1.0.6latestAuMenus v1.0.6May 10, 2026 v1.0.6 Features: - Flicker-free menu transitions: page changes and same-size cross-menu opens swap title and contents in a single bundle packet, no intermediate empty frame. Toggle withsmooth_transitionsin config.yml. Performance: - Material lookup cache:Material.matchMaterialnow resolved once per unique string. - Static ItemStack cache: items with no placeholders and no player-dependent material are built once and cloned on subsequent renders. Cleared on reload. - Cross-menu smooth swap nulls only orphan slots instead of callinginventory.clear()on the whole inventory. Fixes: - Crash on disable:onDisablewas closing every online player's open inventory, NPEing on Folia for real Ender Chests during world teardown. Now only closes our own menus, try/catch around each. - ConcurrentModificationException on Folia from tab-complete and broadcast actions iteratingBukkit.getOnlinePlayers()mid-mutation. All iterations now go throughUtil.snapshotOnlinePlayers()which retries on CME and falls back to empty. -update_intervalbelow 1 second was ignored (global task capped at 1 second). Task now ticks at 50ms. - Animated items flickering back to base (update task was overwriting frames the animation task had just written). - Static items with{page}/{max_page}in lore showed stale numbers after paging. Added arefreshStaticItemspass. - Meta add/subtract on DOUBLE accumulated floating-point error. Now uses BigDecimal and preserves input scale. - Bare action names in requirement deny lists (e.g.- close) were sent to chat instead of executed. -player:action no longer double-slashes commands starting with/. -click_cooldownwas cached at enable and not refreshed on/am reload. Now read live from config. Editor fixes: - Freshly dropped items were deleted on save (orphan-cleanup loop iterated a live view that included items it had just added). - Player head textures were lost. Dropped heads now save asbasehead-<texture>orhead-<owner>instead of plainPLAYER_HEAD. - Only material/slot/amount/name/lore were captured. Now also captures custom_model_data, item_model, tooltip_style, enchantments, item_flags, unbreakable, rarity, hide_tooltip, damage, and leather/potion RGB. - Names and lore now serialize with MiniMessage so colors, gradients, fonts, and decorations survive (was plain text). - Falls back toitem_namewhen an item has nocustom_nameso resource-pack items with only the canonical name save correctly. - Nexo, ItemsAdder, Oraxen, and HeadDatabase items now save asnexo-<id>/itemsadder-<id>/oraxen-<id>/hdb-<id>via each plugin's reverse-lookup API instead of as their vanilla base material. - Items dragged in with stale editor PDC tags from a prior editor session (e.g. shift-clicked out, dropped into a new menu) were saved as bareslot:stubs. Tags are now ignored unless they target a name that already exists in the current menu's config. - Per-property metadata captures are wrapped so a single failing API call (e.g. on a future-version-only method) skips that section instead of aborting the whole item. Diagnostics: - Defensive%player_name%fallback at the end of action/placeholder resolution, with debug log when the fallback fires. -MetaStore.setlogs[Meta] <player> set <key> (<type>) = <value>to console whendebug: true. - Editor logs[Editor] <type> saved as material '<resolved>'whendebug: true.1.0.5AuMenus v1.0.5Apr 3, 2026 v1.0.5 Features: - Item templates: reusable items in templates/ folder with variable substitution - Pattern-based layouts: define menu layouts using character grids - Animated buttons: frame cycling with configurable interval, reverse, and one-time play - Progress bar items: fill slots based on current/max values from placeholders - Dynamic titles: update inventory title on timer with live placeholders - Player list items: auto-generate page items for online players - Predicate menus: open different menus based on requirements Performance: - 27 optimizations across caching, scheduling, placeholder resolution, data structures, and rendering - Dirty checking on item updates (skip packet when unchanged) - Pre-built animation frames, page-only player list generation - Global async tasks replace per-holder tasks Fixes: - Target player preserved on menu reload - player: action no longer double-slashes commands starting with / - Minimum click cooldown enforced - MiniMessage injection escaped in error messages - Global tasks cancelled on disable - Dead code removed, legacy codes replaced with MiniMessage1.0.4AuMenus v1.0.4Mar 28, 2026 v1.0.4 Features: - /am with no args shows help - Hooks wiki page (Vault, PAPI, HeadDatabase, ItemsAdder, Oraxen, Nexo) - config.yml settings documented - rawsound, broadcast_rawsound, broadcast_rawsound_world actions documented Fixes: - {target} and PAPI placeholders not resolving for target player in click actions - Anvil input showing XP cost visual desync - Click cooldown triggering on empty slot clicks - previous_menu not updating correctly when navigating between menus - target_player_arg tab completion not working until reload - Filler items overriding priority/view_require items on shared slots - %player_name% and built-in placeholders not resolving for target player in click actions - Unknown /am subcommands showing Brigadier error instead of help - string_contains_ignorecase missing from wiki - model_data/item_model docs clarified for resource pack users1.0.3AuMenus v1.0.3Mar 26, 2026 v1.0.3 Features: - target_player_arg: first argument as target player, no -p: needed, with tab completion - %aumenus_current_menu%, %aumenus_previous_menu% placeholders - Configurable "player not found" message (config.yml messages section) - Download links added to README Fixes: - Deny actions not running on failed optional requirements - previous_menu looping when navigating back between menus - Commands showing red after reload (CommandMap registration) - Fix {deluxemenus_meta_} in math placeholders not converting during migration Wiki updated to latest.1.0.2AuMenus v1.0.2Mar 25, 2026 Minor bug fixes to command registration1.0.1AuMenus 1.0.1Mar 25, 2026 minor bug fixes & improvements1.0.0AuMenus 1.0.0Mar 24, 2026 First Release
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