By Speuce. Idea by @FireFlies
What is it?
Basically, when a player is killed by another player, those two players won't be able to fight eachother again for x seconds.
This is to prevent a player from constantly trying to target a single player, and overall makes the PvP experience better.
*Disclaimer: This plugin does not prevent Fire Damage Via Flint & Steel or Potion Damage, although potion damage is a planned future feature.
Config
worlds:
- '*'
message: '&cTargeting is not allowed. Wait &7%cooldown% seconds &cto fight this player
again.'
cooldown: 120
Worlds: * means AntiTarget applies to ALL worlds, if you'd like for it to only apply on certain worlds, simply remove the '*' and replace it with the first world you want it to apply to. Continue the list further to add more worlds.
Message: This is the message sent to a player that tries to attack someone they have killed/been killed by recently.
Cooldown: The time in seconds that AntiTarget applies for after a player is killed by another player.
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