Altar S2 Arc1
1.4.1A Paper 1.21+ plugin that adds custom altars, mythic weapons, abilities, recipes, custom items, and progression systems.
1.4.1latestAltar S2 Arc1 1Jul 30, 2026 small bug1.4Altar S2 Arc1 1Jul 30, 2026 AltarS2 Update Changelog
Ability Fixes
- Symbiote Rampage now ends after 60 seconds. - Fixed Infinite Void not slowing players. - Fixed Unyielding Darkness not hitting players. - Fixed Ominous Conjuring projectiles passing through players and entities. - Fixed Stormcaller passing through targets. - Fixed Stormcaller thunder not hitting its target. - Improved projectile collision detection against moving targets.S1 Compatibility
Compatibility is limited to Doomwen’s free AltarSMP S1 plugin. Other S1 versions, forks, and paid builds are not supported.
- Resolved weapon and custom-item model conflicts between S1 and S2. - Existing S2 items automatically migrate to the compatible models. - Wardens provide the required S1 and S2 hearts when both plugins are installed. - Added dedicated S2 command aliases: -/s2altar-/s2trust-/s2cooldown-/s2legendaries-/s2setkillsDownloads
Join our Discord to download the merged S1 + S2 resource pack and Doomwen’s free S1 plugin!1.3Altar S2 Arc1 1Jul 15, 2026 AltarS2 – Full Update Changelog This update expands recipe configuration, introduces automatic crafting sessions, adds new mythic weapon distribution items, improves altar interactions and rewards, and fixes several weapon ability issues. Configurable Altar Recipes Every legendary altar recipe can now be edited through config.yml. Ingredient changes automatically apply to: Actual crafting requirements Altar holograms Missing-item messages Supports vanilla materials and AltarS2 custom ingredients. The default Omen recipe now requires: 32 Soul Torches 2 Player Heads Configurable Crafting Recipes Crafting-table recipes and the /recipes menu now use the same config.yml recipe definitions. Recipe shapes, ingredients, results, titles, colors, and availability can be configured. Individual recipes can be enabled or disabled. Removed the disconnected recipes.yml system. Use /altars2 reload to apply recipe changes. Automatic Crafting Sessions Added /session auto <minutes> to immediately start a session that stops automatically. Added recurring daily crafting schedules with configurable: Start time Duration Timezone Scheduled and timed sessions persist across server restarts. /session start [minutes] and /session stop [minutes] now support custom countdown lengths. Session Commands /session auto <minutes> /session schedule set <HH:mm> <minutes> [timezone] /session schedule enable /session schedule disable /session start [minutes] /session stop [minutes] /session startnow /session stopnow /session cancel /session status Altar Crafting Changes Legendary weapons are now crafted by right-clicking the altar’s structure block. Left-clicking the invisible armor stand is no longer required. After a successful craft: Ingredients are consumed. The legendary weapon is awarded. The hologram is removed. The rotating weapon display is removed. The interaction hitbox is removed. The altar is unregistered and cannot be used again. The structure block remains as a permanent used-altar remnant. A visual lightning strike now hits the structure block when crafting completes. The lightning effect does not damage players, create fire, or destroy the remnant. Dragon Heart Rewards Ender Dragon damage is now tracked separately for every player and dragon. The Dragon Heart is awarded exclusively to the player who dealt the most damage and is placed directly into their inventory. If their inventory is full: The Dragon Heart drops at their feet. The dropped heart glows. Only the winning player can collect it. Mobs, other players, and hoppers cannot take it. If the winner disconnects before receiving the reward, it is delivered when they rejoin. Configurable Weapon Presentation Added message.yml containing configurable display names and lore for every legendary weapon: Ancient Blade Dragonrend Omen Tidebreaker Wither Symbiote Supports: Standard & color codes Hex colors using &#RRGGBB {sharpness} placeholder {kills} placeholder for Ancient Blade /altars2 reload reloads the weapon presentation configuration. Weapons held by online players are refreshed after reloading. Existing legendary weapons are also refreshed when their owner joins. Mythic Randomizer Added a single-use Mythic Randomizer that grants one randomly selected mythic weapon. Available through /giverandomizer <player> Uses a custom player-head texture Does not require a resource pack Displays which weapon was selected Drops the reward at the player’s feet if their inventory is full Weapon Selector Added a single-use Weapon Selector that opens a menu containing all five mythic weapons. Available through /giveselector <player> Allows the player to choose their reward Only consumed after a weapon is selected Closing the menu does not consume the item Uses a custom player-head texture Does not require a resource pack Drops the reward at the player’s feet if their inventory is full The Randomizer and Selector head textures can be changed through config.yml. Netherite Harness Added configurable Netherite Harness upgrades for Happy Ghasts: Configurable flying-speed multiplier Configurable maximum-health bonus Configurable Resistance level for the rider Default behavior: 50% increased flying speed 40 additional maximum health Resistance I for the rider Ancient Blade Attempting to use a locked ability now displays its kill requirement. The message shows both the player’s current kills and required kills. Added feedback for: Echolocation – 1 kill Presence – 3 kills Unyielding Darkness – 5 kills Dragonrend – Infinite Void Fixed Infinite Void locking affected players’ camera movement. Fixed players being unable to move or interact properly. Fixed airborne players being kicked for flying. Removed the additional movement multiplier that caused players to be slowed twice. The PacketEvents tick-rate slowdown is now applied only once when entering the Void. Airborne players are safely moved to the ground only once instead of being teleported every tick. Players can move their camera, walk, fight, and escape the ability radius. The slowdown is removed after leaving the radius. Infinite Void no longer applies Slow Falling. Removed the packet cancellation system that blocked movement and rotation packets. Ominous Conjuring Improved Ominous Conjuring’s sound design: Trial Spawner activation sound now plays when firing a projectile. Trial Spawner spawn sound now plays when the blast hits a living entity. Legendary Ability Activation Fixed legendary weapons moving into the offhand when activating abilities. Pressing the offhand key now activates the ability while keeping the weapon in the main hand. The player’s original offhand item is preserved. Added protection against client-side ghost swaps. Added protection against inventory desynchronization. Added protection against other listeners overriding the cancelled swap. Applies to every legendary weapon. General Improvements Improved recipe, lore, session, and altar reload behavior. Consolidated duplicated configuration systems. Improved persistent state handling across server restarts.1.2Altar S2 Arc1 1Jul 10, 2026 AltarS2 Update Changelog
Altar Security & Reliability
- Fixed an exploit that allowed renamed armor stands to be used as fake altars. - Legendary crafting now requires a genuine altar registered by the plugin. - Crafting is blocked when the player's inventory is full, preventing ingredients or legendary weapons from being lost. - Fixed altar cleanup potentially removing holograms or displays belonging to nearby altars. - Crafted altars now remove their structure block correctly.Dragonrend Recipe
- Updated the Dragonrend recipe to require: - 32 Amethyst Clusters - 64 Eyes of Ender - 32 Crying Obsidian - 1 Dragon Heart - 3 Netherite Ingots - Removed Trial Keys, Weapon Handle, Heavy Core, and Dragon Head from the recipe. - The hologram, ingredient checks, and item consumption now use the same config-based recipe.WorldGuard Support
- Added optional WorldGuard integration throughworldguard_supportinconfig.yml. - Altar placement and removal now respect region build permissions. - Legendary attacks and abilities now respect region PvP settings. -/altars2 reloadnow properly refreshes WorldGuard support. - Fixed protected block breaks incorrectly removing altar entities.Gameplay Fixes
- Ancient Blade progression now only counts player kills. - Mob kills no longer level up the Ancient Blade.Configuration
- Unified altar recipes under one config-based source of truth. - Recipe holograms, missing-item messages, crafting checks, and ingredient consumption now remain synchronized. - Invalid recipe materials now produce a clear console warning and safely prevent crafting instead of causing runtime errors.1.1Altar S2 Arc1 1Jul 9, 2026 Changelog Fixed Mythical weapon Sharpness display so lore now follows the sharpness config value. Fixed Mythical weapon Sharpness enchant level so the actual enchant also follows config. Removed Player Head requirement from the Dragonrend altar recipe. Fixed Dragonrend altar display/config so it no longer lists Player Heads. Fixed Dragonrend Infinite Void visual being too large; the model now fits inside the particle circle. Fixed Ominous Conjuring blast bypassing golden apple absorption hearts. Added blue FLASH impact effect to Ominous Conjuring blast. Updated Ominous Conjuring projectile trail to use stronger SOUL_FIRE_FLAME visuals. Removed extra DUST and GLOW particles from Ominous Conjuring impact. Fixed Strength II 8-minute potions turning into regular Awkward Splash Potions when brewed with gunpowder. Added custom tooltip style support for Omen, Dragonrend, Ancient Blade, and Tidebreaker when the resource pack is loaded.1.0Altar S2 Arc1 1Jul 8, 2026 You will need Packet event for this to work.
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