BU
BungeePortals
1.2Create portals of any material, shape and size in conjunction with WorldEdit!
1.2latestUpdate for 1.9Mar 9, 2016 Updated MetricsLite to work with 1.9.1.1BungeePortals v1.1: New features, changed code...May 25, 2013 · Refactored code. · Some code slightly optimized. · A config.yml will now be created with some settings. · Optionally have a task that will save all portals at a configurable interval, configured in the config.yml. · Optionally deny players to use portals BungeePortals.portal.<server-name> · Or use BungeePortals.portal.* to grant access to all portals, default TRUE. · Change the no permission message for portals in the config.yml, supports {destination} which is the server they tried joining and all colour codes. · New command: /BPortals reload - Reload all files and data. · New command: /BPortals forcesave - Force all portals to be saved. · The way you create and remove portals has been changed a little, for the better. · Turn a WorldEdit selection into a BungeePortals selection using /BPortals select <filter,list>. · You can enter block ids separated by commas in the filter list, only selected blocks that are in your filter will be added to your BungeePortals selection. Simply enter 0 to not use the filter. This filter is very powerful, say you selected some stone bricks, glass and different types of planks and used /BPortals select 5 - all the planks would be selected; but if you used /BPortals select 5:0,5:1 - only the oak and spruce planks would be selected. · Clear your BungeePortals selection with /BPortals clear. · With your BungeePortals selection you can create and remove portals exactly how it worked before, /BPortals create <server-name> and /BPortals remove <server-name>. · View command help by simply doing /BPortals. · Permission for /BPortals is now BungeePortals.command.BPortals · On startup, shutdown, loading and saving, BungeePortals will say how many milliseconds it took in the console. · Updated dev-url in plugin.yml.1.0Mar 28, 2013
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