❈ 330+ Downloads! ❈ Baleful RPG ❈ Guilds | Armor System | Mo
1.4.7✵ Lightweight RPG Aspects | Player/Mob Leveling | Custom Armor/Weapon System ✵
1.4.7latestMob Leveling Rework! | Config Being Changed | All Text Soon Configurable [Need Translations]Dec 8, 2016 Join Baleful Productions Discord! Umbaska No Longer Required! Ask any questions, Give Suggestions, or Show your Support! I will always reply as quickly as Possible! Added [+] Nothing New Quite Yet | More Config Settings Soon! Reworked [=] Mob System! | Drastically Less Lines! Planned Reworks [><] Guilds System [><] Party System | Shared XP To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Started!Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.1.4.6Dec 8, 2016 1.4.5Rewrote Armor Code | Lowered Amount of Code Lines!Nov 29, 2016 Join Baleful Productions Discord! Ask any questions, Give Suggestions, or Show your Support! I will always reply as quickly as Possible! Added [+] Nothing New Quite Yet | More Config Settings Soon! Reworked [= ] Armor Reading System | Now Over 3/4 Less Lines .SpoilerTarget">Spoiler: Old Code Code (Text): sharpsk on armor equip: set {_level} to yaml value "%player%.level" from "BalefulRPGElementsConfigs/playerdata/%player%.yml" set {_base} to ({_level}*3.5) set {_helm::*} to lore of player's helmet split at "||" set {_chest::*} to lore of player's chestplate split at "||" set {_legs::*} to lore of player's leggings split at "||" set {_boots::*} to lore of player's boots split at "||" loop 30 times: {_helm::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_helm::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_helmbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_helmbhp}/100) set {_helmhp} to ({_base}*{_temp}) {_chest::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_chest::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_chestbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_chestbhp}/100) set {_chesthp} to ({_base}*{_temp}) {_legs::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_legs::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_legsbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_legsbhp}/100) set {_legshp} to ({_base}*{_temp}) {_boots::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_boots::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_bootsbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_bootsbhp}/100) set {_bootshp} to ({_base}*{_temp}) player's helmet is air: clear {_helmhp} player's chestplate is air: clear {_chesthp} player's leggings is air: clear {_legshp} player's boots is air: clear {_bootshp} clear {hpbonus.%player%} set {_helmbonushp} to ({_base}+{_helmhp}) set {_chestbonushp} to ({_helmbonushp}+{_chesthp}) set {_legsbonushp} to ({_chestbonushp}+{_legshp}) set {hpbonus.%player%} to ({_legsbonushp}+{_bootshp}) set the maximum health of the player to {hpbonus.%player%} sharpsk on armor unequip: set {_level} to yaml value "%player%.level" from "BalefulRPGElementsConfigs/playerdata/%player%.yml" set {_base} to ({_level}*3.5) set {_helm::*} to lore of player's helmet split at "||" set {_chest::*} to lore of player's chestplate split at "||" set {_legs::*} to lore of player's leggings split at "||" set {_boots::*} to lore of player's boots split at "||" loop 30 times: {_helm::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_helm::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_helmbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_helmbhp}/100) set {_helmhp} to ({_base}*{_temp}) {_chest::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_chest::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_chestbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_chestbhp}/100) set {_chesthp} to ({_base}*{_temp}) {_legs::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_legs::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_legsbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_legsbhp}/100) set {_legshp} to ({_base}*{_temp}) {_boots::%loop-number%} contains "&7Health Bonus: &f": set {_loreline} to {_boots::%loop-number%} replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_bootsbhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_bootsbhp}/100) set {_bootshp} to ({_base}*{_temp}) player's helmet is air: clear {_helmhp} player's chestplate is air: clear {_chesthp} player's leggings is air: clear {_legshp} player's boots is air: clear {_bootshp} clear {hpbonus.%player%} set {_helmbonushp} to ({_base}+{_helmhp}) set {_chestbonushp} to ({_helmbonushp}+{_chesthp}) set {_legsbonushp} to ({_chestbonushp}+{_legshp}) set {hpbonus.%player%} to ({_legsbonushp}+{_bootshp}) set the maximum health of the player to {hpbonus.%player%} .SpoilerTarget">Spoiler: New Code Code (Text): function calculateBonus(p: player, operation: text): SetVariables({_p}) wait 2 ticks set {_base} to ({p.lvl}*3.5) set {_armor::*} to lore of {event-item} split at "||" set {_mhp} to max health of {_p} loop {_armor::*}: set {_loreline} to loop-value replace every "&7Health Bonus: &f" with "" in {_loreline} replace every " " with "" in {_loreline} replace every "%%" with "" in {_loreline} set {_bhp} to uncolored {_loreline} parsed as integer set {_temp} to ({_bhp}/100) if slot {_armor} of {_p} is air: set maximum health of {_p} to {_base} if {_operation} is "equip": set {_hp} to ({_mhp}*{_temp}) add {_hp} to maximum health of {_p} if {_operation} is "unequip": set {_hp} to ({_mhp}*(1/(1+{_temp}))) set maximum health of {_p} to {_hp} sharpsk on armor equip: set {event-item} to event-item calculateBonus(player, "equip") sharpsk on armor unequip: set {event-item} to event-item calculateBonus(player, "unequip") Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance1.4.4Nov 29, 2016 1.4.2Guilds!!! | Guild Pre-Release! | Huge UpdateNov 22, 2016 Added [+] Guilds Added! | Guild Bank | Guild Create | Guild Disband | Set Description [+] Console Load Log! | On Skript Load it Now Sends Messages to Console Logs Reworked [= ] Nothing Here Sadly </3 Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Started!Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.1.4.1Guilds | NPC/Citizens | Item Stats NOW STARTED!Nov 21, 2016 Added [+] Chat formatting with the players level | Guild tags soon! Reworked [= ] All systems now have their own file, allowing me to better organize my coding and find specific information I need to be able to add to it. Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Started!Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.1.4.0Nov 21, 2016 1.3.9NPC Preparation | NPC Add CommandNov 18, 2016 I will be setting up the coding for custom NPCs soon, allowing you to buy custom weapons and armor from set NPCs. Hopefully I will be able to figure out how to make them completely customizable.1.3.8Nov 18, 2016 1.3.7.1Nov 18, 2016 1.3.7Scoreboard Added | Mob Drop ReworkNov 14, 2016 Added [+] Scoreboard to display vital information for the player! Health | Level | Exp | Gold Reworked [= ] Player Health System | Reformatted Code | No longer causes memory loss due to checking on movement. Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.1.3.6Party System! | Now You Can Party Up!Nov 9, 2016 Added [+] Party System! | Group up with your friends to hunt mobs and gain experience together! Fixes [=] Fixed Config Setup [=] Fixed Message Layouts Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Party Experience | All members get a percentage of experience | Group Loot [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Started! Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.1.3.5.1Revamped Mobdrops! | Randomized DropsNov 7, 2016 Added [+] Added more Mob support for drops! Fixes [=] Fixed the Mob Drop system | Mobs now drop between 1 xp/gold and a configurable amount! [=] Fixed a small error in item:ids causing an error Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Started! Party System | Party Detection | Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.1.3.5Nov 7, 2016 1.3.4Attribute Preparation | Revamped/Less Cluttered Character MenuNov 3, 2016 Added [+] Added Attribute placeholders | Possibly More to be Added [+] New "Player Statistics" Menu Item Added | Replaced Multiple Menu Items Fixes [=] Fixed a bug causing XP and Gold to not be given [=] Fixed a small error in item:ids causing an error Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Started! Party System | Party Detection | Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.1.3.3Revamped Health | Character MenuOct 31, 2016 Added [+] /rpg character command | Allows you to View all character Information in one Easy to use GUI! [+] Scaling Player health based on player level! [+] Custom Health Bonuses System from Custom Armor Reworked [= ] Player Health System | Reformatted Code | Now Reads all Lore Lines for Bonuses, rather than one line. Planned Reworks [><] Mob Level System | Make Mobs Scale based on distance from Spawn To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Attributes | Will Effect Health, Damage, Damage Reduction, and More [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Party System | Party Detection | Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.1.3.2Oct 31, 2016 1.3.1Player Health Scaling | Starting on Custom Gear!Oct 29, 2016 Added [+] /rpg weapon command | Gives you a full set of "Gladiator Armor" to test the health bonuses [+] Scaling Player health based on player level! [+] Custom Health Bonuses System from Custom Armor Removed [-] Testing Broadcasts To Be Added [~] Started! | Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Started! | Custom Damage detection based on lore of the item [~] Started! | Custom level requirements for Items [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Party System | Party Detection | Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.1.3Mob Leveling!Oct 29, 2016 Added [+] Mob Levels - Levels are based on the level of players nearby [+] Configurable XP when mobs are killed [+] Configurable XP Required to level | LevelXP resets upon levelup [+] Mob Healthbar | Healthbar above item bar | Health based on mob level Removed [-] Testing Broadcasts To Be Added [~] Custom Item Sets | Soulbound Items | Tradeable with Party Involved in the Kill [~] Custom Damage detection based on lore of the item [~] Custom level requirements for Items [~] Locked Chests | Lockpicks [~] Rare Spawns [~] Custom Looting system | Loot Tables [~] Party System | Party Detection | Guilds | Guild Homes If you run into any issues, please feel free to message me, or post within the discussion forum.1.2Oct 28, 2016 1.1Oct 28, 2016 2016-10-27Oct 28, 2016
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