Sueta

BasedChallenges

3.1.0

An Open-Source Minecraft plugin adding a lot of fun challenges

·Plugin
Tested MC versions
1.21, 26.3

BasedChallenges

BasedChallenges was created to provide a free, open-source Minecraft challenges plugin as an alternative to closed-source or paid ones.

Below you can find a list of which Challenges, Enhancements and Objectives we provide:

Diamond Sword Challenge List
Netherite Hoe Biome Random Effect Everybody will receive a random effect once they enter a biome. The effect will stay the same for the biome, regardless of how many times they enter it.
Data
  • Glass Bottle Effect Level
    The level of the effect that will be applied.
    The level will be randomly selected by the range
    you are specifying here.
Netherite Hoe Biome Time Limit The time in biomes is limited, which means that you have to act quickly and leave the biome before the time runs out.
Data
  • Clock Time Limit
    The time limit for each biome.
    If the player is in the biome for longer than this time,
    they will lose this challenge.
  • Paper Boss Bar Name
    The name of the boss bar which is displayed
    to the player when they are in a biome.
    You can use {timeLeft} to display the time left in this biome
    and {biomeName} to display the name of the biome.
  • Red Dye Boss Bar Color
    The color of the boss bar which is displayed
    to the player when they are in a biome.
Netherite Pickaxe Chunk Break When you break a block in a chunk, every other block of the same type in the chunk will also break.
Glass Chunk Clear When you leave a chunk, it will be completely cleared of all blocks.
Dead Bush Chunk Decay After a specified amount of time, the chunk you are in will decay some of its blocks.
Data
  • Clock Delay
    This configures the delay before the current chunk decays.
    This is configured in seconds.
  • Ender Pearl Amount
    This configures the amount of blocks which will decay at once.
    This is configured as a percentage.
Iron Trapdoor Chunk Drop After a specified amount of time, the chunk you are in will drop by one block.
Data
  • Clock Delay
    This configures the delay before the current chunk drops by one block.
    This is configured in seconds.
Grass Block Chunk Random Effect Everybody will receive a random effect once they enter a chunk. The effect will stay the same for the chunk, regardless of how many times they enter it.
Data
  • Glass Bottle Effect Level
    The level of the effect that will be applied.
    The level will be randomly selected by the range
    you are specifying here.
Grass Block Chunk Sync This challenge will sync every action across all chunks. This means that if you place or break a block in one chunk, it will also be placed or broken in every other chunk.
Data
  • Clock Total Chunk Update Time (ms)
    This configures the total time it will take to update all chunks.
    A lower value will result in faster updates, but may cause lag.
    This is configured in milliseconds.
Grass Block Chunk Time Limit The time in chunks is limited, which means that you have to act quickly and leave the chunk before the time runs out.
Data
  • Clock Time Limit
    The time limit for each chunk.
    If the player is in the chunk for longer than this time,
    they will lose this challenge.
  • Paper Boss Bar Name
    The name of the boss bar which is displayed
    to the player when they are in a chunk.
    You can use {timeLeft} to display the time left in this chunk.
  • Red Dye Boss Bar Color
    The color of the boss bar which is displayed
    to the player when they are in a chunk.
Red Dye Delayed Damage Every damage taken by anybody will be cancelled and stored. After a certain time has passed, the damage will be applied to all players at once.
Data
  • Clock Delay Time
    The time in seconds after which the damage will be applied.
  • Paper Boss Bar Message
    The message which will be displayed in the boss bar.
    You can use {timeLeft} to display the time left until the damage is applied.
  • Red Dye Boss Bar Color
    The color of the boss bar which will be displayed.
  • Anvil Damage Apply Message
    The message which will be displayed when the damage is applied.
    This message will be sent to all players when the damage is being applied.
    You can use {damage} to display the amount of damage which was applied.
Dripstone Block Dripstone Rain This challenge will make dripstone fall from the sky, which you will have to avoid, if you want to complete the challenge.
Data
  • Dripstone Block Density
    This configures the density in which the dripstone will fall.
    This is configured as a percentage.
  • Spyglass X/Z Distance
    This configures the distance in which the dripstone will fall.
    This means that the dripstone will fall in a square around the player,
    with a maximum distance of the configured value.
    This is configured in blocks.
  • Scaffolding Height
    This configures the height from which the dripstone will fall.
    This is configured in blocks.
Feather Gravity This challenge will modify the gravity for all players. This means that players will be able to jump higher or lower.
Data
  • Feather Gravity
    This configures the gravity which will be applied to the players.
Heart Of The Sea Health This challenge will modify the health of all players. This means that players will be able to have more or less health.
Data
  • Heart Of The Sea Health
    This configures the amount of health which will be
    available to the players.
Barrier Inventory Size This challenge will modify the size of the inventory for all players. This means that players will be able to have more or less inventory space.
Data
  • Barrel Slot Amount
    This configures the amount of slots which will be
    available to the players.
Lapis Lazuli Level Border The experience level you have will determine the size of the border around you. Increase your level to increase your room to work with.
Data
  • Experience Bottle Level Multiplier
    The amount to multiply the level by to get the size
    of the border. A higher level will make it easier to
    complete the challenge.
  • Lime Dye Starting Size
    The size of the border when you first start the challenge.
    This will not be affected by the level multiplier and serves
    as a base size for the border.
Clock Limited Time Every entity (including players) will only have a limited amount of time to exist in the world. To survive this, you will have to kill other entities in order to steal their time to live.
Data
  • Clock Default Time
    The default time which every entity will have
    left to live in the world in seconds.
  • Paper Time Name
    The name which is displayed over every entity
    This is used to display the time this specific
    entity has left to live in the world.
  • Lever Display Time Text
    Whether the time remaining should be displayed
    as text above the entity.
    You can use {timeRemaining} to display the time remaining.
  • Lever Display Time Color
    Whether the time remaining should be displayed
    as a colored box around the entity.
  • Paper Boss Bar Message
    The message which is displayed in the boss bar.
    You can use {timeRemaining} to display the time remaining.
  • Red Dye Boss Bar Color
    The color of the boss bar.
Glass Bottle Locked Entity If you kill a entity, it will become locked. This means that you can't hit it again until you kill a specified amount of other entities.
Data
  • Clock Amount
    The amount of entities that need to be killed before
    the locked entity is unlocked again (and the last killed
    entity is locked).
  • Paper Boss Bar Text
    The text which is displayed in the boss bar.
  • Red Dye Boss Bar Color
    The color of the boss bar.
Water Bucket MLG This challenge will require you to MLG after a specified amount of time.
Data

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