Anti Void Death
1.5.1A simple plugin that teleports players to a set location when they fall in the void.
1.5.1latestUpdate to 1.5.1Nov 21, 2015 AntiVoidDeath Version 1.5.1 by GregZ_ Change Log · General code optimisations and clean-up. · Fixed memory leak on reload. · Fixed database.yml not saving on some UNIX systems. · Fixed unreliable protected world loading. · Added option to disable player saved from fall message.1.5Update 1.5Sep 9, 2015 In the update to 1.5 I have added a configurable global message to be broadcast to all online players when a player is saved from there fall. This message contains two place holders that server owners can use should they chose. The first place holder is {PLAYER} and will be replaced by the name of the player who was saved from the void when the message is sent. The second placeholder is {WORLD} and will be replaced by the name of the world that the player fell into the void in. It should be noted that these placeholders are case sensitive and that the {PLAYER} placeholder will be replaced with the players real in game name and not any nickname or custom display name they they may have. Here are the new config variables with an explanation of what each one of them controls: Config option: Global_Saved_From_Fall_Message: ___Enabled: Description: When set to true the message in the Global_Saved_From_Fall_Message.Message configuration line will be sent to all online players. Config option: Global_Saved_From_Fall_Message: ___Message: Description: This is the message that will be sent to all online players when a player is saved from the void if Global_Saved_From_Fall_Message.Enabled is set to true. This message has two placeholders that server owners may chose to sue if they wish. The first place holder is {PLAYER} and will be replaced by the name of the player who was saved from the void when the message is sent. The second placeholder is {WORLD} and will be replaced by the name of the world that the player fell into the void in. It should be noted that these placeholders are case sensitive and that the {PLAYER} placeholder will be replaced with the players real in game name and not any nickname or custom display name they they may have.1.4Update 1.4Aug 27, 2015 In the update to 1.4 I have added more options in the config, an update checker that will notify you both in game and in the console when a new version of AntiVoidDeath is available and the option to turn the AntiVoidDeath colored messages in the console off. Here are the config variables with en explanation of what each one of them controls: Config option: Saved_From_Fall_Message Description: The message that will be sent to a player then they are teleported out of the void. Config option: Use_Colour_In_Console Description: This allows Anti Void Death to write colored messages in the console which can be used for easy identification of what messages are being sent from AntiVoidDeath. Config option: Use_Permissions_For_Save_From_Fall Description: When this option is set to true only players with the avd.alwayssavedfromfall permission will be teleported out of the void if they fall into it. Config option: Not_Saved_From_Fall_Message: ___No_Permission: Description: This is the message that will be sent to players without the permission required to be saved from the void when they fall into the void and Use_Permissions_For_Save_From_Fall is set to true. Config option: Update: ___Update_Check_Enabled: Description: Setting this option to true will allow AntiVoidDeath to check for updates on www.spigotmc.org and notify you through the console when they are available. This notification message will be sent to the console once every 30 minutes when an update is available. This will NOT automatically download the updates for you. Config option: Update: ___Announce_Update_Available_To_ Online_OPs: Description: Setting this option to true will allow AntiVoidDeath to send players who are OP a message notifying that than an update to AntiVoidDeath is available and the location that the update can be downloaded from. This message will be sent only when the player joins the server or when the server is reloaded.1.3Aug 15, 2015
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