Sueta

AirCore⚡Modular, Fully-Configurable Essentials Plugin

2.0.2

A modern, modular core plugin focused on performance, flexibility, and customization.

·Plugin
  1. 2.0.2latestyesterday
    [+] Added new command /aircore transfer to move data between backends. [*] Fixed modules/extras broadcast messages resolving viewer's own placeholders rather than target. [*] Fixed economy module loading after some plugins that depend on Vault. [*] Fixed tab-completion not showing right after "/aircore ..." [-] Migrated to paper plugin.
    2 downloads
  2. 2.0.14 weeks ago
    [+] Added item GUI priority now supports named priority groups [+] Added %aircore_gui_...% placeholders [+] Added support for nested {placeholder} resolution [+] Added <center> tag support [*] Fixed item hook (craftengine, nexo, itemsadder) not working [*] Fixed pay received message showed recipient's own name instead of sender's
    34 downloads
  3. 2.0.0Sep 23, 2026
    This is a complete rewrite. Do not just replace the .jar. Remove all old files and install fresh. Treat this as a brand new plugin, not an update. To migrate the old database, please check the documentation. This release overhauls the entire plugin core, introducing a lot of new features. ✅ Compatible with Minecraft 1.21+ ✅ Folia supported ✅ High performance, zero required extra dependencies ✅ SQLite, MySQL/MariaDB and MongoDB support ✅ 70+ commands, modular and fully configurable ✅ Over 20+ GUIs completely customizable ✅ CraftEngine, Nexo and ItemsAdder compatibility ✅ PlaceholderAPI compatibility with built-in placeholders (+65) to use anywhere. ✅ Advanced announcement system. Schedules, sequences, and full customization. ✅ Custom variables. Persistent stats with event hooks and reactive logic. ✅ Custom placeholders. Conditions, math, progress bars, and transforms. ✅ Events on join, leave, and custom death messages. ✅ Chat system. Group formatting, channels, mentions, display tags, private messaging, filters and moderation. ✅ Economy. Configurable balances, taxes, payments, item worth and selling. ✅ Homes. Naming rules, limits, and per-world restrictions. ✅ Kits. Cooldowns, one-time claims, and per-kit parameters. ✅ Teleportation. TPA requests, confirmations, countdowns, cancel-conditions, and /back history. ✅ Player toggles. Per-player control over messages, payments, requests and more. ✅ Per-world restrictions for god mode, flight, speed, custom time and weather. ✅ Custom leaderboards. Create unlimited leaderboards powered by the variables module. ... and more ...
    24 downloads
  4. 1.2.2Apr 25, 2026
    - Fix: Stop cancellation checks once teleport is complete. - Changed: Now all placeholders %player% and %target% use display names instead of player names. - Changed: /back to now save location before any teleport (world changes, TPA, /back itself, spawn teleports, etc.). - Added: Added /nick command, including colors and formats (permissions are the same for chat). - Added: Added new placeholder %aircore_player_displayname% Remember to add these new lines in your config files! - New in config.yml: Code (YAML): chat : # Player nicknames nickname: prefix : "*" # Prefix shown before nickname in chat ("" for none) max-length : 16 name-validation-regex : "^[a-zA-Z0-9_]+$" - New in commands.yml: Code (YAML): commands: nick: aliases : [nickname ] usage : "/%label% [nick]" usage-others : "/%label% [nick] [player]" - New in lang/messages/en_US.yml: Code (YAML): utilities : nick: set : "%prefix% <green>Your nickname has been set to <yellow>%nick%</yellow>.</green>" set-for : "%prefix% <green>You set <yellow>%player%</yellow>'s nickname to <yellow>%nick%</yellow>.</green>" set-by : "%prefix% <green><yellow>%player%</yellow> set your nickname to <yellow>%nick%</yellow>.</green>" reset : "%prefix% <green>Your nickname has been cleared.</green>" reset-for : "%prefix% <green>You cleared the nickname for <yellow>%player%</yellow>.</green>" reset-by : "%prefix% <red><yellow>%player%</yellow> cleared your nickname.</red>" errors: too-long : "%prefix% <red>That nickname is too long! (<yellow>%length%</yellow>/<yellow>%max%</yellow> characters).</red>" invalid-name : "%prefix% <red>Invalid nickname.</red>"
    79 downloads
  5. 1.2.1Apr 13, 2026
    - Added a new shortcuts section to commands.yml that lets you define shortcut commands mapping to any full command with pre-filled arguments. Code (YAML): # ------------------------------------------------------------------- # COMMAND SHORTCUTS # ------------------------------------------------------------------- # Define shortcut commands that map to full commands with arguments. # Requires a restart to take effect when added/removed. # # You can add, remove, or rename any shortcut below. # Format: # <shortcut>: # command: "<full command and arguments>" # aliases: [...] # optional extra names for the same shortcut # ------------------------------------------------------------------- shortcuts: gmc: command : "gamemode creative" aliases : [gmce ] gms: command : "gamemode survival" aliases : [gmsu, gmsurv ] repairall: command : "repair all" aliases : [ ] day: command : "time set day" aliases : [ ] night: command : "time set night" aliases : [ ] - Added a new message-format option to config.yml that controls how chat messages, private messages, and all plugin messages are parsed. Code (YAML): # Message format: MINI | LEGACY | SMART # MINI - MiniMessage only (<red>, <bold>, etc.) # LEGACY - Legacy color codes (&c, &l, etc.) # SMART - Auto-detect per message message-format : SMART - Fixed repair all message key.
    31 downloads
  6. 1.2.0Mar 29, 2026
    - Added a new file: commands.yml. You can now edit sub-command arguments & selectors. All command config related has been moved to commands.yml for better organization. - All commands now follow the same pattern for error handling and logic. - Added 2 new commands: /ptime and /pweather. Allows you to control per player weather/time. - Added new permissions: aircore.command.ptime, aircore.command.ptime.others, aircore.command.pweather, aircore.command.pweather.others - Added new message keys: Code (YAML): utilities: weather: set : "%prefix% <green>Weather set to <yellow>%type%</yellow>.</green>" set-in : "%prefix% <green>Weather set to <yellow>%type%</yellow> in world <yellow>%world%</yellow>.</green>" player: set : "%prefix% <green>Player weather set to <yellow>%type%</yellow>.</green>" set-for : "%prefix% <green>Player weather set to <yellow>%type%</yellow> for <yellow>%player%</yellow>.</green>" set-by : "%prefix% <yellow>%player%</yellow> <green>set your player weather to <yellow>%type%</yellow>.</green>" reset : "%prefix% <green>Your weather is now synced with the server.</green>" reset-for : "%prefix% <green>Reset weather for <yellow>%player%</yellow>.</green>" reset-by : "%prefix% <yellow>%player%</yellow> <green>reset your weather to server sync.</green>" placeholders: clear : "clear" rain : "rain" thunder : "thunder" reset : "reset" time: get : "%prefix% <green>Time is <yellow>%time-formatted%</yellow> or <yellow>%ticks%</yellow> ticks.</green>" set : "%prefix% <green>Time set to <yellow>%ticks%</yellow> ticks (<yellow>%time-formatted%</yellow>).</green>" add : "%prefix% <green>Added <yellow>%ticks%</yellow> ticks (<yellow>%time-formatted%</yellow>) to time.</green>" set-in : "%prefix% <green>Time set to <yellow>%ticks%</yellow> ticks (<yellow>%time-formatted%</yellow>) in <yellow>%world%</yellow>.</green>" add-in : "%prefix% <green>Added <yellow>%ticks%</yellow> ticks (<yellow>%time-formatted%</yellow>) to time in <yellow>%world%</yellow>.</green>" player: set : "%prefix% <green>Player time set to <yellow>%ticks%</yellow> ticks (<yellow>%time-formatted%</yellow>).</green>" set-for : "%prefix% <green>Player time set to <yellow>%ticks%</yellow> ticks (<yellow>%time-formatted%</yellow>) for <yellow>%player%</yellow>.</green>" set-by : "%prefix% <yellow>%player%</yellow> <green>set your player time to <yellow>%ticks%</yellow> ticks (<yellow>%time-formatted%</yellow>).</green>" add : "%prefix% <green>Added <yellow>%ticks%</yellow> ticks (<yellow>%time-formatted%</yellow>) to player time.</green>" add-for : "%prefix% <green>Added <yellow>%ticks%</yellow> ticks (<yellow>%time-formatted%</yellow>) to player time for <yellow>%player%</yellow>.</green>" add-by : "%prefix% <yellow>%player%</yellow> <green>added <yellow>%ticks%</yellow> ticks (<yellow>%time-formatted%</yellow>) to your player time.</green>" reset : "%prefix% <green>Your time is now synced with the server.</green>" reset-for : "%prefix% <green>Reset time for <yellow>%player%</yellow>.</green>" reset-by : "%prefix% <yellow>%player%</yellow> <green>reset your time to server sync.</green>" - Time placeholders have been moved to a separated section: Code (YAML): # ------------------------------------------------------------------- # TIME PLACEHOLDERS # ------------------------------------------------------------------- placeholders: ticks : " ticks" second : " second" seconds : " seconds" minute : " minute" minutes : " minutes" hour : " hour" hours : " hours" day : " day" days : " days" - Decoupled group formatting from message processing. Now, if group-format is disabled, other chat features will still be enabled. - Added multi-line support for all messages. Now instead of this: Code (YAML): motd-join: _DEFAULT_ : "<newline><green>Welcome back <yellow>%player%</yellow> to the server!</green><newline><gray>Glad to see you again.</gray><newline>" You can do this: Code (YAML): motd-join: _DEFAULT_ : - " " - "<green>Welcome back <yellow>%player%</yellow> to the server!</green>" - "<gray>Glad to see you again.</gray>" - " "
    26 downloads
  7. 1.1.13Mar 14, 2026
    - Fixed bossbar inline tag duplication - Added per command cooldown bypass ( aircore.bypass.command.<name>) - Refactored command cooldown structure: Code (YAML): # ----------------------------- # COMMANDS, COOLDOWNS & LIMITS # ----------------------------- command-cooldowns : # 'strict: true' to match commands strictly. repair: key : "repair" cooldown : 60 strict : true # repairall: # key: "repair all" # cooldown: 120 # strict: true heal: key : "heal" cooldown : 120 strict : false # feed: # key: "feed" # cooldown: 60 # strict: false - Added -autoequip parameter on /createkit | /editkit - Removed auto-equip option from config.yml (kits section), now handled per kit thru parameter - Changed "permission: ..." to "delhome: ..." for consistency (on Home GUIs)
    32 downloads
  8. 1.1.12Mar 11, 2026
    - Added support for Nexo and ItemsAdder - Added item priority for GUIs - Fixed error during shutdown for bossbar - Fixed Folia item duplication for invsee
    21 downloads
  9. 1.1.11Mar 10, 2026
    - Fixed message keys - Added new config option: Code (YAML): # Date formatting used for GUIs # Common patterns: # dd/MM/yy -> 08/03/26 # dd MMM -> 08 Mar # MMMM dd, yyyy -> March 08, 2026 # E, dd MMM -> Sun, 08 Mar date-format : "dd/MM/yy" - Cached texture for player heads on GUIs
    24 downloads
  10. 1.1.10Mar 8, 2026
    - Minor bug fixes
    18 downloads
  11. 1.1.9Mar 6, 2026
    - Changes on GUI configs: (added specific [action] type) · sell.yml Code (Text): actions: - "[sell]" - "[sound] ui.button.click 1.0 1.2" apply-confirm: sell: enabled: true Code (Text): actions: - "[sell-all]" - "[sound] ui.button.click 1.0 1.2" apply-confirm: sell-all: enabled: true · confirm.yml Code (Text): actions: - "[sound] entity.player.levelup 1.0 1.2" - "[sell]" - "[close]" shift-actions: - "[sound] entity.player.levelup 1.0 1.2" - "[sell]" · homes.yml & homes-target.yml Code (Text): actions: - "[sound] entity.enderman.teleport 1 1.2" - "[teleport]" shift-actions: - "[sound] entity.enderman.teleport 1 1.2" - "[delete]" apply-confirm: teleport: enabled: false delete: enabled: true · confirm.yml & confirm-target.yml Code (Text): actions: - "[sound] entity.player.levelup 1.0 1.2" - "[teleport]" # Same for [delete] - "[close]" - Fixed %aircore_player_block_by_<player>% returning raw placeholder instead of boolean. - Added API for Block actions - Added console support for /tp command - Added @a argument for /tpahere (allows sending a tpa-here request to everyone online) - Added max balance limit validation check for /sell command - Added new message key: Code (Text): economy: sell: error-max-balance: "%prefix% <red>You cannot sell these items because your balance would exceed the limit of <yellow>$%amount%</yellow>.</red>"
    10 downloads
  12. 1.1.8Mar 2, 2026
    - Added sequence: for announcements with interval - Fixed homes being removed after reload
    23 downloads
  13. 1.1.7Mar 1, 2026
    - Added new module /announcements/ with multi-channel display. Broadcast messages simultaneously via Chat, Action Bar, Titles, and Boss Bars. - Added /announcetoggle for players. Preferences are saved persistently in the database just like the rest of the other toggles. - Added new command: /announcement <trigger|enable|disable> <key> [args] (aircore.command.announcement) - Added new placeholder %aircore_player_toggle_announcements% returns the state of the current player announcements toggle. - Added new message keys Code (Text): utilities: announcement: not-found: "%prefix% <red>Announcement <yellow>%name%</yellow> was not found.</red>" triggered: "%prefix% <green>Announcement <yellow>%name%</yellow> has been manually triggered.</green>" enabled: "%prefix% <green>Announcement <yellow>%name%</yellow> is now enabled and scheduled.</green>" already-enabled: "%prefix% <green>Announcement <yellow>%name%</yellow> is is already enabled.</green>" disabled: "%prefix% <red>Announcement <yellow>%name%</yellow> has been disabled.</red>" already-disabled: "%prefix% <red>Announcement <yellow>%name%</yellow> is already disabled.</red>" toggles: enabled: "%prefix% <green>You will now see automated announcements.</green>" disabled: "%prefix% <red>You have muted automated announcements.</red>" enabled-for: "%prefix% <green>Announcements enabled for <yellow>%player%</yellow>.</green>" disabled-for: "%prefix% <red>Announcements disabled for <yellow>%player%</yellow>.</red>" enabled-by: "%prefix% <green><yellow>%player%</yellow> enabled announcements for you.</green>" disabled-by: "%prefix% <red><yellow>%player%</yellow> disabled announcements for you.</red>" - Added new command usages Code (Text): command-usages: announcement: usage: "/%label% <option> <key>" usage-trigger: "/%label% trigger <key> [args]" usage-enable: "/%label% enable <key>" usage-disable: "/%label% disable <key>" aliases: [announcements] announcetoggle: usage: "/%label%" usage-others: "/%label% [player]" aliases: []
    18 downloads
  14. 1.1.6Feb 28, 2026
    Fixed - Invsee armor slots not validating with shift+click
    22 downloads
  15. 1.1.5Feb 26, 2026
    Fixed - Disabled custom commands (e.g., /give) no longer interfere with their vanilla counterparts. - cancel-teleport-when now only cancels a teleport for the player with an active countdown, rather than both players. - Fixed an issue where empty messages were sending empty lines instead of hiding them. Changed - Removed the permission-groups section to resolve internal logic conflicts Added - Added a "Filter" button to the Homes GUI to sort by specific worlds. - Added a countdown when using /home @p <player>. - Added a specific message key for teleporting to other players' homes.
    14 downloads
  16. 1.0.51.1.5Feb 26, 2026
    Fixed - Disabled custom commands (e.g., /give) no longer interfere with their vanilla counterparts. - cancel-teleport-when now only cancels a teleport for the player with an active countdown, rather than both players. - Fixed an issue where empty messages were sending empty lines instead of hiding them. Changed - Removed the permission-groups section to resolve internal logic conflicts Added - Added a "Filter" button to the Homes GUI to sort by specific worlds. - Added a countdown when using /home @p <player>. - Added a specific message key for teleporting to other players' homes.
    11 downloads
  17. 1.1.4Feb 15, 2026
    Added - New GUIs for home system: /guis/homes/homes.yml /guis/homes/homes-target.yml /guis/homes/confirm.yml /guis/homes/confirm-target.yml - Added new message key homes.errors.none-yet-for Fixed - Fixed several bugs - Performance issues related to GUIs - GUI layers not working properly
    14 downloads
  18. 1.1.3Feb 13, 2026
    Added - error-on-excess-args option in config.yml - New message key errors.too-many-arguments
    16 downloads
  19. 1.1.2Feb 13, 2026
    Added - notify-updates: true/false on config to notify admins when there is a new update available Changed - chat.blocking... message keys have been moved to utilities.blocking...
    8 downloads
  20. 1.1.1Feb 12, 2026
    Added - Added new module /placeholders/, allows you to create your own custom placeholders with conditions and priorities! - Added auto migration when new columns are added to tables in database Changed - Reload command logic is now split into different modules instead of reloading all files Fixed - Fixed some bugs to /speed for offline players
    5 downloads
  21. 1.1.0Feb 11, 2026
    Fixed - Message keys on sell-on-inventory-close: true Changed - Moved sell.yml to /sell/ folder Added - New GUI file /sell/confirm.yml - Added always-show-buttons: true/false to sell.yml - Added apply-confirm: false/true to sell.yml buttons (false by default if not set)
    13 downloads
  22. 1.0.6Feb 11, 2026
    Fixed - Kit item duplication on claim (Folia) - Sell GUI not checking for invalid items with confirm-all button
    16 downloads
  23. 1.0.4Feb 8, 2026
    Added - Added new option: chat.allow-self-message (allows self messaging) - Added title-own on /invsee/enderchest.yml to customize own title with /enderchest
    19 downloads
  24. 1.0.2Feb 5, 2026
    Changed - invsee.yml and enderchest.yml GUIs are now located inside /invsee/ as inventory.yml and enderchest.yml Fixed - Placeholders now parse correctly in GUIs
    17 downloads
  25. 1.0.1Jan 31, 2026
    Fixed - Messages with only formatting tags (like <red>) are now properly blocked when custom chat format is enabled. - Display tags with enabled: false are now properly disabled on reload.
    22 downloads
  26. 1.0.0First version uploadJan 30, 2026
    First post
    1 download

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