MenuNov 3, 2016
    Added [+] Added Attribute placeholders | Possibly More to be Added [+] New "Player Statistics" Menu Item Added | Replaced Multiple Menu Items Fixes [=] Fixed a bug causing XP and Gold to not be given [=] Fixed a small error in item:ids causing an error Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Started! Party System | Party Detection | Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.
    68 downloads
  16. 1.3.3Revamped Health | Character MenuOct 31, 2016
    Added [+] /rpg character command | Allows you to View all character Information in one Easy to use GUI! [+] Scaling Player health based on player level! [+] Custom Health Bonuses System from Custom Armor Reworked [= ] Player Health System | Reformatted Code | Now Reads all Lore Lines for Bonuses, rather than one line. Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Party System | Party Detection | Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.
    50 downloads
  17. 1.3.2Oct 31, 2016
    33 downloads
  18. 1.3.1Player Health Scaling | Starting on Custom Gear!Oct 29, 2016
    Added [+] /rpg weapon command | Gives you a full set of "Gladiator Armor" to test the health bonuses [+] Scaling Player health based on player level! [+] Custom Health Bonuses System from Custom Armor Removed [-] Testing Broadcasts To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Party System | Party Detection | Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.
    58 downloads
  19. 1.3Mob Leveling!Oct 29, 2016
    Added [+] Mob Levels - Levels are based on the level of players nearby [+] Configurable XP when mobs are killed [+] Configurable XP Required to level | LevelXP resets upon levelup [+] Mob Healthbar | Healthbar above item bar | Health based on mob level Removed [-] Testing Broadcasts To Be Added [~] Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Custom Damage detection based on lore of the item [~] Custom level requirements for Items [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Party System | Party Detection | Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.
    27 downloads
  20. 1.2Oct 28, 2016
    35 downloads
  21. 1.1Oct 28, 2016
    39 downloads
  22. 2016-10-27Oct 28, 2016
    32 downloads

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