Sueta

AreaSoundEvents | Create Sound Events for Minecraft [1.17.1

2.0.0

Enhance your game experience with custom sound events tailored to your server's unique atmosphere!

·Plugin
  1. 2.0.0latest2.0.0: Major Update with Significant ChangesDec 24, 2024
    - Removed dependencies on WorldGuard and WorldEdit. AreaSoundEvents now operates as a standalone plugin. - Added the " /areasoundevents wand" command, allowing users to select the minimum and maximum coordinates for creating a new region. - Added when a region is defined using the wand command, and saved, it will be stored in the regions file with the selected coordinates. - Added nesting of regions within one another without limits. Smaller regions nested within larger ones will always take priority when overlapping. - Corrected permission management for subcommands List, Modify, Play, Reload, Remove, Save, and Stop. - Optimized the internal process for reading regions. The plugin now evaluates regions based on the chunk where the player is located. If a chunk contains multiple configured regions, only that specific list will be processed. This significantly reduces unnecessary region checks and enhances performance, particularly in setups with numerous regions. New Method for Creating a Region​ 1. Use /areasoundevents wand to access the new region selector tool. 2. Click left to set the first coordinate. 3. Click right to set the second coordinate. 4. Once both coordinates are selected, run the following command: /areasoundevents create <regionName> <soundName> 5. Finally, execute the command /areasoundevents save to save your changes.
    7 downloads
  2. 1.4.21.4.2: Improved Play Sound Management for Teleport, Server Join and Respawn EventsDec 18, 2024
    - Added sound will play if the user is in a configured region when joining the server, being teleported, or respawning. - Added sound will switch correctly if the user teleports between configured regions. - Added sound is stopped when the user is teleported outside of a configured region. - Added a new parameter ( default-delay-play-sound) to adjust a delay when the music should be played when joining the server, being teleported and respawning. This parameter ensure that sound actions are executed correctly and at the right time, so I recommend using it with caution.
    33 downloads
  3. 1.4.11.4.1: Allow server versions 1.21 - 1.21.1 - 1.21.3Dec 16, 2024
    - Allowed server versions 1.21, 1.21.1 and 1.21.3. - Revised server version management. I did tests with the version 1.21, 1.21.1 and 1.21.3 of paperMC. Feel free to give me some feedback about your executions in other kind of servers as spigot/bukkit, mohist or Arclight.
    30 downloads
  4. 1.4.01.4.0: Added NEW commands Play and StopFeb 20, 2024
    - Added play and stop commands. - Significant code performance and optimization. The play command enables you to test region sounds with a full setup while creating or modifying a region. This means you can create or modify your region's sound settings and then test them anywhere using the play command. /areasoundevents play <region-name> The stop command halts all currently playing sounds. /areasoundevents stop
    257 downloads
  5. 1.3.21.3.2: Fixed the loop property was not being modified correctlyFeb 12, 2024
    - Fixed the loop property was not being modified correctly. I'm sorry for this simple fix but I noticed that the region's loop property was not updating correctly when edited with the modify command.
    52 downloads
  6. 1.3.11.3.1: Fixed display suggestion tab for loop propertiesFeb 12, 2024
    - Fixed display suggestion tab for loop properties on create/modify commands Sorry about this fixed version, it is not mandatory. Only applies the display suggestion/autocomplete tab for loop and loopTime when creating or modifying a region in the chat.
    27 downloads
  7. 1.3.01.3.0: Play your sounds on loop nowFeb 12, 2024
    - Added sound looping within a region. /areasoundevents create <region-name> <sound-name> <source> <volume> <pitch> <loop [true/false]> <loop-time [60]> If you set loop=true, the sound will be reproduced again once the loop-time is finished. The loop-time in SECONDS is the time until sound plays again. IMPORTANT: You are free to add as few seconds as you want, but it could have an unwanted server cost. My recommendation of using this loop feature is to allow the loop for songs with more than 50 or 60 seconds. And finally, know the duration of your sound in seconds to correctly add it to the region's loop-time property, then you will have your sound playing again at the end of the current play.
    22 downloads
  8. 1.2.01.2.0: Command Tab Suggestion/CompletionFeb 11, 2024
    - Added Tab Completion and Suggestions to facilitate the use of commands. Examples: Source tab with all native Sound Categories Tab with currently existing regions Tab with properties to modify And much more tabs...
    32 downloads
  9. 1.1.01.1.0: Minor additions and improvementsFeb 10, 2024
    - Added interactable content in chat from list command. - Added Language support. - Added functional config.yml file. - Added player is detected when entering the server to play associate regions's sound/music. - Improvement commands performance. - Improvement data management of the regions. - Improvement code performance. - Other minor fixes... You can click on Remove button to delete automatically that associated region
    27 downloads
  10. 1.0.0Feb 7, 2024
    37 downloads

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