0.4.3latestv0.4.3 - Bug fixDec 16, 2019 · Fixed bug where everything got lowecased, but the check didn't This update is made for my resource ProtocolVanish, make sure to check it out!0.4.2v0.4.2 - Minor improvementsDec 14, 2019 · Edited ITabComplete class, changed method name & parameters. · Added a getFunctionAliases method in the Command Class These changes were made for my vanish plugin ProtocolVanish consider checking it out!v0.4.1v0.4.1 - Bug fixesDec 8, 2019 · Fixed a bug where if there are aliases, that the constructor in the Command class would be stopped early because of an return statement that should've been break. · Fixed a bug where if a subcommand is executed it would throw an NPE because there was no check in place to look if the subcommand has aliases. · Fixed a bug where if a subcommand gets executed it would throw a error, because it was returning a fixed sized List, so couldn't remove the first arg. Fixed by making it a linked list. · Cleaned up the code a bit. This will be the last v0.4 release for now, unless there are some major bugs present. We'll be working on the rewrites of other systems that we deem worthy enough for our library.v0.4v0.4 - RewriteDec 7, 2019 · Rewrote AzortisLib from ground up, with the intention of taking an new perspective on how to do it. · New commandFramework · No inventory system for the time being. I decided to redo azortislib since I've gained experience from ProtocolVanish and know how I wanna tackle things, thats why I've decided to rewrite it. Feel free to use it for yourself!v0.3[Patch] 1.14 CraftBukkit + CleaningJul 17, 2019 1.14 CraftBukkit + Cleaning Title says all0.2-ALPHA[Release] v0.2 - Database System.Mar 24, 2019 v0.2 - Database System. We now got a database system integrated. With this, you can connect to a MySQL or SQLite database. The best thing is that it uses an interface so you can keep your code compact without having to make 2 separate versions per database type. Release notes: · Added database system. Only supports one at the time. NOTE: More will be added later on. The idea was to lay a foundation and while we code this library alongside our game project called: Gladiators. And add more methods along the way on how we see it fit. Like this way, we can find the most efficient way to handle database entries. For support please refer to our discord server.0.1-ALPHAFull recode.Mar 20, 2019 Full recode of AzortisLib We've decided to start over as we weren't happy with the old one. It feels the same but we decided to set a new direction. Changes · New command system! Now works with executor interfaces like Spigot. But it still has the SubCommands & AliasFunctions. · Removed everything except getCommand from the CraftBukkit abstraction. We've got a new system in mind but it still needs some time. What's ahead? Well, we've made our norm for our V1 release. The systems we want to have implemented are: · Language, allow your users to change everything about their messages in a file. And while you don't have to do complicated checks! · Configuration, kind of in check with Language, but that system has more extra's but it will use this system. This system will allow you to easily create new configuration files with COMMENTS! Our idea is to implement a reader & writer to preserve your precious comments! · Scoreboards, create some fancy looking scoreboard with these interfaces. We have the intention to hook AzortisLib in multiple API's like the one of featherboard to easily convert your AzortisLib scoreboards into featherboard scoreboards, and maybe more scoreboard plugins. · Inventory, we've got an awesome concept on how we can create super fast cached inventories. I myself can't tell much about it yet, but we've got some big plans for this system! · CraftBukkit, we already got an incomplete simple foundation in place for this system. But this will be worked on during the course of V1. We really wanna focus more on the other systems. But this system will use abstraction which is fast and easy. CraftBukkit also includes NMS packets etc. · Database, manage databases with ease. We will use the superfast Hikari connection pool to connect with MySQL databases. For SQLite, we'll use the default ones. · Game, this is currently undergoing a concept phase. But the main idea is to have things like GameScripts, GameComponents to make it easy for your user to control the flow of events in the game. That is our roadmap. Please note that we are still very early into development. So don't hate on us. Also if you have some idea's you think that will be awesome please join our discord!1.0-ALPHAJan 22, 2019
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