Actions [FREE] ⭕ Customize your server ✅ Create Scripts, Per
2026.45Customize your server with scripts, effects, events, and automations!
2026.45latest2026.45 Changelog3 days ago Update requires Eco version 2026.45 chore: bump libreforge to 2026.45 EcoHub: Bump version to 2026.45, eco-api-version to 2026.45. Libreforge Changelog: fix: lazy level up effects fix: shear entity drops [EcoHub-537] fix: durability multiplier scaling [EcoHub-536] fix: give absorption max reset [EcoHub-539] fix: is_falling for players [EcoHub-538] fix: save level before effects fix: use cooldown offhand [EcoHub-544] feat: mine_vein include_origin [EcoHub-550] chore: bump eco to 2026.45 EcoHub: Bump version to 2026.45.2026.442026.44 Changeloglast week Update requires Eco version 2026.44.1 - chore: add renovate config - chore: remove codeowners - chore: bump libreforge to 2026.44 - EcoHub: Bump version to 2026.44, eco-api-version to 2026.44.1. Libreforge Changelog: - fix: jobs money multiplier [EcoHub-511] - fix: random_teleport infinite loop [EcoHub-290] - feat: use_cooldown condition and effect [EcoHub-489] - feat: mined_by_effect filter [EcoHub-116] - fix: counters on effect-cancelled events [EcoHub-303] - fix: unique static expression trigger ids [EcoHub-293] - fix: move trigger on look rotation on Spigot [EcoHub-307] - chore: add renovate config - chore: remove codeowners - fix: near_block scan cost [EcoHub-308] - fix: repeated custom triggers in one tick [EcoHub-297] - fix: infinite_bucket refill on the main thread [EcoHub-291] - fix: drop multiplier rounding to zero [EcoHub-306] - feat: provider_in_slot condition and keep_item fixes [EcoHub-190] - Add optional chance argument to keep_item (Thanks 0ft3n!!!) - EcoHub: Bump version to 2026.44.2026.432026.43 Changelog2 weeks ago Update requires Eco version 2026.43 - feat: jvm-lint workflow - chore: bump libreforge to 2026.43 - EcoHub: Bump version to 2026.43, eco-api-version to 2026.43. Libreforge Changelog: - feat: fractional multiply drops [EcoHub-462] - fix: invalid file name error [EcoHub-469] - fix: wiki scanner metadata - feat: jvm-lint workflow - fix: keep external potion effects [EcoHub-310] - fix: date triggers never fire [EcoHub-217] - fix: add_holder_to_victim on mobs [EcoHub-218] - fix: place_block revert into air [EcoHub-220] - fix: numeric slot range [EcoHub-309] - fix: per-player boss bar lifecycle [EcoHub-300,EcoHub-301,EcoHub-302] - fix: keep creative flight [EcoHub-305] - fix: shift-click craft count [EcoHub-304] - fix: stop stun on death [EcoHub-299] - fix: prevent_trigger uses held tool [EcoHub-296] - fix: numbers in points placeholders [EcoHub-295] - fix: keep_item stack matching [EcoHub-294] - fix: infinite_bucket with several items [EcoHub-292] - fix: register paper-only listeners on paper [EcoHub-508] - feat: telekinesis leaf decay drops [EcoHub-212] - fix: spawn_mobs default health [EcoHub-219] - feat: use eco modelengine - EcoHub: Bump version to 2026.43.2026.422026.42 Changelog3 weeks ago Update requires Eco version 2026.42 - chore: bump libreforge to 2026.42 - EcoHub: Bump version to 2026.42, eco-api-version to 2026.42. Libreforge Changelog: - fix: teleport_to_ground safe landing [EcoHub-221,EcoHub-311] - feat: Hotkey triggers [EcoHub-29] (Thanks CallumJohnson!!!) - EcoHub: Bump version to 2026.42. - chore: eco version2026.402026.40 ChangelogOct 5, 2026 Update requires Eco version 2026.40 - chore: bump libreforge to 2026.40 - EcoHub: Bump version to 2026.40, eco-api-version to 2026.40. Libreforge Changelog: - fix: entity effects memory leak [EcoHub-139] - fix: Repeat mutators (Thanks CallumJohnson!!!) - feat: give random item effect [EcoHub-181] - fix: Newblock_usedfilter [EcoHub-175] (Thanks CallumJohnson!!!) - feat: Holidays as Libreforge components (Thanks CallumJohnson!!!) - feat: Seasons as Libreforge components (Thanks CallumJohnson!!!) - feat: Date utilities for Libreforge (Thanks CallumJohnson!!!) - feat: Friendlier holiday and season config - fix: homing effect missing targets + new args [EcoHub-191] (Thanks CallumJohnson!!!) - feat: Performance Upgrades (Thanks CallumJohnson!!!) - fix: bonus health not applied on join [EcoHub-182] - feat: disabled-in-worlds helper [EcoHub-197] - feat: alias framework [EcoHub-196] - feat: mythicmobs mm_ prefix - feat: smartpets integration [EcoHub-194] - feat: lore system rework [EcoHub-195] - feat: holder performance overhaul (Thanks CallumJohnson!!!) - EcoHub: Bump version to 2026.40.2026.392026.39 ChangelogSep 28, 2026 Update requires Eco version 2026.39 - chore: bump libreforge to 2026.39 - EcoHub: Bump version to 2026.39, eco-api-version to 2026.39. Libreforge Changelog: - fix: cycle division by zero - feat: lp_give_permission and lp_has_permission [EcoHub-158] - feat: health and hunger conditions [EcoHub-166] - fix: respect custom max damage on items [EcoHub-171] - feat: notbounties integration [EcoHub-172] - feat: use eco's shared level progression - EcoHub: Bump version to 2026.39.2026.372026.37 ChangelogSep 12, 2026 chore: bump libreforge to 2026.37 Libreforge Changelog: feat: add LuckPerms effects system integration (Thanks CallumJohnson!!!) feat: add SkinsRestorer effects system integration (Thanks CallumJohnson!!!) fix: various effects fixes EcoHub: Bump version to 2026.37.2026.362026.36 ChangelogSep 5, 2026 docs: rename documentation to ecohub chore: bump libreforge to 2026.36 Libreforge Changelog: fix: melee_attack trigger damage [EcoHub-117] feat: log stripping effects [EcoHub-115] docs: rename documentation to ecohub fix: make reload messages consistent feat: add CMI effects system integration [EcoHub-131] (Thanks CallumJohnson!!!) fix: New Task layer compile issues. (Thanks CallumJohnson!!!) EcoHub: Bump version to 2026.36.2026.352026.35 ChangelogAug 29, 2026 Update requires Eco version 2026.35 refactor: move eco-api-version to gradle.properties chore: bump libreforge to 2026.35 EcoHub: Bump version to 2026.35, eco-api-version to 2026.35. Libreforge Changelog: fix: kill trigger not firing when damage multiplier effects cause the killing blow [EcoHub-6] feat: let a dispatcher break blocks itself feat: add gain_currency trigger [EcoHub-30] feat: add more effects and update wiki handling (Thanks CallumJohnson!!!) feat: add new attribute effects [EcoHub-96] feat: Upgrade remove_nearby_entities (Thanks CallumJohnson!!!) feat: Placeholders in effect strings. (Thanks CallumJohnson!!!) feat: add rosestacker compatibility for triggers [EcoHub-93] fix: fully_charged filter on 26.x servers [EcoHub-64] feat: improve shoot effect [EcoHub-90] EcoHub: Bump version to 2026.35.2026.342026.34 ChangelogAug 22, 2026 chore: bump libreforge to 2026.34 Libreforge Changelog: feat: add keep_events option to prevent_trigger [EcoHub-10] feat: added dozens of new mutators [EcoHub-73] (Thanks CallumJohnson!!!) EcoHub: Bump version to 2026.34.2026.332026.33 ChangelogAug 15, 2026 fix: updated publishing (Thanks CallumJohnson!!!) docs: restructure pages chore: bump libreforge to 2026.33 Libreforge Changelog: fix: effect responsiveness when swapping armor via hotbar [EcoHub-15] (Thanks CallumJohnson!!!) feat: added use_blockface arg to mine_x effects [EcoHub-4] (Thanks CallumJohnson!!!) fix: fix attribute issues [EcoHub-7,EcoHub-8,EcoHub-9,EcoHub-13] EcoHub: Bump version to 2026.33.2026.312026.31 ChangelogAug 2, 2026 Update requires Eco version 2026.31 chore: bump libreforge to 2026.31 Libreforge Changelog: feat: add use_source to all damage effects fix: cancel_event and click_block with ranged items chore: bump eco to 2026.31 EcoHub: Bump version to 2026.31.2026.302026.30 ChangelogJul 25, 2026 Update requires Eco version 2026.30 feat: add free/premium bstats chart chore: bump libreforge to 2026.30 Libreforge Changelog: Update requires Eco version 2026.30 feat: public drop pipeline docs: add missing particle animations EcoHub: Bump version to 2026.30.2026.292026.29 ChangelogJul 19, 2026 docs: replace old links with EcoHub links chore: bump libreforge to 2026.29 Libreforge Changelog: docs: reorganise sidebar positions docs: replace old links with EcoHub links docs: replace old links with EcoHub links feat: Wiki Examples (Thanks CallumJohnson!!!) fix: evoker fangs in damage triggers (Thanks Exanthiax!!!) feat: use EcoCache (Thanks CallumJohnson!!!) fix: play_sound custom sounds framework (Thanks WillFP!!!) EcoHub: Bump version to 2026.29.2026.272026.27 ChangelogJul 5, 2026 fix: expressions in chain args (Thanks Exanthiax!!!) feat: has_inventory_space condition (Thanks Exanthiax!!!) feat: keep_item now respects slots and disconnects (Thanks Exanthiax!!!) EcoHub: Bump version to 2026.27.2026.25Jun 23, 2026 - Standardised Versioning - Added 26.2 support - Improved docs framework - Bumped base version to 1.21.8 - Addedsilk_toucheffect - Addedkeep_itemeffect - Addeditem_magneteffect - Fixed exception error with RessurectEvent - Improved custom block support intelekinesiseffect - Improved custom block support incancel_dropseffect - Improved custom block support inmultiply_dropseffect - Improvedhomingeffect (Thanks Auxilor!!!) - Improvedplay_soundeffect (Thanks Auxilor!!!) - Addedprojectile_trailparticle animation (Thanks Auxilor!!!) - Addedwing_tipsparticle animation (Thanks Auxilor!!!)3.6.03.6.0 ChangelogMay 23, 2026 - Updated to match Premium2.79.02.79.0 ChangelogMar 11, 2026 Updated to latest Actions & libreforge1.24.01.24.0 ChangelogOct 3, 2023 - aoe and aoe_blocks now supports its effects having their own conditions, filters, mutators, and generic arguments - API: Combined and deprecated MultiplierModifier and AdditionModifier. The replacement is now IdentifiedModifier1.23.01.23.0 ChangelogSep 27, 2023 - Fixed victim placeholders (Thanks PQguanfang!) - Improved give_food effect (Thanks Keegan!) - Added give_saturation, set_food, and set_saturation effects (Thanks Keegan!) - Added replant_crops effect (Thanks Callum!) - Fixed empty slots sometimes passing conditions like in_mainhand, in_offhand, etc. - Cleaned up ItemData and ItemPoints - Added option to not always process blocks with telekinesis, improves compatibility with other plugins1.22.11.22.1 ChangelogSep 22, 2023 - Fixed console spam caused by Paper ItemStack#isEmpty change for people not on the latest version1.22.01.22.0 ChangelogSep 19, 2023 - Nested chains now support their own Conditions, Mutators, Filters, and generic arguments like 'chance', 'repeat', 'cooldown', etc.1.21.31.21.3 ChangelogSep 15, 2023 - Fixed color parsing in run_command and run_player_command - Fixed plugin not starting up on paper 1.17.1 - Fixed standing_on_block not working for non full-height blocks - click_entity trigger now only fires for living entities1.21.21.21.2 ChangelogSep 7, 2023 - Fixed spectral and tipped arrows not working with bow_attack - aoe and aoe_blocks now start at the player's eye location1.21.11.21.1 ChangelogSep 3, 2023 - Fixed beam and scan_in_front AOE shapes not working properly - particle_line effect now fires from eye height - Fixed bugs with counters - Fixed empty_bucket1.21.01.21.0 ChangelogSep 1, 2023 - Added aoe_blocks effect, works the same as aoe but affects blocks instead of entities - Effects given to aoe and aoe_blocks now also have the location of the entity/block, useful to have particle animations etc - Added beam AOE shape - break_block effect now prevents re-triggering of other block mining effects (e.g. mine_radius)1.20.01.20.0 ChangelogAug 30, 2023 - Fixed alt_click firing twice if clicking on a block - Added location to consume trigger (allows more effects to be used on it) - Added item data system, like item points but for strings: comes with two new effects (set_item_data, remove_item_data), and two new conditions (has_item_data, item_data_equals). - Added %libreforge_item_data_<key>% placeholder to be used with items1.19.21.19.2 ChangelogAug 23, 2023 - Fixed set_item_points not working in most situations - Fixed set_custom_model_data not working in most situations - Fixed item_durability_above and item_durability_below filters not always working as expected1.19.11.19.1 ChangelogAug 20, 2023 - Fixed projectile_hit not working properly1.19.01.19.0 ChangelogAug 16, 2023 - Added set_armor_trim effect (Thanks Sen!) - Added vicitm_speed_multiplier (Thanks Sen!) - Fixed AOE not working properly (Thanks Sen!) - Fixed age_crop not working (Thanks Sen!) - Removed "Effects >" prefix for cooldown, cost, and others - Improved some default messages in lang.yml - Added custom effect arguments, read here for more information: https://plugins.auxilor.io/effects/custom-arguments - Fixed server crash bug - (For debugging) Added ability to put libreforge.jar (with no version) into /plugins/libreforge/versions to force it to load - (API) Added Effects.compileChain without specifying an executor - Stopped shading minimessage, fixes bugs on 1.171.18.01.18.0 ChangelogAug 13, 2023 - Fixed brew trigger, again (Thanks OfTeN!) - Fixed custom run_order not working1.17.01.17.0 ChangelogAug 11, 2023 - Added left_click_npc and right_click_npc triggers (Requires Citizens) - Added npc filter (Requires Citizens)1.16.01.16.0 ChangelogAug 10, 2023 - brew and brew_ingredient no longer require the player to have the brewing stand open when brewing finishes (Thanks OfTeN!) - Added /libreforge points commands: set / give / get / take (Thanks OfTeN!) - API: Counters are now cloneable - Categories will now clear on shutdown1.15.01.15.0 ChangelogAug 8, 2023 - Added run_order argument to all effects to override the default order in which effects run. This isn't needed in most circumstances and may cause unintended behaviour if used incorrectly, however it can be used (for example) to make add_damage run before damage_multiplier.1.14.61.14.6 ChangelogAug 6, 2023 - Fixed give_permission effect not working correctly - Fixed error with bleed effect for non-paper users1.14.51.14.5 ChangelogJul 30, 2023 - Fixed exploit with damage_nearby_entities (Thanks Kapitowa!)1.14.41.14.4 ChangelogJul 27, 2023 - Improved take_entity_damage trigger to work with projectiles - Fixed click_block trigger working on left-click - Fixed play_sound not working with placeholders - Values in placeholder_equals and placeholder_contains can now themselves contain placeholders (Thanks Sen!)1.14.31.14.3 ChangelogJul 25, 2023 - Added support for multiple commands in run_player_command and run_command effects (Thanks Sen!) - Added support for glow berries with fully_grown filter (Thanks Sen!)1.14.21.14.2 ChangelogJul 24, 2023 - Fixed not-met-effects1.14.11.14.1 ChangelogJul 22, 2023 - Fixed block_item_drop not working with the block filter - Fixed bug where bedrock could be broken with drill - Improved transmission effect1.14.01.14.0 ChangelogJul 21, 2023 - Added support for nested chains, you can put chains inside other chains now - Deprecated drop_random_item_for_player, merged into drop_random_item - Deprecated run_chain_inline, replaced fully with native chains - Removed all previously deprecated APIs1.13.11.13.1 ChangelogJul 20, 2023 - Fixed plugin performance! The vast majority of all performance was taken up by Config#getDoubleFromExpression and Config#getIntFromExpression, and this has been fixed. Make sure to update to the latest version of eco to get these performance benefits.1.13.01.13.0 ChangelogJul 19, 2023 - Heavily optimised conditions, unused conditions will no longer trigger updates at all - Added on_ground condition (Thanks Sen!) - Added in_rain condition (Thanks Sen!) - Added in_bubble condition (Thanks Sen!) - Added in_lava condition (Thanks Sen!) - Improved replace_near condition, it's now possible to make frost walker-style effects and an example has been added on the wiki (Thanks Sen!)1.12.01.12.0 ChangelogJul 18, 2023 - Added click_block trigger as limited range alternative to alt_click - Fixed in_region condition - Fixed potential lag exploit1.11.21.11.2 ChangelogJul 16, 2023 - Heavily optimised trigger dispatching to prevent unused triggers from ever dispatching (API-wise, TriggerDispatchEvent will now only be called if the trigger would be used by anything) - Updated config.yml, added effects.use-setblock-break for advanced users1.11.11.11.1 ChangelogJul 16, 2023 - 'every' argument will no longer fire the first time (Thanks Kapitowa!) - Optimised effect triggering by >30% (Thanks Kapitowa!)1.11.01.11.0 ChangelogJul 9, 2023 - Added tame_animal trigger - Added name_entity effect1.10.11.10.1 ChangelogJul 6, 2023 - Fixed MultiMultiplierEffect-based effects, e.g. skill_xp_multiplier, job_xp_multiplier, pet_xp_multiplier, regen_multiplier, etc. - Fixed empty item_levels NBT tag1.10.01.10.0 ChangelogJul 5, 2023 - Added rapid_bows effect - Added telekinesis effect - Added close_inventory effect - Fixed elytra_boost_save_chance effect (and all ChanceMultiplierEffect-based effects)1.9.21.9.2 ChangelogJun 27, 2023 - Improved and optimised change_world trigger (Thanks OfTeN!) - Fixed bleed effect triggering kill multiple times1.9.11.9.1 ChangelogJun 22, 2023 - Fixed static triggers not working since last version1.9.01.9.0 ChangelogJun 21, 2023 - Added decimal support to bonus_health - Added reason to regen_multiplier - Added swarm effect - Added target_player effect - API: Updated how triggers are enabled - Optimised trigger dispatching to prevent overhead from unused triggers - Fixed effects not supporting certain triggers when the mutators would allow it - API: Mutators now come with TriggerParameterTransformers to specify this behaviour - Fixed bugs with dynamically registered triggers (e.g. enchant_<type>)1.8.01.8.0 ChangelogJun 10, 2023 - Added send_minimessage effect (Requires Paper)1.7.01.7.0 ChangelogJun 7, 2023 - Chain elements are now weighted, so you can make certain elements (effects) more likely than others if using the 'random' run-type. - API: Chains can now be triggered directly without manually creating a DispatchedTrigger.1.6.21.6.2 ChangelogJun 4, 2023 - Chains will now be considered executed if any element in them triggered successfully. This fixes bugs where effects lower down in chains are not executed if effects above them failed to run - Fixed %hits% and %distance% not working - Fixed feather_step effect breaking pressure plates - Fixed multiply_velocity effect - ConditionBlock#isMet is now thread-safe: this fixes many bugs, including where players could be kicked for seemingly no reason - Massively optimised Condition not-met-lines - Fixed custom placeholders not being formatted properly1.6.11.6.1 ChangelogJun 2, 2023 - Fixed bugs with give_health effect1.6.01.6.0 ChangelogMay 30, 2023 - Added drop_weighted_random_item effect - Deprecated drop_random_item_for_player (merged into drop_random_item) - API: Added more ways to register holder placeholder providers1.5.11.5.1 ChangelogMay 24, 2023 - Unused triggers will no longer be dispatched, which should improve server performance1.5.01.5.0 ChangelogMay 23, 2023 - Added item points and item levels, read more here: https://plugins.auxilor.io/effects/item-levels - Added item_level_above, item_level_below, and item_level_equals conditions - Added item_points_above, item_points_below, and item_points_equal conditions - Added give_item_points effect - Added multiply_item_points effect - Added level_item_effect - Added set_item_points effect - Added set_global_points effect - Added set_custom_model_data effect - Added level_up_item trigger - API: Added TriggerData#foundItem as a shorthand for data.holder.getProvider<ItemStack> ?: data.item1.4.11.4.1 ChangelogMay 21, 2023 - Added jump option to pull_to_location - Fixed set_block effect - Fixed leave_region trigger1.4.01.4.0 ChangelogMay 18, 2023 - Added in_region condition (Requires WorldGuard) - Added enter_region trigger (Requires WorldGuard) - Added leave_region trigger (Requires WorldGuard) - Added region filter for the above triggers (Requires WorldGuard) - Added drop_pickup_item effect that drops an item that runs a chain when it's picked up (Requires Paper) - Added open_ender_chest effect - Added add_enchant and remove_enchant effects - Added all_players effect to run a chain for all players - Added random_player effect to run a chain for a random player - Added click_entity trigger - Added age_crop effect - Added slot options to give_item effect - Added message option to block_commands effect - Fixed drop_item effect - Fixed trigger_custom effect - Fixed location_to_cursor mutator - Various other stability improvements1.3.11.3.1 ChangelogMay 18, 2023 - Fixed configs that exist by default occasionally losing all formatting - Fixed flicker with permanent_potion_effect - Fixed send_message not working in action bar since a few versions ago - Fixed tons of triggers firing multiple times (Fixes multiply_drops among others)1.3.01.3.0 ChangelogMay 17, 2023 - Added conditional custom placeholders, you can now make completely dynamic placeholders based on conditions that integrate with PlaceholderAPI! Read more here: https://plugins.auxilor.io/effects/custom-placeholders - Added drop_random_item and drop_random_item_for_player effects - Fixed bug with Attribute effects - Identical triggers will no longer dispatch in the same tick: this not only removes the cooldown workaround as a necessity, but this should also lead to significant performance improvements!1.2.01.2.0 ChangelogMay 15, 2023 - Added global points which belong to the server rather than to the player: you can access these with %libreforge_global_points_<id>% and control them with new give_global_points and multiply_global_points effects, and new above_global_points, below_global_points, and global_points_equal conditions - Added custom placeholder system, read more here: https://plugins.auxilor.io/effects/custom-placeholders - Added load-weight option to all configs, you can add it to any config to change the load order, read more here: https://plugins.auxilor.io/effects/configuring-an-effect#… - Added reel_speed_multiplier effect - Added multi-message support to send_message effect - Fixed pointless limitation with points - API: Cleaned up ProvidedHolder, to get the ItemStack from a ProvidedHolder you can do holder.getProvider<ItemStack>() now1.1.01.1.0 ChangelogMay 14, 2023 - Added damage_twice effect - Added brew_ingredient trigger - catch_fish now passes the XP dropped as the value - Added damage_item effect - Added repair_item effect - Addedmultiplieroption to multiply_drops instead of fortune - Counters now support all effect arguments (e.g. chance, every, etc.) - Added brew_time_multiplier effect - Added potion_duration_multiplier effect - Added dont_consume_lapis_chance effect - Added dont_consume_xp_chance effect - Added item_durability_above filter - Added item_durability_below filter - add_holder (and related effects) no longer require specifying conditions - Various fixes1.0.0May 9, 2023
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