AS
v2.0latestJun 28, 2016 Major improvements and features! Notable changes: · Added map protection. Type "/assassin config map protect " to get a map protection tool. Left click a block to set position 1, and right click to select position 2. Once the protection is added, you can configure whether or not interaction, mob spawning, and world modification (breaking/placing blocks). These options are found in config.yml under maps..protection. You can also choose whether or not players can leave the map while playing Assassin. · Added cooldowns. The assassin can't use his sword after a configured number of seconds after he uses it. Anyone with a bow, after shooting an arrow, can't use it after a configured number of seconds. The configuration for this is in config.yml under cooldown.sword and cooldown.bow. Both are in seconds. · Instead of getting an infinity bow, the archer is now given an unbreaking III bow and given an arrow every configured number of seconds, until a configured maximum is reached. In config.yml, cooldown.arrow-refresh is the number of seconds between when the player is given an arrow, and cooldown.max-arrows is the maximum number of arrows that the archer can have. · You can now configure the spawning of the bows and arrows. All of the these options are available in config.yml. scraps.seconds-per-spawn is the number of seconds between every spawn. scraps.items-per-spawn is the number of items that will spawn every scraps.seconds-per-spawn seconds. scraps.chance-bow is the chance (0 being none at all and 1 being every time) that the item spawning is a bow. · The command /assassin end has been added. This command is allowed only to those with permission assassin.op. This ends the game. · Whether or not death messages are shown in chat is configurable. In config.yml, it's announce-death-messages. · You can now configure what happens when a civilian shoots another civilian. These options are found in config.yml under events.civilian-shoot-civilian. · A default map with spawn at 0, 0 is created if there are no maps in the config. · Fixed bug where sometimes citizen wouldn't die if he shot another citizen.v1.5.0Configuration FeaturesMay 29, 2016 · Added new options in config.yml: countdown.game and countdown.pregame. Set these to change the time the game and the pregame countdown. · Removed command /assassin config minimum-players. There will be far too many options in config.yml to implement a command to set all of them. · Added deadly-liquid option to maps. If maps..deadly-liquid is set to true, when players play on , any contact with liquid will kill them. This is useful for restricting players to maps. If the map is an island, you do not have to set up barrier blocks to restrict players. · Added /assassin tp command. Use this command to quickly teleport to the maps in order to configure and build the map. · Prevented players from being able to change the map during the game. This could possibly cause issues in the future.v1.4.3Small fixMay 28, 2016 This update fixes an issue where the assassin can die (from touching water or lava) but the game would still go on.v1.4.2Small ImprovementsMay 26, 2016 · Added /assassin config reload so the configurations can be reloaded without restarting the server · Teleport all players to lobby at end of game instead of to assassin · Small fix in default messages.ymlv1.4.1Localization Support!May 25, 2016 · Added configurable messages. Any message that is sent to any player who is not setting up the plugin can be configured. When you run your server for the first time after updating the plugin, a file named messages.yml is generated in plugins/AssassinMinigame/, with all of the default values. If a message supports certain variables, all variables the message supports are generated in the default file. · The minimum players is configurable in config.yml, but it cannot be set to less than 3. If it is, 3 will be used instead.v1.4Multiple Maps Support!May 21, 2016 This update includes these changes: · Multiple Maps Support! Type "/assassin config map add " to add a new map. Type "/assassin config spawn " to change the spawn location of the map. The game coordinator (or the first person to join the game) or an operator gets to choose the next map by typing "/assassin map ". If there is no map chosen when the game starts, a random one is automatically chosen. To remove a map, type "/assassin config map delete ". · Tab completion. This will help you configure the plugin if you are not familiar with the command syntax.v1.3.1Send Message to Players if TitleAPI is not presentMay 20, 2016 · If TitleAPI is not installed on the server, the plugin will send a message to chat telling the player who they are instead of showing it on a Title.v1.3Assassin v1.3 [1.9 Support]May 13, 2016 Added support for Spigot 1.9. If you want to show titles in Assassin, you must also install the plugin TItleAPI.v1.2.1AssassinMinigame v1.2.1 [Bug Fix]May 12, 2016 Fixed a bug that caused players to be unable to start game. Now anyone can start the game, not just the game coordinator.v1.2May 6, 2016 Added sub-command /assassin spawn. This is the spawn point of a set map. After you build an Assassin map, type /assassin spawn and players will teleport there when they type /assassin join. They will be teleported to their bed spawn location when they leave the game or type /assassin leave.v1.1AssassinMinigame v1.1Dec 4, 2015 Added leaderboards! Here's how players earn points: The civilian who kills the assassin will be rewarded 10 points, and every other civilian will be rewarded 5. If the assassin wins, he will be rewarded 5 points, plus 2 points for each players he kills. If a civilian shoots another civilian with a bow, the killer will lose 10 points. The top five scores plus your own can be viewed by typing "/assassin leaderboards"2015-12-02Dec 3, 2015
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