Sueta

Bloodline Smp

2.9.8

Bloodline SMP Client Mod adds the custom Bloodline HUD, ability icons, cooldown overlays, and rebindable keybinds used by the Bloodline SMP server. It also syncs bloodline state and powers the client-

·Plugin
  1. 2.9.8latestBloodline Smp 2.9.8Aug 8, 2026

    BloodLine 2.9.8

    Fixed
    - Hera's double-jump can no longer be spammed infinitely — it's now limited to 3 double-jumps per 60 seconds (both values configurable under bloodlines.hera.double-jump). A red popup warns when exhausted.
    Improved
    - /bloodlineadmin GUI overhauled: - Debug actions now actually work (buttons matched to their handlers). - Player list shows online players first with online/offline status. - Refresh / Close buttons and glass filler throughout. - Bloodline selection auto-syncs to the player's stored level; summary shows current vs. selected. - Offline targets are notified instead of silently failing.
    249 downloads
  2. 2.9.5Bloodline Smp 2.9.5Aug 8, 2026
    - /bloodlineadmin GUI overhauled: fixed broken debug actions, online-first player list with online status, Refresh/Close buttons, bloodline selection auto-syncs to stored level, current-vs-selected summary, and glass filler.
    11 downloads
  3. 2.5.0Bloodline Smp 2.5.0Aug 7, 2026

    ⚡ Bloodline Hotkeys - Changelog

    2.5.5

    ✨ New Features

    - 🖱️ Draggable HUD Editor - Added a new HUD editor in the client settings. - Drag and reposition every UI element anywhere on your screen. - ⚡ New Bloodline: Raiju (Lightning) - 🌪️ New Bloodline: Hera (Air) - ❄️ New Bloodline: Otzi (Ice) ---

    ⚡ Raiju (Lightning)

    Passive
    Speed I
    Permanently grants Speed I while Raiju is your active bloodline.
    Primary — Lightning Strike
    - Strikes every enemy within 10 blocks - Deals 5 damage + 0.75 per level - Applies Slowness II for 2 seconds - Cooldown: 60s
    Secondary — Dash
    - Launches you in the direction you're looking. - Cooldown: 25s
    Special — Electric Shock
    - Raycasts up to 18 blocks - Hits one target - Deals 4 damage + 0.5 per level - Applies: - Slowness V - Weakness II - Duration: 4 seconds - Cooldown is refunded if no target is hit. - Cooldown: 90s
    Fourth — Electric Charges
    - Stores 10 charges - Fires one charge automatically every second - Each strike: - Hits enemies within 10 blocks - Deals 3 damage - After all charges are consumed: - 300 second cooldown
    Fifth — Electro Dash
    - Grants a 12 second buff - Effects: - Speed V - Forward dash - Every block travelled creates a lightning trail - Trail deals 2 damage to nearby enemies - Cooldown: 120s ---

    ❄️ Otzi (Ice)

    Passive
    No passive ability.
    Primary — Freeze
    - Raycasts up to 18 blocks - Completely freezes one target for 5 seconds - Target cannot: - Move - Attack - Break blocks - Place blocks - Use Ender Pearls - Cooldown: 90s
    Secondary — Freezing Aura
    - Affects enemies within 10 blocks - Applies: - Slowness III - Mining Fatigue II - Duration: 15 seconds - Cooldown: 120s
    Special — Slippery Field
    - Creates a 10 block ice field - Lasts 10 seconds - All entities slide 28% faster - Terrain restores automatically afterwards - Cooldown: 180s ---

    🌪️ Hera (Air)

    Passive — Double Jump
    - Toggle flight to perform a double jump - Launches you upward with cloud particles - Reduces fall damage
    Primary — Updraft
    - Launches all nearby enemies upward - Range: 10 blocks - Cooldown: 90s
    Secondary — Flight
    - Grants Creative Flight - Duration: 30 seconds - Cooldown: 180s
    Special — Dash
    - Launches you forward - Cooldown: 45s
    Fourth — Wind Control
    - Raycasts up to 18 blocks - Takes control of one target for 5 seconds - Target is constantly pulled toward where you're looking - Applies Slowness IV - Cooldown is refunded if no target is found - Cooldown: 180s
    Fifth — Gravity Pull
    - Pulls all enemies within 10 blocks toward you - Applies: - Slowness III - Mining Fatigue III - Duration: 5 seconds - Cooldown: 180s ---

    2.3.9 — Minecraft 1.21.11 Compatibility

    🛠 Fixed

    - Fixed a client initialization crash on Minecraft 1.21.11 caused by outdated KeyBinding constructor reflection. - Updated keybind registration to use the new KeyBinding.Category API. - Fixed Bloodline HUD icons not rendering because of the updated DrawContext.drawTexture() API. - Rebuilt the client for Fabric / Minecraft 1.21.11.

    📌 Notes

    - ✅ Recommended for all Minecraft 1.21.11 players. - ✅ Compatible with: - Fabric Loader 0.19.x - Fabric API 0.141.x
    17 downloads
  4. 2.3.9Bloodline Smp-Server 2.3.9May 29, 2026
    Balance Update
    176 downloads
  5. 2.3.8Bloodline Smp 2.3.8May 21, 2026

    BloodlineSMP Update

    Fixed Crafting
    - Fixed a bug where the plugin could clear the crafting output slot for normal vanilla recipes. - Bloodline custom crafting now only overrides the result when a valid Bloodline recipe is detected. - Invalid Bloodline custom crafting attempts are still blocked correctly.
    Recipe Book Override
    - Added a new config option to force-discover all registered server recipes for players. - This helps fix cases where plugins like ItemsAdder cause the recipe book to appear empty. ```yaml recipe-book: force-discover-all: enabled: false join-delay-ticks: 40 reload-delay-ticks: 20
    45 downloads
  6. 2.3.7May 20, 2026
    17 downloads
  7. 2.3.6Bloodline Smp 2.3.6May 5, 2026

    BloodLine Server v2.3.6 Changelog

    Server-Side Updates

    Cross-World Command Functionality
    * Bloodline and administrative commands now function in all worlds. * Disabled worlds now correctly restrict only bloodline abilities instead of command access. * Improved world-specific logic for more consistent server behavior.
    Spartan Bloodline Fixes
    Primary Ability * Spartan primary now activates instantly. * Removed delayed activation behavior. Secondary Ability * Fixed Flaming Hands conflicts while sneaking. * Prevented accidental retriggers and combat cancellations. * Improved Spartan combat consistency.

    Repository Updates

    GitHub
    * All updates pushed directly to the main branch. * No alternate branches or unnecessary trees created. * Repository structure preserved and cleaned.

    Documentation Updates

    README Improvements
    * Expanded server setup documentation. * Improved installation instructions. * Better project organization and clarity. * Enhanced presentation for server administrators and consumers.
    27 downloads
  8. 2.3.4Bloodline Smp 2.3.4May 1, 2026

    BloodLine Server 2.3.4 / BloodLine Client 2.3.4

    This update continues the public-SMP balance pass, improves several late-game bloodline abilities, and fixes Earthian Worldbreaker so it keeps the TNT effect without letting players grief terrain.

    Added

    - Added protected temporary bloodline structures for key arena-style abilities. - Added non-grief explosion handling for Earthian Worldbreaker TNT. - Added improved client/server release metadata for the 2.3.4 build.

    Changed

    - Earthian Worldbreaker now spawns TNT again, but the explosions only damage entities and do not break blocks. - Earthian Consume was changed away from the bury effect and now applies hunger-based pressure instead. - Earthian Obsidian Cage duration was reduced, the target is kept centered, and the cage is protected from farming/mining while active. - Voider Void Flight was removed and replaced with Darkened. - Voider Void Send was removed and replaced with Void Control. - Spartan Flaming Hands duration and burn time were reduced. - Spartan Hell Dominion was replaced with a protected Hell Domain-style arena ability with space checks before spawning. - Updated release/version references across server, client, and docs to 2.3.4.

    Fixed

    - Fixed Worldbreaker so TNT visuals are back while terrain remains intact. - Fixed protected bloodline structures so players cannot freely break or farm them during active effects. - Fixed the release number so jars and metadata now match the current build.
    22 downloads
  9. 2.3.3Bloodline Smp 2.3.3May 1, 2026

    BloodLine Server 2.3.1 / BloodLine Client 2.3.1

    This update restores a large portion of the missing late-stage BloodLine systems and brings both the server plugin and client mod much closer to the intended 2.3.1 state.

    Added

    - Added public and scripted gameplay mode support. - Added support for public-smp and public_smp as accepted public-mode aliases. - Added disabled-world support for blocking bloodline gameplay in selected worlds. - Added 5-slot bloodline progression support. - Added /ability4 and /ability5. - Added late-slot abilities for Spartan, Earthian, and Voider bloodlines. - Added admin debug controls for zero cooldown, restore cooldowns, clear cooldowns, reroll, and force sync. - Added hidden client networking for mod hotkeys. - Added custom client HUD syncing for bloodline, level, unlock state, cooldowns, timers, and OmniBlade override state. - Added popup/timer/cooldown rendering support on the client. - Added optional client-mod debug logging for handshake troubleshooting.

    Changed

    - Replaced old client chat-command hotkeys with hidden networking. - Expanded bloodline progression from 3 ability slots to 5 ability slots. - Updated the admin panel to include a debug page. - Updated the client HUD to display 5 ability slots instead of 3. - Updated handshake behavior so the client retries connection and waits for a real server acknowledgment. - Updated server/client sync so modded players use the custom HUD path while non-modded players stay on the fallback path. - Updated release/versioning toward BloodLine Server 2.3.1 and BloodLine Client 2.3.1.

    Fixed

    - Fixed normal plugin controls so they are ignored when the player has the client mod installed and handshaked successfully. - Fixed fallback behavior so players without the client mod still use the normal plugin controls. - Fixed popup behavior so non-modded players receive action bar feedback instead of custom HUD popups. - Fixed the broken handshake path that could falsely kick players even when the client mod was installed. - Fixed handshake reliability by adding retry behavior and an explicit server acknowledgment packet.

    Notes

    - Modded players should now use hidden client hotkeys and the custom HUD. - Non-modded players should continue using the default plugin controls and action bar feedback. - If client-mod.required is enabled, players without the client mod will still be kicked after the configured timeout.
    11 downloads
  10. 2.3.2Bloodline Smp 2.3.2Apr 8, 2026

    BloodLine Server 2.3.2

    Added
    - Added Multiverse world disable support through worlds.disabled - Added configurable client mod requirement with client-mod.required - Added configurable handshake timeout with client-mod.handshake-timeout-seconds - Added Discord notification support through webhook mode or bot token + channel ID mode - Added hidden plugin-message hotkey channel for the client mod
    Changed
    - Renamed the server build to BloodLine Server 2.3.1 - Improved default config.yml layout and comments - Server now accepts hidden client hotkey messages instead of relying only on slash commands
    Fixed
    - Fixed players sometimes needing to join multiple times before the server detected the client mod - Fixed client mod ability hotkeys spamming /ability1, /ability2, etc. in console - Fixed unclear disabled-world config syntax
    38 downloads
  11. 2.3.1Bloodline Smp 2.3.1Apr 8, 2026
    Fixed Mod Required for Server
    17 downloads
  12. 2.3.0Bloodline Smp 2.3.0Apr 5, 2026

    Bloodline SMP Plugin v2.3.0

    First public release of the Bloodline SMP server plugin.
    Added
    - Full custom bloodline system for Paper - Bloodlines: - Aqua - Spartan - Earthian - Voider - Bloodline progression through Trait Potions and Upgrade Potions - Linear ability unlocking system - Custom bloodline items - Universal Core and OmniBlade - Admin panel with bloodline and item management - Debug tools for testing cooldowns and bloodline systems - Mode support for: - scripted - public
    Gameplay Features
    - Bloodline switching through drinking trait potions - Per-bloodline progression reset when switching bloodlines - Ability slot support with locked/unlocked progression - Server-side cooldown handling - OmniBlade override system with its own ability set - Public mode replacements for scripted/domain-heavy abilities - Bloodline abilities working on entities where supported - Earthian Consume and Obsidian Cage terrain mechanics - Voider movement and teleport support improvements - Spartan fire-based combat abilities and flame systems
    Included Systems
    - Bloodline commands - Grace system - Admin/debug controls - Bloodline recipes - Config-based mode switching - Required handshake support for the companion client mod
    Notes
    - This plugin is designed to be used with the Bloodline SMP Client Mod for the full intended experience - The plugin handles gameplay and server logic - The client mod handles the custom HUD, keybinds, ability icons, cooldown overlays, and synced client visuals - This is the first public plugin release, so more polish, balancing, and content updates will come later
    31 downloads

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