Main features:
Cargo delivery:
Players can take loads (blocks) from point A (chest) and deliver them to point B (plaque).
After successful delivery, the player receives a monetary reward through Vault (integration with the server economy).
Setting up routes:
Administrators can create routes using the commands:
/carrierjob createway — creates a new route.
/carrierjob setpoint1 — sets point A (chest).
/carrierjob setpoint2 — sets point B (plate).
For routes, you can set the cost of delivery and the type of block that will be used as cargo.
Effects and limitations:
Players carrying cargo receive a Slowness effect to make the task more difficult.
If the player dies, deviates from the route, or exits the game, the cargo returns to its starting point.
Players cannot open inventory, move items, or drop cargo during delivery.
Route visualization:
Particles (Particle.CRIT) display the path between points, helping players navigate.
Localization:
Multilingual support (ru.yml files for Russian).
Messages and titles are configured via Lang.java .
Updates:
Integration with CLUpdate to check for plugin updates via the API.
Additional features:
Sending titles and titles in a tab (TabTitleSendEvent and TitleSendEvent).
Sound support (Sounds.java ) for various events.
Technical details:
Uses Vault to work with economics.
An event system has been implemented (for example, cancellation of delivery upon player's death).
Asynchronous update checks and timers for server time.
Commands for players:
The main commands are output via /carrierjob (help).
The administrative commands (reload, createway, setpoint1, setpoint2) are available only to operators.
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