Sueta

AntiAura-ESP (ESP / Tracers Blocker)

0.3.1

Block ESP Hacks on Your Server!

·Plugin

AntiAura-ESP

AntiAura-ESP is free for everyone. However, those also using the AntiAura Premium Plugin will benefit from improved performance by hooking into async ground data.

What does it do?
AntiAura-ESP hides entities through walls. This prevents ESP hacks, wall hacks, tracers, minimap hacks, etc!

YouTube

What's the drawback?
AntiAura-ESP may increase your CPU usage. The optimisation by hooking into AntiAura helps, however there will be a small-to-moderate cost to server performance.

AntiAura-ESP will not hide entities through thin one-block-thick walls by default for performance reasons. You can set RayMode to 5 if you wish for thin walls to hide entities.

How do I install?

  • Install ProtocolLib. Click HERE to install it.
  • (Optional) Install AntiAura (0.3.0 or later) to improve performance.
  • Download & Install AntiAura-ESP.jar by placing it into your plugins folder.

Version Compatibility
AntiAura-ESP works from 1.8.8 - 1.19+. Later versions are tested more regularly, if you find a bug/error let me know via PM or Discord.

Is there a config?
Yes. It looks like this:

Configuration
#Greetings!
#After making changes to the configuration, it is recommended you restart the server.

#Which ray mode to use?
#Affects performance
RayMode: 2
#If entity is too far away, hide entity?
#AntiAura-ESP only checks entities up to 64 blocks away for performance reasons. You can change this in the advanced section.
HideOverMaxRange: true


#---   Advanced section ---

#Amount of chunks AntiAura stores (if using AntiAura)
#Must correlate to (be greater than equivalent of) MaxRangeToCheck or greater.
#e.g.: 4 * 16 = 64.
StoreChunksDistance: 4
#Max range to check for showing/hiding entities.
MaxRangeToCheck: 64


#---   The section you probably won't use ---

#Hide players behind your head.
#This means when hitting F5 twice (look behind) you won't be able to see entities.
#Maybe useful for FPS servers?
HidePlayersBehind: false

Does this block ChestESP/TileESP?
Not yet. If you are a developer and would like to implement this, please contact me (I have old code I can lend you which I used for AntiAura's TileESP check).

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