The lightweight plugin, which changes the damage caused to entities.
Works on bukkit 1.6.1-1.12.1
The damage caused to entity is calculated by simple formula:
damage * Damage type counter * Entity type Counter
Plugin supports all entity types and all damage types - if you have mod installed, plugin will recognise it.
Let's have a look at config:
config
debug: false #show debug messanges?
types:
damage: #here will be listed all DamageCauses available on the server (including ones from mods)
FALL: #the damage cause
enable: false #should plugin handle it?
counter: 1.0 #if section above is enabled, the damage will be multiplied by this number (only for this damage type)
entity: #here will be listed all Entity types available on the server (including ones from mods)
PLAYER: #damaged entity
enable: true #should plugin handle it?
counter: 1.0 #if section above is enabled, the damage will be multiplied by this number (only for this entity type)Of course, the generated config will be a lot bigger.
WARNING: All options are disabled by default.
Plugin can be reloaded using command /admgm reload (permission: admgm.reload)
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