1.4latestBugfixes and Jar Size ReductionDec 27, 2020 Changes: · The file size has been brought down slightly Fixes: · Fixed a bug where the spawn point block wouldn't be detected properly1.3.1PrivateMines 1.3.1Dec 27, 2020 Fixes: · Fix a startup error, thanks for Azur for pointing it out!1.3PrivateMines 1.3 - Proper 1.13+ Support, Flexibility and BugfixesDec 26, 2020 Additions: · Proper 1.13-1.16 support! PrivateMines should now properly hook into modern versions of WorldEdit and WorldGuard Changes: · A lot of the internals have undergone a big refactor that enabled it to work with different WE/WG versions - This should make it a lot easier to add new things in the future · AutoSell and Citizens integrations should now be mostly optional - this hasn't been reliably tested, so please report any bugs on the Discord · Doing /pm when you don't have a mine will now send an error rather than opening the Mines Menu - Use /pm list for the Mines Menu now Fixes: · Fixed a bug where the task to reset a mine would never start (thanks to Azur on Discord for pointing this out!) Removals: · Removed an old key from the config that wasn't used anymore That's all for now! Thanks for the suggestions, feedback, and a special thank you to everyone contributing ideas for the premium version!1.2New Commands!Nov 8, 2020 Additions: · /privatemines list - Lists every Private Mine (like /pm if you don't have permission. privatemines.list · /privatemines visit - Alias of /privatemines teleport · /privatemines ban <player> - Ban players from your mine! They will be kicked out, and won't be able to teleport back. privatemines.ban Aliases: banish, blacklist · /privatemines unban <player> - Unban a player from your mine. privatemines.ban Aliases: pardon The source code is now a little bit more organised too. Thanks to CozyLeprechaun94 for the feature suggestions and graphic design! Coming soon: · Gangs Integration · ???1.1Oct 14, 2020
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