Battle Games: Hunger Royale
0.3.0A fun and easy-to-use Battle Royale/Hunger Games/KitPvP plugin
0.3.0latestNew game type and lots more under-the-hood stuffAug 6, 2021 This update is mostly reworking the way games work on the backend. There is a new game type 'Free-For-All' that will start up a map with infinite respawns and no timers. Its functional but a work in progress There is also an additional download file without the maps included. This is the file grabbed by the auto-updater when it sees it, but its available on Jenkins if you are upgrading manually.0.2.0Major Refactoring + Holograms and TranslationsJul 30, 2021 Did some major refactoring in addition to two new 'features': Translations (preliminary): · Added translator which allows most strings to be changed/translated through the 'translations.yml' file in the plugins folder · This is very much a work in progress - please don't start translating anything (idk why anyone would but I don't like wasting people's time) Holograms and Placeholders: · Holograms are all provided internally (though I do plan to eventually allow them to use another plugin instead if desired) · Placeholders also all managed internally (with plans to integrate with PlaceholderAPI) · Holograms are created by using the Admin GUI to create an item that places it0.1.1big kit updateJul 26, 2021 New abilities: · Sentry - a totem that can attack using various abilities · Dual Wield - grants bonuses when wielding two sword or two axes · RemoteActivation - places an item that can be triggered to do something remotely · Upgradeable Item - give the player an item at the start of the game that can be upgraded by doing various things And with those (and the already existing abilities) I added many new Kits - again with tons of room to make your own...0.1.0Stability updates/Removing 'beta' tag from versionJul 23, 2021 · Added ability for players to vote for the map used in the next game · command is /vote (no permission required) · can be used from anywhere · one vote per player · votes are kept and recorded until a player leaves the server · Games started automatically (on reboot/end of game) will no longer repeat the same map that just ended (unless there's fewer than 4 maps available) · The next new game now spins up during the postgame phase if there's only one game running (instead of waiting until the postgame timer finishes) · reduced flickering on main scoreboard · main scoreboard properly disabled by config option · added a hidden config option to automatically update from snapshot builds0.1.0-beta3/topstats, MySQL refinementJul 22, 2021 · added a /topstats command to show the top 10 players for each recorded statistic: · added database connection pooling using HikariCP0.1.0-beta2/statsJul 21, 2021 small update for /stats command and some bugfixes. /stats - opens your stats /stats <player> - opens another player's stats0.1.0-beta1Working towards a beta...Jul 21, 2021 This is a pretty big update - if you've tried any previous versions please update to this one! · lots of under-the-hood changes · removed main/lobby world resetting (another plugin can handle this instead) · reworked saving inventories - this should be much more stable and predictable · kit equipment is no longer locked to any slots (but ability items still are) · removed some of the 'player moved too fast' checks/messages · added plugin auto-updater (with config/admin gui option) · refined log messages · added MySQL support (must configure in config.yml) · compiled against java 8 for the 1.16 version · generated spawn locations will now be within +/- 5 vertical blocks of the actual spawn (no more spawning on roofs) · generated spawn locations will only be created with a clear view of the sky (to handle elytra spawns) · added statistics tracking (there's no way in-game to view these yet but most of them are being tracked/saved): · Game history: games played, quit, won, or finished second · K/D and damage: kills, highest kill streak, deaths, damage dealt/taken · Other fun stats: abilities used, chests opened, items looted, arrows shot, monsters killed, animals killed, food eatenalpha4new abilities and kits (and lots of room for more to be made in-game)Jul 17, 2021 added several new abilities: · add an effect on hit (melee/projectile/any) · add an effect on kill (player/animal/monster/any) · add an effect when hit (melee/projectile/any) · add an item to the loot chest loot table · add an item to monster or player loot table · totems that give effects With these, I made several new kits. I made all of these with the in-game gui, and there's lot more potential with just the few abilities I have coded already:alpha3game scoreboards, settings, databaseJul 14, 2021 added game scoreboards: added more player settings: · turn main scoreboard on/off · turn game scoreboard on/off · show hints/tips on/off (not implemented yet) · favorite kit added h2 database support · saves player settings to persist · saves player stats (though they aren't fully implemented yet) · asynchronous read/writesalpha2added main scoreboardJul 13, 2021 added main scoreboard shown to players when they join that lists all current gamesalpha1Jul 12, 2021
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