BU
BungeeJoinMessages
1.4.2Customizable Server Join, Leave, and Switch messages for your Bungee Network!
1.4.2latestBungeeJoinMessages Version 2.0!Jun 21, 2016 Note: This is a beta build and is not guaranteed to be stable or high-performance. It has passed basic testing but has not been optimized or had all features added. Also note that this version WILL NOT convert your old config.yml because I don't have a copy of each version's config.yml file. The config file must be deleted or renamed then rewritten. Permissions are now checked Bukkit-side using send requirements. If you have "bjm.silentswitch" as your permission, simply add "!BukkitPlayer.hasPermission(\"bjm.silentswitch\")" to your send requirements. If you want only players with the permission to send the message, remove the !. This version MUST be installed on ALL Bukkit and Bungee servers or errors will be thrown. This version implements a lot of features that have been requested very frequently, including: · PlaceholderAPI support - Placeholders are parsed on the server the player was on when the event fired · Better first join detection with Bukkit checks · Individually controllable messages (Set the message to "" to disable it) · Plugin re-write · Bukkit-side permission checks using send requirements · An incredibly flexible send requirement system. It is now possible to have custom requirements for player's messages, based on a very similar system to DeluxeMenu's view requirement (developed by @clip). See https://www.spigotmc.org/wiki/using-view-click-requirements/ for more information. Multiple requirements can be used in list form. · Server message overrides (untested). Add servers where you do not want messages to show (for example, minigame servers) to the "doNotShowOn" list in the configuration file, and they will not receive messages. Things to do: · Optimizations (which may require another complete rewrite) · Fix bot spam Over 5 hours and 39 minutes were put into the rewrite for this beta build, and it still needs a lot of work. To show support for me and my projects, please donate - It helps to keep BungeeJoinMessages active! Also, donators can PM me their server IP and I will add them to the plugin page!1.4.1Bugfixes - Very importantOct 11, 2015 Fixes: · Fixed a bug which prevented a user from joining the server and spammed errors and join messages. (Thanks to @Magz for reporting!)1.4First Join MessagesOct 6, 2015 Additions: · Added configurable message for the first time a user joins Fixes: · Optimized various things1.3.5More Features!Oct 6, 2015 Additions: · Command for Reloading Config (/reloadjm) Coming Soon: · First Join Message - Configuration message implemented, but not actual code. Will be released shortly.1.3Server VariablesOct 6, 2015 Fixes: · Fixed bug that caused NPE in console for some users. · Fixed a bug related to variable addition that caused duplicate messages. Additions: · Added variable %from% - will change to the name of the server they came from. Supported Modes: Join (it will say "the Multiplayer Screen"), Switch to, Switch from, and leave. · Added variabe %to% - will change to the name of the server they are going to. Supported Modes: Switch to, Switch from, and leave (it will say "the Multiplayer Screen").1.2_PThe Performance UpdateJul 14, 2015 Whats New: · Added silent join and switch permissions Bug Fixes: · Fixed Configuration not generating properly Improvements: · Added verbose error system · Fixed the .01 second delay on server switch messages - it is now instant1.1Add option to disable network messagesJul 12, 2015 Whats new: · A new configuration option in the messages category, "enabled". This controls if the network messages will be displayed. You will either need to add this tag yourself or re-install your configuration from the zip.1.0Jul 11, 2015
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