[API | RPG] LegendaryItems - [1.9 - 1.10]
2.2.1Create unique items with combos and other! Make your server unique!
2.2.1latestLittle bit fixes.Jul 31, 2016 Little bit fixes. · Is fixed bug with not reseting color in combo description in item lore. Before fix, colors resets only first line. · Is fixed bug with displaying damage item even if equals 0. Now if item damage is 0, he not displaying in item lore. · Is fixed bug with not canceling casting combo, if switch item with hands and scroll hotbar. Now if you are swap item with hands - cast cancelling.2.2.0AoE, display for cast and other!Jul 30, 2016 For more info about methods, look in javadoc. · Is removed IRPGItem:setBlood method. · Is added AoE system. How it works? After use combo in argument target placing entity nearby your in radius which you set. · Is added method ICombo:tryUseAoE for custom start AoE, but if in combo radius of AoE set to zero that AoE not executing. · Is changed sound of casting from exp to piston extend sound. · Is added sound of executing combo after casting, it is piston contract sound. · Is added method ICombonStartCast. He firing on start cast moment. · Is added display of cast in actionbar. Only for 1.10 version. · Javadoc is updated. How now displaying cast? Look: .SpoilerTarget">Spoiler: Screenshots2.1.5Cast time, javadoc, changes on FreshDesk.Jul 29, 2016 On FreshDesk is changed "How to create items?" solution. In ZIP archive with plugin and AimanDevUtils, is added javadoc for Legendaryitems plugin. · Is removed not used arguments in executeCombo method in ItemHelper, in execute and tryStartCombo methods too were removed not used arguments. · Is added cast time. You can setup cast time for each combo! For more info about new feature search on FreshDesk! · Little bit optimization of code. Removed duplicate and replace to exists methods and e.t.c. · Is added new 2 methods for start cast time and stop cast in ItemHelper.2.1.4Cooldown for each combo and other!Jul 23, 2016 · Is added new parameter for combo. Now you can setup cooldown on combo. · Is added new two methods for start cooldown and stop cooldown on combo for player and he item. · Is added new method for check combo ended or not. · Is changed method for executing combo. Now in ItemHelper(get by means of ADUtils.getItemHelper()). Now you can execute combo at any moment. And method for executing combo now not returning NBTCompoundTag · Now in item lore instead of (for example) 10 needs energy will be 10 E and is added new indicator, this is C(Cooldown). Now combo description look like: "LLL Combo (10E/2C) - It is LLL comobo!".2.1.3Fixes and things!Jul 17, 2016 · Changed commands message. · Fixed bug with not worked registration item if you have no premium version. · Now in all 3 examples is added energy subtraction on combos. · Is added method for enable and disable showing combo information in item lore(by default set to true). · Now in item lore there combo info, now have info about subtract energy from LegendaryClasses plugin. · Fixed bug with absent LegendaryClasses and set energy subtract for combo, he canceling executing combo.2.1.2Fixed bug and integration.Jul 13, 2016 · Fixed bug with bad load dependencies. · Now integrated with RespawnChest.2.1.1AimanDevUtils now integrated in plugin and maybe new integration with RespawnChest.Jul 12, 2016 AimanDevUtils now integrated in plugin. The foundation is laid for RespawnChest intagration, I will in next update RespawnChest add integration with LegendaryItems. Now you not need to install AimanDevUtils for workable plugin.2.1.0Fixex, integration with LegendaryClasses and more!Jul 11, 2016 Bold - only in premium.(If it is add, he added only in premeium, if it is fix that he fixed in free and premium, but he can see this bug only in premium). · Fixed bug with spawn in console if you are click without item. · Is added integration of LegendaryClasses system: · We can setup needs energy for use combo. · We can setup needed class for use item. · Now target can choosing with threshold 2 blocks and distance with 20 blocks(but he can may say like "You haven't target!". In next updates I will fix it.). · In 1.10 version using new method of getting target, but only for 1.10 version, on version older 1.10 using old method and he may get target not correctly. · Now in target returning only LivingEntity. · Fixed bug with deleting items from inventory if he not from plugin.2.0.0Massive update!Jul 8, 2016 After i can publish premium plugins, i publish premium version of this plugin. Italic text - in free and premium. Bold text - only in premium. · Is added perhaps make anything if player attack entity. · Is added perhaps make anything if player shot from bow. · Is added new method for change item damage, it is RPGItem:setItemDamage. · Fixed mistakes in variable names. · Is added new 2 method's for set damage by item and blood effect with sound. · Now if player join or re-join all items updating for actually(name, lore and e.t.c). · Now if you attack entity combo not collect. · Now if you use item on block, you interact action canceling. · Re-factored code. · Is added new argument in 'executeCombo' method it is 'target'. This is target on execute combo moment. But he can null, check on entity not null before make any with target. Target set if player looking entity not farther than 9 blocks. · Fixed bug, if you write invalid material name, he print errors, now he not print errors and print in chat 'Invalid material name!'. · Is added new permission 'legendaryitems.get' for control, who can use command '/li get' for get items. · Infinity count of items, now for premium version, on free version not more 20 items! · Is removed DEBUG_MODE, now debug mode not using in plugin. · Is removed '/li list' command beacause of changed system registration items. · Is changed methods for check and get RPGItem. Now it is LegendaryItems::hasItem and LegendaryItems:getItem. · Now if you are using bow in combo, combos starts with RIGHT_CLICK not collect! Make combos starts with LEFT_CLICK, but it only if you are using item material BOW.1.2.0New combo system.Jun 25, 2016 · Changed player click system. Now exists 2 click type: · Left click · Right click · Re-created combo system: · Changed add combo system. · Changed execute combo system. · Changed zeroing time combo to 1.5 seconds. · Is added name for combo. · Is added description for combo. · Is added click, using combo and wrong combo sounds. · Now supporting 1.9 or newer version because of sounds. Exists combos in item lore.1.1.0It is a lot of changes! More changes!Jun 23, 2016 · In code added more comments. · Re-worked RPGItem: · Now you can set material using by default. · New method like getItem with parameter as ItemStack. · New 2 methods for normal right and left clicks. Calling if you click left and right click respectively. · More comments! · Changed get command. Now you can not write material if you set standart material in item code. · Re-worked combos. Now won't be bug with not zeroing combos if you clicking more and different combinations. · Now after player join, re-join, death or try to drop item - all combos zeroing. · Is added in config new parameter it is 'DEBUG_MODE'. He broadcast if task with zeroing canceling and executing. · Changed time to zeroing combo points to 2 seconds instead of 1 seconds early. · In example added more ways to create items. · Reduced item update animation(Item goes down, and then up).1.0.1Combo points, maximum combo points, new depenecy.Jun 22, 2016 · Is added new dependencies for plugin it is NBTProxy it is simplifies work with NBT. · Is removed on last line in item lore with key for registration. · Is added combo. After click adding 1 combo point, if you not clicking more 1 seconds combo points reset. · Is added new parameter in RPGItem it is 'maxCombo' for set maximum combo points.1.0.0Jun 21, 2016
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