2.4.0latestSep 20, 2026 New Features
- Add 26.3 support - Add poplar blocks to Foraging sources - Add shelf mushroom to Farming sources - Must be large variant and naturally generated to receive XP - New loot and reward types: -soundtype to play a sound -action_bartype to send an action bar and pause the idle action bar -titletype to send a title -chattype to send a chat message - New loot types: -grouptype to grant multiple other loot types in theentrieslist at the same time -moneytype to give money through Vault, same functionality as the money reward - Add options to delete automatic backups older than a configured number of days -delete_old_backups- Whether old backups are deleted (defaults to false) -delete_older_than_days- Backups older than this number of days will be deleted, calculated from the filesystem last modified time - Addcall_block_drop_item_eventoption for Treecapitator and Terraform - Add packetevents support - Addmin_damageoption to not show damage holograms below a value - Add new parameters to item and armor commands: - Allow[player]parameter to allow item/armor commands to target other players - Add[overwrite]flag to overwrite existing modifiers without having to remove them first - Updated syntax: -skills item|armor modifier|trait|multiplier add <stat|trait|skill> <value> [operation] [lore] [overwrite] [player]-skills item|armor requirement add <skill> <level> [lore] [overwrite] [player]-skills item|armor modifier|trait|multiplier|requirement remove <stat|trait|skill> [lore] [player]-skills item|armor modifier|trait|multiplier|requirement list|removeall [player]- Add new permissions for using the[player]parameter to target others such asauraskills.command.item.modifier.other- Add%auraskills_mability_[id]_cost%andcost_intplaceholders - Allow editing of custom modifier names in stat_info menu - Display names are changed in themenus.stat_info.custom_namessection of a messages file (not menu file) - Descriptions are changed in themenus.stat_info.custom_descriptionssection - Use the keystat_modifier_<modifierName>ortrait_modifier_<modifierName>(replace <modifierName> with the actual modifier name) - Addcheck_replace_all_statesoption to block sources to track player block placements for the source regardless of block statesChanges
- Adventure libraries are no longer bundled in the jar and use plugin.yml libraries - Permissions for trait commands now useauraskills.command.item.traitinstead ofauraskills.command.item.modifier(same forarmorpermission) - Treecapitator is now stopped immediately when not holding an axeBug Fixes
- Make the Alchemist ability work with custom effects - Fixmana.cooldown_timer_periodoption always using 1 - Fix async chunk retrieval error on Folia - Fix hp hearts config not reloading - Fix Sugar Rush adding the wrong effect on potion drink - Fix error with openmenu command on Folia - Fix grindstone source to always reject when total enchant level is 0 - Fix progress must be between error with boss bar - Fix hex colors for skill names in stat_info menuAPI Changes
- Add item registry methods to ItemManager API2.3.12Apr 6, 2026 New Features
- Add support for Paper 26.1.1 version and world formatBug Fixes
- Fix resethealth command not working in 26.1+ - Fix FancyHolograms damage holograms not being removed2.3.11Mar 29, 2026 New Features
- Add 26.1 support - Add {skill_name} placeholder to rewards for skill display nameChanges
- Job selection now works without an economy plugin - Update Czech, Polish, and Chinese Simplified messagesBug Fixes
- Fix Life Steal ability healing players that are dead2.3.10Dec 16, 2025 New Features
- Add 1.21.11 support - Add nautilus, zombie nautilus, parched, camel, and camel husk to Fighting and Archery sourcesBug Fixes
- Fix CustomRegenEvent may only be triggered synchronously - Fix error when changing some alchemy source menu_item material2.3.9Dec 2, 2025 New Features
- Addallow_bone_mealoption to block sources - If false, crops that have been fertilized with bone meal will not give skill XP (true by default) - Only applies to block sources withinteracttrigger like sweet_berry_bush - This reverts default behavior to before 2.3.8 - Support FancyHolograms for damage holograms - Must be enabled in config withhooks.FancyHolograms.enabled- Add menu item and template variants - Variants are a more powerful version of contexts that can show different items for a single template/item based on properties and context filters - Variants are defined with avariantslist of mappings on an item or template - Each variant can have the following filtering keys that match an item to a variant: - A singlecontextor list ofcontextsto filter for templates (if a list, any context can be matched) - Apropertiesmapping with a set of key-value properties to filter for (if multiple, all properties must be matched) - A variant can have the following keys that define the actual item appearance for a given variant: - Any keys that define a base item, such asmaterial,key, and meta keys likeenchantments- Aposorgroupandorder- Adisplay_nameandlore- Allow duplicate of the same template context items usingposlistChanges
- Make backup loading and saving async - Backups load much faster by loading users in parallel - Remove delayed attribute updates for non-Folia servers introduced in 2.3.8 to fix issues - Fishing command loot now overrides vanilla item loot, instead of both being givenBug Fixes
- Fix SQL migration error on older MySQL versions - Fix SQL key too long using prefix index for modifiers table - Fix NPE with Nexo when breaking custom blocks - Fix damage_reduction trait not disabling correctly - Fix error removing Fleeting on server shutdown - Fix loot tables giving XP without skill permission - Fix level up title not working on newer versions2.3.8Oct 8, 2025 New Features
- Add 1.21.9 and 1.21.10 support - Add Folia support - Addcall_block_break_eventoption to Treecapitator - Addcollecttrigger for block sources - Triggers when specific blocks (beehive, beenest, cauldron) are harvested with an applicable tool (shears, bottles, or buckets)Bug Fixes
- Fix PlaceholderAPI not being registered on startup sometimes - Fixspawner_multiplierfor drowned transformed from zombies2.3.7Aug 30, 2025 New Features
- Add average stat placeholders - Add average_stat, average_stat_int, and average_stat_1 placeholders for the player's average stat level - Add options for Treecapitator and Terraform to consume durability - Thedurability_multiplieroption determines how much durability should be decreased per block broken (1 = 1 durability per block). The default is 0 (disabled). - Themax_limit_durabilitydetermines if the number of blocks broken should always be equal or less than the item's durability. The default value of false makes the ability only use themax_blocksvalue to limit blocks broken.Bug Fixes
- Fix Valor, Stamina, and item modifiers not applying in off-hand - Fix hide_tooltip not working on items - Fix some menu items not showing with Nexo2.3.6Aug 6, 2025 New Features
- Add loot requirements to tables, pools, and loot - Therequirementsoption can be set on the loot table, a pool, or loot entry - Requirements accept the already available Block Requirements types - The following new requirement types have been added -world,biome,region,item, andenchantment- Each type has specific keys below that must be added to define type behavior. These keys are added in the same indent level astype. - Theworldtype requires the player to be in the specified world. Keys: -world- The name of the world the player is required to be in - Thebiometype requires the player to be in the specified biome. Keys: -biome- The name of the biome the player is required to be in - Theregiontype requires the player to be in the specified WorldGuard region. Keys: -region- The name of the WorldGuard region the player is required to be in - Theitemtype requires the player to hold a specific item. Keys: -item- The material name of the item the player is required to hold - Theenchantmenttype requires the player to have a specific enchantment on their held item. Keys: -enchantment- The name of the enchantment to add a requirement for -level- The required enchantment level, either singular or a min-max (optional) - Examples of valid levels are1and1-3- Add new options and tags to customize Treecapitator - Addtrunkstag to the Foraging sources file to configure which sources can activate Treecapitator - Addtreecapitator_applicabletag to the Foraging sources file to configure which sources are broken by Treecapitator - Addmax_blocksoption to block sources to set the max number of blocks Treecapitator can break for this trunk type - Add experimental config options - Experimental options are not included in the config by default - Each option you want to enable must be manually added in anexperimentalsection - Add experimental optionexperimental.optimize_leaderboard_updating- Whether to enable optimized fetching of user data from the SQL database for leaderboard updates. When enabled, only users updated in the database since the last leaderboard update will be fetched after the initial load.Bug Fixes
- Fix Nexo hookAPI Changes
- Add SkillsUser#sendAbiltyMessage2.3.5Jul 4, 2025 Bug Fixes
- Fix item loot not stacking with normal items - Fix Fishing sources that specify loot_pool not working - Fix item reward amount value not working2.3.4Jul 3, 2025 New Features
- Add 1.21.6/1.21.7 support - Add chance-based enchantments to loot - An element in anenchantmentslist can also now be a mapping instead of a string - This mapping has the following keys: -name- The name of the enchantment -level- The level of the enchantment, supports ranges -chance- The chance that this enchantment is added to the item, from 0-1 (defaults to 1) - The existing string enchantment format ofunbreaking 3andunbreaking 1-3still works - Add configurable damaged loot - Thedamageoption can be set on an item loot entry to set the ratio of total durability that should be removed from the given item - For example, an item withdamage: 0.4will have 40% less durability than max, or be at 60% of total durability - A random amount of damage can be assigned using thedamage.minanddamage.maxoptions, which will select a random damage ratio between the values every time the loot is dropped - Add skill addlevel command to add to a player's skill level - Syntax:/skills skill addlevel <player> <skill> <level>- Add income placeholder to source template in sources menu - Add option to subtract a percentage of skill XP on death - Add support for start/end wildcards in source tagsChanges
- Include item multiplier value in multiplier command - Change BlockBreakEvent event priority for requirements to lowest - Improve WorldEdit wand exclusion from TreecapitatorBug Fixes
- Fix stat rewards applying when skill permission is negated - Fix mana not resetting when entering disabled world - Fix Repairing ability not adding repair cost - Fix NPE if StatModifier stat is null - Fix NPE in ArmorModifierListener - Fix No Debuff ability not working for some effects - Fix tooltips not hidden on some menu fill items - Fix requirements being applied in disabled worlds2.3.3May 3, 2025 Bug Fixes
- Fix languages with country codes not working - Fix NoSuchFieldError when holding items in 1.20-1.20.3 - Fix NPE when applying modifiers2.3.2Apr 27, 2025 New Features
- Add auraskills.leaderboard.exclude permission to hide players from the leaderboard - Setting this to online players requires a relog to take effect (leaderboard still takes time to update)Bug Fixes
- Remove legacy item conversion to fix item stacking - Fix stat info menu not opening with disabled traits2.3.1Apr 27, 2025 New Features
- Add menus.stat_info.enabled option to disable stat_info menu in config.ymlBug Fixes
- Fix item duplication when auto_convert_from_legacy is true2.3.0Apr 26, 2025 Breaking Changes
- The plugin now requires at least Java 21 - Support for Minecraft 1.17-1.19 has been droppedNew Features
- Add 1.21.5 support - Add stat_info menu - This allows players to see exactly how their stat and trait levels are calculated - Accessed by clicking any of the stat items (glass panes) in the stats menu (/stats) - The menu is tab-based and shows stat modifiers by default. Trait modifiers can be viewed by clicking on the tab buttons on the right. - Each tab shows any base value, value from skill rewards, and custom modifiers - Add percentage-based stat and trait modifiers - Modifiers now have an operation value that defines how they are applied - Theadd_percentoperation multiplies the stat level by 1+value/100 - For example, a modifier with value 50 multiplies the stat by 1.5 - The values for alladd_percentmodifiers for a stat are added together before multiplying the stat (additive multiplier) - Themultiplyoperation directly multiplies the stat level by the value - For example, a modifier with value 2 doubles the stat level - Eachmultiplymodifier is applied separately (multiplicative modifier) - All existing modifiers use theaddoperation, which is the basic addition to the stat level - Alladdmodifiers are applied before anyadd_percentormultiplymodifiers - The following existing commands have been modified to add an operation argument: -/skills modifier add <player> <stat> <name> <value> [operation] [silent] [stack]-/skills trait add <player> <trait> <name> <value> [operation] [silent] [stack]-/skills item modifier add <player> <stat> <value> [operation] [lore]-/skills item trait add <player> <trait> <value> [operation] [lore]-/skills armor modifier add <player> <stat> <value> [operation] [lore]-/skills armor trait add <player> <trait> <value> [operation] [lore]- Theoperationargument is optional and defaults toadd- Add temporary modifiers - Temporary modifiers are automatically removed after certain amount of time - Use the following commands to add temporary stat and trait modifiers: -/skills modifier addtemp <player> <stat> <name> <value> <duration> [pauseOffline] [operation] [silent] [stack]-/skills trait addtemp <player> <trait> <name> <value> <duration> [pauseOffline] [operation] [silent] [stack]- Thedurationargument is in the format[years]y[months]mo[days]d[hours]h[minutes]m[seconds]s- Examples of valid durations are5s,10m, and4d2m1s- ThepauseOfflineargument defines whether the remaining duration should stop counting down when the player is offline (defaults to false) - Add block requirements - Block requirements are customizable restrictions on breaking, placing, or harvesting blocks - Requirements are defined in requirement.blocks.list in config.yml - Each element in the list can have the following keys: -material- The name of the block to add requirements for (required) -allow_break- Whether to ignore requirements on block break (defaults to false) -allow_place- Whether to ignore requirements on block place (defaults to false) -allow_harvest- Whether to ignore requirements on block harvest (defaults to false) - When none of the above allow options are defined, the block cannot be broken, placed, or harvested when requirements are not met -requirements- A map list of the requirement nodes for this block. Each element in the list can have the following keys: -type- The type of requirement, which can beskill_level,permission,excluded_world, orstat-message- The error message to send to the player when the requirement is not met. Supports MiniMessage and PlaceholderAPI (optional). - Each type has specific keys below that must be added to define type behavior. These keys are added in the same indent level astype. - Theskill_leveltype requires the player to be at least a specific level in a skill. Keys: -skill- The name of the skill to add a level requirement for -level- The minimum skill level the player must be - Thepermissiontype requires the player to have a specific permission node. Keys: -permission- The permission node required - Theexcluded_worldtype defines a list of worlds that will make the requirement fail if the player is in one of them. Keys: -worlds- The list of worlds to not allow the player to be in - Thestattype requires the player to be at least a specific stat level. Keys: -stat- The name of the stat to add a level requirement for -value- The minimum stat value that the player must be - General options related to the block requirement system are in requirement.blocks: -enabled- Whether block requirements are checked at all -bypass_in_creative_mode- Whether to ignore block requirements for players in creative mode (defaults to true) -bypass_if_op- Whether to ignore block requirements for players that are op (defaults to false) - Add addition protections against removing items from menus - Enable by settingmenus.removal_protectionin config.yml to true (false by default) - Addspeed_reductionoption to Stun ability - Add translatable messages for command descriptions and update notification - Additem_modelsupport in menu and loot items - Addpercent_formatandcurrent_xp_formatoptions to skills menu - Addxp_formatoption to sources menu - Addformatoption to stat reward to configure decimals - Add Nexo supportChanges
- Update Polish, Chinese Simplified, and German messages - Storing modifiers with SQL has been moved from the key_values table to a new modifiers table - Existing modifiers will be migrated automatically - A new schema_migrations table stores previously applied migrations - Remove Oraxen supportBug Fixes
- Fix default item options like glow being saved when updating files - Fix errors when Anvil Discount is not loaded2.2.8Mar 4, 2025 Changes
- Update French, Russian, and Brazilian Portuguese messagesBug Fixes
- Fix Jumper and Runner abilities applying to the wrong skill - Fix error when parsing some damage source cause values - Fix idle action bar message not updating on reload - Fix skull profile missing error when opening leaderboard menu - Update stats on join on the main thread to fix errorsAPI Changes
- Add api methods to load and save offline users - Use UserManager#loadUser to load a user into memory - Use SkillsUser#save to save the user to storage asynchronously2.2.7Dec 15, 2024 New Features
- Add 1.21.4 support - Add pale garden blocks to Foraging sources - Add support for external items anywhere that accepts an item keyChanges
- Change MythicDamageEvent priority from high to normal - Support {color} placeholder in leveled_by component of stats menu - Make anvil discount trait formula configurable in stats.yml - Change update checker to use Modrinth with loader and version filtersBug Fixes
- Fix slimes and groups of mobs attacking rapidly with no cooldown - Fix hex colors not working in loot entry message - Fix xp-gain and custom-loot WorldGuard flags with Fishing loot - Fix offline player skins not working in leaderboard menu - Fix double plus in lore when adding some trait modifiers2.2.6Nov 5, 2024 Bug Fixes
- Fix IncompatibleClassChangeError on 1.21.1 and below caused by 2.2.5 update2.2.5Nov 4, 2024 New Features
- Add 1.21.3 supportChanges
- The{skill}and{skill_key}placeholders can now be used anywhere in the level progression menuBug Fixes
- Prevent errors from abnormal server version strings2.2.4Oct 4, 2024 New Features
- Add more permission nodes with child permissions - auraskills.* contains permissions for all commands - auraskills.command.user contains permissions users have by default - auraskills.skill.* contains permissions to use all skills - auraskills.command.item.* contains permissions related to item modifier creation - auraskills.command.armor.* contains permissions related to armor modifier creation - auraskills.command.admin contains permissions for all admin/op commandsChanges
- Respect cancelled drops when applying block luck - Only show loaded skills in profile command - Update Chinese Simplified, Chinese Traditional, and Indonesian messagesBug Fixes
- Fix health value must be between error when changing worlds - Fix boss bar progress must be between error when max skill level - Fix NPE when updating leaderboards on MySQLAPI Changes
- SkillsUser#setSkillLevel will now refresh stats, permissions, rewards, and item modifiers - Add setSkillLevel method with boolean parameter to control whether to refresh stats - Add CustomManaAbilityBuilder#infoFormats to set the list of menu format names to use in the menu description2.2.3Sep 6, 2024 New Features
- Add new damage source options - Add excluded_damager/excluded_damagers to prevent XP gain from specific entity types - Add cooldown_ms to define a delay before XP can be gained again in milliseconds (200 by default) - Add damagers option to define a list of valid damagers - Add job selection cooldown option (jobs.selection.cooldown_sec)Changes
- Update German, Polish, and Italian messages - Make all region loading asyncBug Fixes
- Fix error loading menu on Spigot 1.21 - Fix typos in excavation loot file - Implement error handling for global requirement material names - Fix trait_experience_bonus placeholder not working - Fix boss bar progress must be between error2.2.2Aug 17, 2024 New Features
- Add 1.21.1 support - Add use_permission_cache option to disable LuckPerms multiplier permission cacheBug Fixes
- Fix anti-AFK being force enabled after reload - Skip sending item give command message if empty2.2.1Jul 30, 2024 Bug Fixes
- Fix cannot measure distance error in PositionHandler - Fix logs table not being created2.2.0Jul 28, 2024 New Features
- Add anti-AFK system for preventing AFK XP gain - This is an optional feature that detects and blocks repetitive AFK skill XP gain, encouraging active play - Must be manually enabled with theanti_afk.enabledoption in the main config - There are 8 types of checks that can block AFK XP gain in the following skills: Farming, Foraging, Mining, Fishing, Excavation, Fighting, Archery, and Defense - The checks work in one of three ways: detecting identical player coordinates, facing direction (pitch/yaw), or the entity being involved - Checks are configured in theanti_afk.checkssection - Specific checks can be toggled with theenabledoption - Themin_countoption is the number of identical XP gain conditions in a row for the player to be blocked from gaining XP - Themax_distanceoption for some checks is the threshold for which movement below that value is still considered identical - Logging for failing anti-AFK checks can be enabled with theanti_afk.logging_enabledoption - Thelog_thresholdis an expression determining the count of identical conditions required for logging an event. The min_count variable can be used in this expression to reference the min_count in the checks section for a check type. - Logs will be sent to any online player with the auraskills.antiafk.notify permission (op by default) - Logs are saved to storage can can be viewed for any player with the/skills antiafk logs <player> [page] [perPage]command (auraskills.command.antiafk.logs permission) - Important disclaimer: A player failing checks and being logged does not necessarily mean they are cheating or using a macro, as false positives can be common for legitmate players, especially if min_count is low. An example is a player using a mob farm manually can still trigger anti-AFK checks. Always check logged players manually before taking any action. - Add entity loot for fishing loot tables - The new entity loot type adds the ability to catch entity with fishing - Defined by a loot entry withtype: entity- Theentitykey defines the type of entity caught - Vanilla entities/mobs are defined by name (e.g.entity: zombie) - MythicMobs can be used with themythicmobs:prefix (e.g.entity: mythicmobs:SkeletonKing) - Thehealthkey overrides the entity max health attribute - Thedamagekey overrides the entity attack damage attribute - Thelevelkey can be used to define the AuraMobs or MythicMobs level - The default vertical and horizontal velocities when caught can be overridden withvelocity.horizontalandvelocity.vertical- The keyshand,off_hand,feet,legs,chest, andheadare used to define equipment on the spawned entity - The value is a mapping in the same item format as regular item loot (Using keysmaterial,enchantments, etc.) - Add boss bar animation using delay when upgrading progress - This allows players to visually see the change in progress when a new boss bar is shown - Can be toggled with theboss_bar.animate_progressoption in the main config - Add support for multiple commands on one loot entry - Use acommandslist of strings on a command loot entry instead ofcommandChanges
- Optimize leaderboard updating for SQL - Optimize SQL user loading and saving - A user is now loaded in a single statement with subqueries - Saving key_values will now utilize batched statementsBug Fixes
- Fix disabled abilities still showing in abilities menu - Fix level up title not working in 1.20.5+ - Fix XP Convert giving extremely high experience values - Fix boss bar income showing for jobs enabled without economyAPI Changes
- Relocate and create Configurate API wrapper (breaking change) - ConfigurationNode has been replaced with the ConfigNode wrapper class in api and api-bukkit - Configurate is no longer included in the api module as a dependency - Any plugins working with ConfigurationNode in the API will break and must be updated (such as using LootParser, creating custom source types, or ItemManager#parseItem) - Updating is done by simply renaming ConfigurationNode mentions to ConfigNode, as most methods are copied over exactly - This change was made to fix critical loading errors with plugins like Nova - Add trait modifier methods to ItemManager - Deprecate addModifier, getModifiers, and removeModifier to be replaced by addStatModifier, getStatModifiers, and removeStatModifier - Add action bar methods to SkillsUser for sending and pausing action bars2.1.5Jun 30, 2024 New Features
- Add Oraxen support - Oraxen note blocks defined in sources will now give XP properly - Custom blocks can now be easily defined in sources by prefixing theblockoption of a block source withoraxen:- For example,block: oraxen:mythril_orewill automatically register the block state from Oraxen without needing to manually define astate- Oraxen items can be directly used in any sourcemenu_itemoption using a string key prefixed withoraxen:- For example,menu_item: oraxen:mythrilwill use the exact item defined in Oraxen, including any NBT - This is defined as a string value directly on themenu_itemkey rather than the map section used for normal menu items - Custom loot from Oraxen blocks will drop extra items correctly with Luck traits like Mining Luck - Add requirement.override_global option to main config - If true, global requirements will be ignored if item-specific requirements are defined - Add mana.cooldown_timer_period option to main config - Increasing can help reduce lag caused by TimerCountdown for mana abilities - Add sql.pool options to main config - The new options maximum_pool_size, minimum_idle, connection_timeout, max_lifetime, and keepalive_time are used to configure the Hikari connection pool - These should not be changed unless you have issues with connection stability and know what you are doingBug Fixes
- Fix power leaderboard not adding custom skills - Fix leaderboard still showing for disabled skills - Fix global requirements and world options not being updated on skills reload - Fix roman placeholders with value 0 not working - Fix ManaAbilityRefreshEvent being called invalidly - Fix hp keep_full_on_increase not working sometimes - Fix snow golem and mooshroom not giving XP in 1.20.5+2.1.4Jun 19, 2024 New Features
- Add jobs income batching options to reduce economy lag - If jobs.income.batching.enabled is true, accumulated income will be given in an interval instead of immediately - The interval_ms option controls the minimum delay between when money is given - If display_individual is true, the boss bar will display the original individual income instead of batchedChanges
- Optimize checking for disabled sources using cacheBug Fixes
- Fix XP duplication exploit with land claiming plugins - Fix resethealth command not working on 1.21 - Fix modifier is already applied error with stun - Fix NoSuchMethodError on 1.19.4 - Fix PlaceholderAPI not working in level up message - Fix negative XP gain after negative multipliers2.1.3Jun 16, 2024 New Features
- Minecraft 1.21 support - Add bogged and breeze to Fighting and Archery sources - Add new action_bar options to main config - format_last - If true, parsing of MiniMessage will happen after placeholders are replaced on each send. This makes MiniMessage gradients work at the cost of performance (false by default). - update_async - If true, the idle action bar will be updated and sent asynchronously. This is an experimental option (false by default).Changes
- The option modifier.auto_convert_from_legacy is now false by defaultBug Fixes
- Fix Lightning Blade attribute modifier not being removed - Fix backup debug message spam - Fix disabled traits not being fully disabled sometimes - Fix hex colors not working in level up title and chat message - Fix hex colors not working in action bars2.1.2Jun 7, 2024 New Features
- Add roman and int placeholders for abilities (thanks Erik) -%auraskills_[ability]_roman%- Gets ability level as a Roman numeral -%auraskills_[ability]_value_int%- Gets ability value rounded to an integer -%auraskills_[ability]_value_2_int%- Gets secondary ability value rounded to an integer if it exists -%auraskills_mability_[ability]_roman%- Gets mana ability level as a Roman numeral -%auraskills_mability_[ability]_value_int%- Gets mana ability value rounded to an integer - Add correct_over_max_level option to main config to prevent skill levels being over max level on join (false by default) - Add shape option to menu fill items - Available values are border, top_row, bottom_row, left_column, and right_columnChanges
- Revert unnecessary AdvancedEnchantments event ignores, fixing compatibility - Update German and Chinese Simplified messagesBug Fixes
- Fix split slimes and magma cubes not applying spawner_multiplier - Fix double reloading on addStatModifier (thanks Erik) - This fixes extra health resets with plugins like MMOItems - Fix Charged Shot not applying damage bonus - Fix NoSuchFieldError on older versions when using mana abilities - Fix RoseStacker spawner mobs not working with spawner_multiplier - Fix armor add command not accepting decimal values - Fix level progression total page count sometimes being wrong - Fix food level decreasing at full health with use_custom_delay true2.1.1May 29, 2024 New Features
- Add auraskills.jobs.block.[skill] permission to prevent skills from being selected as jobs if set to true (ex: auraskills.jobs.block.mining) - Add%auraskils_jobs_active_[skill]%placeholder that returns true/false whether the job is active (ex: %auraskills_jobs_active_farming%)Changes
- Support property placeholders in menu placeholder conditions, such as {skill} for the skill name in certain menus - Slightly tweaked the jobs item lore style in the level_progression menuBug Fixes
- Fix grindstone experience exploit - Fix NoSuchMethodError on older versions2.1.0May 27, 2024 New Features
- Add jobs system - Jobs is an optional feature that allows players to select skills as jobs to earn money while gaining XP. - To use jobs, the jobs.enabled option must be set to true in config.yml - Income for all XP sources is configured under jobs.income - If use_xp is true, sources will give a multiple of the XP gained based on default.income_per_xp - If use_expression is true, sources will give XP based on the result of default.expression - The available variables include xp, base_xp (value without multipliers), level (skill level), power, and skill_average - If use_final_xp is set to false, the calculation for income_per_xp will exclude all XP multipliers - Job selection is configured under jobs.selection - Players select a skill as a job using a new item in the level progression menu of a skill (gold_ingot by default) - If require_selection is set to false, players will gain income for all skills and selection will be hidden - The default_job_limit is the maximum number of skills that can be selected as jobs at the same time - The limit can be changed per-player using the auraskills.jobs.limit.[number] permission node (ex: auraskills.jobs.limit.4) - The disable_unselected_xp option will block gaining XP in all skills that are not active jobs if set to true - Income can also be configured per-source inside the sources files - Keys can be added to both the default section or an individual source - The following keys can be added to a source: - income_per_xp - The income to give per XP gained, works the same as the value in config.yml - income - A fixed decimal value for the money to give - income_expression - An expression to calculate the income, works the same as the expression in config.yml - Menu files will automatically update to add the new items and components to show job selection - However, you must manually add a new line- component: skill_job_activeto the lore of the skill template in menus/skills.yml under- component: max_level- Everything will still work if this line isn't manually added, players just won't see the "Active Job" displayed in the skills menu - New jobs commands: -/skills jobs add <job> [user]- Joins a specific job for yourself or a different player -/skills jobs remove <job> [user]- Quits a specific job for yourself or a different player -/skills jobs removeall [user]- Quits all jobs for yourself or a different player - When user is not specified, these commands use the auraskills.command.jobs permission (op by default) - To specify a different user, the sender must also have the auraskills.command.jobs.other permission (op by default) - New jobs PlaceholderAPI placeholders: -%auraskills_jobs_list%- Lists active jobs in a comma separated list of default skill names in all lowercase -%auraskills_jobs_list_formatted%- Lists active jobs in a comma separated list with the skill display name of the config default_language -%auraskills_jobs_count%- Gets the number of jobs the player currently has active -%auraskills_jobs_limit%- Gets the maximum number of jobs the player is allowed to have active at the same time - Add trait commands for adding trait modifiers directly to players -/skills trait add <player> <trait> <name> <value> [silent] [stack]- Adds a trait modifier to a player with the given name -/skills trait remove <player> <name> [silent]- Removes a trait modifier from a player with the given name -/skills trait list [player] [trait]- Lists trait modifiers of a player -/skills trait removeall [player] [trait] [silent]- Removes all trait modifiers from a player - The functionality of these commands is almost identical to the modifier commands for stat modifiers - These commands use the existing auraskills.command.modifier permission - Add item and armor trait commands for adding trait modifiers to items -/skills item|armor trait add <trait> <value> [lore]- Adds a trait modifier to the held item, with lore by default -/skills item|armor trait remove <trait>- Removes a trait modifier from the item held -/skills item|armor trait list- Lists all trait modifiers on the item held -/skills item|armor trait removeall- Removes all trait modifiers from the item held - Where item|armor is shown above, only item or armor should be specified, not both - These commands use the existing auraskills.command.item.modifier or auraskills.command.armor.modifier permissions - Like stat modifiers, trait modifiers use PDC and do not depend on lore to function - Add item ignore commands to ignore interactions on specific items - This allows you to disable mana abilities on custom items to allow separate right-click functionality -/skills item ignore add- Adds the tag that ignores the held item from mana ability interactions -/skills item ignore remove- Removes the tag that ignores the held item from mana ability interactions - Add format_title option to menus to allow disabling color and MiniMessage parsing of menu titles - To use, manually add it to the options section of a menu file (create it if it doesn't exist) - Add PlaceholderAPI support to level up chat message - Add%auraskills_xp_bar_[skill]%placeholder that gets the XP progress bar shown in the menusChanges
- Optimize menus to significantly improve performance for idle open menus - Change the default skills and level_progression menu files to fully use block style YAML syntax - The default contexts materials of the skill template in the level_progression menu now match the materials in the skills menu - Add symbol placeholder support to item modifier lore message - Automatic backups will now be skipped if the server has too many users (uses new max_users config option) - Add ensure_scaling_disabled option to hp trait in stats.yml to disable health scaling if the trait is disabled (true by default) - Update Japanese, Polish, and Chinese Simplified messagesBug Fixes
- Fix Bleed and Absorption particle errors on 1.20.5+ - Fix mana add command always setting mana to max - Fix hex colors in ability messages not working - Fix added contexts sections breaking some level_progression templates - Fix hp action_bar_scaling not applying to menus and chat - Fix multiplier permissions set to false not being ignored - Fix Disenchanter not working when shift clicking to remove an item with a different item on the cursor - Fix hide_attributes flag not working in 1.20.5+ - Fix Alchemist duration lore stacking on the same potionAPI Changes
- Add job methods to SkillsUser - Add Trait#getMenuDisplay to get the trait value formatted as shown in the stats menu - Fix MenuManager#buildMenu not working when called multiple times to extend the same menu2.0.9May 3, 2024 Note: If you are using the 15 skill legacy preset and previously updated to 2.0.8, your sources files for alchemy, agility, and enchanting may have been forcefully updated to include duplicate sources due to a bug in source updating. While this update fixes the bug going forward, you may have to manually remove sources that are duplicated with healing, endurance, and forging, respectively.New Features
- Add menu conditions system - Conditions on items are used to add requirements for viewing or clicking an item - View conditions will hide the item if not all conditions are met - View conditions are added with aview_conditionskey under an item - Click conditions will prevent click actions or built-in click behavior from running if not all conditions are met - Click conditions are added using theon_click_conditionskey, or for a specific button trigger likeon_right_click_conditions- The syntax for any condition key is a map list of conditions that all must be met. This is similar to the click actions syntax. - Permission condition type: - Permission conditions check if the player has a permission - Usestype: permission(optional due to auto type detection) - Must specify apermissionkey for the permission node to check - An optional booleanvaluecan be specified (defaults to true) - Placeholder condition type: - Placeholder conditions compare two values that can contain PlaceholderAPI placeholders - Usestype: placeholder(optional due to auto type detection) - Must specify aplaceholderstring key as the left side value to be compared - Must specify avaluestring key as the right side value to be compared - An optionalcomparestring can be specified for the type of comparison operation to perform (defaults to equals) -equalschecks for numerical or string equality -greater_thanchecks ifplaceholderis strictly greater thanvalue-greater_than_or_equalschecks ifplaceholderis greater than or equal tovalue-less_thanchecks ifplaceholderis strictly less thanvalue-less_than_or_equalschecks ifplaceholderis less than or equal tovalue- Anycompareother thanequalsrequires bothplaceholderandvalueto be evaluated to doubles - Add menuon_openandon_closeactions for running actions when a menu is opened or closed - These are map lists of actions defined directly in the top-level of the menu file -on_closewill run even if the player switches to a different menu immediately - Add sound menu action - Plays a sound for a player - Usestype: sound(optional due to auto type detection) - Must specify asoundstring key as the sound type to player. This uses the vanilla names matching the /playsound command. - An optionalcategorystring can be specified (defaults to master) - An optionalvolumenumber can be specified (defaults to 1) - An optionalpitchnumber can be specified (defaults to 1) - Add syntax to duplicate default menu items with placeholders - Creating a new item with a name in the formatitem_name(1)will replace all the display_name and lore placeholders exactly like the defaultitem_name. - Any number can be used within the parenthesis - This is useful for duplicating default items across multiple slots with different materials and custom_model_data for resource packs - Add syntax for duplicating the exact same menu item easily across multiple slots - Specify a list of slot values with theposkey instead of a single valueChanges
- Click action types will now be automatically detected, so specifying atypeis no longer requiredBug Fixes
- Fix duplicate source updating for legacy preset - Fix command actions not working without PlaceholderAPI2.0.8May 1, 2024 New Features
- Minecraft 1.20.5 and 1.20.6 support - Add hide_tooltip option to items in menus/loot to completely hide the tooltip - Tooltips are hidden automatically for menu fill items - Only works on 1.20.5+Changes
- Various optimizations for servers with high player counts - Optimize BlockLeveler with cache for sources - Optimize multiplier permission lookup with cache using LuckPerms events - Optimize Treecapitator - Treecapitator now gives XP for all blocks broken by default - This can be disabled in mana_abilities.yml by setting give_xp to false - Update Korean messagesBug Fixes
- Fix hex colors in skill names not working fully in menus - Fix mana ability is not loaded error - Fix Grappler ignoring region protectionAPI Changes
- Slate is now relocated in the AuraSkills jar, so if you use dev.aurelium.slate packages with the api, you should relocate them to dev.aurelium.auraskills.slate using the Gradle Shadow or Maven Shade plugin - Add MainConfig#getStartLevel and getHighestMaxLevel - Add MenuManager#registerGlobalReplacer2.0.7Apr 20, 2024 New Features
- Add trait placeholders -%auraskills_trait_[trait]%gets the effective level of a trait -%auraskills_trait_[trait]_bonus%gets the bonus level of a trait (level excluding the base value) -%auraskills_trait_[trait]_menu%gets the trait in the same format displayed in the stats menu - Add mana ability placeholders (thanks Erik) -%auraskills_mability_[ability]%gets the player's mana ability level -%auraskills_mability_[ability]_value%gets the mana ability value -%auraskills_mability_[ability]_active%returns true if mana ability is active, false otherwise - Add MythicMobs hook to fix issues with damage (thanks Erik) - Add takeMana mechanic - Syntax: takeMana{m=number} - Add giveSkillXP mechanic - Syntax: giveSkillXP{xp=number,s=skill} - Add hasMana condition for MythicCrucible - Syntax: hasMana{m=number} - Add cause and excluded_cause options to entity source - These options can be optionally added to filter DamageCause - Add directly_to_inventory option to config.yml to make all bonus item drops from luck traits and loot always add directly to the player's inventory instead of being dropped in the world - This option does not affect vanilla item dropsChanges
- Bleed no longer creates invulnerable damage frames - Add Turkish, Finnish, and Thai messagesBug Fixes
- Fix disabled abilities showing in level progression menu items - Fix hex colors in stat names not working in menus - Fix the WorldGuard hook not loading blocked_check_replace_regions option - Fix user data being reset in some cases - Fix block luck not applying to players in Adventure mode - Fix CustomSkill not showing defined messages in menusAPI Changes
- Add openMenu methods and registerContext to MenuManager - Add parseItem and parseMultipleItems to ItemManager, allowing parsing of ItemStack from a ConfigurationNode - Add passesFilter to ItemManager - Add loot API for accessing existing loot tables and registering new loot types - New loot tables can be loaded by using NamespacedRegistry#setLootDirectory - Add SourceManager API for getting sources of a type - Remove the extra repositories that were required to load the dependency in 2.0.62.0.6Apr 10, 2024 New Features
- Add support for custom menus - Create a new file in the menus folder to create a custom menu - Follows the same format as existing menus, though templates and components will not work - Supports PlaceholderAPI and click actions like existing menus - Add openmenu command - Syntax:/skills openmenu <menuName> [player] [properties] [page]- If player is not specified, the menu opens for the sender - The properties argument is a JSON string required to open some menus - For example,{"skill":"Skill:mining"}should be passed when opening the level_progression, abilities, sources, and leaderboard menu - The page argument starts at 0 for the first page - Requires the auraskills.command.openmenu permission (defaults to op) - Add ability placeholders -%auraskills_[ability]%gets the ability level -%auraskills_[ability]_value%gets the ability value -%auraskills_[ability]_value_2%gets the secondary value of the ability if there is one - Replace[ability]with the default English name of an ability in lowercase - AuraSkills placeholders will now show in the tab completion of /papi parseBug Fixes
- Disable level up chat message for empty string - Fix Minecraft version parsing error on initial releases like 1.20 - Placed saplings that grow into logs will now give XP - Fix track option not working in level_progression menu - Fix LootDropEvent Cause being unknown for some loot tables - Fix ProtocolLib error with Geyser players - Fix Terraform crash with AdvancedEnchantmentsAPI Changes
- Add MenuManager API to extend existing and create custom menus - Accessible with AuraSkillsBukkit#getMenuManager - Can be used to define behavior for custom items and templates in default or custom menus - Add NamespacedRegistry#setMenuDirectory for loading external menu files, which are automatically merged with default menu files before being loaded - Make TerraformBlockBreakEvent accessible in the API2.0.5Apr 6, 2024 New Features
- Add track and use_track options to sources menu - Used to rearrange the source items in any way rather than just a rectangle - Add custom_model_data option to source item filter meta - To use, add it to a custom XP source item filter section for filtering a specific model dataChanges
- Update messages and move identical messages across languages to global.ymlBug Fixes
- Fix Regions API errors - Fix hex colors not working in titles and boss bar - Fix trailing color codes not working in stat symbols - Fix user skill levels being below start_level when increased - Fix multiplier command displaying incorrect values - Fix newlines not working in reward chat messages - Fix Retrieval detecting tridents as arrows - Fix skill reset command not using config start_level - Fix Lightning Blade being activated by thorns - Fix Alchemist replacing lore and not working for custom effects - Fix hex colors not working in skill messages - Fix errors with WorldGuard 7.12.0.4Mar 27, 2024 New Features: - Add xp_format and percent_format boss bar options - Add options to sources menu to change source template area Changes: - Reduce jar size by removing unnecessary libraries - Update it and ru messages (regen required to get changes) Bug Fixes: - Fix mana ability cooldowns not being saved when re-logging - Fix placeholders not working after PlaceholderAPI reload - Fix NoSuchMethodError on older versions - Fix long delay in leaderboard updating on startup - Fix acf section of messages file not applying - Fix abilities showing in menus and messages above max_level - Fix trait max_mana is not loaded error - Fix mana ability is not loaded error - Fix formatting not working in menu titles - Fix stack overflow when opening skills menu with too much XP - Fix mana command help not showing parameter names2.0.3Mar 23, 2024 New Features: - Add formula option to damage_reduction trait - Add scale_xp_with_health entity source option - This is true by default for entity sources with damage trigger - Add mana.enabled option to more easily disable mana Bug Fixes: - Fix skills menu migration breaking - If you have already migrated and your skills menu is broken, delete your menus/skills.yml to let it regenerate - Fix permission-blocked skills increasing stat levels - Fix entity sources with damage trigger not scaling XP with damage - Fix Bleed not giving XP on entity death/damage - Fix disabled traits still showing in stats menu - Fix skill name commands not working API Changes: - Add DamageXpGainEvent2.0.2Mar 21, 2024 New Features: - Add excluded_enchantments option for Enchanted Strength in abilities.yml - Add lore_wrapping_width option in config.yml Bug Fixes: - Fix NPCs being unable to attack mobs - Fix Fleeting not being removed after heal commands - Fix console error when using Vault without an economy plugin2.0.1Mar 19, 2024 New Features: - Add formula support in money rewards Bug Fixes: - Fix item modifier NBT conversion breaking items - Fix action_bar.enabled option not fully working - Fix message file headers - Fix rank command error2.0.0Mar 18, 2024 The 2.0 update is a complete recode of the plugin codebase, overhauling existing systems to make everything more modular and customizable. The most visible change is that the plugin has been renamed to AuraSkills. There are too many changes to list here, so read the [full release notes](https://wiki.aurelium.dev/auraskills/release-notes/2.0). If you are migrating from Beta, you must read the [migration guide](https://wiki.aurelium.dev/auraskills/migration), not everything will migrate automatically! As always, please report any issues to the [Discord](https://discord.gg/Bh2EZfB) server.Beta1.3.24Dec 27, 2023 New Features: - Add support for Minecraft 1.20.4 Bug Fixes: - Fix revert_command executing normal command instead - Fix level progression menu items_per_page above 24 not working - Fix pierce level out of range error - Fix ManaAbilityActiveEvent cancellation not workingBeta1.3.23Sep 26, 2023 New Features: - Add support for Minecraft 1.20.2 Bug Fixes: - Fix bug with mana and stat modifiersBeta1.3.22Sep 9, 2023 Bug Fixes: - Ensure all String case calls use ROOT locale to fix config bugs - Fix level progression menu bugs with non-default items_per_page - Fix multiplier permissions set to false being functional - Fix excessive health stat error - Fix disabled XP multiplier abilities applying in sources menu - Fix Archery spawner-multiplier option not working - Fix split slimes and magma cubes not applying spawner-multiplier - Fix Bleed applying when not unlocked - Fix XP multiplier abilities apply sometimes when not unlocked - Fix combined skill leaderboard placeholder not working - Fix empty sources menu pages with many disabled sources - Make source item base XP and multiplied XP rounding consistent - Fix Sorcery giving XP when blocked or disabled - Fix resethealth command not working with RCON - Fix MiniMessage hex color support in menus - Remove automatic loot file updating - Fix Wise Effect overflow mana when allow-over-max-mana is falseBeta1.3.21Jun 19, 2023 New Features: - Add reset-xp-on-death option to reset skill xp when a player dies Bug Fixes: - Fix nbt in menus not working in 1.20 - Fix Piercing ability arrows bouncing on non-lethal arrow damageBeta1.3.20Jun 9, 2023 New Features: * Add support for Minecraft 1.20 * New Foraging Sources: * Cherry Log * Cherry Leaves * Pink Petals * New Farming Sources: * Torchflower * Pitcher Plant * New Fighting/Archery Sources: * Camel * Sniffer Changes: * Add Japanese messages * Delay update checking and improve logic so new updates aren't marked as outdated * Remove preemptive player skull loading since it is no longer necessary * Add disable_health_check option to Sharp Hook (false by default) * When true, Sharp Hook will activate regardless of whether the entity was actually damaged * Update Brazilian Portuguese and French messages Bug Fixes: * Fix incorrect items being displayed in the level progression menu at some skill levels * Fix reset PlayerData not saving when save-blank-profiles was false * Fix modifiers not being removed when item is put in chest on login * Fix Farming XP being doubled when breaking crops * Fix desc_upgrade_value message not applying to mana ability item in abilities menu * Fix armor stands giving Fighting/Archery XP when damage-based is true * Fix some PlayerData memory leaksBeta1.3.19Apr 18, 2023 New Features: - Add PlaceholderAPI support to menu titles - Add support for context-specific display names and lore on template items Changes: - Update Russian, Polish, and Simplified Chinese messages Bug Fixes: - Fix AureliumAPI.addArmorMultiplier adding item multiplier instead of armor - Fix allow-over-max-mana set to false not working with Wise Effect - Fix errors with skull_meta.placeholder_uuid when PlaceholderAPI is not on the serverBeta1.3.18Apr 7, 2023 Changes: - Add scale_base_chance option to Fishing and Excavation loot abilities - Option added to Treasure Hunter, Epic Catch, Metal Detector, and Lucky Spades abilities - If true, calculating drop chance will multiply ability value by base_chance in loot pool instead of adding Bug Fixes: - Fix "Plugin is creating timing - this is deprecated behavior" warning on Paper - Fix command parameter names not showing in command helpBeta1.3.17Mar 23, 2023 Bug Fixes: - Revert skill leveler event priority changes to fix placed block XP dupe - Fix Speed Mine and Treecapitator activating on placed blocks
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