Bonfire - Chunk Claim
1.6.1An intuitive chunk claim plugin that focuses on the user experience, including claim limits adapting to your playtime and BlueMap markers.
1.6.1latestBonfire 1.6 Hotfix 13 days ago Armor stands are now handled as a block for being broken, but handled as an entity for being hit, allowing unauthorized players to use armadillo experience farms.1.6Bonfire 1.63 weeks ago After 9 months of conceptualization, gathering feedback, development, and testing, the first full release of Bonfire is being published today. It comes with many fundamental yet definitive changes that have been in the works for a long time. - Claim Escaping is now possible using the/chunk escapecommand, which solves the problem of players getting stuck in claims where blocks can't be destroyed. To prevent abuse, it has a configurable cooldown. - Nether Claims are now split into separate ground and roof chunks, allowing players on the ground to travel beneath a claimed gold farm on the roof. - Origin tagging has been refined, allowing mobs on claims to attack each other without malicious players being able to exploit it. It is now possible, for example, to zombify your villagers on your own claim. - Dialogs are now implemented across all commands, taking the user experience to a whole new level. Inexperienced players can use intuitive menu flows, while experts can continue to use commands exclusively. - Squaremap markers are now supported and display claims. Shoutout to [PawelWielga](https://github.com/PawelWielga) for [implementing](https://github.com/foenichs/Bonfire/commit/64ee53714f90c8… it and creating a pull request on GitHub. - Claim rules have been reworked intoblockActionsandentityActions, with the optionsalways,interactOnly, andnever. The dream of a perfectly protected claim that never impacts the owner is now reality. - Limit overrides are now possible using the/bonfire overrideLimitscommand, and allow you to grant additional chunks and claims to players. A dynamic playtime multiplier permission has been implemented as well. In addition to that, many smaller issues and bugs have been resolved. - Blocks can no longer be destroyed by interacting with their supporting blocks, for example when opening a trapdoor attached to a lantern. - Players can now throw wind charges to interact with blocks on their claim. - Bonfire no longer takes exclusive control of game modes and attributes, and now restores a player's previous values instead of resetting them. - Theconfig.ymlis now updated automatically whenever new options are added. Options for map plugins only appear if the matching plugin is installed. - Claim lookups and player refreshes are now significantly faster. - Creative players no longer need OP to bypass claim restrictions. - It is no longer possible to bring mobs onto a claim using leashes or vehicles. - Item frames, paintings, and cushions are now handled as blocks rule-wise.1.5.3Bonfire 1.5 Hotfix 3Aug 26, 2026 Theaddplayersubcommand now has a dialog for players forgetting the command suffix, and profile names in commands and dialogs are now properly validated.1.5.2Bonfire 1.5 Hotfix 2Aug 7, 2026 The permissions for thechunkcommand are now verified when executing the command, not only for displaying the subcommands. The player's permissions and attributes are now also updated when they teleport, and adding the owner of an adjacent claim now also allows world actions (like flowing water, spreading fire, growing trees, etc.) of that claim.1.5.1Bonfire 1.5 Hotfix 1May 16, 2026 Empty vehicles and falling blocks can no longer enter claims they don't originate from and unauthorized players can no longer spawn phantoms or interact with blocks using projectiles, dropped items or by trampling. Besides that, added players can now be updated without having to remove them first and the plugin now checks for updates after loading.1.5Bonfire 1.5Mar 9, 2026 Players can always interact with mobs they have tamed or own, regardless of allowEntityInteract. This version also introduces various adjustments to claim rules, including Frost Walker creating blocks, pistons not retracting correctly on claim borders, players spawning mobs, and more.1.4.1Bonfire 1.4 Hotfix 1Feb 1, 2026 TNT dupers now work inside claims without breaking farms that utilise them, as TNT can now damage the claim in which it was spawned.1.4Bonfire 1.4Jan 19, 2026 Operators can now manage claims of other players using the/bonfirecommand, which allows them to unclaim chunks, remove claims or change their owner, and more. Bonfire now also uses [bStats](https://bstats.org/plugin/bukkit/Bonfire/28932).1.3Bonfire 1.3Jan 14, 2026 Creative players no longer bypass claim rules without being an operator.1.2.2Bonfire 1.2 Hotfix 2Jan 10, 2026 Fixed missing dependencies and fixed BlueMap being required. Note that Bonfire is currently being tested and still in Beta, hotfixes like this one will rarely occur after release.1.2.1Bonfire 1.2 Hotfix 1Jan 9, 2026 Fixed dispensers being able to bypass claim rules.1.2Bonfire 1.2Jan 6, 2026 You can now configure the name, color and more for BlueMap markers! This version also added configs for the default rules of newly created claims, fixed the height of claim markers, and made allowBlockInteract cover players causing sculk vibrations and changing the state of vaults.1.1Bonfire 1.1Jan 4, 2026 Added BlueMap markers for claims, optimised the code, and made some enhancements.The markers can't be customised in the config.yml yet, but this is definitely planned.
1.0Bonfire 1.0Jan 2, 2026 The first release of Bonfire comes with the core code structure of the plugin. It implements claim management, claim rules, and dynamic subcommands.This version doesn't include BlueMap markers yet and interacting with pets is only possible if allowEntityInteract is set to onlyMounts or true. This will be fixed in the next releases.
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