3.2.7latestAnimated Menu 3.2.7Jun 23, 2019 I'm sorry for the lack of updates. I'm now in university, and my priorities and life have shifted a bit. This update should provide support for versions up to 1.14, and also adds a compatibility layer for older material names. Basic testing has been done, but there can still remain some issues. If you find any, please report them so I can work on them.3.2.6Animated Menu 3.2.6Sep 15, 2018 I've fixed some issues regarding 1.13. It works properly for me, hopefully it does for you as well!3.2.5Animated Menu 3.2.5Sep 14, 2018 This update brings support for 1.13.1 and 1.13 (but please use 1.13.1), while also maintaining support for 1.12.2 and before. Sorry for the delay. University started and it took some time to migrate to the new version.3.2.4AnimatedMenu 3.2.4Feb 18, 2018 · Fixed multiple items in the same slot not showing when they change. AnimatedMenuPlus: · Fixed an error that caused the plugin not to load3.2.3AnimatedMenu 3.2.3Feb 17, 2018 It's been a while since you last heard of me. I'm sorry for this, I've been very busy. · Went berzerk on menus and their items. · Items now update their properties very specifically for optimal performance. · Optimized the menu ticking as best as I could. I moved it all to one place, and optimized stuff from place to place. I have no idea what kind of a performance impact this has, but I'm hoping it'll be noticeable. · Did some improvements in items with dynamic slots. They should now be far less glitchy. · Some other improvements here and there. · Fixed an error that happened on first load of the plugin. · Fixed %animatedmenu_motd2_...% showing the whole text instead of only the second line. If you encounter any issues, please do report them so I can work towards fixing them. Now it's time for me to go to sleep.3.2.2AnimatedMenu 3.2.2Dec 29, 2017 · Fixed an startup error that some people got when they had a custom enchantments plugin causing the plugin to not work. · Made menu names case-insensitive (meaning that to open example.yml you can use 'example', but also 'eXaMpLe' and that stuff3.2.1AnimatedMenu 3.2.1Dec 13, 2017 3..2..1.. Happy new update! Horrible joke, but I had to do it cause of the current version. I'm working on a wiki! Find it at https://github.com/megamichiel/AnimatedMenu/wiki . Note that it is far from complete, but if you find something wrong with the content itself please send me a message. · Fixed a bunch of bugs. · The plugin should work on versions other than 1.12 now again. · Enable key should properly work now · Fallback commands should now work again · BannerPattern and SkullOwner should work again. · Added more placeholders for Delays · Added support for %animatedmenu_motd(1/2)/onlineplayers/maxplayers_<ip>:<port>%. It's much easier than adding a new key to the config · Made Menu-Opener a bit cleaner.3.2.0AnimatedMenu 3.2.0Dec 3, 2017 Thanks for over 20k downloads on the free and over 100 downloads on the Plus version!!!! Absolutely amazing!!! Currently working on a proper Wiki. Until this is done you can still use the current tutorials page, but it it lacking in some areas. Need help? I'm here! Just send me a PM or post a message in the discussion. Special placeholders now use \{...\} instead of just {...}. This makes it easier to use things like tellraw, but be careful if you currently have this! · Menus are now running asynchronously without issues! Experience the plugin lag-free! · Redid most of menu registration. It allows for more consistency and is less prone to bugs. · Item handling is now much cleaner. Removed redundant methods and allowed for more customizability. · Added better errror handling that will clean up the console and allow for debugging when needed. · Added support for Coins. · Moved some things around and renamed some things. · Optimized open animations. · Added some branding (prefixes) to a lot of messages. These are customizable in the Plus version, see below. · Some random bug fixes. Animated Menu Plus · Added message customizability! See the generated messages.yml in the AnimatedMenuPlugin folder for this · Added proper support for BungeeCord global menus, and now cooler and simpler! · Put the plugin along with AnimationLib in your BungeeCord server's plugin folder · Put 'Global: yes' in the menu you want to make global. (This is in the bukkit/spigot server itself). · Once a player is on the server that has the global menu, the plugin broadcasts the menu through the BungeeCord server · I recommend you put the menu in a lobby server, so that whenever a player joins you will always have the menu sent across the network. · Completely redid item lores! Separate it into different modules to avoid repetition! Coming soon to the Wiki. · Along with working fully async, the plugin now modifies an item's nbt directly instead of going through an extra layer. This offers even greater performance! · Added \{cycle_...\} and \{scroll_...\} special placeholders! These make it very easy to have scrolling text and changing values. Also coming soon to the Wiki. · Added per-item delays! Once again coming soon to the Wiki. · Added support for custom menu types. Use "Menu-Type: 'custom:InventoryType:MinecraftName'"3.1.2AnimatedMenu 3.1.2Jul 5, 2017 Check out the fancy new plugin page! Feedback is greatly appreciated! (Currently only on AnimatedMenu Plus) From next saturday until the one after it I'm on scouts camp. During that time I won't be on the forums at all, so I'm sorry if you run into any bugs. If you leave them in the discussion I will do my best to fix them as soon as I get back! · Slightly simplified lore internals, might make it slightly faster, but you probably won't notice any difference. · Cleaned up the command a little. This includes a few fixes like an incomplete help menu. · Fixed Connections. · Added %animatedmenu_motd1_<id>% and %animatedmenu_motd2_<id>% for a server's motd's first and second line, respectively. · Changed some API stuff. AnimatedMenu Plus · Fixed some bugs regarding dynamic slots · Made the PlayerInventory much more flexible! Only slots with menu items are affected, which means that others can remain as normal inventories. You can not only use it for server selectors, but for things such as RPG inventories as well! · Started working on an in-game menu editor. It will be beyond anything you have ever seen! · Pretty sure I did some other stuff. Can't remember what though ;c3.1.1AnimatedMenu 3.1.1Jun 4, 2017 · Made right clicking with an item in your hand wait 1 tick before opening a menu. Instantly opening it could cause the menu to appear to be empty. · Fixed multiple items with dynamic slots (AnimatedMenu Plus) that would shift another item to the right to not overlap. Also fixed an error regarding weights. · Fixed skull owners causing errors when they had an unknown length (> 16, < 36 and not 32).3.1.0AnimatedMenu 3.1.0Jun 3, 2017 Make sure to get AnimationLib 1.6.2! · Added GemsEconomy support. Use 'Gems' and 'Gems-Message' in a click handler for this. · Optimized item-specific information applying. · Now properly handling menu files not being able to load. It won't break the entire plugin now. · Added some safety regarding item updating · Added timers API to menu sessions. · Added Fireworks-Color to items. (Only firework charges though, firework rockets don't have their appearance changed) · Made a mistake in click delays. Accidently removed unexpired delays every minute instead of expired ones .-. · Optimized remote connections. Multiple placeholders using the same target server now use the same connection. Also pre-loaded some more values. · might have fixed something regarding opening menus by right clicking with an item. Don't quote me on this though. AnimatedMenu Plus · Expanded the use of special time text (e.g. 4h3m6s). This includes Click-Delay · Fixed a mistake in the plus-example.yml menu. · Added /animatedmenu trigger add|remove command. Add triggers to open a menu by clicking entities or blocks (including signs)! · Added Auto-Close to menus. Close a menu after a certain amount of time! · Can use {autoclose_hoursleft}, minutesleft, secondsleft and ticksleft in a piece of text to get the amount of time left. · Made Slots animatable! Move 'em around your menu like a crazy person! · I have decided to not add an in-game menu editor. Due to things like dynamic slots and the complications in the plugin it would be too hacky and ugly to implement it. I probably wíll be adding a menu editor, but possibly through something like Node.JS.3.0.2AnimatedMenu 3.0.2May 6, 2017 Requires AnimationLib 1.6.1. And remember, bugs are there to be fixed! · Added better error handling. When an item dun goofed the entire menu won't break now. · Added support for per-item slot update delays. · Added "Fallback" option to a menu command. When more arguments than needed are typed by the player, the command from "Fallback" will be executed instead. This can be used to open a menu using the basic command, and performing extra stuff with more arguments. Code (YAML): Command: Name : 'gamemode;gm' Usage : '/gamemode' Description : 'Change your gamemode' Fallback : 'minecraft:gamemode' · Added a utility for item 'popup' thingies to the API. Not used in the config, but definitely useful. · Added MVdWPlaceholderAPI support for the %animatedmenu_blah% placeholder. · Fixed error when clicking with an item in older versions. Sorry about that! AnimatedMenu Plus · As mentioned before, added per-item slot update delays. I got rid of menu slot update delays, so that option won't work anymore. Use "Slot-Update-Delay" at your item to specify the delay. · Made a rough start regarding a config editor menu. There's so much stuff in the plugin that I need to account for so it will take a while to complete. It will definitely be fun though. · I believe I changed some other stuff, but I can't quite remember what. With AnimatedMenu I can simply compare to the Github repository, but I don't have that luxury in the plus version.3.0.1AnimatedMenu 3.0.1Apr 26, 2017 (Make sure to get the latest AnimationLib with this) AnimatedMenu 3.0.1 introduces a couple of bug and typo fixes. Thanks everyone for using AnimatedMenu! 2000 downloads and counting in just under 2 months! As a thank you, I am giving 50% ($2.50) off AnimatedMenu Plus for the next week (lasting until Wednesday, May 3)! Get yours today before it's too late! Time for the big 3! That's right, due to the amount of changes in the code I have decided to move to the next big number! At some point I had changed at least something in almost every class, so I went ahead and modified all classes! Although not in this update, there are still some great features I will be implementing soon. Find any bugs? They're here to be fixed! Configuration & Usability: · Updated default menu for both the standard version and plus version. As far as I know they contain everything you can do. · Added Egg-Type to items, allowing for custom spawn egg mob types · Gave the Command part of a menu more customizable. · Added Lenient-Args option to menu commands which specifies if too many arguments are acceptable · Added "/animatedmenu list" to list all menus (for a player only displays menus they can open, console sees every) · Added Run-Sync config option (experimental) · Added 'chat: ' command to make the player chat something (also works with commands) · Though old keys are still supported, I renamed "SkullOwner" and "BannerPattern" to "Skull-Owner" and "Banner-Pattern" · I also renamed Hide-Permission and Hide-Script to View-Permission and View-Script. It's a little less confusing. · Added support for bukkit sound names when playing sounds AnimatedMenu Plus: · Added the possibility of named times in anything that is measured in ticks, like Update-Delay · '3h 40m 5s' is parsed as 3 hours, 40 minutes and 5 seconds. Configs can look prettier with this. Tutorials will be updated soon. · Added 'admin: ' command prefix to make an admin menu target execute a command · Added prefixes to States. These are shortcuts for things like permission testing Internals: · Added the ability to save data in menu session, allowing a user (of the API) to store temp data · Moved classes around, renamed some things and all that stuff. · The occasional performance improvements, including: · AnimatedMenu placeholder parsing should be faster · Item slot updating is more efficient and complete · Made the entire plugin API-capable and put the config stuff elsewhere. I love it! · Made click delays persist through reloads · When a menu is changed with Auto-Menu-Refresh enabled, it is now only loaded once · Properly handling Save-Navigation in menus · Added better currency handling3.0.0AnimatedMenu 3.0.0Apr 26, 2017 (Make sure to get the latest AnimationLib with this) Thanks everyone for using AnimatedMenu! 2000 downloads and counting in just under 2 months! As a thank you, I am giving 50% ($2.50) off AnimatedMenu Plus for the next week! Get yours today before it's too late! Time for the big 3! That's right, due to the amount of changes in the code I have decided to move to the next big number! At some point I had changed at least something in almost every class, so I went ahead and modified all classes! Although not in this update, there are still some great features I will be implementing soon. Find any bugs? They're here to be fixed! Configuration & Usability: · Updated default menu for both the standard version and plus version. As far as I know they contain everything you can do. · Added Egg-Type to items, allowing for custom spawn egg mob types · Gave the Command part of a menu more customizable. · Added Lenient-Args option to menu commands which specifies if too many arguments are acceptable · Added "/animatedmenu list" to list all menus (for a player only displays menus they can open, console sees every) · Added Run-Sync config option (experimental) · Added 'chat: ' command to make the player chat something (also works with commands) · Though old keys are still supported, I renamed "SkullOwner" and "BannerPattern" to "Skull-Owner" and "Banner-Pattern" · I also renamed Hide-Permission and Hide-Script to View-Permission and View-Script. It's a little less confusing. · Added support for bukkit sound names when playing sounds AnimatedMenu Plus: · Added the possibility of named times in anything that is measured in ticks, like Update-Delay · '3h 40m 5s' is parsed as 3 hours, 40 minutes and 5 seconds. Configs can look prettier with this. Tutorials will be updated soon. · Added 'admin: ' command prefix to make an admin menu target execute a command · Added prefixes to States. These are shortcuts for things like permission testing Internals: · Added the ability to save data in menu session, allowing a user (of the API) to store temp data · Moved classes around, renamed some things and all that stuff. · The occasional performance improvements, including: · AnimatedMenu placeholder parsing should be faster · Item slot updating is more efficient and complete · Made the entire plugin API-capable and put the config stuff elsewhere. I love it! · Made click delays persist through reloads · When a menu is changed with Auto-Menu-Refresh enabled, it is now only loaded once · Properly handling Save-Navigation in menus · Added better currency handling2.10.3AnimatedMenu 2.10.3Mar 2, 2017 This is a re-reupload. I fixed what was wrong in some cases but introduced more problems, these have now been fixed as well. · Added a fair bit of API stuff for use in external plugins. · Made '-' and '_' be turned into '.' in sounds. Should save some trouble when playing sounds. · Added some notes to tutorial pages. Plus changes · I made a small mistake with big consequences regarding dynamic slots. It's been resolved now. · Added X and Y to config (forgot that before) and fixed something regarding putting 'X, Y' in Slot.2.10.2AnimatedMenu 2.10.2Feb 23, 2017 · Added fallback method for tellraw command: When it can't use the standard way it uses /tellraw · Made item purchase system (Price and Points) a fair bit prettier and organized · Added Exp and Exp-Message to click handlers · Added 'give' command · Fixed some connection placeholder issues · Optimized connection placeholder-related stuff Plus updates · Added Item and Item-Message to click handlers. You can now make a sell shop! · Added named data values! Instead of ugly numbers, you can use names! Check the freshly created data-values.yml for reference All of this can be found at https://github.com/megamichiel/AnimatedMenu/blob/master/t…2.10.1AnimatedMenu 2.10.1Feb 12, 2017 · Added some null safety (rare occasions) · Added some more examples to the tutorial pages AnimatedMenu Plus · Fixed JavaScript placeholders · Added placeholder support to States keys2.10.0AnimatedMenu 2.10.0Feb 10, 2017 This is a reupload. There were some errors regarding permissions (only in AnimatedMenu, not AnimatedMenu Plus), now fixed. · I finally learned how to use Git in my project to compare the current version to the new one, much easier · Another breaking AnimationLib update (I promise it's worth it ;3) · BIG change to menu item handling (again?). I think I finally made my dreams come true! · - Things are much prettier · - Things are more efficient · - Better concurrency support (updating & handling clicks at the same time) · MUCHO prettier permissions system. It's all in 1 place now! (Note: I also slightly renamed some permissions) · Added permissions list and README to the tutorial page. · Each tutorial file now comes with a summary containing quick links · Did a few permission renaming. Make sure you know about it · Fixed the help menu showing the help command with two command names · Made a certain something redundant so now I can't forget about it anymore · Fixed skull stuff · Made click delays {minutesleft}, {secondsleft} and {ticksleft} not return the total amount for simpler printing; use formulas to get totals · Added click delays to a menu, now you can make all items have a delay (to prevent spamming and such) · Updated update checking, now uses the spigot website instead of the plugin's github page AnimatedMenu Plus · Regarding the big item system update: · In the past, on each update I kept reloading items instead of applying to current ones. Much faster! · Much more efficient access to slot information when using placeholders · Added much better javascript functionality. Make sure to check it out! · Started working on something very kewl ;3 · Fixed Hide-Flags not supporting using names (hehe) · Added something SOOOOO cool which I call 'State Items'! · Using this, you can set entire item information depending on placeholders and goodies! · You can even use a State in a State in a State! · All of that can be found at https://github.com/megamichiel/AnimatedMenu/blob/master/t… · I believe I accidentally made it so no menus could be opened using /animatedmenu open. That's fixed now · I noticed that Weight-related stuff wasn't actually being handled properly. Now all fixed2.9.4AnimatedMenu 2.9.4Jan 19, 2017 Sorry for the delay, school can be rude sometimes It turns out that AnimatedMenu has a pretty cool and powerful API! I have great plans for this > AT LAST! New configuration tutorials, endless possiblities! At the moment you can find them here, but the main page will be updated shortly I just noticed I forgot to add a README there, but it'll come. The file names are self-explanatory anyway. · Fixed bug in tellraw command · Renamed some class names to make more sense · Added some utilities · Fixed bug when Vault was installed but no Economy handler · Fixed command bugs (requires AnimationLib 1.5.5) · Probably fixed some more bugs (yay! I guess) Plus features · Added /poll command by setting "Enable-Polls: true" in config.yml. This can also be found on the tutorials page2.9.3AnimatedMenu 2.9.3Jan 4, 2017 · Redid the entire menu command system. Now you can specify usage and description for custom open commands. Will be in the tutorial section that's coming out soon (I promise!). Now it doesn't use an ugly system that doesn't even support tab completion. Everything's pretty now · Lots of internal changes regarding menu settings n stuff. You won't notice anything on the outside, but things have definitely become prettier inside. · (Re)moved some silly stuff · Made remote connection placeholders more efficient · More Java 8 usage · I believe I also fixed menus that are hidden from the command still being openable. AnimatedMenu Plus · Added silly stuff that should keep the doctor away. I can't really test it myself, but if your plugin prints an error when it starts up, send the error to me and I will fix it! (This only count for Plus users btw) · Added administrative menus!11!!1!!1 Using this and the placeholder %menuadmin_<placeholder>% you can manage other placeholders with a menu! Useful for punish management stuff. Simply put in your menu: "Admin: true" to make it an administrative menu! (Will also be added to the doc)2.9.1AnimatedMenu 2.9.1Jan 4, 2017 Some slight technical issues. Please wait patiently while I soon release 2.9.32.9.0AnimatedMenu 2.9.0Dec 28, 2016 I was on a coding spree... Good news everyone! Recently, I haven't been updating the tutorials pages. There is a reason for this though. It takes quite a bit of effort to set up all the pages in a way that it can be understood. Recently I have started a project that makes things easier for me. As soon as it's done the pages should be updated and more fancy than ever! I'm not sure how long it will take, but I'd say at least a week (unless I stay on the coding spree ;P). I'm thinking of changing the version system. The 2 means that I once recoded the entire thing, but that will never happen again, so it will stick forever. The currently number 9 will just keep growing bigger and it won't look very pretty. I might make it related to the minecraft version, something like "MC 1.X Update Y Build Z", or short X_Y.Z == REQUIRES AnimationLib 1.5.0 == · Added 'Click-Delay' and 'Delay-Message' to click handlers. Don't let your users spam an item! · Squashed something nasty. Previously I used a tiny detour for it to work, but now it's working the way I want it to. · I noticed that the command help menu didn't display slashes before it. Now fixed · Added a material match cache, so parsing identical ids will be quicker AnimatedMenu Plus updates · In accordance with the new sql placeholders added in AnimationLib, I added an 'sql' command . · It requires quite a bit to set up, so I won't describe it here. It will be in the tutorials soon. Sorry to keep you waiting · I also added 'Sql-Await' to menus. Using this you can wait for certain sql queries to be ran before a menu opens to display them correctly! · Fixed problem with PlayerInventory Enabled-Worlds and Disabled-Worlds · Also made it so you can just do "world1, world2, world3..." without surrounding with [ and ]2.8.3AnimatedMenu 2.8.3Dec 27, 2016 · Changed the plugin's command system. You won't notice anything in-game, but it's much more fabulous now AnimatedMenu Plus · Fixed Slot range (<from>-<to>) problem. · Added Enabled-Worlds and Disabled-Worlds to Player Inventory (useful for networks that use multiple worlds instead of multiple servers, or other stuff) · Added /animatedmenu togglepi that toggles the player inventory off and on for the player who performs it.2.8.2AnimatedMenu 2.8.2Dec 26, 2016 · Fixed a Material parsing problem that would make unquoted materials resolve to air which threw errors. AnimatedMenu Plus · Fixed players getting their inventory modified, even when the player inventory was disabled.2.8.1AnimatedMenu 2.8.1Dec 16, 2016 · Fixed items not having their lores and names when a menu just opened · Words AnimatedMenu Plus · Made it possible to specify multiple items per slot. At an item's slot use a list, e.g. "Slot: [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ]" will place the item in slots 1-9 · Added "Empty-Item" key to menus. This works the same as a regular item, except that no slot can be specified for it and it will fill each empty slot in the menu with that item. Useful for background stuff like gray glass panes.2.8.0AnimatedMenu 2.8.0Dec 6, 2016 · Now targetting api 1.11 · Introduced some incompatibilities with AnimationLib 1.3.1-, so update to 1.4.0 for this to work · Fixed items in 1.11 · Formula placeholders have been moved to AnimationLib and has been greatly improved (and I mean incredibly) · You can simply copy your current Formula configuration from config.yml to AnimationLib's config.yml and you should be good to go · Even more performance upgrades (performance is key ;3) · Recoded item handling · Moved and renamed some things, making other things redundant · Renamed 'commands' section in items to 'click-handlers', feels more suitable · Note that you can still use 'commands', this is so things don't break immediately · Added middle clicking. 'click-type' can now either be: · 'all' · 'both' (left and right only) · Comma-separated list of 'right', 'left' and 'middle' ('right, middle') would mean right and middle click · Items and (now called) 'click-handlers' now no longer require you to specify a key for a new section, but use a list instead · Now you no longer have to think of a name to give to it and it will save you space, but when a mistake in an item is found it will give you a list index instead · Added %animatedmenu_shownplayers_<world>% to view the non-essentials-vanished player count in a world AnimatedMenu Plus updates: · I recoded item handling to fix some inconsistencies between the standard and plus version · Fixed a typo in 'script-message' (idk what 'dcript-message' means) · Fixed player-inventory items still being placed even though the user has the bypass permission · Fixed 'Nbt' not loading when putting the keys and values directly below it · Added new default menu 'animations', it shows the list of default animations available2.7.2AnimatedMenu 2.7.2Nov 15, 2016 · Several bug fixes · Some small performance improvements2.7.1AnimatedMenu 2.7.1Oct 15, 2016 · Should fix error with reloading, although it was kind of an odd case. · Words!2.7.0AnimatedMenu 2.7.0Oct 12, 2016 Lawng time since last update Requires AnimationLib 1.3.0 Check out AnimatedMenu Plus. It has gotten cooler! · Optimizations · I accidently called open listeners when a menu closes instead of close listeners .-. · Added Unbreakable to items. Set to 'true' to make an item unbreakable. This has been requested for a while but I never found a sort of efficient way of doing it. I hope the current method will do. · Tip of the year: With YML, you can make lists like this, too: Code (YAML): List : | # The | is required &6Line1 &7Line2 · This is really useful for lores, as you don't have to type dashes, nor quotation marks. I might have accidently left some debug messages in the plugin. If you find any, please report them. Have a nice day!2.6.7AnimatedMenu 2.6.7Aug 14, 2016 · Fixed an error when you have more items than the total amount of inventory slots (for example, when you have multiple items in the same slot for permission differences). · Fixed when you have no commands that the menu wouldn't close (and other stuff) · Quite a few internal changes.2.6.6AnimatedMenu 2.6.6Aug 6, 2016 · Added more functionality to the item command Close: key. Instead of just putting it to true, you now get a variety of options: · always: Always close the menu if the item was clicked · on-success: Close the menu if the player was allowed to execute the commands · on-failure: Close the menu if the player was not allowed to execute the commands, for example they did not have a permission · never: Never close the menu on click · To support backwards compatibility, the old values (true, yes, on, enable) are interpreted as on-success · You can now set an item's amount to 0.2.6.5AnimatedMEnu 2.6.5Aug 3, 2016 · Fixed command related issue · Some tiny improvements2.6.4AnimatedMenu 2.6.4Aug 3, 2016 · Fixed the update message sending even though you used the latest version · Some more localization improvements · A bunch of command adjustments: If you only need a single command handler, you can put everything you would normally put under a Commands section right at the item. · Made the plugin take more advantage of Java 8.2.6.3AnimatedMenu 2.6.3Jul 22, 2016 · Requires AnimationLib 1.2.2. · Fixed an error surrounding item lores (don't worry, if you had set up everything correctly in earlier versions it worked fine) · Some other adjustments2.6.2AnimatedMenu 2.6.2Jul 19, 2016 · Another attempt at fixing item clicking. I think I got it this time... · Fixed open and item subcommand showing as invalid. · Now requires AnimationLib 1.2.1 · Some improvements2.6.1AnimatedMenu 2.6.1Jul 18, 2016 · Fixed commands not being executed when a menu just opened (for real this time) · Some small command tweaks · Little placeholder adjustment2.6.0AnimatedMenu 2.6.0Jul 18, 2016 You must get the latest version of AnimationLib (1.2.0) in order for this version to work. · This resource now uses Java 8. If the plugin won't load on a server host, ask them to either update to java 8, or ask them about starting the server in java 8 as most hosts provide this. · A bunch of tweaks to work with the latest AnimationLib.2.5.10AnimatedMenu 2.5.10Jul 16, 2016 Fixed remote connections not working2.5.9AnimatedMenu 2.5.9Jul 16, 2016 I am back from a week of camp! Here to help with the plugin. · Fixed commands not executing directly after menu open.2.5.8AnimatedMenu 2.5.8Jul 8, 2016 Fixed multiple items occupying the same slot mixing click commands.2.5.7AnimatedMenu 2.5.7Jul 7, 2016 · Made it possible to put a dash (-) in front of hide-permission. This allows you to negate the effect, meaning: · If there is no dash and the player doesn't have the permission, the item is hidden. · If there is a dash and the player doesn't have the permission the item is visible. If they do have the permission the item it is hidden. · This can be used to make an item different if they have a permission or not, by having 2 items with the same slot, 1 with hide-permission negated, and the other not, with both having the same permission.2.5.6AnimatedMenu 2.5.6Jul 1, 2016 · I'm not sure it was actually affecting something, but I believe I fixed something in lores. · Commands are now "Animatable": Like on the lore, name etc. You can use sections with 1:, 2: etc. to execute different commands on different clicks. (Tip: Put 'Random: true' in there to make the commands randomly execute)2.5.5AnimatedMenu 2.5.5Jun 30, 2016 Big Note: Get the latest versions of AnimationLib (1.1.3) or this plugin will malfunction · Some internal improvements, and support for AnimationLib 1.1.32.5.4AnimatedMenu 2.5.4May 23, 2016 · Fixed the motdcheck placeholder staying on the last motd when a server went offline. · Made invalid placeholder values for the animatedmenu placeholder return a bit nicer value.2.5.3AnimatedMenu 2.5.3May 21, 2016 Fixed issue with menus being empty when they've just opened2.5.2AnimatedMenu 2.5.2May 21, 2016 This one really fixes the pre-1.9 error :/.2.5.1May 21, 2016 2.5.0May 21, 2016 2.4.7May 2, 2016 2.4.6May 2, 2016 2.4.5May 1, 2016 2.4.4May 1, 2016 2.4.3Apr 24, 2016 2.4.2Apr 24, 2016 2.4.1Apr 24, 2016 2.4.0Apr 24, 2016 2.3.5Mar 1, 2016 2.3.4Feb 26, 2016 2.3.3Feb 24, 2016 2.3.2Feb 23, 2016 2.3.1Feb 23, 2016 2.3.0Feb 16, 2016 2.2.0Feb 1, 2016 2.1.2Jan 30, 2016 2.1.1Jan 30, 2016 2.1.0Jan 30, 2016 2.0.8Jan 21, 2016 2.0.7Dec 28, 2015 2.0.6Nov 23, 2015 2.0.5Nov 23, 2015 2.0.4Nov 19, 2015 2.0.3Nov 12, 2015 2.0.2Nov 11, 2015 2.0.1Nov 10, 2015 2.0.0Nov 3, 2015 1.5.9May 20, 2015 1.5.0Apr 6, 2015 2015-03-07Mar 7, 2015
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