BetterTotems [Entity Totems | Better Player Totems | Frame T
1.0.2Ever wanted to protect your beloved Villagers with Totems? NOW YOU CAN!

Information:
- This Plugin was tested on 1.15 and 1.16
- The Plugin is highly configurable
Commands:
- /BetterTotems Reload - Reload config
Permissions:
- BetterTotems.Reload - Allows you to use /BetterTotems Reload
- BetterTotems.metatotems.use - Allows you to use Metatotems
- BetterTotems.metatotems.maxbypass - Allows you to use infinite Metatotems
Default Config:
#Thank you for using BetterTotems!
#Provides anonymous Data to bstats.org. If you wan't to help me, keep it enabled.
Metrics: true
BetterTotems:
#Framed Totems are Totems that are put into Item-Frames.
FramedTotems:
#Enable Totems in Item-Frames
Enable: true
#Should Framed-Totems remove all Effects before applying the Totem effects?
RemoveAllEffects: true
#If this is true, Framed-Totems will first be used if available instead of Meta-Totems
PreferOverMetaTotems: false
#Radius to search for Frames with totems in them
FrameSearchRadius: 15
#Entity types that will be using Framed-Totems
AllowedEntitys:
- VILLAGER
#Effects that the Entity should get if a Framed-Totem is used. Format EFFECTTYPE:DURATION(IN TICKS):AMPLIFIER(1 is actually 1 not 2)
Effects:
- 'REGENERATION:900:2'
- 'ABSORPTION:100:2'
#Meta Totems are Totems that are set specifically to an Entity. They can be set on an Entity by rightclicking one with a Totem in the hand.
MetaTotems:
#Enable Meta-Totems
Enable: true
#Should Meta-Totems remove all Effects before applying the Totem effects?
RemoveAllEffects: true
#How many Totems can be stacked into an Entity? (Can be bypassed with Permission: bettertotems.metatotems.maxbypass)
MaxTotemsPerEntity: 1
#Entity types that you can apply Meta-Totems to.
AllowedEntitys:
- VILLAGER
#Effects that the Entity should get if a Meta-Totem is used. Format EFFECTTYPE:DURATION(IN TICKS):AMPLIFIER(1 is actually 1 not 2)
Effects:
- 'REGENERATION:900:2'
- 'ABSORPTION:100:2'
#DefaultPlayerTotem just defines how the Totem in a Players inventory works. If you disable "UsePlugin", Totems in Players inventory work vanilla like.
DefaultPlayerTotem:
#Disable this feature
UsePlugin: false
#Should Totems in players inventory be used first instead of Framed/Meta-Totems?
UseFirst: true
#Remove all Effects before applying Totem effects?
RemoveAllEffects: true
#Effects that the Player should get if a Totem is used. Format EFFECTTYPE:DURATION(IN TICKS):AMPLIFIER(1 is actually 1 not 2)
Effects:
- 'REGENERATION:900:2'
- 'ABSORPTION:100:2'
#Messages.. what did you expect?
Messages:
Prefix: "&8[&bBT&8] "
NoPerms: "&cYou dont have Permission to do that!"
Reload: "&aPlugin successfully reloaded!"
DisallowedEntity: "&cYou cant do this on this Entity!"
MaxMetaTotems: "&cThis Entity has reached the maximum amount of MetaTotems!"
MetaTotemAdded: "&aTotem(s) added! Entity now has &6%totems% &atotems!"
Videos:
Feel free to make one! If it's good, i will link it here :)
Test Servers:
Feel free to send me your Server and I'll link it here.
Terms:
- You are not allowed to decompile or modify the plugin in any way!
- You are not allowed to post or publish the plugin
- You are not allowed to distribute the plugin!
- You are not allowed to sell the plugin anywhere!
- If you do not understand something or have questions, please send me a PM (Private Message)
Donators:
Every Donation is welcome as I do this for free.
Thanks to tchristofferson for providing a nice config updater.
If you find bugs please report them in the Discussions forum! Please do not report bugs in the Review section!
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