ADSAnitiray
5.2.0Blast X-Ray, Freecam & ESP — legit-safe, 100% free, fully yours.Supports all versions.
5.2.0latestADSAnitiray 5.2.0Aug 28, 2026 Public report & vote (3-min timer, 1/hour per player, >5 total & >60% cheat → pass: kick + confiscate last-1h ores + 5-min ban; all thresholds admin-adjustable in GUI/settings). New PublicVoteManager.java. Appeal system — /adsar appeal <msg>, admin approve auto-returns confiscated ores. New AppealManager.java. Admin offline inbox — reports/warnings/bans auto-recorded; delivered on admin join. New AdminInbox.java. Confiscation/return with drops-to-feet overflow. New ConfiscationManager.java. Detection accuracy: speed analysis now skips efficiency/haste-boosted records; QSS alert 45s throttle; Freecam dead-condition fixed; SeedGuard fake-seed rotation task fixed (was never running). Cross-version: getMcVersionString(), Compat.material(), Items.appealItem() (WRITABLE_BOOK/BOOK_AND_QUILL fallback). Version bumped in pom.xml, both plugin.yml, both config.yml. GUI: main bar added 收件箱/申诉/设置/公众投票; new GUIs Inbox/AppealManager/VoteManager/PublicVote; report GUI has 发起公众投票 button; settings has 7 new toggles; command help + tab-completion for vote/appeal/inbox.5.1.0ADSAnitiray 5.1.0Aug 16, 2026 fiexed sth. added sth.5.0.2-fixedADSAnitiray 5.0.2-fixedAug 11, 2026 fixed some problems5.0.2ADSAnitiray 5.0.2Aug 10, 2026 add antifreecom cheek add antiESP chek fix some problem add some new way to cheek x-ray5.0.1ADSAnitiray 5.0.1Aug 9, 2026 ADSAntiray2 v5.0.1 – Summary
English
This release is mostly about fixing stuff that never actually worked. The decoy system got a complete rewrite – before, it counted hits but never used them, so scores stayed zero. Now it places ore‑bait in hidden stone near real ores and only triggers on targeted digging, plus it resets per deploy and decays over time. Several analysis algorithms were also corrected: OSI directness now compares movement angle to ore direction, AutoTool finally checks real tool usage instead of always giving 1.0, view analysis uses proper Minecraft geometry, and speed compares block hardness against tool tier. A new bot detection module (9th) looks at rhythm, head‑lock, and constant speed, but with a low weight to avoid false bans. The scoring ensemble is now adaptive – modules with little data get less say, and if only one module fires while others stay low, it gets dampened. The admin GUI got more useful: ore maps, decoy management, ban lists, and player detail pages now show all module scores and kick history. Performance is better with caching (5s) and bounded queues. Compatibility now covers 1.7 through 26.2 without crashing on old materials or missing methods. Version bumped to 5.0.1, with a few new config options and CSV export now includes tool type. ---中文
这次更新主要是修了一堆历史遗留bug。诱饵系统之前完全是个摆设——命中计数和检测引擎各玩各的,分数永远为零,现在彻底重做,改成在真实矿石旁埋“矿石诱饵”,只有针对性挖掘才算,而且每次部署重置计数,命中还会随时间衰减。分析算法也纠正了几个关键错误:OSI 的直接性终于能比较移动方向和矿石角度了,AutoTool 不再永远给满分,视角计算用对了 Minecraft 朝向公式,速度判定也改用方块硬度和工具等级对比。 新增了第9个检测模块——机器玩家,综合节奏、锁头和匀速三个信号,但权重调低了,防止误伤正常挖矿道。打分方式也改了,现在按各模块的数据量算置信度,数据少的模块影响小,单个模块报警而其他都低时会自动压制。 管理界面更实用了,加了矿石地图、诱饵管理、封禁列表,玩家详情页能看到所有模块分数和踢出历史。性能方面加了5秒缓存和有界队列,兼容性覆盖1.7到26.2,不会因为旧版材质或方法缺失崩溃。版本号升到5.0.1,配置多了几个新选项,CSV导出也带了工具列。5.0.0ADSAnitiray 5.0.0Aug 9, 2026 ADSAntiray2 v5.0 Changelog
English
--- Completely refactored, supporting versions 1.7 through 26.2, with the vast majority of issues fixed and a significantly enhanced user experience! ---Detection Logic Overhaul
Effect: Drastically cuts false positives for legit miners. X-Rayers and bots now get flagged based on mathematical impossibility rather than arbitrary speed limits. Principle: Swapped 10 basic heuristic checks for 8 statistical modules. The system no longer asks "Is this player mining fast?" It calculates "What are the odds of finding this many diamonds in this specific pattern by pure chance?" using binomial distributions, entropy, and regression. Config: - Removed: Legacy module configs (fvd,tas,h_norm,ta,bts,spc,slm,ape). - Added:ore-expected-rates(MC 1.18+ world gen baselines). - Updated:qss-weightsnow maps to:osi,autotool_fast,autotool_session,path,view,speed,temporal,decoy. - Tuned:vl-decay-per-minutebumped from8.0to10.0to match new scoring precision.OSI (OreSeekerIndex)
Effect: Catches players who beeline for ores or mine in suspicious clusters, even if their break speed looks normal. Replaces old value-density checks. Principle: Merges three statistical tests: 1. Statistical Anomaly: Binomial survival test. Calculates p-value of finding K ores in N breaks. Tiny probability = high suspicion. 2. Directness: Measures angle between movement vector and ore location. Moving straight at hidden ores spikes the score. 3. Clustering: Checks spatial density. Tight groups of ore finds indicate targeted vein seeking, not random luck. Config: -detection.osi.min-blocks: Sample size threshold (default: 80). Prevents flags on short sessions. - Weights:0.45 * stat + 0.35 * direct + 0.20 * cluster.Path & View Analysis
Effect: Identifies branch miners and X-Rayers who scan walls without natural head movement. Consolidates old SPC, SLM, APE, and TA modules. Principle: - Path: Directional entropy + linear regression. Detects robotic 90-degree turn patterns correlated with ore finds. Low entropy (only moving in 2 directions) = suspicious. - View: View-cone correlation + angular velocity stats. High blind-break ratio (breaking blocks never looked at) = X-Ray. Unnatural snap-aiming patterns detected via IQR outliers. Config: -detection.view.cone-degrees: FOV angle for correlation (default: 45). -detection.path: Sensitivity for linearity and branching patterns.Behavioral Consistency (Speed / Temporal / AutoTool)
Effect: Separates humans from bots via natural imperfection. Humans have variable reaction times; bots are consistently fast or perfectly rhythmic. Principle: - Temporal/Speed: Coefficient of Variation (CV). Humans: CV 0.3–0.7. Bots: CV < 0.2. - AutoTool: Two layers.Fastcatches sub-150ms switches (physically impossible).Sessiontracks long-term optimal tool usage ratios. Config: -detection.autotool_fast.rapid-threshold-ms: Impossible switch threshold (default: 150ms). -detection.speed.short-interval-ms: Defines "suspiciously fast" consecutive mining. -detection.temporal: Consistency vs randomness sensitivity.Persistence & Decoys
Effect: Relogging no longer resets suspicion. Decoy hits tracked separately from main VL for cleaner admin logs. Principle: Player data persists across sessions: total blocks, total ores, per-type counts, decoy history. Tool switch records now store full slot transitions, not just timestamps. Config: -kick-vl-threshold:100.0(same value, new meaning). -ip-ban-vl-threshold:150.0(same value, new meaning). - Decoy system integrated into nested data structure. No legacy config needed. ---中文
--- 彻底重构,版本支持1.7-26.2,修复了绝大多数问题,体验大幅升级! ---检测逻辑重构
效果: 正常玩家误报大幅降低。X-Ray 和机器人现在因“数学上的不可能”被封禁,而非触碰任意速度阈值。 原理: 10 个基础启发式检查替换为 8 个统计模块。系统不再问“这人挖得快不快”,而是通过二项分布、熵分析和回归计算“纯靠运气在这种模式下找到这么多钻石的概率是多少”。 配置: - 删除: 旧模块配置(fvd,tas,h_norm,ta,bts,spc,slm,ape)。 - 新增:ore-expected-rates(MC 1.18+ 世界生成基准)。 - 更新:qss-weights映射至:osi,autotool_fast,autotool_session,path,view,speed,temporal,decoy。 - 调整:vl-decay-per-minute从8.0提至10.0,适配新评分精度。OSI (矿物探寻指数)
效果: 即使挖掘速度正常,也能抓出直奔矿脉或可疑聚集挖掘的玩家。替代旧版价值密度检查。 原理: 三项统计检验合一: 1. 统计异常: 二项生存检验。计算 N 次破坏中找到 K 个矿石的 p 值。概率极低 = 高度可疑。 2. 直接性: 移动方向与矿石位置夹角。直冲隐藏矿石会拉高分数。 3. 聚集性: 空间密度分析。矿石呈紧密群组而非随机分布 = 定向找矿。 配置: -detection.osi.min-blocks: 最小样本量(默认 80),防止短会话误报。 - 权重:0.45 * 统计 + 0.35 * 直接 + 0.20 * 聚集。路径与视角分析
效果: 识别分支矿工和不自然转头扫墙的 X-Ray。整合旧版 SPC、SLM、APE、TA 模块。 原理: - 路径: 方向熵 + 线性回归。检测与发现矿石相关的周期性 90 度转向。低熵(只朝两个方向移动)= 可疑。 - 视角: 视锥相关性 + 角速度统计。盲挖比例高(挖了没看过的方块)= X-Ray。通过 IQR 异常值检测不自然的急停瞄准。 配置: -detection.view.cone-degrees: 相关性检查视锥角(默认 45)。 -detection.path: 直线度和分支模式灵敏度。行为一致性 (速度 / 时间 / 自动工具)
效果: 用“自然的不完美”区分人机。人类反应有波动;机器人持续过快或节奏完美。 原理: - 时间/速度: 变异系数 (CV)。人类 CV 0.3–0.7;机器人 CV < 0.2。 - 自动工具: 双层。Fast抓 <150ms 切换(人类做不到)。Session追踪长期最优工具使用率。 配置: -detection.autotool_fast.rapid-threshold-ms: 不可能切换阈值(默认 150ms)。 -detection.speed.short-interval-ms: 定义“可疑快速”连续挖掘。 -detection.temporal: 一致性 vs 随机性灵敏度。持久化与诱饵
效果: 重登不再重置嫌疑。诱饵命中与主 VL 分离,管理员日志更清晰。 原理: 玩家数据跨会话持久化:总方块、总矿石、分类计数、诱饵历史。工具切换记录存完整槽位转换,非仅时间戳。 配置: -kick-vl-threshold:100.0(数值不变,含义更新)。 -ip-ban-vl-threshold:150.0(数值不变,含义更新)。 - 诱饵系统集成至嵌套数据结构,无需旧版配置。2.1-betaADSAnitiray 2.1-betaAug 31, 2025 create sth.beta1.0-SNAPSHOT-NEWADSAnitiray2 1.0-SNAPSHOTAug 30, 2025 Major update Snapshot version: Main update: GUI, removed support for 1.11 and below, added support for 1.17-.20.4. Now supports 1.12-1.20.4! Refactored version, resolved some security issues.3.2ADSAnitiray3.2Aug 24, 2025 This update brings improvements to core detection logic, adds new checks for specific cheating behaviors, and makes the system more stable and efficient. 1. Mining Behavior Analysis Improvements FVD (Value Density): We've improved how mining area is calculated by using an octree structure—faster and more accurate. Only recent mining activity is considered, so old actions don’t skew results. We’ve also added a decay system for value weights to prevent players from "farming" low-value blocks to game the system. TAS (Abnormal Mining Frequency): In addition to tracking average mining intervals, we now pay special attention to rapid bursts—like mining 3 or more diamonds within 2 minutes. These kinds of patterns are now flagged more aggressively. H_norm (Exploration Spread): We estimate how spread out a player’s mining locations are using the octree, then divide that by the number of mining points. A higher score means the player is mining in a very tight area—often a red flag. TA (Suspicious Camera Movement): We now monitor how much a player’s view angle (especially Yaw) changes while moving. If the camera barely moves—like it’s locked in place—it may indicate automated or bot-like behavior, common in "mine-to" cheating. 2. New: Auto Tool Switch Detection Some cheats automatically switch to the best tool (e.g., switching to a diamond pickaxe when mining diamonds). We’ve added protection against this: The system logs when a player switches tools. If someone switches tools very quickly (e.g., under 100ms) and always ends up with the optimal tool, they gain points toward an "auto-tool" score. If this score gets too high, the player is flagged immediately—even if other metrics look normal—and will be kicked with a high violation level. 3. Response & Admin Alerts Kick rules still follow the QSS score tiers (0.2, 0.4, 0.6, 0.8), now enforced more consistently. When a player hits QSS 0.4 (watch), 0.6 (low alert), or 0.8 (medium alert), online admins with permission will get a clear in-chat alert with the player’s name, dimension, and current risk level. At QSS 0.8, the player is kicked with a message showing their violation level and recommended action. A SEVERE log entry is also written to the server log. 4. Sensitivity & Punishment Settings You can adjust detection sensitivity using /adsar sensitivity. This affects thresholds like what counts as a high-value ore. Violation Level (VL) is simply QSS × 100. Players are kicked when VL ≥ 80. The new auto-tool detection can push VL straight to 90+, allowing fast response to clear threats. 5. Performance & Stability Heavy tasks like data scanning and deep analysis now run in background threads—no more lag on the main server thread. Mining positions are managed with an octree, making area and spread calculations much faster. Thread-safe collections (like ConcurrentHashMap) are used where needed, balancing safety and speed. Old data (mining logs, view history, effort records) is cleaned up regularly to prevent memory leaks. 6. Code Cleanup Removed unused imports, variables, and dead code. Added clear comments to key logic for easier maintenance. This update strengthens protection against modern cheating tactics—especially mine-to and auto-tool hacks—without increasing server load. Feedback is welcome.3.0-SNAPSHOTADSAnitiray 3.0-SNAPSHOTAug 23, 2025 the first.
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