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BountifulLibrary.getVersion().equals("version");
BountifulLibrary.getPing(Player player);
BountifulLibrary.addEntityGlow(Entity entity);
BountifulLibrary.emoveEntityGlow(Entity entity);
BountifulLibrary.sendTablist(Player player, String Header, String footer);
BountifulLibrary.sendTitle(Player player, int fadeIn, int stay, int fadeOut, String title, String subTitle);
BountifulLibrary.sendActionBar(Player player, String Message);
sendParticles(World world, String type, float x, float y, float z, float offsetX, float offsetY, float offsetZ, float data, int amount);
BountifulLibrary.clearTitle(Player player);
BountifulLibrary.getLog().METHOD(String message);
BountifulLibrary.getLog().METHOD(Exception exception);
Action Method
BountifulLibrary.ActionClick(final Player player, final String displayedMessage, final String displayedCommand)
BountifulLibrary.ActionDouble(final Player player, final String displayedMessage, final String displayedHover, final String displayedCommand)
BountifulLibrary.ActionHover(final Player player, final String displayedMessage, final String displayedHover)
BountifulLibrary.ActionUrl(Player player, String displayedMessage, String displayedUrl)
Vault Method (You need to have the Vault plugin)
BountifulLibrary.getPlayerPrefix(Player player);
BountifulLibrary.getPlayerSuffix(Player player);
BountifulLibrary.getBalance(Player player);
BountifulLibrary.getBalance(OfflinePlayer player);
BountifulLibrary.withdrawPlayer(Player player, double amount);
BountifulLibrary.withdrawPlayer(OfflinePlayer player, double amount);
BountifulLibrary.depositPlayer(Player player, double amount);
BountifulLibrary.depositPlayer(OfflinePlayer player, double amount);
BountifulLibrary.getPlayerGroup(Player player);
Bungee Method (You need to be connected to a bungee server)
BountifulLibrary.connectToBungeeServer(Player player, String server):
Any bugs or problems, use the plugin discussion.
And I will help you with pleasure, in the same way if you want me to implement something else. Let me know!
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