Sueta

AdvancedNPCs999

1.0.3

A comprehensive Minecraft plugin designed to empower server administrators with advanced control over Non-Player Characters (NPCs). Create, customize, and manage intelligent NPCs that enhance your ser

·Plugin
  1. 1.0.3latestAdvancedNPCs999 1.0.3 Full Over-Haul Update!Sep 15, 2026
    Added
    * Added click and attack detection that works on every supported server version, so interactions always trigger * Added name tags above NPCs with full colour code and hex colour support * Added the ability to hide an NPC's name tag while keeping the NPC visible * Added a separate display name for an NPC, so the name shown above it can differ from its internal name * Added multi-line floating text above NPCs with an adjustable height * Added clickable dialogue options that can continue a conversation, run a command, or display extra text * Added a per-NPC interaction permission, so only players with that permission may interact * Added a per-NPC allow list, so specific players can be granted access regardless of permissions * Added interaction conditions: line of sight, sneaking required, a required item held, and a per-NPC cooldown * Added a full editor menu that manages every NPC setting from one place * Added equipment management for the off hand alongside the main hand and armour * Added waypoint listing and removal * Added three patrol styles: repeat, back and forth, and walk once then stop * Added a separate pause and speed for patrol routes * Added a particle preview that highlights an NPC's route * Added automatic, timestamped backups of all NPC data with a configurable number kept * Added manual backups, exporting NPCs to a file, importing NPCs from a file, and a one-step undo * Added NPC health, configurable attack damage, and an invulnerability option * Added a choice of what happens when an NPC is defeated: come back after a delay, or stay hidden * Added an option to drop an NPC's equipment when it is defeated * Added defeat and respawn announcements * Added an option to give NPCs an actual fight when guarding, including attacking whatever threatens the guarded player * Added PlaceholderAPI support, exposing NPC counts, names, positions, health, state and more * Added a configurable message text system so every player facing message can be reworded, translated and coloured * Added new configuration options for total NPC limits, maximum range, spawn delay on join, respawn delay, backup behaviour, backup retention and debug output * Added a new permission set covering viewing, modifying, editing, saving, reloading, backups and debug output * Added a fallback for the invisible entities used for floating text so they are never saved into the world * Added a single download that runs on every supported server version, so there is no longer a choice to make when installing
    Fixed
    * Fixed interactions never firing on some supported versions, which made right-click, left-click and proximity triggers unreliable * Fixed guarding NPCs doing nothing at all; they now defend the guarded player and fight back * Fixed the configured follow and patrol speeds being ignored in favour of fixed values * Fixed the debug toggle doing nothing and the debug setting being missing from the configuration * Fixed sitting never appearing; the pose was applied and then discarded before players could see it * Fixed changing gravity rebuilding the NPC once for every player online * Fixed resetting an NPC wiping its name * Fixed cloning ignoring creation limits and permissions, allowing duplicate names, and leaving copies without an owner * Fixed the fallback skin using an invalid signature, which could make NPCs render incorrectly * Fixed NPCs with no owner escaping the creation limit * Fixed the entity type command rejecting every value and reporting a misleading error * Fixed NPCs turning their heads in the wrong direction * Fixed names containing spaces being cut down to the first word * Fixed most commands not checking permissions, which let any player change or delete NPCs they did not own * Fixed ownership checks applying to only a single command * Fixed the equip and clone permissions being declared but never enforced, and missing from the full access group * Fixed the range command accepting zero, negative and absurd values * Fixed interactions being spammable with no cooldown, allowing commands to be run repeatedly * Fixed saving running at the same time as the game was changing data, which risked corrupt or partially written data * Fixed shutdown overlapping with a background save * Fixed patrol and wander tasks continuing to run after an NPC was removed * Fixed movement tasks not restarting after a reload * Fixed selection and proximity tracking never being cleaned up when players left the server * Fixed an unloaded world causing errors when selecting or listing NPCs * Fixed plugin startup failing when the command description was unavailable * Fixed reloading leaving removed NPCs in memory and never restarting automatic saving * Fixed the stored skin data never being created on a fresh installation * Fixed reloading leaving behind duplicate NPCs * Fixed NPCs walking through walls and into unloaded areas while patrolling or following * Fixed following silently doing nothing whenever a patrol was already running * Fixed skins being stored in two incompatible formats, so skins saved by either download could be ignored * Fixed equipment being stored in a way that equipment saved by the other download could not be read * Fixed skin cache entries being treated as different players depending on capitalisation, and never refreshing once stored * Fixed a missing skin signature causing errors while loading stored skins * Fixed one damaged NPC entry stopping that NPC from loading without a clear explanation * Fixed cloning bypassing the duplicate name check * Fixed names above NPCs being unreliable and colour codes never being shown * Fixed NPCs being given fixed placeholder client details instead of consistent defaults * Fixed clicking an unrelated entity being able to trigger an NPC interaction * Fixed NPCs sometimes being shown twice or briefly at the wrong position when joining or changing worlds * Fixed entities appearing that could not be removed after a very fast hide and show * Fixed the plugin disabling itself on newer point releases of 1.21 * Fixed the packaged plugin reporting a version that did not match the release * Fixed the download for older servers being packaged as a legacy plugin, which made newer servers convert it every time it loaded * Fixed placeholder author and website details * Fixed a malformed command usage line * Fixed the plugin requiring one specific machine's Java installation to build * Fixed the two downloads having drifted into different sets of behaviour, so improvements only reached one of them * Fixed internal support failing causing a hard crash instead of a clear explanation and a safe degraded start * Fixed stale build artefacts and crash reports being kept in the project
    41 downloads
  2. 1.0.2AdvancedNPCs999 1.0.2Jan 19, 2026
    * Added New Commands: /npc wander /npc wander radius /npc wander speed <slow|normal|fast> /npc wander pause <0-60>
    306 downloads
  3. 1.0.11.0.1(for 1.21.11)Jan 7, 2026
    143 downloads
  4. 1.0.0AdvancedNPCs999 1.0.0Oct 28, 2025
    76 downloads

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