AttackSpeedRemover [Highly configurable] [Permissions suppor
2.1.4A plugin to easily remove the attack speed on your 1.9 server
2.1.4latestBugfix attemptJan 23, 2017 Someone reported that the One Shotting Hand bug was still occuring, but randomly and disappear after another switch. I attempted to fix that, but I mainly added debug logs. When the plugin fails to change player's attributes and need to delay its task, a warning is shown in the logs. After 3 attempts, the plugin will abort the change and will warn in the logs that the bug may occur. If you encounter that bug, please report it with the logs. (Even if theres not these debug warnings)2.1.3ConcurrentModification fixJan 19, 2017 Fixed an error occuring sometimes when changing attributes for attack damage.2.1.2Another log removeJan 18, 2017 Removed another debug log. Should be the last one now.2.1.1Log removeJan 17, 2017 Removed forgotten debug logs that was spamming your console. Also updated the sources on github.2.1.0The Final Oneshot BugfixJan 15, 2017 Finally fixed the "One Shotting Hand Bug" (tested on local server). The main cause why it wasn't fixed was that I was modifying the wrong method (the one called on player disconnect to reset the damages, and not the one called to change the damages). Sometimes you're dumb for an evening, sometimes you are for several days. All my apologies for all these issues, but it is now fixed and the plugin is safe to use! About the NoCollision module, you should now be able to push mobs again. Not tested with players, but the changes shouldn't restore collision for them. (But I think you're starting to know me, I'm not really.. friend with theory)2.0.6Another bugfixJan 14, 2017 Thanks to @Chevels for sending me corrupted playerdata files. By taking a look at them, my first theory was correct: modifiers for restoring old damages are stacking. I changed the way I remove them, and the problem should now be fixed. For those who have got this bug since v2.0.0, you may will have to scroll several times for the bug to be fixed, and the console may will get spammed by ConcurrentModificationException (because of the fact that there is more than a thousand modifiers to be removed). But it shouldn't last.2.0.5Bugfix. Again.Jan 13, 2017 Sorry again for your notifications. I should stop rushing, but these issues are critical and need to be fixed as soon as possible. Correctly resetting attack damage on player disconnect, to avoid issues when removing the plugin, and therefore correctly handling the "One Shotting Hand Bug"2.0.4Another forgotten bugfixJan 13, 2017 Fixed a bug where collision team was not removed correctly for disconnecting players. Sry for your notifications2.0.3BugfixJan 13, 2017 Fixed a NullPointerException on disconnect for the player collision module. The "One Shotting Hands Bug" should have been fixed. If it's still not, please send me one of the affected .dat files (located in the playerdata folder of your world) for me to take a look at the attributes.2.0.2BugfixesJan 11, 2017 Fixed a bug occuring on 1.11 (but not 1.11.2) related to the new DamageCause "ENTITY_SWEEP_ATTACK" Fixed (well, at least it SHOULD be) a ConcurrentModificationException occuring when restoring old attack damage.2.0.1Collision module bugfixJan 10, 2017 Fixed an error occuring with the player collision module, related to team names length.2.0Update 2.0Jan 9, 2017 New features and notable changes: · Added PlayerCollision module, to remove player collision. · Added Sweep Attacks module, to remove sweep attacks. · Optimized some code. · The plugin should no longer cause issues about attack speed / damage after being removed.1.3.2LogsDec 15, 2016 Removed ugly logs. Yup, that's all. It took THAT MUCH TIME to realize I forgot some debug logs. 'Cause nobody told me D:1.3.1Connexion issueMar 3, 2016 Fixed an issue where players connecting to the server got their attack speed updated wrongly.1.3Optimization updateMar 2, 2016 Cleaned up and organized some code. Improved command behavior.1.2cCode cleaning & logout handlingMar 1, 2016 Cleaned up some code and reset player's attack speed when he logout.1.2bCommand fixMar 1, 2016 Fixed a "bug" (most something I forgot ) where players could use /asr reload without the permission.1.2Command updateMar 1, 2016 New features and notable changes: · Added /asr command, with an unique subcommand: /asr reload · This command allows you to reload the config. When you do that, it also refresh attack speed conditions on every online players. · Added the attack speed amount to remove it in the config. Note that it's not the attack speed players will have, but the base attack speed they'll have. It means that weapons still have their attack speed value applied. You may need to reset your config if you want to configure the new attack speed field. However, if you don't care, you don't have to: the plugin will set it itself to 64.1.1cQuick fix 2Mar 1, 2016 Fixed a huge bug. Yep. Can't explain what happend, because I still don't understand why it had ._. But anyway, it's fixed now.1.1bQuick fixMar 1, 2016 Quickly fixed a LIITTLE bug where I was removing my own attribute modifier for attack speed. It's fixed now.1.1Damage restorationMar 1, 2016 New features and notable changes: · This plugin also restore old items damages from now! Thanks @Kira_07 for the report. · I did not even had to use NMS. Isn't it absolutely fantastic?1.0bLog fixMar 1, 2016 Removed useless logs.1.0Mar 1, 2016
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