Sueta

Armor Hider

ppr-0.14.5

Hide or adjust the transparency of armor, glint, and offhand items - with full multiplayer sync. No dependencies required.

·Plugin
  1. ppr-0.14.5latest[Paper] Plugin - 0.14.5last week
    ## What's Changed This release reduces the log spam caused by armor hider - by @zannagh in [#387](https://github.com/zannagh/armor-hider/pull/387) Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.14.4...…
    46 downloads
  2. ppr-0.14.4[Paper] Plugin - 0.14.4Sep 21, 2026
    ## What's Changed This release bumps eunomia to [0.3.13](https://github.com/zannagh/eunomia/releases/tag/v0.3.13) (see [this](https://github.com/zannagh/eunomia/commit/cce3a4a375e1017… for the changes) to fix a startup crash due to dev mixins not being able to be applied on certain game versions. For deployment, it switches dependency resolution to modrinth from CF in order to speed up updates - by @zannagh in [#380](https://github.com/zannagh/armor-hider/pull/380) Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.14.3...…
    2282 downloads
  3. ppr-0.14.3[Paper] Plugin - 0.14.3Sep 21, 2026
    ## What's Changed ### Fixes This release NeoForge channel/packet registration never happening and any mod-related networking being silently dropped - by @zannagh in [#378](https://github.com/zannagh/armor-hider/pull/378) Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.14.2...…
    27 downloads
  4. ppr-0.14.2[Paper] Plugin - 0.14.2Sep 21, 2026
    ## What's Changed ### Features This release adds transparency to the Elytra when Elytra Trims is installed (previously the mod went to hide/show only) on game versions 1.21.10 and later by @zannagh in [#355](https://github.com/zannagh/armor-hider/pull/335) ### Fixes An issue where a timeout error would be thrown on lengthy configuration phases on 26.2 and later - usually happening when many mods are installed - has been fixed by not waiting for a set amount of time during connection configuration phase any more @zannagh in [#376](https://github.com/zannagh/armor-hider/pull/376). Thanks to deplorableboy for raising this in [#375](https://github.com/zannagh/armor-hider/issues/375). Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.14.1...…
    51 downloads
  5. ppr-0.14.1[Paper] Plugin - 0.14.1Sep 20, 2026
    ## What's Changed This release updates the eunomia dependency to 0.3.10. It addresses an issue where a version mismatch between client and server (on Armor Hider, for example you'd connect to a server running 0.13.x Armor Hider with 0.14.x client-side) would potentially crash or at least have you disconnected immediately due to failing packet decode. See [Eunomia's Release](https://github.com/zannagh/eunomia/releases/tag/v0.3.10) - thanks to magor2345 for making me aware of this via Discord. Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.14.0...…
    90 downloads
  6. ppr-0.14.0[Paper] Plugin - 0.14.0Sep 19, 2026
    ## What's Changed This release introduces Eunomia ( [Modrinth](https://modrinth.com/plugin/eunomia) / [CurseForge](https://www.curseforge.com/minecraft/mc-mods/eunomia) / [Source](https://github.com/zannagh/eunomia) ) as a dependency to Armor Hider. The reasoning here is: Eunomia carries the networking and many UI related features (which originate from Armor Hider, but are now reusable by other mods of myself) and additionally provides means to provide synchronisation of events and configurations (combat detection, your configs, etc) even if the server does not run Armor Hider or Eunomia. It is possible to opt-out of the feature if you don't want this data (configs + events) being passed through another server than native Minecraft. Hope you all will like the changes, I do. :) For the moment, I will keep eunomia related releases on 0.14.x and non-eunomia at 0.13.x but the latter is going to get handled with less priority. Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.13.6...…
    43 downloads
  7. ppr-0.13.6[Paper] Plugin - 0.13.6Sep 19, 2026
    ## What's Changed ### Fixes #### Performance Improvements This release improves performance by a proper cache lookup on hot paths by @zannagh in [#368](https://github.com/zannagh/armor-hider/pull/368) - thanks to ColdStoneSys for pointing this out via GitHub in [#367](https://github.com/zannagh/armor-hider/issues/367) Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.13.5...…
    38 downloads
  8. ppr-0.13.5[Paper] Plugin - 0.13.5Sep 16, 2026
    ## What's Changed ### Features #### Minecraft 26.3 This release updates the mod to support 26.3. #### Female Gender Mod Female Gender Mod dependent code has been updated to 5.0-Beta.5 FGM on all game versions 5.0-Beta.5 has been published for. ### Other A few nightly pipeline failures have been fixed. Additionally, extremely memory-intensive neoforge build issues have been fixed. Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.13.4...…
    186 downloads
  9. ppr-0.13.4[Paper] Plugin - 0.13.4Sep 6, 2026
    ## What's Changed ### Fixes #### 26.2 Iris Transparency via Texture Dithering Using 26.2's iris compatibility feature of texture dithering now uses less aggressive default values and clamps the consumed memory. If you're encountering crashes when many players are rendered on screen, set the iris transparency compatibility mode to OFF, check [the wiki](https://github.com/zannagh/armor-hider/wiki/Advanced-Sett… for where to configure this. Thanks to Goojoe for pointing this out on [GitHub](https://github.com/zannagh/armor-hider/issues/357) and the patience for me trying to resolve it. #### Entity Model Features with custom armor EMF compatibility has been updated to 3.3 recently - Armor Hider now expects EMF, when present to be at version 3.3 - dropping support for 3.2.x. An issue where custom armor will not be drawn translucently and/or be rendered in the wrong place (with e.g. Fresh Animations, when the player model is changed) has been fixed. Thanks to PiFlav0ur for pointing this out via [GitHub](https://github.com/zannagh/armor-hider/issues/360). Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.13.3...…
    430 downloads
  10. ppr-0.13.3[Paper] Plugin - 0.13.3Sep 4, 2026
    ## What's Changed ### Fixes This release contains memory adjustments to ensure no leaks by the mod internals - by @zannagh in https://github.com/zannagh/armor-hider/pull/358 Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.13.2...…
    82 downloads
  11. ppr-0.13.2[Paper] Plugin - 0.13.2Sep 3, 2026
    ## What's Changed * fix: combat detection fgm cross-contamination and relax physics reapplication by @zannagh in https://github.com/zannagh/armor-hider/pull/355 Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.13.1...…
    46 downloads
  12. ppr-0.13.1[Paper] Plugin - 0.13.1Sep 1, 2026
    ## What's Changed ### Fixes #### EMF 3.3.x compatibility This release addresses Entity Model Features 3.3.x update which removed a deprecated method that Armor Hider relied on for its compatibility. Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.13.0...…
    85 downloads
  13. ppr-0.13.0[Paper] Plugin - 0.13.0Aug 24, 2026
    ## What's Changed ### Features #### Fabric Armor Renderer Compatibility Mods using Fabric's armor render API are now generally supported. This addresses [#348](https://github.com/zannagh/armor-hider/issues/348) and is a more generalised compat than a specific one for Nycto - by @zannagh in [#349](https://github.com/zannagh/armor-hider/pull/349) #### Easy Render API and API only mode on Armor Hider Armor Hider now sports an API that can be used by other mods to leverage the existing capabilities of the mod to hide armor pieces, elytra, ... - check the [Api Docs](https://github.com/zannagh/armor-hider/wiki/Api-Overview), how to [depend](https://github.com/zannagh/armor-hider/wiki/Depending-On-… on Armor Hider and how to [use](https://github.com/zannagh/armor-hider/wiki/Using-The-Ren… the API on the wiki - by @zannagh in [#344](https://github.com/zannagh/armor-hider/pull/344) and [#347](https://github.com/zannagh/armor-hider/pull/347) #### 26.3 Snapshot 9 support The mod has been updated to support 26.3 snapshot 9. This required no code changes, to snapshot.8 and snapshot.9 are now both supported - by @zannagh in [#346](https://github.com/zannagh/armor-hider/pull/346) ### Other Gradle and build tools have been updated - by @zannagh in [#345](https://github.com/zannagh/armor-hider/pull/345) Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.19..…
    384 downloads
  14. ppr-0.12.19[Paper] Plugin - 0.12.19Aug 19, 2026
    ## What's Changed ### Fixes #### Elytra Pose Synchronization with EMF This release fixes an issue where the elytra would be dislocated from the body when EMF is in use. Thanks again to 이슬 via Discord for the continuous testing and detailed reports. ### Other The mod now uses a nightly pipeline that actually runs clients and checks rendering, server communications and so on. You can see the status of it via the readme on the GitHub repository. In addition, changes into the release branch are now gated to pass the existing rendering assertions. Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.18..…
    203 downloads
  15. ppr-0.12.18[Paper] Plugin - 0.12.18Aug 16, 2026
    ## What's Changed ### Fixes #### Session Toggle The session toggle now properly affects remote players where it previously would not affect them as intended - by @deanxbox in [#338](https://github.com/zannagh/armor-hider/pull/338) #### EMF Geometry Poses are now correctly tested where a previous model wrapper would not work as intended - by @deanxbox in [#338](https://github.com/zannagh/armor-hider/pull/338) #### Iris Shader Pipelines Custom shader pipelines for Iris have been dropped for this release, as they only get registered to the main render pass within Iris. This could lead to broken armor/wings visuals when shader packs were in use - and has been resolved - by @deanxbox in [#338](https://github.com/zannagh/armor-hider/pull/338) ## New Contributors * @deanxbox made their first contribution in [#338](https://github.com/zannagh/armor-hider/pull/338) - thank you very much Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.17..…
    154 downloads
  16. ppr-0.12.17[Paper] Plugin - 0.12.17Aug 16, 2026
    ## What's Changed _Revert time: Sorry for the circumstances_ ### Fixes #### Glint rendering This reverts the glint rendering additions from 0.12.16 for everything earlier than 26.2. It causes more visual issues (especially in combination with shaders) than it helps. I've missed that during testing - but this is the right call here. On a lighter note: 26.3 will (and now does) properly draw enchantment glint even if you use an opacity between 5 and 95%. Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.16..…
    21 downloads
  17. ppr-0.12.16[Paper] Plugin - 0.12.16Aug 16, 2026
    ## What's Changed ### Fixes #### 26.2 Iris Body Translucency This release addresses a player model transparency issue (player went transparent at certain viewing angles) when armor opacities between 5 and 95% were in use on game version 26.2 with shaders in use. The mod, in this combination, now offers to draw the armor piece in a dithered manner (checkerboard-like transparency but more sophisticated). While this is a visually inferior solution to actual transparency, it's the only way to force depth tests to properly work with Iris. You can configure (or opt-out) of the feature in 'Other Settings'. Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.15..…
    15 downloads
  18. ppr-0.12.15[Paper] Plugin - 0.12.15Aug 15, 2026
    ## What's Changed ### Features #### 26.3 Snapshot 8 The 26.3 specifics have been updated to support 26.3 snapshot 8 in preparation for the eventual RCs and release by @zannagh in https://github.com/zannagh/armor-hider/pull/329 ### Fixes #### Glint on semi-translucent armor Previously, enchantment glint was hidden by Armor Hider as soon as it interfered with the rendering of the armor piece. Now, enchantment glint is properly visible even when opacities between 5 and 95% are used. Please be aware that older game versions (1.20.x/1.21.x) do not have a separate glint render pass, so the rendered glint gets added into the render buffer by armor hider, which gives is a look that does _not_ exactly match vanilla. #### Translucent bodies on 26.2 with Shaders When using Iris shaders with 26.2 a previous fix that made armor pieces invisible infront of water bodies or other translucent blocks has introduced a regression that caused player models (torso, legs, ...) to go translucent at certain viewing angles. This has now been resolved. The rendering artifact is still present with opacities between 5 and 95% which will be addressed in a follow up release. ### Other Armor Hider now does not publish intermediate snapshots or release candidate versions any longer for versions that have been surpassed by an actual game release. Hence, e.g. 26.2-rc.1 or 26.2-snap.7-11 mod versions will no longer be updated, as 26.2 already has a full release. This does not affect, for example, 26.3 snapshot 8 which at this point in time does not have an actual 26.3 release. Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.14..…
    20 downloads
  19. ppr-0.12.14[Paper] Plugin - 0.12.14Aug 14, 2026
    ## What's Changed ### Features #### Elytra Settings The Elytra settings (opacity slider + glint toggle) have been moved to their own row and are now decoupled from the chestplate settings. If you've previously had "Opacity affecting Elytra" enabled, Armor Hider will migrate your settings over from the chestplate settings. In addition, a toggle "Elytra In Flight" has been added that allows you to opt-out of the default behavior which forces the Elytra to render while you're gliding. Switching this setting off, will - based on your settings - keep the Elytra hidden while gliding. Thanks to 이슬 for the idea via Discord - by @zannagh in [#325](https://github.com/zannagh/armor-hider/pull/325) #### Settings Location It is now possible to use three settings locations for Armor Hider's configuration via the 'Other Settings' screen. The previously available options options screen (to have a dedicated button on the options screen), skin customization (to have the settings inject into the skin customization screen), have now been extended by "Hidden", which removes both of the existing ones and only makes Armor Hider Settings accessible via the keybind (so MC's UI stays vanilla). Thanks to 이슬 for the idea via Discord - by @zannagh in [#326](https://github.com/zannagh/armor-hider/pull/326) ### Fixes #### NeoForge 1.21.1 Female Gender Mod On Neo 1.21.1 with Female Gender Mod, the chest of the player model is now correctly rendered with the chest opacity set to 0%. It is known that translucency does not work on this mod/game version combination and also not planned to be added. Thanks to josh for the report via Discord - by @zannagh in [#327](https://github.com/zannagh/armor-hider/pull/327) ### Other Some improvements were made to the test structure of the mod, introducing coverage reports and making smoke tests (which assert actual rendering instead of synthetic small unit tests) a lot quicker to execute + make them executable on a CI runner - by @zannagh in [#320](https://github.com/zannagh/armor-hider/pull/320) and [#321](https://github.com/zannagh/armor-hider/pull/321) Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.13..…
    70 downloads
  20. ppr-0.12.13[Paper] Plugin - 0.12.13Aug 8, 2026
    ## What's Changed ### Fixes #### Ice & Fire Compatibility on Fabric 1.21.1 Includes a missing version denominator for uranus compat on fabric 1.21.1 - which made Ice & Fire compatibility not included in the mod jar by @zannagh in https://github.com/zannagh/armor-hider/pull/318 Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.12..…
    279 downloads
  21. ppr-0.12.12[Paper] Plugin - 0.12.12Aug 7, 2026
    ## What's Changed ### Fixes #### EMF / Fresh Animations (or other) model dislocation Previously, using EMF with consuming datapacks like Fresh Animations could cause the player model to render in odd ways (arms having a visible gap to the player model and the likes). This release fixes this issue. You can choose three ways of resolution (the default being to keep the EMF model): Keep -> will make Armor Hider keep the EMF model (and e.g. animations) and rely on underlying code to have resolved issues, Vanilla -> will make Armor Hider replace the full model of your avatar with a vanilla model when conflicting combinations are detected to suppress rendering issues, Vanilla Seams -> will make Armor Hider replace only the portions of your model (e.g. the chest when chestplate is fully hidden), that can cause seams to break (separated arms from body). Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.11..…
    31 downloads
  22. ppr-0.12.11[Paper] Plugin - 0.12.11Aug 7, 2026
    ## What's Changed ### Fixes #### Female Gender Mod Chestplate Translucency This release fixes a small issue where, when using Armored Elytra with Female Gender Mod, having chest opacity set to 0% but the elytra ignored (where one would expect only the elytra to be rendered) - the chest armor would still draw. It is now correctly suppressed with this configuration. Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.10..…
    23 downloads
  23. ppr-0.12.10[Paper] Plugin - 0.12.10Aug 6, 2026
    ## What's changed This version does not have functional changes compared to v0.12.9. Due to a CI issue, I had to republish with another version so that uploaded versions on Modrinth and CurseForge carry labels properly. Sorry about that. Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.9...…
    55 downloads
  24. ppr-0.12.9[Paper] Plugin - 0.12.9Aug 6, 2026
    ## What's Changed ### Fixes #### Armored Elytra + Female Gender Mod Chest Armor Transparency When using armored elytra in combination with female gender mod, chest armor is now correctly drawn both in and out of combat. Thanks to loboster for pointing this out via Discord. Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.8...…
    3 downloads
  25. ppr-0.12.8[Paper] Plugin - 0.12.8Aug 1, 2026
    ## What's Changed ### Features #### Compatiblity for Artifacts on 1.20.x and 1.21.0-1 Compatibility for hiding artifcats (through Trinkets, Accessories, Curios, ..) has been added for 1.20.x and 1.21.0 to 1.21.1. I've missed that when putting the first iteration together. Thanks to Jesse for pointing this out via Discord. ### Fixes #### Armored Elytra Datapacks / Mods Compatibility The renderpipeline previously was not aware of handling items that have multiple components (e.g. a combination of chest armor and elytra). Armor Hider now handles this case - it _should_ in principle, generically apply to any mod and datapack that combines Glider and Armor properties in a single item, but testing was only done on the Armored Elytra data pack. Thanks to loboster for letting me know about this out via Discord. Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.6...…
    178 downloads
  26. ppr-0.12.6[Paper] Plugin - 0.12.6Jul 28, 2026
    ## What's Changed ### Features Armor Hider now supports running server side on Paper, Folia or Purpur (all these tested and verified). Bukkit and Spigot are supported as well, but were not fully verified, so report any issues via GitHub or Discord if you run the server-side on either of these two and something fails. Please note that the server-side plugins (same as the optional server side mod for Fabric and NeoForge) only handle configurations, administration and events related to Armor Hider. They are not intended to do any hide/show/transparency mutations. Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.5...…
    147 downloads

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