1.2.0latestBliss Maces 1.2.02 weeks ago BlissMaces 1.2.0 — Paper 1.21 rebuild
Fixed
- Mega Mace crafting now works as intended: place Mace #1, #2 and #3 side by side in one row of a crafting table (any order). - Mace cooldown now applies reliably. It is tracked per mace number on the server, so swapping or copying items can't bypass it. - Individual mace numbering is validated at craft time, so two players can't forge the same mace number. - Shift-click crafting of maces, the Mega Mace and Energy Crystals is blocked to keep the caps accurate.Changed
- Rebuilt for Paper 1.21+ (Java 21). - Individual and Mega mace recipes are validated server-side, so only real Energy Crystals and individual maces #1–#3 are accepted. - Dropped mace items no longer despawn and are protected from fire and explosions. - The Mega Mace splits back into maces #1–#3 on death, including with keepInventory.Added
-/mace resetcooldownclears all mace cooldowns. -cooldown-seconds: 0inconfig.ymldisables the cooldown.Unchanged
- 3 individual maces and 24 Energy Crystals server-wide (max-individual-maces,max-tokens). - Damage enchantments (Sharpness, Smite, Bane of Arthropods, Fire Aspect, Density, Breach) blocked on individual maces. - Maces can't be stored in containers. - Existing maces, tokens andstate.ymlcarry over from 1.1.0.Upgrade notes
1. Stop the server, removeblissmaces-1.1.0.jar, addblissmaces-1.2.0.jar. 2. Check/mace state. If it reports maces as used up but none exist, run/mace set maces 0.1.1.0Bliss Maces 1.1.0Sep 25, 2026 BlissMaces Changelog
v1.1.0
Bug Fixes
- Fixed villagers not getting jobs — Recipe removal now runs 1 tick after server load instead of duringonEnable, preventing the internal recipe manager reset that wiped villager profession data - Fixed recipe iterator corruption — Replaced unsafeIterator.remove()on the recipe iterator with key-collection-then-removal, which no longer corrupts Paper's recipe managerNew Features
- Gradient item names — All items now have bold gradient display names: - Mega Mace — purple → pink → gold - Mace #1 — red → gold - Mace #2 — aqua → blue - Mace #3 — green → yellow - Energy Crystal — dark purple → magenta - Custom Mega Mace model — Mega Mace now setsCustomModelData: 250, paired with the new resource pack for a custom 3D model - Resource pack — StandaloneBlissMaces-ResourcePack.zipwith the Mega Mace 3D model and textures, compatible with all 1.21.x versionsChanges
- Renamed "Energy Token" → "Energy Crystal" across item name and lore1.0.0Bliss Mace 1.0.0May 14, 2026
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