AdvManhunt
1.0.0The ultimate manhunt plugin with professional GUI, soulbound items, real-time tracking, and advanced game management! Created by Prachan Subedi 🎮 Minecraft: stingplayer_ 💬 Discord: stingplayer
Enhanced Features
Professional Game Management
Interactive GUI - Custom textured heads and professional design
Smart Scatter System - Speedrunner in center, hunters in 3-block circle
Advanced Soulbound - Any item can be made soulbound, not just armor
Real-time Tracking - Live distance display above experience bar
Pause/Resume System - Full game state management with visual effects
Server Reset - Complete reset for fresh manhunt games
Enhanced Team System
Multiple Teams - Speedrunner, Hunters, Guards, Spectators
Easy Management - Simple commands for team assignment
Visual Feedback - Color-coded messages and status displays
Team Spawns - Custom spawn points for each team
Live Statistics - Real-time game duration and team info
Advanced Compass Features
Lodestone Tracking - Accurate pointing with lodestone compass
Distance Display - Exact distance shown above experience bar
Direction Indicators - Cardinal directions (N, NE, E, SE, etc.)
Cross-dimension - Works across overworld, nether, and end
Configurable Updates - Adjustable refresh intervals
Professional Controls
Hunter Boost - Speed and jump boost when headstart ends
Headstart Management - Configurable speedrunner advantage
Sound Effects - Professional audio feedback
Action Bar Updates - Non-intrusive status messages
Quick Start
Installation
Download EasyManhunt.jar
Place in your plugins/ folder
Restart server
Run /manhunt gui to start
Basic Setup
Set teams: /manhunt runner , /manhunt hunter
Configure settings in GUI or config.yml
Use /manhunt scatter to position players
Start with /manhunt start
Complete Command List
Core Game Commands
Command Description Permission
/manhunt Show all available commands manhunt.admin
/manhunt help Display command help menu manhunt.admin
/manhunt start Start the manhunt game manhunt.admin
/manhunt stop Stop current game manhunt.admin
/manhunt gui Open professional control panel manhunt.admin
/manhunt teams Open team management GUI manhunt.admin
/manhunt reload Reload plugin configuration manhunt.admin
Team Management
Command Description Permission
/manhunt runner Set player as speedrunner manhunt.admin
/manhunt hunter Add player to hunters team manhunt.admin
/manhunt guard Add player to guards team manhunt.admin
/manhunt spectator Add player to spectators team manhunt.admin
/manhunt removeplayer Remove player from all teams manhunt.admin
/manhunt clearteam Clear entire team manhunt.admin
/manhunt listteams Display all teams with members manhunt.admin
Game Control
Command Description Permission
/manhunt headstart Set headstart time (0-300s) manhunt.admin
/manhunt pause Pause current game manhunt.admin
/manhunt resume Resume paused game manhunt.admin
/manhunt setspawn Set spawn location for team manhunt.admin
/manhunt stats Show detailed game statistics manhunt.admin
/manhunt scatter Smart player positioning manhunt.admin
/manhunt reset Complete server reset manhunt.admin
Advanced Features
Command Description Permission
/manhuntgui Quick GUI access manhunt.admin
/soulbound Make held item soulbound manhunt.admin
/reload Reload EasyManhunt config manhunt.admin
Configuration
Enhanced Team Setup
speedrunner: 'PlayerName'
hunters:
- 'Hunter1'
- 'Hunter2'
guards: - 'Guard1'
spectators: - 'Spectator1'
Advanced Armor System
speedrunnerArmor:
helmet: DIAMOND_HELMET
chestplate: DIAMOND_CHESTPLATE
leggings: DIAMOND_LEGGINGS
boots: DIAMOND_BOOTS
enchantments:
- "PROTECTION:2"
- "UNBREAKING:3"
Professional Compass Settings
compassUpdateInterval: 1
showDistance: true
maxTrackingDistance: 10000
hunterCircleRadius: 3
scatterRadius: 1000
Enhanced Features
hunterBoost: true
hunterBoostDuration: 60
speedrunnerGlow: true
teamChat: true
autoPause: true
Game Mechanics
Smart Scatter System
Speedrunner Placement - Center of safe location
Hunter Circle - Perfect circle around speedrunner (3 blocks)
Guard Positioning - Scattered within 10 blocks of center
Safety Checks - All locations verified for safety
Enhanced Headstart
Visual Freeze - Hunters get blindness and movement restrictions
Countdown System - Audio and visual countdown alerts
Hunter Boost - Speed and jump boost when headstart ends
Configurable Time - 0-300 seconds via command
Professional Tracking
Real-time Display - Distance shown above experience bar
Direction Indicators - Cardinal directions with live updates
Cross-dimension - Works in overworld, nether, and end
Winning Conditions
Hunters Win - Kill the speedrunner
Speedrunner Wins - Kill the Ender Dragon
Guards - Protect speedrunner from hunters
Technical Details
Compatibility
Minecraft: 1.16 - Latest versions
Server: Spigot, Paper, Purpur
Java: 8+
Performance
Lightweight and optimized
Minimal server impact
Efficient real-time tracking
Smart memory management
Professional sound effects
Advanced Features
Custom textured GUI heads
Action bar distance display
Lodestone compass tracking
Complete server reset system
Smart scatter positioning
Usage Examples
Quick Game Setup
/manhunt runner Steve # Set speedrunner
/manhunt hunter Alex # Add hunters
/manhunt hunter Bob
/manhunt guard Charlie # Add guards
/manhunt headstart 45 # Set 45s headstart
/manhunt scatter # Position players
/manhunt start # Begin game!
Advanced Management
/manhunt setspawn hunter # Set hunter spawn
/manhunt pause # Pause mid-game
/manhunt stats # Check game stats
/manhunt reset # Reset for new game
License
This project is licensed under the MIT License - see the LICENSE file for details.
Support
Need help? Found a bug? Want to contribute?
Create an issue on GitHub
Discord: stingplayer
Minecraft: stingplayer_
AdvManhunt v2.0.0 - The most advanced manhunt plugin available!
Recent Updates
Professional GUI with custom heads
Smart scatter system (speedrunner center, hunters circle)
Real-time distance tracking above exp bar
Enhanced soulbound system for all items
Complete server reset functionality
Advanced pause/resume system
Configurable headstart with visual effects
Professional sound effects and feedback
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