3.4.6latestAug 25, 2016 3.4.3Updated to 1.10Jun 22, 2016 Updated to 1.103.4.0May 13, 2016 Updated to 1.9.43.3.2Mar 30, 2016 3.3.1Mar 8, 2016 Updated to 1.93.3.0Mar 3, 2016 3.2.15Oct 24, 2015 Tweaked biome height scaling (Hopefully more reliable). - Let me know if it still has issues with the height of the generated biome. Added command confirmation (PlotSquared only) - Reduces the likelyhood of accidental biome generation. Tweaked seed randomization - Increases the chance of filthy ocean - The terrain is properly randomized now though.3.2.13Oct 19, 2015 - populator inset not properly working - generation sometimes not finishing - population not always being cleaned up3.2.0Sep 22, 2015 3.1.8Sep 3, 2015 3.1Aug 30, 2015 Attempted fix of population spillage + a couple other bugs.3.0.3Jul 31, 2015 3.0.0Jul 30, 2015 2.12.0Jul 10, 2015 2.11Jun 14, 2015 Updated to 1.8.62.8.2Mar 9, 2015 BiomeGenerator for PlotSquared should no longer generate outside the region.2.8.1Mar 8, 2015 2.6.3Feb 4, 2015 v0.2.0Jan 2, 2015 - Updated to Spigot 1.8 - No plans to support future versions of PlotMev0.1.1Dec 31, 2014 v0.1Nov 25, 2014 Added support for PlotMe: - Use /plotme gb <biome>v0.0.5Nov 11, 2014 Improved command feedback Lazy chunk updates are now optional: - Lazy means it will send the chunk updates over time rather than all at once. - Downside: Client can sometimes become out of sync and see blocks that aren't there (minor issue)v0.0.4Nov 9, 2014 Credit: Citymonstret Added: - String matching for biome arguments - New biome "auto" which will generate according to your current biome Fixed: - command NPE - lazy chunk refreshing should be more reliable nowv0.0.3v0.0.2Nov 2, 2014 Added seed argument to sudo WorldEdit command. use //biomegen <biome> [height] [seed] - Use the worldname as the seed to use the seed for that world - The default height is 64.v0.0.2Nov 1, 2014 v0.0.1Nov 1, 2014
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