Better Beacon Range
2.2.0Expand vanilla beacons by dynamically adjusting the range depending on what blocks the pyramid is composed of. Tamed pets inside the range will also have effects applied.
Features
- Dynamic beacon range depending on pyramid blocks
- More expensive blocks = higher range
- Mix and match block types to get the most out of your beacon
- Beacon effects can also be applied to mobs! (configurable)
- Applies to tamed pets by default (horses, dogs, etc.)
- Tinted glass above an active beacon will hide the beam
- Completely configurable!
Notes
- Beacons will only give effects to players if the beacon is in a loaded chunk. Configuring the plugin for higher ranges, or running it on a server with a smaller view distance, means that extra range may get cut off.
Commands and Permissions
| Command | Description | Permission | Default |
|---|---|---|---|
| /bbrReload | Reloads the config file | BetterBeaconRange.reload | OP |
| /bbrGetRange | Gets the range of the beacon you're looking at | BetterBeaconRange.getRange | everyone |
Example beacons:
| Full Iron Beacon Range (Using default config values) | ||||||||
|---|---|---|---|---|---|---|---|---|
![]() | Blocks per Level | x | Type Range | x | Level Multiplier | = | Level Range | Total Range |
| 3x3 = 9 | x | 0.2 | x | 3.0 | = | 5.4 | 33.3 | |
| 5x5 = 25 | x | 0.2 | x | 2.0 | = | 10 | ||
| 7x7 = 49 | x | 0.2 | x | 1.0 | = | 9.8 | ||
| 9x9 = 81 | x | 0.2 | x | 0.5 | = | 8.1 | ||
| Full Gold Beacon Range (Using default config values) | ||||||||
|---|---|---|---|---|---|---|---|---|
![]() | Blocks per Level | x | Type Range | x | Level Multiplier | = | Level Range | Total Range |
| 3x3 = 9 | x | 0.3 | x | 3.0 | = | 8.1 | 49.95 | |
| 5x5 = 25 | x | 0.3 | x | 2.0 | = | 15 | ||
| 7x7 = 49 | x | 0.3 | x | 1.0 | = | 14.7 | ||
| 9x9 = 81 | x | 0.3 | x | 0.5 | = | 12.15 | ||
| Full Emerald Beacon Range (Using default config values) | ||||||||
|---|---|---|---|---|---|---|---|---|
![]() | Blocks per Level | x | Type Range | x | Level Multiplier | = | Level Range | Total Range |
| 3x3 = 9 | x | 0.4 | x | 3.0 | = | 10.8 | 66.6 | |
| 5x5 = 25 | x | 0.4 | x | 2.0 | = | 20 | ||
| 7x7 = 49 | x | 0.4 | x | 1.0 | = | 19.6 | ||
| 9x9 = 81 | x | 0.4 | x | 0.5 | = | 16.2 | ||
| Full Diamond Beacon Range (Using default config values) | ||||||||
|---|---|---|---|---|---|---|---|---|
![]() | Blocks per Level | x | Type Range | x | Level Multiplier | = | Level Range | Total Range |
| 3x3 = 9 | x | 0.6 | x | 3.0 | = | 16.2 | 99.9 | |
| 5x5 = 25 | x | 0.6 | x | 2.0 | = | 30 | ||
| 7x7 = 49 | x | 0.6 | x | 1.0 | = | 29.4 | ||
| 9x9 = 81 | x | 0.6 | x | 0.5 | = | 24.3 | ||
| Full Netherite Beacon Range (Using default config values) | ||||||||
|---|---|---|---|---|---|---|---|---|
![]() | Blocks per Level | x | Type Range | x | Level Multiplier | = | Level Range | Total Range |
| 3x3 = 9 | x | 0.9 | x | 3.0 | = | 24.3 | 149.85 | |
| 5x5 = 25 | x | 0.9 | x | 2.0 | = | 45 | ||
| 7x7 = 49 | x | 0.9 | x | 0.9 | = | 44.1 | ||
| 9x9 = 81 | x | 0.9 | x | 0.5 | = | 36.45 | ||
| Mixed Beacon Range (Using default config values) | ||||||||
|---|---|---|---|---|---|---|---|---|
![]() | Blocks per Level | x | Type Range | x | Level Multiplier | = | Level Range | Total Range |
| 3x3 = 9 | x | 0.6 | x | 3.0 | = | 16.2 | 79.3 | |
| 5x5 = 25 | x | 0.4 | x | 2.0 | = | 20 | ||
| 7x7 = 49 | x | 0.3 | x | 0.9 | = | 14.7 | ||
| 9x9 = 81 | x | 0.2 | x | 0.5 | = | 8.1 | ||
Config
# ----------------------------------------------- Entity Types ----------------------------------------------- #
# Note: these categories are not mutually exclusive, and may contain overlapping mobs.
# For example, enabling Animals will also include all Tamables, whether you have Tamables enabled or not!
# Apply beacon effects to tamables https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Tameable.html
ApplyEffectsToTamables: false
# Apply beacon effects to tamables, but ONLY IF TAMED
ApplyEffectsToPets: true
# Apply beacon effects to Villagers https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/AbstractVillager.html
AppyEffectsToVillagers: false
# Apply beacon effects to WaterMobs https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/WaterMob.html
AppyEffectsToWaterMobs: false
# Apply beacon effects to Animals https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Animals.html
ApplyEffectsToAnimals: false
# Apply beacon effects to Enemies https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Enemy.html
ApplyEffectsToEnemies: false
# Apply beacon effects to Raiders https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Raider.html
ApplyEffectsToRaiders: false
# Need finer control? Enable specific entities here https://jd.papermc.io/paper/1.20/org/bukkit/entity/EntityType.html
ApplyEffectsToSpecificEntities:
# - ALLAY
# - SHEEP
# ---------------------------------------------- Range Features ---------------------------------------------- #
# Blocks in the way of the bean that will not disable the beacon
# NOTE: THESE BLOCKS WILL STILL VISUALLY HIDE THE BEAM!
AllowedBeamBlocks:
- TINTED_GLASS
# Enables the block type range and level multiplier features (set to false for vanilla range mechanics)
EnableBetterRangeFeatures: true
# Range multiplier per level
LevelOneMultiplier: 3.0
LevelTwoMultiplier: 2.0
LevelThreeMultiplier: 1.0
LevelFourMultiplier: 0.5
# Beacon base blocks and range added per type
# Blocks must be formatted in Spigot Material format: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
# THIS DOES NOT ADD VALID BEACON_BASE_BLOCKS! This is to configure the range for beacon_base_blocks added via another method such as a datapack.
# Here's a datapack for copper: https://mc.voodoobeard.com/#copper_beacons
BeaconBlocks:
#- <MATERIAL>: <Range>
- COPPER_BLOCK: 0.1 # Requires extra datapack, see note above
- EXPOSED_COPPER: 0.1 # Requires extra datapack, see note above
- WEATHERED_COPPER: 0.1 # Requires extra datapack, see note above
- OXIDIZED_COPPER: 0.1 # Requires extra datapack, see note above
- CUT_COPPER: 0.1 # Requires extra datapack, see note above
- EXPOSED_CUT_COPPER: 0.1 # Requires extra datapack, see note above
- WEATHERED_CUT_COPPER: 0.1 # Requires extra datapack, see note above
- OXIDIZED_CUT_COPPER: 0.1 # Requires extra datapack, see note above
- WAXED_COPPER_BLOCK: 0.1 # Requires extra datapack, see note above
- WAXED_EXPOSED_COPPER: 0.1 # Requires extra datapack, see note above
- WAXED_WEATHERED_COPPER: 0.1 # Requires extra datapack, see note above
- WAXED_OXIDIZED_COPPER: 0.1 # Requires extra datapack, see note above
- WAXED_CUT_COPPER: 0.1 # Requires extra datapack, see note above
- WAXED_EXPOSED_CUT_COPPER: 0.1 # Requires extra datapack, see note above
- WAXED_WEATHERED_CUT_COPPER: 0.1 # Requires extra datapack, see note above
- WAXED_OXIDIZED_CUT_COPPER: 0.1 # Requires extra datapack, see note above
- IRON_BLOCK: 0.2
- GOLD_BLOCK: 0.3
- EMERALD_BLOCK: 0.4
- DIAMOND_BLOCK: 0.6
- NETHERITE_BLOCK: 0.9
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