AuthMeMessages
1.4.0Advanced messaging extension for AuthMe Reloaded. Group-based Chat, ActionBar, and Titles on player login and registration, with optional PlaceholderAPI and Geyser/Floodgate support.
1.4.0latestAuthMeMessages 1.4.0Sep 9, 2026 What’s New
- NewPremium Verification System (new)
/premiumcommand: the player confirms twice within a 30-second window, then the account is verified against Mojang's API asynchronously (never blocks the main thread). - If the account is premium → it's saved topremium.yml, a confirmation title/sound is shown, and the player won't need to log in again. - If it's not premium → the player is kicked with a configurable kick message (now built as a modernComponentinstead of the deprecatedkickPlayer(String)method on Paper). - If Mojang doesn't respond (timeout, 429, no connection) → the error is reported and the player is not kicked over a temporary API failure. - New admin command/authmemessages premium <add|remove> <player>to manage the list manually. - NewPremiumManager, which persists the premium player list inpremium.yml(names stored lowercase to avoid duplicates). - Auto-login for players marked as premium: if they join without being authenticated, the plugin registers them (with a random password) and logs them in automatically. - New placeholder%authmemessages_is_premium%(plus its customizable versionis_premium_YES_NO).
- Bedrock players are detected via reflection (Bedrock Player Support (Geyser/Floodgate)
BedrockUtil), without a hard dependency on the Floodgate library. - They're automatically marked as premium when using/premium, skipping the Mojang check (their identity is already guaranteed by Xbox Live login). - Newbedrock_only: true/java_only: truefilters to target messages to each platform specifically. - Fixed a bug where the[Bedrock]tag broke internal console commands (e.g. in Multiverse).
- NewFull HEX Color Support
ColorUtil, which translates&#RRGGBBcodes into real RGB color in addition to the traditional&codes.
- New temporary, configurable BossBars (color, style, duration) for login, register, logout, and logout-without-authentication.BossBars
- NewDelays Between Actions
wait: TICKSaction to pause between messages, sounds, or commands and build timed sequences.
- When updating theSmart Config Auto-Update
.jar, the plugin detects new keys from the bundledconfig.ymland automatically adds them to the user's file without erasing their custom edits. - The/authmemessages reloadcommand now also reloads thepremium.ymllist in case it was edited by hand.
- Memory leaks / ghost tasks: the periodic cleanup tasks (Bug Fixes
AuthListener,AuthMePlaceholders,PremiumCommand) are now properly cancelled on/authmemessages reloador plugin disable, instead of continuing to run in the background. - Global placeholders broken in HolographicDisplays: placeholders liketotal_onlineused to fail when queried without an attached player; theplayer == nullcheck was moved after evaluating them so holograms can read them. - `is_first_join` cleared too early: it's now unmarked only on quit (onQuit) instead of at login time, so it stays true for the whole first session. - Infinite recursion in placeholders: theisAuthenticatedandisRegisteredlookups were split apart to prevent loops when they queried each other. - Native auto-login wasn't firing welcome messages: the oldhandlePremiumAutoLoginwas replaced withverifyLoginState/notifyLogin, which detects any player authenticated via Floodgate, forceLogin, or another auto-login plugin, guaranteeing login messages are never missed (with a cooldown to avoid duplicates if the normal event does fire shortly after). - More robust premium registration/login: they now run in separatetry/catchblocks, so if pre-registration fails (e.g. a false negative fromisRegistered()), the forced login is still attempted instead of aborting the whole process. - `/reload` left stale references: the listener and the placeholder expansion are now correctly re-registered, updating the plugin's internal reference via reflection. - `/premium` actions now use the same engine as login/register/logout: every premium message list now supportsmessage:,centered_message:,playsound:,title:,player:,console:,wait:, andto_all:, not just plain text.
- TheMigration Notes
premium.ymlfile is automatically created in the plugin's folder the first time the premium system is used. - The/authmemessagescommand now requires theauthmemessages.adminpermission defined inplugin.yml(thepremiumsubaction didn't exist before this version). - Check yourconfig.yml: although your existing values are preserved, the auto-update will add the new keys (premium-*,geyser,bossbars, etc.) the first time the plugin starts. ```=====================================================
AuthMeMessages - Configuration (v1.4.0)
=====================================================
--- COLOR FORMATTING ---
Legacy: &a, &b, &l, etc.
HEX (RGB): &#FF0000, �BFFF, etc.
#--- INTERNAL PLACEHOLDERS ---
%player% → Player name
%online% → Online players count
%max_players% → Server max players
%time% → Current time (HH:mm)
%date% → Current date (dd/MM/yyyy)
{prefix} → Plugin prefix
#--- PLACEHOLDERAPI PLACEHOLDERS (%authmemessages_...%) ---
#=== PLAYER STATUS ===
%authmemessages_is_authenticated% → yes/no - Is logged in?
%authmemessages_is_logged% → yes/no - Alias of above
%authmemessages_is_registered% → yes/no - Is registered?
%authmemessages_is_not_authenticated% → yes/no - Not logged in?
%authmemessages_is_first_join% → yes/no - Is first time joining?
%authmemessages_is_premium% → yes/no - Is on the premium list? (NEW)
#=== CUSTOMIZABLE STATUS (yes_no) ===
%authmemessages_is_authenticated_yes_no% → Shows "yes" if logged in, "no" if not
%authmemessages_is_authenticated_
_
% → Shows
if logged in,
if not
%authmemessages_is_authenticated_&aOn_&cOff%→ With colors
%authmemessages_is_registered_yes_no% → Same pattern for is_registered
%authmemessages_is_first_join_yes_no% → Same pattern for is_first_join
%authmemessages_is_premium_yes_no% → Same pattern for is_premium (NEW)
#=== VISUALS (icons and texts) ===
%authmemessages_status_icon% → &a
/ &c
/ &7? (based on status)
%authmemessages_status_text% → &aAuthenticated / &cUnauthenticated / &7Unregistered
%authmemessages_status_letter% → &aA / &cP / &7G (A=Auth, P=Pending, G=Guest)
%authmemessages_name_with_status% → Colored name based on status
#=== GLOBAL (Server) ===
%authmemessages_total_registered% → Total registered accounts
%authmemessages_total_online% → Connected players
%authmemessages_total_authenticated% → Logged in players
%authmemessages_total_not_authenticated% → Unauthenticated players
#=== INFO ===
%authmemessages_ip% → Player's IP
#External PlaceholderAPI support included (LuckPerms, etc.)
NOTE: global placeholders (total_online, total_registered, etc.) work with no
player attached, so they are safe to use inside HolographicDisplays.
#=====================================================
--- AVAILABLE ACTIONS PER LINE ---
Work the same way inside "messages" (login/register/logout/logout-not-authenticated
AND every "premium-*" message) and inside "commands". Freely combinable, in any
order, and all of them accept a "to_all:" prefix.
#message: TEXT → Send message to player
to_all: message: TEXT → Send message to everyone
centered_message: TEXT → Send centered message
to_all:
1.3.0AuthMeMessages 1.3.0Apr 9, 2026
This update introduces powerful new customization tools, modern server features, and critical optimizations to make your authentication messages smarter and more dynamic than ever:What’s New
Individual Action Delays: You can now pause between actions! Add - "wait: 20" (20 ticks = 1 second) to create timed sequences of messages, sounds, or commands.
BossBar Support: Display beautiful, temporary BossBars when a player logs in, registers, or leaves. Fully customizable colors and styles!
Platform-Specific Messages (Geyser/Floodgate): Target Bedrock or Java players specifically by simply adding bedrock_only: true or java_only: true to your groups. Give your mobile players a unique welcome!
Full HEX Color Support: Say goodbye to simple colors. Use the &#RRGGBB format to bring modern, vibrant RGB colors to your messages and UI.
Smart Auto-Updating Config: Updating the .jar will no longer require deleting your configuration! The plugin now automatically injects new features into your config.yml without touching your custom edits.
Major Bug Fixes & Optimizations: Fixed a bug where the [Bedrock] tag would break internal console commands (like Multiverse). Fixed memory leaks causing ghost tasks when using the reload command. Fixed global placeholders (like total online) breaking when used in HolographicDisplays. Fixed %authmemessages_is_first_join% prematurely clearing upon login.
Now you have complete control over how login and register messages look and behave.# ===================================================== # AuthMeMessages - Configuration # ===================================================== # --- COLOR FORMATTING --- # Legacy: &a, &b, &l, etc. # HEX (RGB): &#FF0000, �BFFF, etc. # # --- INTERNAL PLACEHOLDERS --- # %player% → Player name # %online% → Online players count # %max_players% → Server max players # %time% → Current time (HH:mm) # %date% → Current date (dd/MM/yyyy) # {prefix} → Plugin prefix # # --- PLACEHOLDERAPI PLACEHOLDERS (%authmemessages_...%) --- # # === PLAYER STATUS === # %authmemessages_is_authenticated% → yes/no - Is logged in? # %authmemessages_is_logged% → yes/no - Alias of above # %authmemessages_is_registered% → yes/no - Is registered? # %authmemessages_is_not_authenticated% → yes/no - Not logged in? # %authmemessages_is_first_join% → yes/no - Is first time joining? # # === CUSTOMIZABLE STATUS (yes_no) === # %authmemessages_is_authenticated_yes_no% → Shows "yes" if logged in, "no" if not # %authmemessages_is_authenticated_✔_✖% → Shows ✔ if logged in, ✖ if not # %authmemessages_is_authenticated_&aOn_&cOff%→ With colors # # === VISUALS (icons and texts) === # %authmemessages_status_icon% → &a✔ / &c✖ / &7? (based on status) # %authmemessages_status_text% → &aAuthenticated / &cUnauthenticated / &7Unregistered # %authmemessages_status_letter% → &aA / &cP / &7G (A=Auth, P=Pending, G=Guest) # %authmemessages_name_with_status% → Colored name based on status # # === GLOBAL (Server) === # %authmemessages_total_registered% → Total registered accounts # %authmemessages_total_online% → Connected players # %authmemessages_total_authenticated% → Logged in players # %authmemessages_total_not_authenticated% → Unauthenticated players # # === INFO === # %authmemessages_ip% → Player's IP # # External PlaceholderAPI support included (LuckPerms, etc.) # # ===================================================== # --- AVAILABLE ACTIONS PER LINE --- # message: TEXT → Send message to player # to_all: message: TEXT → Send message to everyone # centered_message: TEXT → Send centered message # to_all: centered_message: TEXT → Send centered message to everyone # playsound: SOUND VOLUME PITCH → Play sound for player # to_all: playsound: SOUND VOLUME PITCH → Play sound for everyone # wait: TICKS → Pause before next action (20 ticks = 1 sec) # # --- COMMANDS --- # player: command → Execute as player (without /) # console: command → Execute as console (without /) # to_all: console: command → Execute as console for every online player # wait: TICKS → Pause before executing the next command # # --- GROUP FILTERS --- # permission: "vip.diamond" → Requires permission (use | for multiple) # bedrock_only: true → Triggers only for Bedrock players (Geyser) # java_only: true → Triggers only for Java players # =====================================================1.2.0AuthMeMessages 1.2.0Feb 12, 2026
This update introduces powerful new customization tools to make your authentication messages smarter and more dynamic: -What’s New
Added placeholder support for dynamic player data -
New actions system to trigger behaviors when messages are sent -
Improved centered text formatting -
Full HEX color & formatting support -
Expanded config options for easier customization -
Reload command to apply changes instantly -
Performance optimizations and cleaner message handling
Now you have complete control over how login and register messages look and behave.# ===================================================== # AuthMeMessages - Configuración # ===================================================== # Colores con & # # Placeholders internos de este plugin: # %player% → Nombre del jugador # %online% → Jugadores online # %max_players% → Máximo de jugadores # %time% → Hora actual (HH:mm) # %date% → Fecha actual (dd/MM/yyyy) # {prefix} → Prefijo del plugin # # Placeholders de PlaceholderAPI (%authmemessages_...%): # # === ESTADO DEL JUGADOR === # %authmemessages_is_authenticated% → yes/no - ¿Está logueado? # %authmemessages_is_logged% → yes/no - Alias de arriba # %authmemessages_is_registered% → yes/no - ¿Está registrado? # %authmemessages_is_not_authenticated% → yes/no - ¿NO está logueado? # %authmemessages_is_first_join% → yes/no - ¿Primera vez en el servidor? # # === PERSONALIZABLES (sí_no) === # %authmemessages_is_authenticated_si_no% → Muestra "si" si está logueado, "no" si no # %authmemessages_is_authenticated_✔_✖% → Muestra ✔ si está logueado, ✖ si no # %authmemessages_is_authenticated_&aOnline_&cOffline% → Con colores # %authmemessages_is_registered_✔_✖% → Igual para registro # %authmemessages_is_first_join_&aNuevo_&7Antiguo% → Igual para primera vez # # === VISUALES (iconos y textos) === # %authmemessages_status_icon% → &a✔ / &c✖ / &7? (según estado) # %authmemessages_status_text% → &aAutenticado / &cNo autenticado / &7No registrado # %authmemessages_status_letter% → &aA / &cP / &7G (A=Auth, P=Pending, G=Guest) # %authmemessages_name_with_status% → Nombre coloreado según estado # # === GLOBALES (servidor) === # %authmemessages_total_registered% → Total de cuentas registradas # %authmemessages_total_online% → Jugadores conectados # %authmemessages_total_authenticated% → Jugadores logueados # %authmemessages_total_not_authenticated% → Jugadores no logueados (registrados pero sin login) # # === INFORMACIÓN === # %authmemessages_ip% → IP del jugador # # PlaceholderAPI externo también soportado (LuckPerms, etc.) # # ===================================================== # Acciones disponibles por línea: # message: TEXTO → Mensaje al jugador # to_all: message: TEXTO → Mensaje a todos # centered_message: TEXTO → Mensaje centrado # to_all: centered_message: TEXTO → Mensaje centrado a todos # playsound: SOUND VOLUME PITCH → Sonido al jugador # to_all: playsound: SOUND VOLUME PITCH → Sonido a todos # # Comandos: # player: comando → Ejecuta como jugador (sin /) # console: comando → Ejecuta como consola (sin /) # to_all: console: comando → Ejecuta como consola para cada jugador online # # Permisos en grupos: # permission: "vip.diamond" → Un solo permiso # permission: "vip.diamond | vip.gold | admin" → Múltiples permisos (cualquiera funciona) # =====================================================1.0.0AuthMeMessages 1.0.0Feb 2, 2026 AuthMeMessages AuthMeMessages es un plugin ligero y altamente configurable que amplía AuthMe Reloaded, permitiéndote enviar mensajes personalizados cuando un jugador se registra o inicia sesión en el servidor. Está diseñado para servidores modernos y ofrece soporte para mensajes por grupos, ActionBar, Titles, comandos automáticos, delays configurables y compatibilidad con PlaceholderAPI y Geyser/Floodgate, todo sin afectar el rendimiento.
Resumen corto Mensajes avanzados para AuthMe Reloaded. Chat, ActionBar y Titles por grupos al registrarse o iniciar sesión, con soporte PlaceholderAPI y Geyser/Floodgate.
Características
Mensajes de chat al login y registro
Sistema de grupos con permisos (LuckPerms friendly)
ActionBar y Titles configurables y por grupos
Delay configurable por acción
/authmemessages reload sin reiniciar el servidor
Ejecución de comandos automáticos
Compatibilidad con Geyser / Floodgate (detección Bedrock)
Soporte completo para PlaceholderAPI
Prefijo dinámico {prefix} y colores con &
Permisos granulares por acción
Compatibilidad
Minecraft 1.21.x
Paper / Spigot
AuthMe Reloaded
PlaceholderAPI (opcional)
LuckPerms (opcional)
Floodgate / Geyser (opcional)
Similar projects
Plugin →VeinMiner
Mine the whole vein on mining a single ore/block. Make the tedious mining experience to something satisfying and fun! FTB Ultimine alternative
99.3MSueta
Simple Voice Chat
A working voice chat in Minecraft!
76.8MSueta
VeinMiner Enchantment
Veinminer Addon - Adds vineminer enchantment to enchanting tables. Only tools with the enchantment can veinmine
18MSueta
JourneyMap
Real-time map used for mapping in-game or your browser as you explore.
14.7MSueta
WorldEdit
A Minecraft Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting. Use it in creative, or use it temporarily in survival.
11.6MSueta
Plasmo Voice
A proximity voice chat mod with audio positioning and lots of features
4.1MSueta