[abandoned] Restore Nature - slowly respawn all the resource
1.0.1.12c2A plugin regenerates the map automatically chunk by chunk. No more resource map.
·Map
1.0.1.12c2latestSlightly improving the array arrangements.Oct 27, 2017 Slightly improving the array arrangements for efficiency boosting.1.0.1.12cnow supporting entity restoring!Oct 23, 2017 Now entities in the chunk would be restored also. So villagers, vindicators, evokers and animals would be "respawned".1.0.1.12aNow supporting GriefPrevention, Faction, (Spigot 1.12.x)Oct 19, 2017 Now supporting GriefPrevention, Faction, (Spigot 1.12.x) Notice the following added config : version: 1.0.1.12a MAX_SECONDS_UNTOUCHED: 230000 CHECK_RADIUS_PER_PERIOD: 1 BLOCK_EVENT_EFFECTING_RADIUS: 2 USING_FEATURE_FACTION: false USING_FEATURE_GRIEFPREVENTION: true ONLY_RESTORE_AIR: true RESTORING_PERIOD_PER_CHUNK_IN_SECONDS: 1 WORLDS_INFO: '{"maintained_worlds":[{"world_name": "world","check_radius": "3","nature_factions": [{"faction_name": "Wilderness"},{"faction_name": "some_resource_area_faction"}]}]}'1.0.0ffix the mobspawner only get restored to pig spawner problemApr 18, 2016 1.0.0f Now the mobspawner will get restored correctly1.0.0e[Update] many updatesApr 8, 2016 Strongly advising to use this version! All the timing stuff is handle automatically. And old version has some problems on computing time.1.0.0d[Update] Remove log spammingApr 7, 2016 [Update] Remove log spamming
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