Auratus & Hertic addon
1.5.5auratus and heretic gems addon for blissegems plugin adding unquie gems added in the recent versions of blisssmp
1.5.5latestAuratus & Hertic addon 1.5.5Aug 11, 2026 1.5.4Auratus & Hertic addon 1.5.4Aug 6, 2026 1.5.3Auratus & Hertic addon 1.5.3Aug 6, 2026 fixed bugs1.5.2Auratus & Hertic addon 1.5.2Aug 5, 2026 Heretic: Bloodlink - Fixed the random instant slam. Bloodlink sometimes skipped the hop entirely and drove you into the ground at full speed with no chance to aim. The launch impulse only reaches your server-side position after a round-trip to your client, so on a laggy tick the apex check read "already falling" and dove on the spot. It now waits for the climb to actually start. - Victims are launched far less on landing - knockup cut from 1.4 to 0.6. The slam bumps them now instead of sending them into orbit. - Aiming is blind to entities - the hop goes exactly where your crosshair points, never snapped onto a nearby player. - The chain is earned hit by hit: a slam that connects with nothing ends it. Cap is 5 slams.Auratus: Ground Slam - A normal wind charge is enough now. Required fall height dropped from 10 to 8 blocks - no more needing the full charged jump to arm a slam. - You stay on the ground. Post-slam launch cut from 2.4 to 1.2, so the slam reads as the ground move it's meant to be instead of throwing you back into the air. - Chains break cobwebs along their whole length, not just at the tip - webs no longer stop a chain that visibly cut straight through them. --- Requires BlissGems v4.9.4. The addon links against BlissGems-4.9.4.jar - older cores won't work.
1.5.1Auratus & Hertic addon 1.5.1Aug 5, 2026 fixed bugs1.5.0Auratus & Hertic addon 1.5.0Aug 3, 2026 Changed
- Auratus ground slam now requires real fall height above the landing spot to trigger - windcharge up after your grapple to reach it. - Slam now launches you in the direction of your grapple (straight up if it barely moved you, or your original heading with more height if it carried you somewhere) instead of wherever you're looking. - Landing a slam briefly denies wind charge use to opponents caught near the impact. - Bloodlink and slam knockup on hit targets increased. - Bloodlink's dive is now an actual elytra-style glide instead of a rigid drop.Fixed
- Heretic Bloodsaws and Auratus chains now break cobwebs instead of stopping dead on them. Note: BlissMythics needs ProtocolLib listed as its own dependency-free — the ProtocolLib soft-dep is only on BlissGems for the Blur clone.1.4.2Auratus & Hertic addon 1.4.2Aug 2, 2026 Changed
Heretic: Bloodlink is aimed in all three dimensions. The hop only ever carried you sideways - the launch height was fixed and so was the dive, so anything above or below you was unreachable and distant targets fell short. The whole arc is now solved against the game's air physics toward whatever is under your crosshair, and the dive begins at the top of the arc rather than on a fixed tick, re-aiming at whatever distance is left. Across the tested range it lands within about a block of the point you aimed at, uphill or down. Aiming at open sky still gives the old forward hop. Auratus: chains can't be spam-fired. A chain that connects refunds its charge, so anyone who kept hitting something never actually spent one and could fire nonstop. The refund stays, but there's now a two-second floor between shots -auratus.chain.min-interval-ms.1.4.1Auratus & Hertic addon 1.4.1Aug 2, 2026 Auratus: you couldn't grapple onto the sky anchor. Two problems stacked up. The anchor window lasts 5 seconds but chains recharge in 8, so a parry regularly handed you an anchor you had no charge left to reach - anchor launches are free now. And the chain's entity raytrace fired first, catching the player you'd just parried, since Chained Judgment leaves them hanging directly overhead. A live anchor window plus a steep upward aim now takes the shot outright. Heretic: Bloodlinking looked like it did nothing. A link needs at least two players caught in one slam before damage can be shared between them. Hitting one player, or none, now tells you so instead of failing silently. The requirement itself is unchanged. Two things worth flagging: the jars aren't server-tested yet - the raytrace and charge changes on Auratus deserve an in-game pass before you publish. And once 4.7.4 is running, check the startup log for the + Added: lines to confirm the config repair fired on your live config.1.4.0Auratus & Hertic addon 1.4.0Jul 25, 2026 fixed bugs with auratus and heretic1.3.9Auratus & Hertic addon 1.3.9Jul 24, 2026 Fixed the issue with gems dropping1.3.8Auratus & Hertic addon 1.3.8Jul 23, 2026 fixed bugs and other1.3.7Auratus & Hertic addon 1.3.7Jul 22, 2026 Added
- Configurable values for the mythic gems (were hardcoded): - Auratus: chain.range, chain.charges, chain.regen-ms, chain.fly-speed, chain.fly-max-ticks, aegis-window-ms, anchor-window-ms - Heretic: saw-window-ms, bleed-ms, bloodlink-duration-ms1.3.6Auratus & Hertic addon 1.3.6Jul 21, 2026 New - Auratus "Chained Judgment": a clean Aegis parry yanks your attacker into the air and stuns them there. - Heretic "Bloodstorm": land a Bloodsaws combo then a Bloodlink slam within 10s to drop a red hurricane that tears into untrusted players nearby. Changes - Auratus slam hits harder (6 → 12 HP), dashes you forward on landing, and refunds a chain charge when it connects. - Heretic Bloodlink is now aimable: leaps and slams follow where you look instead of snapping to the nearest player. Fixes - Auratus now actually gives Haste while sneaking, in either hand. Needs BlissGems 4.6.1+.1.3.5Auratus & Hertic addon 1.3.5Jul 14, 2026 1.3.4Auratus & Hertic addon 1.3.4Jul 7, 2026 tiny fixees
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