BossShopPro - The most powerful Chest GUI shop/menu plugin.
v2.0.9Allows the creation of every kind of Chest GUI menu or shop.
v2.0.9latestHex Color Code Support [BETA]Jul 1, 2020 v2.0.9 [BETA] Requires at least Spigot 1.16! · [ADD] Added support for hex color codes · [WARNING] In case of automated line splits (because of the "split lore lines which are too long into multiple lines" feature), the new lines will not continue using the color of the previous line if the color is defined via Hex code. This is expected to be fixed in the close future when Spigot API is adjusted. For Spigot 1.13.* and above use BSP 2.0.8. For Spigot builds below, use BSP 1.9.8.v2.0.8Re-uploaded BSP v2.0.8 to fix the updates orderAug 16, 2019 Hey, as you can see here when BossShop turned into BossShopPro, I have uploaded BossShopPro v2.0.8, the most recent BSP build. It supports Spigot 1.13. and above. Because some people still use Spigot 1.12. and below, I additionally uploaded BossShopPro v1.9.8, which is the last BSP build supporting Spigot 1.12.* and below. While the update descriptions mention the corresponding Spigot versions, the fact that I uploaded BSP v2.0.8 before BSP v1.9.8 lead to some confusion. To fix the order, this update re-uploads BSP v2.0.8. If you get an error message, like the following, it is because you are using the old BSP version although using a new Spigot version. Download this update to fix your issue. Code (Text): [14:13:27] [Craft Scheduler Thread - 12/WARN]: [BossShopPro] Plugin BossShopPro v1.9.8 generated an exception while executing task 39 java.lang.IllegalStateException: BSRegisterTypesEvent may only be triggered synchronously. at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:533) ~[paper.jar:git-Paper-163] at org.black_ixx.bossshop.managers.ClassManager.setupDependentClasses(ClassManager.java:95) ~[?:?] at org.black_ixx.bossshop.BossShop$1.run(BossShop.java:60) ~[?:?] at org.bukkit.craftbukkit.v1_14_R1.scheduler.CraftTask.run(CraftTask.java:84) ~[paper.jar:git-Paper-163] at org.bukkit.craftbukkit.v1_14_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:54) ~[paper.jar:git-Paper-163] at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22) ~[paper.jar:git-Paper-163] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) [?:1.8.0_222] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) [?:1.8.0_222] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_222]BSP 1.9.8Legacy build - BSP for Spigot 1.12.* and belowAug 3, 2019 BSP 1.9.8 · [WARNING] Do not download if you use Spigot 1.13.* and above · [INFO] This build is for everyone using Spigot 1.12.* and belowBSP 2.0.8Updated to BossShopProJul 26, 2019 BSP 2.0.8 · Added conditions, new reward types, new price types and many more features · Warning: Old shops need to be moved to the new "BossShopPro" folder and existing addons need to be replaced with pro versions of the addons Requires Spigot 1.13.* and above.v2.7.5Updated TokenEnchant supportAug 24, 2017 v2.7.5 · [UPDATED] Updated TokenEnchant support. WARNING: As all points plugins supported when BossShop was originally created provided Integer values (no floating numbers) - and most points plugins still do - the BossShop point system does not support floating numbers. All TokenEnchant balances of your users are treated (and displayed) like Integers and decimals cut off, although TokenEnchant introduced floating numbers. That is an issue with floating number points plugins only: Obviously main currencies (money) which include floating numbers are supported just fine and displayed properly. The completely rewritten point system and structure of BossShopPro does support floating numbers of point currencies because when the plugin was created I was already aware of the few limitations of BossShop and made BossShopPro more flexible and way easier to expand. BossShop can be connected with points plugins like TokenEnchant, however you should just know that decimals are cut off if you decide to choose a points plugin which uses floating numbers.v2.7.41.12 UpdateMay 24, 2017 v2.7.4 · [UPDATE] Now supporting MC 1.12v2.7.3Fixed download linkDec 20, 2016 Updated the download link here because the links on Bukkit have been changed.v2.7.2Small message fix & removed auto-updaterAug 31, 2016 v2.7.2 · [REMOVE] Removed auto-updater (might be re-added in the future; still keeping optional update notifications) · [FIX] Small message fixv2.7.1Kingdoms Resourcepoints supportAug 29, 2016 v2.7.1 · [ADD] Added support for Kingdoms Resourcepointsv2.7.0Added VotingPlugin Points supportAug 21, 2016 v2.7.0 · [ADD] Added support for VotingPlugin Points (Needs VotingPlugin v4.2.4 or higher)v2.6.9Bugfix for old server versionsJul 19, 2016 v2.6.9 · [FIX] Default shops not working when using old server versions (since v2.6.6)v2.6.8No longer showing huge numbers in scientific notationJul 18, 2016 v2.6.8 · [IMPROVE] No longer showing huge numbers in scientific notationv2.6.7Now displaying huge numbers correctlyJul 17, 2016 v2.6.7 · [FIX] Now displaying huge numbers correctlyv2.6.6More lore flexibility & small bugfixJul 14, 2016 Don't forget to check out the recently released Pro version of BossShop: BossShopPro ;-) v2.6.6 · [IMPROVE] You can now add optionally create lores following way: Code (Text): A) (traditional) item: - 'name:Nameofitem' - 'lore:Line1#Line2#Line3' B) (new) item: - 'name:Nameofitem' - 'lore:Line1' - 'lore:Line2' - 'lore:Line3' · [FIX] Item hideflags were not workingv2.6.5Permissions updateJul 6, 2016 v2.6.5 · [ADD] Added new permission "BossShop.open.sign.<shop>": Gives access to the named shop to be opened via sign · [FIX] Permission "BossShop.open.command.<shop>" was not workingv2.6.4Small fix: Now rounding decimals correctlyJul 5, 2016 v2.6.4 · [FIX] Fixed rounding decimals issuev2.6.3Added JobsReborn points currency supportJul 5, 2016 v2.6.3 · [ADD] Added support for the points currency of the plugin "Jobs Reborn"v2.6.2Fixed PointsAPI supportJul 2, 2016 v2.6.2 · [FIX] Fixed PointsAPI supportv2.6.1Small improvements and fixesJun 25, 2016 v2.6.1 · [IMPROVE] Small improvements · [FIX] Small default-shops fixesv2.6.0Small improvementsJun 24, 2016 v2.6.0 · [ADD] Added new "AdvancedSecurity" option that blocks any item movement while a BossShop is open (Duping items should not be able in any case, however there were some issues on kCauldron-1.7 servers which can be solved with this option) · [IMPROVE] Now displaying the affected shop when a shopitem is set up the wrong way · [FIX] Automatically cutting down inventory titles when longer than 32 characters to avoid shops from not working at allv2.5.9Improved %itemname% placeholderJun 16, 2016 v2.5.9 · [IMPROVE] Now variable %itemname% shows the displayname of the actual item rather than the shopitemname, which can be displayed via %shopitemname% · [FIX] BossShop did not work properly on non-Spigot server builds since v2.5.8v2.5.8BugfixJun 14, 2016 v2.5.8 · [FIX] Items can no longer be dropped in an inventory (caused by v2.5.2)v2.5.7Improved message- and placeholder handlingJun 10, 2016 v2.5.7 · [IMPROVE] Extended placeholder functionality (including message handling) and added new placeholders: · %displayname% - Shows the players displayed name (Which can include colors etc.) · %shop% - Shows the name of the shop (For example 'ItemShop') · %shopdisplayname% - Shows the displayname of the shop (Can contain spaces, colors etc.) · [FIX] A few messages could not be completely disabledv2.5.5Quick improvements and a tiny fixJun 7, 2016 v2.5.5 · [IMPROVE] Removed useless tabs from default config file (Thanks to Androkai) · [IMPROVE] Made BossShop command messages even more configurable · [FIX] One small fix Phew that's enough updates for today...v2.5.4The "unbreaking" updateJun 7, 2016 v2.5.4 · [ADD] Now you can optionally make items completely "unbreakable" · [IMPROVE] Small improvementsv2.5.3Small improvementsJun 6, 2016 v2.5.3 · [IMPROVE] Now when working with multipliers the output numbers are rounded to prevent prices like "49.999999" · [IMPROVE] Improved Itemflags detection: Not case sensitive anymorev2.5.2More comfortJun 5, 2016 v2.5.2 · [IMPROVE] Players can now move items around in their inventory while they have a shop openv2.5.1Improved item sellingJun 5, 2016 v2.5.1 · [IMPROVE] Improved Item sell-shops: As soon as the sell-item in the shop contains a custom displayname or lore the shop will only accept items with the same name and lore · [IMPROVE] Item-selling is more smooth now and items of the same type are no longer moved around in the player inventoryv2.5.0FINALLY: PlaceholderAPI support fixed!Jun 3, 2016 v2.5.0 · [FIX] FINALLY fixed a bug related to PlaceholderAPI. I apologize for not fixing it earlier! :OFinally I was able to reproduce the issue and to spot the source of it. All problems related to PlaceholderAPI should be finally gone forever!v2.4.9ItemHiding fixJun 1, 2016 v2.4.9 · [FIX] In some cases hiding items if the player did not have the required permissions was not workingv2.4.8Fixed serverpingingMay 27, 2016 Tip: I've created a new program that makes setting BossShop up way easier. You can check it out here: Link v2.4.8 · [FIX] Fixed serverpinging (broken since v2.4.1)v2.4.7Optional TokenEnchant support & tiny fixMay 11, 2016 v2.4.7 · [ADD] Added optional TokenEnchant support (counts as Points plugin) · [FIX] A tiny fixv2.4.6Fixed spawneggs & Small Serverpinging improvementMay 8, 2016 v2.4.6 · [IMPROVE] Serverpinging: When unable to connect with a server a short warning message is printed every 90 seconds, rather than spamming the console/server.log with huge error messages. · [FIX] Spawneggs are working again now (Thanks to the tips of MTC).v2.4.5Improvements and small fixesMay 5, 2016 v2.4.5 (thanks to the suggestions of @MTC) · [ADD] Added possibility to manually set the amount of rows of an inventory ('InventoryRows: <amount>') · [IMPROVE] Some shop-refresh improvements · [IMPROVE] If PriceType/RewardType is omitted it will no longer cause an error but rather be automatically set to "Nothing" · [FIX] Removed a debug message · [FIX] Fixed the updater: No longer downloading older builds when working with a new BossShop version that has not been approved by the staff yetv2.4.4Playerheads support placeholders now & example config improvementsMay 5, 2016 v2.4.4 · [ADD] Added placeholder support to playerheads · [IMPROVE] Improved default configurationsv2.4.3 (Beta)Improved placeholder flexibility a lotMay 3, 2016 v2.4.3 (Beta) · [WARNING] The previous update might break custom coded addons. 'BS-SingleUse' and 'GuiShopManager' will still be working fine, however if you wrote custom addons, please update them. · [IMPROVE] Improved placeholder flexibility a lot: Now you can use placeholders like %balance%, %reward% or %name% basically everywherev2.4.2 (Beta)Optional support for older Enjin versions; other new features & re-structuringMay 2, 2016 v2.4.2 (Beta) · [WARNING] This update might break custom coded addons. 'BS-SingleUse' and 'GuiShopManager' will still be working fine, however if you wrote custom addons, please update them. · [ADD] Re-added optional support for older Enjin versions. Don't worry: Enjin 3.X is still working fine with BossShop ;-) · [IMPROVE] Multipliers now work the other way around too. Example: When players have a 50% money price multiplier they will get the double amount of money when they sell items for money. · [IMPROVE] Re-structured some code: It's now easier for external projects to work with it v2.4.1 · [ADD] Added new "Close" reward, which closes the open shop · [ADD] Added additional exception handling · [FIX] Modified configuration file in order to fix a help-lines copy issue2.4.0Potioneffects & file improvementsApr 21, 2016 v2.4.0 · [ADD] Added Potioneffect support for all possible items (like TIPPED_ARROW, SPLASH_POTION, etc.) · [IMPROVE] Some default shops and config files export improvementsv2.3.6New symbols & improvementsApr 17, 2016 v2.3.6 · [ADD] Added new symbols · [IMPROVE] Now closing all shop inventories when BossShop is reloaded · [FIX] BossShop is again able to send a message to a player when he closes a shop (optional)v2.3.5Noble improvementsApr 16, 2016 v2.3.5 · [IMPROVE] Price placeholders now adapt to the players price-multipliers and bonuses (if multipliers are enabled) · [IMPROVE] Small chat formatting improvements (including "&" now only being replaced when immediately followed by 0-9, A-F, a-f, K-O, k-o, R or r) · [IMPROVE] Improved default shopsv2.3.4Added new "&" symbolApr 14, 2016 v2.3.4 · [ADD] Added new symbol: "[and]" -> "&" (because a plain "&" is replaced by color codes)v2.3.3Inventory size improvementApr 14, 2016 v2.3.3 · [IMPROVE] Shops can not exceed the Minecraft inventory slot limit anymore, to prevent buggy inventoriesv2.3.2PlaceholderAPI supportApr 13, 2016 v2.3.2 · [ADD] Added optional PlaceholderAPI supportv2.3.1Item selling improvements and moreMar 24, 2016 v2.3.1 · [ADD] Added new Reward type: Nothing (Can be used for decoration) · [ADD] New optional feature: Let BossShop load shops which are in subfolders -> makes managing shops easier when you have more than 100 shops · [ADD] New optional feature: Auto-download BossShop updates · [ADD] Optional feature: Prevent players from selling items with greater enchants than needed · [IMPROVE] Improved the Item-Selling code a lot · [IMPROVE] Some minor improvementsv2.3.0BugfixesMar 18, 2016 v2.3.0 · [FIX] Fixed an error caused by not having a points plugin (Should be a stable build now!) v2.2.6 · [FIX] Fixed an other Minecraft 1.9 exploit: Duping by having items in the armor slotv2.2.6 - ReuploadEnjin x3 support, automatic points plugin detection and 1.9 fixMar 18, 2016 v2.2.5 · [IMPROVE] Improved the default configuration by adding example ItemFlags · [FIX] Points-plugin detection has been fixed and improved. v2.2.4 BETA · [FIX] Players can no longer glitch by selling items which are in their off-hand (http://dev.bukkit.org/bukkit-plugins/bossshop/tickets/257… v2.2.3 BETA · [UPDATE] Now supporting Enjin x3! · [ADD] Added Itemflag supportv2.2.6Mar 18, 2016 v2.2.5Mar 18, 2016 v2.2.21.9 UpdateMar 8, 2016 v2.2.2: · [UPDATE] Updated to 1.9v2.2.1Playercommands fixFeb 21, 2016 v2.2.1: · [FIX] Fixed Playercommandsv2.2.0Serverpinging update and small fixesFeb 20, 2016 v2.2.0: · [ADD] Added PointsAPI support · [IMPROVE] When TransactionLog is enabled: No longer logging when player switches the server of clicks a shop-link · [IMPROVE] Players can now sell items with unsafe enchantments · [FIX] Updated Serverpinging · [FIX] Other tiny fixesv2.1.0Huge UpdateSep 14, 2015 v2.1.0: · [Improve] API Updates, custom points no longer use BossAPI. If you have a plugin which uses BossAPI for points, please update it (See API docs) · [FIX] Fixed Enjin Integration · [IMPROVE] Now uses UUIDs for PlayerPoints confuserr started maintaining BossShop v2.0.5: · [ADD] Added BossAPI support · [ADD] Added Unsafe Enchantment Support (Optional): Now you can add "cheat" enchantments like Sharpness X (10)! · [IMPROVE] API Updates · [IMPROVE] Improved a few other things v2.0.4: · [ADD] New API Methods were added! · [IMPROVE] Better Balance Display: · Player Money - 461.041873205712964194561 · Displayed Money - 461.04 · [FIX] Now you can sell wood (With a specific sub-type) without problems! v2.0.3: · [ADD] New API methods and possibilities were added · [IMPROVE] Now supporting even more symbols: · [<3] ->· -> ★ · [] -> ✹ · [o] -> ● · [v] ->
· [+] ->
· [x] -> ✦ · [%] ->
· [%%] ->
· [radioactive] ->
· [peace] ->
· [moon] -> ☾ · [crown] -> ♔ · [note] -> ♩ · [IMPROVE] Better Enchantment-Debugging (In case of Config mistakes) v2.0.2: · [ADD] Added a new RewardType: 'Enchantment'. Now you can sell Enchantments! · [ADD] You can color the titles of your Inventories now · [ADD] Now Inventories are updated after a transaction if the shop works with overlapping items or displays the players balance · [IMPROVE] ShopName and Displayname of Shop can be different now! · [IMPROVE] Improved a few things v2.0.1 · [Add] Added the /bs open <shop> <player> command. Allows to open Shops for other Players! · [IMPROVE] Improved the Debugger Structure · [NOTE] Cooming soon: · Cool Addons · Support for more Points Plugins · A ServerPinging Update v2.0.0 (Boss Update) · [Add] Added a Config Header v1.9.2 (Still Beta. If you want a stable version, use v1.8.3) · [ADD] Added Update Notifications (Optional) · [ADD] Added the "BossShop.open.command.<shopname>" permission. · BossShop.open - Gives access to all Shops · BossShop.open.command - Gives access to all Shops via command · BossShop.open.<shopname> - Gives access to the named Shop via command · BossShop.open.sign - Gives access to all Shops via sign · [IMPROVE] Now you can set the duration of potion effects to "Double" values (For example 0.5 seconds) · [FIX] Fixed the advanced inventory loader (When multiple items had the same Inventory Location, they were displayed in the wrong order) · [NOTE] Big BossShop v2.0 Release cooming soon! The Update won't break any Shops/Settings/Addons but it will contain a few more improvements. Also, with that update I will finally release something which will allow WAY EASIER CONFIG SETUP. v1.9.1 (Beta): · [FIX] Minor Bugs were fixed · [NOTE] Program for easier Config Setup is cooming soon! v1.9.0 (Beta): *[WARNING] This update breaks the old version of GuiShopManager and BS-SingleUse. Sorry... but therefor it contains a better Shop System! · [REWROTE] The whole shop system was rewritten · [ADD] Added a command to close the currently opened inventory of a player: /bs close <name> · [ADD] Added a new event for Devs: BSDisplayItemEvent · [ADD] The new system unleashes many new possibilities. Now multiple Items can be on the same inventory slot and if the first of the items is hidden (for example cause of missing permissions), then the next item is shown. · [FIX] Fixed Item Stacking Issue (When selling items, the remaining items of the same type were stacked, even if they were not stackable) · [NOTE] Tried adding ingame-setup. It was almost finished but the result was to too complicated for server owners. I'll create an extra java program for easier setup soon! Player-shops (ingame) are still going to be released just with less possibilities! (Players will be able to sell Items for Money and Points.) v1.8.3: · [Add] Added better API for BossShop Addons · New Event: BSReloadedEvent · New Class: BossShopAddon · And many different new methods · [REMOVE] Removed the BSShopItemCreatedEvent v1.8.2: · [ADD] Added Custom Events for Plugin Devs · BSPlayerPurchaseEvent - Triggered when a player clicks an item and has enough permissions in order to buy it · BSPlayerPurchasedEvent - Triggered after a player clicked an item when he successfully bought it · BSShopItemCreatedEvent - Triggered when BossShop creates a new ShopItem (So when BossShop is loaded) · [IMPROVE] Now "ExtraPermission: [default]" detects players who are in no group · [IMPROVE] Improved config loading a little bit. More config mistakes are auto-fixed now. · [FIX] The lore of one of the default items was wrong (It displayed the wrong price) v1.8.1: · [Add] Added Metrics · [ADD] Now you can check for groups instead of permissions (Optional) with using "ExtraPermission: [Group Name]" · [IMPROVE] Improved the GuiShopManager support · [FIX] Fixed a little Item Bug: http://dev.bukkit.org/bukkit-plugins/bossshop/tickets/64-… v1.8.0: · [ADD] Now you can add GuiShopManager Items to the config. Just add this line to an item: "GuiShopManagerItem:<Name>". <Name> is the name of the item defined in the config. It's not the display name but the name of the path in the config. · [ADD] Now you can add variables like %player% and %itemname% to the name/lore of Reward Items · [IMPROVE] Improved config loading a little bit. More config mistakes are auto-fixed now. v1.7.0: · [ADD] Now the Shop is closed when a player buys an Item with RewardType "Shop" and Reward '' (Empty Line) · [ADD] Added optional price multipliers (working with Permissions) · [IMPROVE] Improved the BossShop API v1.6.6 (Beta): · [FIX] Fixed a tiny Server Pinging bug v1.6.5 (Beta): · [ADD] Added a Server Pinging system which is able to display MOTD and player count of servers · Tags: %players% -> Player count; %motd% -> MOTD · You can add this Tags to the Displayname/Lore of your MenuItems · The MOTD and player count values are updated real-time, even when players have their mouse hovered on the items · [ADD] Added an optional TransactionLog logging all transactions · [IMPROVE] Added a few improvements to make the Setup even easier · [IMPROVE] Tweaked the code · [FIX] Now bought Items are dropped when the player does not have enough space in his inventory
v1.6.4Nov 27, 2013 v1.6.4: · [ADD] Now you can choose the Points Plugin BossShop shall hook into if you are using multiple Points Plugins · [FIX] Enchantmentbooks finally work now (Also with anvils ) v1.6.3 (BETA): · [IMPROVE] Players can't buy Permissions they already bought anymore · [ADD] Added an optional feature which hides Items if players don't have permissions for them · [ADD] Now you can add more "tags" to the Names/Lores of your Items · %balance% will display the current Money Balance of a Player · %balancepoints% will display the current Points Balance of a Player v1.6.2: · [IMPROVE] Now when somebody uses PlayerPoints AND Enjin (Containing Enjin Points) BossShop hooks into PlayerPoints v1.6.1: · [FIX] Fixed the color mixer (It's creating the Dye colors for leather armor. Before, the blue color was missing.) v1.6.0 · [ADD] Added Color Support: Now you can define the Color of Leather Armor etc. ("color:<red number>#<green number>#<blue number>") · List of RGB Colors: http://www.farb-tabelle.de/de/farbtabelle.htm · [IMPROVE] Improved the BossShop Reload Feature · [FIX] Before BossShop was not able to take damaged Items · [FIX] Players are no longer able to sell damaged Flint & Steal (Before it was possible to cheat using them) · [FIX] Fixed a little "Melon Seeds Bug" v1.5.9: · [FIX] Symbol replacement [#]->✹ was changed into []->✹ (Because "#" is already used to "skip" lines in lores) v1.5.8: · [ADD] Added Enjin Points Support! v1.5.7 · [FIX] Fixed problems caused by MenuItems which had no lore/name · [IMPROVE] BossShop won't reset Config Files containing Mistakes anymore! Instead it will tell the Mistake Line to make your life easier. · [NOTE] Ingame Setup is cooming soon! v1.5.6: · [ADD] Added Symbol Support: · [<3] ->· -> ★ · [v] ->
· [+] ->
· [] -> ✹ · [x] -> ✦ · [o] -> ● v1.5.5: · [FIX] Fixed a little Tag Bug (The %name% tag was not working properly) · [CHANGE] Renamed the %name% tag into %itemname% (%name% is already used to display the player-name) · [IMPROVE] Improved the Default Configs, added a few more example Tags v1.5.4: · [ADD] Added a second Server-Menu (Working with LilyPad) to the default Shop · [FIX] Now when closing a shop and the message line is empty, no message is sent (Before an empty line was sent)! v1.5.3: · [ADD] Added new RewardType: BungeeCordServer. Sends player to the named BungeeCord Server! · [ADD] Added a Server-Menu to the default Shops · [ADD] Improved a few Default Shop Settings v1.5.2: · [ADD] Added more "Tags" to the config: · %name% - Name of the ShopItem · %rewardtype% - The name of the RewardType · %reward% - The reward of the ShopItem · %pricetype% - The name of the PriceType · %price% - The price of the ShopItem · [FIX] Now closing all Shop Inventories when the server is reloaded to prevent glitching · [FIX] Players are no longer able to sell damaged Leather Armor (Before it was possible to cheat using them) v1.5.1: · [FIX] BossShop will no longer send "empty" text lines · [FIX] Players are no longer able to sell damaged Items (Armor & Tools & Weapons. Before it was possible to cheat using them) v1.5.0: · [ADD] Added more advanced BossShop API · [FIX] Now you can give the Shops all names you want. BossShop is able to detect whether the Inventory is a Shop-Inventory or not. · [CHANGE] BossShop now handles the inventories using ids instead of names · [ADD] Added new RewardType "Custom" for Plugin Devs · [ADD] Added a SellShop to the default shops · [NOTE] Ingame Shop-Setup cooming soon! v1.4.1: · [ADD] Added CommandPoints (http://dev.bukkit.org/bukkit-plugins/commandpoints/) support v1.4.0: · [ADD] PlayerHead support: Just add "playerhead:<name>" to the ItemData to rename your heads! · [ADD] New RewardType: PlayerCommand. A list of commands which will be executed by the player. · [ADD] An example head and an example Warp-Menu was added to the Default Configs v1.3.4: · [FIX] Empty messages are no longer sent · [FIX] BossShop is now able to detect and take renamed/modified items v1.3.3: · [FIX] When reloading BossShop the MenuItems were not updated properly · [FIX] Was not able to detect the reward number at RewardType Money v1.3.2: · [IMPROVE] Improves "BugFinder". Now it will find almost all Config Mistakes. It will even try to fix them! · [ADD] Added "/bs check" Command which will display information about loaded Shops etc. v1.3.1: · [REMOVE] Removed the create-example command (It was not really useful) v1.3: · [REWRITE] The whole Inventory system was rewritten. BossShop now supports multiple (infinite) GUIs! · [ADD] Added RewardType: shop. It allows you to open an other GUI through an item. Now you can create complex Shop structures with menus etc. · [REWRITE] The old Shop examples were removed and new better ones were created! · [FIX] Players still needed Permissions even when a Permissions line was empty (The permissions plugin was checking for the "" permission) v1.2: · [ADD] Added a command which allows you to create "ShopItem" examples with all kinds of RewardTypes and PriceTypes: /BossShop createExample <name> <rewardType> <priceType> v1.1: · [ADD] Added PriceType: "free". Now you can allow your players to get ShopItems for free! v1.0: · Release
v1.6.0Nov 2, 2013 v1.6.0 · [ADD] Added Color Support: Now you can define the Color of Leather Armor etc. ("color:<red number>#<green number>#<blue number>") · List of RGB Colors: http://www.farb-tabelle.de/de/farbtabelle.htm · [IMPROVE] Improved the BossShop Reload Feature · [FIX] Before BossShop was not able to take damaged Items · [FIX] Players are no longer able to sell damaged Flint & Steal (Before it was possible to cheat using them) · [FIX] Fixed a little "Melon Seeds Bug" v1.5.9: · [FIX] Symbol replacement [#]->✹ was changed into []->✹ (Because "#" is already used to "skip" lines in lores) v1.5.8: · [ADD] Added Enjin Points Support! v1.5.7 · [FIX] Fixed problems caused by MenuItems which had no lore/name · [IMPROVE] BossShop won't reset Config Files containing Mistakes anymore! Instead it will tell the Mistake Line to make your life easier. · [NOTE] Ingame Setup is cooming soon! v1.5.6: · [ADD] Added Symbol Support: · [<3] ->· -> ★ · [v] ->
· [+] ->
· [] -> ✹ · [x] -> ✦ · [o] -> ● v1.5.5: · [FIX] Fixed a little Tag Bug (The %name% tag was not working properly) · [CHANGE] Renamed the %name% tag into %itemname% (%name% is already used to display the player-name) · [IMPROVE] Improved the Default Configs, added a few more example Tags v1.5.4: · [ADD] Added a second Server-Menu (Working with LilyPad) to the default Shop · [FIX] Now when closing a shop and the message line is empty, no message is sent (Before an empty line was sent)! v1.5.3: · [ADD] Added new RewardType: BungeeCordServer. Sends player to the named BungeeCord Server! · [ADD] Added a Server-Menu to the default Shops · [ADD] Improved a few Default Shop Settings v1.5.2: · [ADD] Added more "Tags" to the config: · %name% - Name of the ShopItem · %rewardtype% - The name of the RewardType · %reward% - The reward of the ShopItem · %pricetype% - The name of the PriceType · %price% - The price of the ShopItem · [FIX] Now closing all Shop Inventories when the server is reloaded to prevent glitching · [FIX] Players are no longer able to sell damaged Leather Armor (Before it was possible to cheat using them) v1.5.1: · [FIX] BossShop will no longer send "empty" text lines · [FIX] Players are no longer able to sell damaged Items (Armor & Tools & Weapons. Before it was possible to cheat using them) v1.5.0: · [ADD] Added more advanced BossShop API · [FIX] Now you can give the Shops all names you want. BossShop is able to detect whether the Inventory is a Shop-Inventory or not. · [CHANGE] BossShop now handles the inventories using ids instead of names · [ADD] Added new RewardType "Custom" for Plugin Devs · [ADD] Added a SellShop to the default shops · [NOTE] Ingame Shop-Setup cooming soon! v1.4.1: · [ADD] Added CommandPoints (http://dev.bukkit.org/bukkit-plugins/commandpoints/) support v1.4.0: · [ADD] PlayerHead support: Just add "playerhead:<name>" to the ItemData to rename your heads! · [ADD] New RewardType: PlayerCommand. A list of commands which will be executed by the player. · [ADD] An example head and an example Warp-Menu was added to the Default Configs v1.3.4: · [FIX] Empty messages are no longer sent · [FIX] BossShop is now able to detect and take renamed/modified items v1.3.3: · [FIX] When reloading BossShop the MenuItems were not updated properly · [FIX] Was not able to detect the reward number at RewardType Money v1.3.2: · [IMPROVE] Improves "BugFinder". Now it will find almost all Config Mistakes. It will even try to fix them! · [ADD] Added "/bs check" Command which will display information about loaded Shops etc. v1.3.1: · [REMOVE] Removed the create-example command (It was not really useful) v1.3: · [REWRITE] The whole Inventory system was rewritten. BossShop now supports multiple (infinite) GUIs! · [ADD] Added RewardType: shop. It allows you to open an other GUI through an item. Now you can create complex Shop structures with menus etc. · [REWRITE] The old Shop examples were removed and new better ones were created! · [FIX] Players still needed Permissions even when a Permissions line was empty (The permissions plugin was checking for the "" permission) v1.2: · [ADD] Added a command which allows you to create "ShopItem" examples with all kinds of RewardTypes and PriceTypes: /BossShop createExample <name> <rewardType> <priceType> v1.1: · [ADD] Added PriceType: "free". Now you can allow your players to get ShopItems for free! v1.0: · Release
v1.5.7Oct 29, 2013 v1.5.6Oct 28, 2013
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