Sueta

Alkatraz Magic

0.9.1

Advanced Magic Plugin

·Plugin
  1. 0.9.1latestAlkatraz Magic 0.9.1Aug 16, 2026

    Alkatraz 0.9.1 — The Forging Update

    Craft, imbue, and engrave. Forge the perfect arsenal.
    0.9.1 turns Alkatraz into a full magic RPG forging suite. A brand-new Recipe Manager lets you gate powerful gear behind unlock progression at every station, Imbuing converts vanilla weapons and armor into magic items with Magic Stones, and the Engraving Table lets you customize equipment with 28 trigger-based runes. Server owners get PlaceholderAPI, localization, and a configurable loot & villager trading system — while players benefit from stat-driven spell power, wind-up cast animations, and hotbar safety that survives even a server crash. ---

    Table of Contents

    1. [Full Changelog](#-full-changelog) 2. [Recipe Manager & Recipe Book](#-recipe-manager--recipe-book) 3. [Imbuing](#-imbuing) 4. [Engraving Runes](#-engraving-runes) 5. [Stats, Spell Power & Magic Damage](#-stats-spell-power--magic-damage) 6. [PlaceholderAPI](#-placeholderapi) 7. [Localization](#-localization) 8. [Loot, Trading & Starter Content](#-loot-trading--starter-content) 9. [Hotbar Safety & Spell Hotbar](#-hotbar-safety--spell-hotbar) 10. [Public API](#-public-api) ---

    📋 Full Changelog

    Added
    - Recipe Manager & Recipe Book — a fully configurable recipe system covering every crafting station, browsable and editable in-game via /recipes - Recipe unlock progression — recipes can be locked behind requirements (stats, permissions, research, spell mastery, playtime, world, and more) and unlocked in-game - In-game Recipe Editor — create, edit, duplicate, and delete recipes from the GUI (admin permissions) - Imbuing system — convert vanilla tools, weapons, and armor into imbued magic items using Magic Stones; 5 tiers grant bonus max mana - Magic Stones — new currency item dropped by magic mobs and sold by librarian villagers - Engraving Table — apply runes to magic items with a trigger selection menu and a confirmation screen showing mana cost and success/failure chances - Engraving triggers — 70+ trigger events across combat, movement, environment, inventory, gathering, player state, social, and WorldGuard region events - Passive runes — always-active runes that grant attributes while installed - Magic Damage attribute — boosts spell damage and explosions - Stat-driven spell scaling — spell power and cast time now scale from player profile stats - Equipment that raises your max spell circle — high-tier gear lets you cast spells above your circle - Unified attribute pipeline — stat points and equipment bonuses are routed through one system - PlaceholderAPI expansion — 60+ placeholders for stats, elements, spells, research, hotbar, and leaderboards - Localization system — .lang files with YAML string overrides - Configurable loot system — Magic Stone drops from magic mobs with Looting scaling - Villager spellbook trading — librarian villagers sell tiered spellbooks - Starter spell for new players - Grimoire lectern UI and improved spellbook display - Wind-up cast animations for Meteor Shower, Tsunami, Fissure, Tornado, Shadow Realm, and Radiance - Hotbar inventory snapshot persistence — survives server restarts and crashes - `/summon` command with count and location targeting; /give gained a count argument - Self-target potion option for potion spells - Item Editor now opens directly from recipe results - Public API module — spell registry, profile provider, GUI item registry, and full Javadoc for developers - Magic mob data persistence — mob definitions stored in the persistent data container
    Changed
    - Enchanting tables now open a choice menu: Arcane Table or vanilla enchanting - Recipes unlock in-game — a periodic sweep and live stat refresh unlock eligible recipes without a rejoin - Wand cast codes moved out of item NBT into memory - Equipment system redesign — elemental accessory variants and set bonuses - Magic items got a unique identity and centralized lore formatting; imbue naming reworked - Magic mobs now summon correctly on Minecraft 1.19.1 and 1.19.2 - Particles updated for 1.20.5+ enum renames - Research menu panning fixed for diagonal movement - Imbuing prevents imbuing items that are already imbued - Magic item stack handling now guards against air items and missing item meta
    Fixed
    - Recipe editor menus — lore line breaks, drag-and-drop, and right-click-to-clear - Random spellbook item deletion - NBT primitive null error - Hotbar slot lock behavior and death inventory handling - Drop events being cancelled after magic item component handling - Research graph typos and missing parents in locked lore - Lang placeholder keys no longer percent-wrapped - Reload correctly waits for recipe reload completion
    Removed
    - Deprecated archmage ring and arcane artifact items - Duplicate core classes (rewired to the API module) - Generated docs from the repository ---

    🍳 Recipe Manager & Recipe Book

    <details> <summary><b>Click to expand</b> — configurable crafting, unlock progression, and an in-game recipe editor</summary> The headline feature of 0.9.1. Every craftable magic item now lives in a config-driven recipe system covering all 11 recipe types across 9 categories — from crafting tables and furnaces to brewing stands, smithing tables, stonecutters, and anvils, plus custom recipe types.
    How it works
    1. Run `/recipes` to open the Recipe Manager 2. Browse the 9 categories — Crafting, Furnace, Blast Furnace, Smoker, Campfire, Brewing, Smithing, Stonecutter, and Other 3. Search by recipe ID, display name, or result item, and sort alphabetically, by result, by ID, or by recently edited 4. Open a recipe to see its ingredients, result, and requirements
    Unlock Progression
    Recipes with requirements are locked by default. Players must meet the requirements and then click Unlock to permanently unlock the recipe. Requirements can combine stats, permissions, research, spell mastery, playtime, world, and more — each one shows a progress bar so players know exactly what's left. - Requirements are evaluated on join and whenever a crafting menu is opened - A periodic sweep plus live stat refresh unlocks eligible recipes in-game without a rejoin - Unlock notifications can fire chat, title, actionbar, sound, and particle channels (configurable) - Admins can force unlock/lock with /recipes unlock, /recipes lock, /recipes give, /recipes check, and /recipes reload
    In-Game Recipe Editor
    With the right permissions, admins can create, edit, duplicate, and delete recipes entirely in-game: - Change result, amount, display name, shape/ingredients, station inputs, experience, cooking time, requirements, permissions, and unlock message - Changes write straight to plugins/Alkatraz/magic/recipes/<key>.yml and reload the registry
    See the [Recipes](https://github.com/NagasonicDev/Alkatraz/wiki/Recipes) page for the full guide.
    </details> ---

    ⚔️ Imbuing

    <details> <summary><b>Click to expand</b> — turn vanilla gear into magic items with Magic Stones</summary> Imbuing converts a vanilla tool, weapon, or armor piece into a magic item by infusing it with Magic Stones in a crafting grid.
    How to Imbue
    1. Obtain Magic Stones — dropped by magic mobs (configurable chance + Looting bonus) or bought from librarian villagers 2. Place 1 vanilla item + N Magic Stones in a crafting grid (shapeless recipe) 3. The result is the same item, now imbued — it keeps its material and durability, gains an "Imbued" prefix, and becomes usable in the Engraving Table The stone cost depends on the item's tier: | Tier | Materials | Stone Cost | |------|-----------|------------| | 1 | Wooden, Leather, Golden | 1 | | 2 | Stone, Chainmail | 2 | | 3 | Iron, Bow | 3 | | 4 | Diamond, Crossbow,
    83 downloads
  2. 0.9Alkatraz Magic 0.9Jul 1, 2026

    Alkatraz 0.9 — The Progression Overhaul

    Cast smarter, grow stronger. Welcome to the age of magic.
    This update transforms Alkatraz from a simple spell-slinging plugin into a full-fledged magic RPG. With 9 Magic Circles, a deep Research Tree, custom mobs that cast spells, data-driven spell options, and a wand hotbar system, 0.9 is the biggest update yet. ---

    Table of Contents

    1. [Circle Progression System](#-circle-progression-system) 2. [Research Tree](#-research-tree) 3. [Arcane Knowledge & Research Points](#-arcane-knowledge--research-points) 4. [New Spells](#-new-spells) 5. [Spell Options Overhaul](#-spell-options-overhaul) 6. [Custom Magic Mobs](#-custom-magic-mobs) 7. [Wand Hotbar & Casting Mode](#-wand-hotbar--casting-mode) 8. [GUI Overhaul](#-gui-overhaul) 9. [Spell Components & Collision System](#-spell-components--collision-system) 10. [Profile Persistence Rewrite](#-profile-persistence-rewrite) 11. [First-Join Tutorial](#-first-join-tutorial) 12. [Full Changelog](#-full-changelog) ---

    🔮 Circle Progression System

    The core of 0.9: 9 Magic Circles that gate your power. | Circle | Arcane Knowledge Required | Rewards | |--------|--------------------------|---------| | I | 300 | +5 Max Mana, +1 Mana Regen, +1 Stat Point | | II | 1,040 | +10 Max Mana, +1 Mana Regen, +1 Stat Point | | III | 2,636 | +15 Max Mana, +2 Mana Regen, +2 Stat Points | | IV | 6,570 | +20 Max Mana, +2 Mana Regen, +2 Stat Points | | V | 15,566 | +25 Max Mana, +3 Mana Regen, +3 Stat Points | | VI | 36,916 | +30 Max Mana, +3 Mana Regen, +3 Stat Points | | VII | 86,360 | +35 Max Mana, +4 Mana Regen, +4 Stat Points | | VIII | 202,531 | +40 Max Mana, +4 Mana Regen, +4 Stat Points | | IX | 474,531 | +50 Max Mana, +5 Mana Regen, +5 Stat Points | Each circle also requires specific Research completions from Circle IV onward.
    How to Advance
    - Open the Arcane Table (right-click an Enchanting Table with a wand in hand) - Navigate to Progression - Click the glowing (yellow) next-circle pane to view rewards and requirements - Confirm to trigger the Circle Up animation — a 2-second visual and audio spectacle with spiralling purple particles and enchanting sounds - Auto-advance can be toggled in config so you rank up the moment requirements are met ---

    🌳 Research Tree

    A fully-fledged directed acyclic graph (DAG) of research nodes across 7 categories (Magic + 6 elements).
    How It Works
    1. Earn Research Points by mastering spells, killing magic mobs, and advancing circles 2. Spend them on research nodes in the Research Library (accessible from the Arcane Table) 3. Complete objectives (cast spells, kill with spells, break blocks, enchant items, fish, level up, etc.) 4. Claim permanent rewards
    Research Tree Structure
    Awakened Focus (Magic — Root)
      ├── Mana Conservation (Magic)        → +0.25 Mana Regen
      ├── Ritual Geometry (Magic)          → +1 Stat Point
      ├── Spellcraft Field Notes (Magic)   → +2 Magic Affinity
      │
      ├── Fire Spark (Fire)                → +3 Fire Affinity, +1 Fire Point
      │   └── Fire Ember Control (Fire)    → +3 Fire Affinity
      │       └── 🔒 Fire Inferno Rite (Fire Capstone)
      │
      ├── Water First Tide (Water)         → +3 Water Affinity, +1 Water Point
      │   └── Water Restorative Current (Water)
      │       └── 🔒 Water Depth Oath (Water Capstone)
      │
      ├── Earth Stone Memory (Earth)       → +3 Earth Affinity, +1 Earth Point
      │   └── Earth Quarry Signs (Earth)
      │       └── 🔒 Earth Bulwark Vow (Earth Capstone)
      │
      ├── Air Open Breath (Air)            → +3 Air Affinity, +1 Air Point
      │   └── Air Kinetic Step (Air)
      │       └── 🔒 Air Storm Eye (Air Capstone)
      │
      ├── Light First Lantern (Light)      → +3 Light Affinity, +1 Light Point
      │   └── Light Mending Script (Light)
      │       └── 🔒 Light Radiant Oath (Light Capstone)
      │
      └── Dark Quiet Shadow (Dark)         → +3 Dark Affinity, +1 Dark Point
          └── Dark Tethered Whisper (Dark)
              └── 🔒 Dark Eclipse Compact (Dark Capstone)
    
    Disciplined Channel (Magic Capstone — requires 3 core Magic nodes)
      → +2 Max Health, +2 Magic Resistance
    Research Explorer GUI
    - Graph View: A 4×7 panable viewport that renders the entire research tree - State-coloured nodes: Grey (hidden), Red (locked), Icon (available), Book (in progress), Enchanted Book (completed) - Edge rendering: Purple stained-glass panes connecting parent-child nodes - Entry Detail: Full node info including description, requirements, tasks with progress (X/Y), rewards, and connected children - Categories: Filter by element or view the full magic tree ---

    ⚡ Arcane Knowledge & Research Points

    Arcane Knowledge
    Earned by casting spells (amount scales with your current circle level — higher circles earn more per cast). This is the primary currency for circle advancement.
    Research Points
    Earned from three sources: | Source | Points | |--------|--------| | Mastering a spell (max level) | 10 | | Killing a magic mob | 3 | | Advancing a circle | 50 | Spend these in the Research Tree to unlock permanent upgrades. ---

    ✨ New Spells

    Blink (Air — Circle IV)
    Teleport up to 12 blocks in the direction you're facing. Cancels with mana refund if you'd end up inside a wall. Purple portal particles on cast.
    Earthen Wall (Earth — Circle IV)
    Raise a massive wall of earth that follows your gaze. Damages and launches enemies as it erupts through them. Configurable height (5-7) and length (15-25). Self-destruct mode restores the terrain when the wall crumbles.
    Flaming Volley (Fire — Circle IV)
    Fire a spread of flaming arrows that pierce through targets, set enemies ablaze for 5 seconds, and can optionally ignite the landscape. Configurable arrow count (3/5/7).
    Whirlpool (Water — Circle IV)
    Create a vortex at a target location that pulls enemies toward the centre and deals damage per tick. Configurable radius (4-7), duration (5-12s), and pull strength.
    Wind Barrier (Air — Circle IV)
    Summon a spherical wind barrier that deflects projectiles and pushes enemies away. Optionally follows the player (requires max mastery). Configurable radius (3-5) and duration (15-45s).
    Summon Zombies (Dark — Circle IV)
    Raise 2-4 zombies that fight for you for 30 seconds. They're tagged to avoid friendly fire and automatically target whatever you attack. Expired zombies despawn with smoke effects.
    Light Buff (Light — Circle IV)
    Bless nearby players (configurable 5-12 block radius) with Strength I, Speed I, and Resistance I. Duration configurable from 8 to 30 seconds. Yellow particle burst and beacon sounds.
    Buff (Light — Circle II)
    A customisable buff spell. Choose up to 3 buffs from a pool of effects: Strength (+15%/25%), Speed (+20%/35%), Defence (+15%/25%), Mana Regen (+20%), Magic Power (+20%), Cast Speed (+15%), Elemental Affinity (+10). Sneak to buff another player.
    Debuff (Dark — Circle II)
    A customisable debuff spell. Choose up to 3 debuffs from: Weakness (-15%/25%), Slow (-20%/35%), Vulnerability (-15%/25%), Mana Suppression (-20%), Magic Suppression (-20%), Cast Slow (-15%), Affinity Drain (-10). ---

    ⚙️ Spell Options Overhaul

    All spell configuration has been migrated from hard-coded Java to YAML config files. Every spell now has a corresponding {spell_id}_options.yml file.
    What this means for you
    - Server admins: Tweak every numerical value — damage, range, duration, cooldown, mana cost — without touching code - New option types: Pool & Slot options for spells like Buff/Debuff where you pick multiple effects - Custom menus: Spells with pooled slot systems get their own dedicated selection GUI - Impacts & Requirements: Each option value can have
    148 downloads
  3. 0.8Alkatraz Magic 0.8Apr 17, 2026

    Changelog 0.8:

    - Update NBTAPI distribution for 1.21.11 - Add Spellbooks - Spellbooks are the survival mode method for discovering spells - Currently, there are two ways to obtain spellbooks, from structure loot or mob loot. - There are 2 types of spellbooks - Spellbooks: Just the base spellbook that contains the information of a single spell. - Random Spellbooks: These contain multiple spells, choosing one at random to obtain. - Added Mob Element Attributes - Stored in mobs/*, completely editable + can add mobs not already implemented. - Upgraded Ground system for Earth magic - Added much more types of Ground. - Earth magic can only use these blocks, otherwise it will not work. I will eventually post a list of these on the wiki on the Github. - Fixed Spell Cooldown text (idk how it was still broken for so long) - Added New Spells - Updated Earth Throw visual to match Ground - Added Spell options for Lesser Heal - Fixed Magic Missile continuous damage + particles on lower versions - Add AttackSpell hit tracking. - Make stat points be given when achieving max mastery of a spell. - Fix stat points not adding when leveling up.

    New Spells

    Air Blades

    Code: RLSRS Element: Air Level: 2 Cast Time: 0.8s Cooldown: 6s Arm yourself with blades of wind, releasing a fan of cutting air towards your foes.

    Dark Tendrils

    Code: RLRLS Element: Dark Level: 3 Cast Time: 1.5s Cooldown: 15s Summon tendrils of dark mana that hunt nearby targets and inflict debilitating effects.

    Geyser

    Code: LSRLS Element: Water Level: 3 Cast Time: 0.8s Cooldown: 6s Summons a column of water that erupts in front of the player, launching enemies and dealing damage.

    Heal

    Code: RSRRS Element: Light Level: 3 Cast Time: 2.0s Cooldown: 45s Heal yourself or any target.

    Tremor

    Code: SLLRS Element: Earth Level: 3 Cast Time: 1.5s Cooldown: 25s Sends out a shockwave through the ground, launching enemies up and dealing damage.
    74 downloads
  4. 0.7Alkatraz Magic 0.7Feb 20, 2026

    Alkatraz Beta 0.7

    Spell Options

    Added in 0.7, Spell Options are a new mechanic that allows players to customise certain aspects of a spell to fit their own use. This could be the size, speed, or range of a spell. For example, the Fireball spell now has options that allow a player to modify: - Explosion Size - Whether it breaks blocks. - Speed Currently, not all spells have options, as this version is a testing ground for the mechanic.

    I would greatly appreciate feedback: [Discord](https://discord.gg/DvSzE9Qtst)

    Spell Cooldowns

    Due to balance risks, I have decided to add cooldowns to most spells in the plugin, to reduce spamming that could lead to boring fights and to encourage creative thinking. Cooldowns can be seen on the [Wiki](https://github.com/NagasonicDev/Alkatraz/wiki/Spells)

    Reworked Stat Storage

    After this update, the new stat storage system has been implemented, meaning that old files will not work with the updated plugin. For this reason, check the How to Update section.

    How to Update:

    Files that must be deleted: - /spells directory - Player Stats should be reset
    43 downloads
  5. 0.6Alkatraz Magic 0.6Dec 28, 2025

    Changelog

    - Add Reinforced Wand - 3 new spells: - Earth Spike: Creates a spike out of the ground, dealing damage to enemies. - Water Pulse: Summons a wave of water, expanding outwards from the caster, knocking back enemies and extinguishing flames and lava. - Barrier: Creates a magical barrier, that can withstand 20 hitpoints worth of damage from attack spells. - Change PlayerCastEvent to be called when the spell is casted, not when the circle is being prepared. - Created PlayerSpellPrepareEvent to replace PlayerCastEvent at this time. - Remove various debug messages. - Add SpellComponents, which represent the various parts of spells, including blocks, entities and particles. - Introduced Spell collisions, which allow spells to collide with each other, allowing them to be destroyed or offset. - When a AttackSpell (Fireball, Magic Missile etc.) collides with a BarrierSpell (Barrier), the power of the AttackSpell is subtracted from the hitpoints of the barrier spell. If the barrier spell completely absorbs the AttackSpell, the attack is stopped, and in most cases (except for Fire Wall, which just doesn't continue), the spell is canceled. On the other hand, if the barrier spell is destroyed by the AttackSpell, the difference is subtracted from the power of the AttackSpell, reducing it. If the ratio of the power to the new power is less than 25%, the AttackSpell is 'countered'. - Fixed multi player casting. Previously, spell values were stored globally, meaning they would be overrided when a new player casted the spell. Following this update, spells now have SpellProperties, which hold the various information needed in each seperate cast. - Reduced Air Burst Particle velocity. 0.2 -> 0.1 - Made the top part of Fire Wall to be lava pop particles instead of normal flame particles. - Fixed Fire Wall extension glitch. - Removed Spell#getCastEvent replaced it by including the prepare event into circleAction(). - Changed Magic Missile to be non-instantaneous. instant -> 10 b/s - Added AttackSpell and BarrierSpell classes, extending Spell, to contain data and methods specific to attack spells and barrier spells. Changed the following Spells to AttackSpells: - Magic Missile - Fireball - Fire Blast - Air Burst - Water Sphere - Earth Throw - Fire Wall - Added resource_pack_override to config.yml, is not currently used, but will mess up some things if you change it to true, so keep it false. - Fixed NBT-API shaded package warning on server startup.

    How to Update

    These are the config files that need to be deleted to properly update. - config.yml - All the Attack Spell configs.
    47 downloads
  6. 0.5Alkatraz Magic 0.5Dec 16, 2025

    Changelog:

    - Changed Stat storing system. - Added 2 spells: - Swift (2nd Circle): Launches the player forward. - Fire Wall (3rd Circle): Creates a wall of flames to deter enemies. - 1.21.11 support. - ADDED WAND RECIPES!!!, which can be viewed from the wiki at https://github.com/NagasonicDev/Alkatraz/wiki. - Added Reinforced Wand - Added Wand casting limits - Added Persistent disguises - Fixed Disguise Spell - Modified Stealth visibility to include players at the same circle level, rather than only higher circle. - Added stealth move particles

    How to Update:

    Following this update, the following files must be deleted to update properly: - wands/wooden_wand.yml - spells/disguise.yml - spells/stealth.yml - playerdata/playerdata.yml
    27 downloads
  7. 0.4.5Alkatraz Magic 0.4.5Nov 15, 2025

    BUG FIX

    - Fixed NMS_v1_21_R5 registering on 1.21.10 instead of NMS_v1_21_R6.
    33 downloads
  8. 0.4Alkatraz Magic 0.4Nov 14, 2025

    Changelog:

    - Added NMS Support - Experience Bars no longer interfere with true Exp. - New Spells: - Disguise: Allows the user to disguise as another online player. - Stealth: Hides the user from view of other players. User appears transparent if the other player has a greater circle level. - Detect: Scans the surroundings for entities. Hostile mobs glow red, passive glow white, unstealth players glow yellow, stealth players glow gray (if lower circle level). - Added /alkatraz reload command, to reload spell configs. - Added PlayerCastEvent (for future API) - Changed wand lore creation. - Fixed HOTBAR_SWAP Inventory Click. - Changed Spell Descriptions from String -> String List - Added Registered {spell} logging on startup. - Made NBT-API shaded. So it is now not a dependency. - NULL element was changed to NONE element (in spell comments) - Alkatraz has become a multi-module project, which doesn't change much on the server-side, but it is a big change.

    How To Update

    Due to changes in .yml's, it is vital to delete the /spells directory in the Alkatraz folder. Player data must also be reset, due to the addition of the stealth boolean.

    Dependencies

    Following this update, Alkatraz has NO dependencies.
    27 downloads
  9. 0.3Alkatraz Alpha 0.3Nov 2, 2025

    Changelog

    - Added Stats GUI & Stat Points (/alkatraz stats) - stat_points stat - reset_tokens stat - stats.yml file in playerdata/ - Added Fire Blast Spell - Added alkatraz.command.spells.other permission, to view another player's /spells gui. - Added circle_ticks to config.yml, which is how often the particles for casting are displayed. Default 10 (0.5s). - Fixed /alkatraz circle set. - Changed Magic Damage -> Magic Affinity to match element stats. - Revamped Circle Leveling - Max Mana: - 0: 100 - 1: 267 -> 200 - 2: 433 -> 400 - 3: 600 -> 800 - 4: 767 -> 1250 - 5: 933 -> 2000 - 6: 1100 -> 2750 - 7: 1267 -> 4000 - 8: 1433 -> 7500 - 9: 1600 -> 10000 - Mana Regen: - Previous: - Calculated by max_mana_of_circle / (100 + (max_mana_of_circle - 100) * (8/150)) - New: - 0: 1 - 1: 2 - 2: 2.5 - 3: 3 - 4: 5 - 5: 6.25 - 6: 7.5 - 7: 10 - 8: 12.5 - 9: 15 - Added Spell Effectiveness Scaling. Spells now scale damage/effectiveness with the affinity of the caster, and with the resistance of the attacked. - Fixed Fireball Damage Scaling (didn't work in the first place) - Fixed Lesser Heal Particles when healing another player. - Updated Mana Costs: - Air Burst: 36 -> 15 - Earth Throw: 36 -> 15 - Fireball: 36 -> 15 - Water Sphere: 36 -> 15 - Lesser Heal: 66 -> 75 - Changed Lesser Heal Max Mastery: 100 -> 150

    Update Requirements:

    - Delete All Spell Config Files - Delete config.yml
    30 downloads
  10. 0.2Alkatraz 0.2Oct 25, 2025

    Additions:

    - Circle/Level System - Scaling Max Mana and Mana Regeneration - Spells locked behind Circle Requirement - Changed Mana Costs - 3 new Spells - Air Burst (1st circle) - Earth Throw (1st circle) - Lesser Heal (2nd circle)

    Fixes

    - Fixed Casting Delays Support: [Discord](https://discord.gg/DvSzE9Qtst)
    20 downloads
  11. 0.1Alkatraz 0.1Oct 18, 2025
    Alpha release of Alkatraz
    33 downloads

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