Castle Siege | King, teams, kits, abilities, arenas & more
2.1.1Seize or Shield in Castle Siege, Inspired by Mineplex
2.1.1latestCastle Siege | King, teams, kits, abilities, arenas & more 2.1.1Jul 4, 2026 Scoreboards and minor bug fixes - added enable/disable scoreboards option inside scoreboards.yml which skips scoreboard initialization when disabled - fix win coin reward accounting and add configurable win reward message - reload only the edited arena from setup/editor flows2.1.0Castle Siege | King, teams, kits, abilities, arenas & more 2.1.0Jun 28, 2026 This update includes new scoreboard auto-refresh support and changes to arena saving/reset behavior: - Added scoreboard auto-refresh settings in scoreboards.yml - Lobby, waiting, and pre-game scoreboards can now refresh automatically - Arena reset now uses the saved schematic directly for faster regeneration Please read the [WIKI](https://castle-siege.gitbook.io/castle-siege-docs) before updating If you are updating from an older version, make sure to update all required dependencies as well.2.0.9Castle Siege | King, teams, kits, abilities, arenas & more 2.0.9Mar 17, 2026 Players reported visibility issues especially during mixed group fights in the arena. It was often difficult to quickly identify teammates and opponents. To improve this, colored nameplates have been added for each team. These colors are fully configurable in config.yml, allowing server owners to customize them as needed. New config options:
This should make it much easier for players to distinguish between Defenders and Attackers during combat.## CHANGE TEAM NAMETAG PLATE COLORS defenders-nametag-color: &9 attackers-nametag-color: &c2.0.8Castle Siege | King, teams, kits, abilities, arenas & more 2.0.8Jan 13, 2026 Removed: - Winter Update (effects, snowballs) Added: - New command prefix for all commands: /cse - Arena Editing GUI - You can now edit arenas in-game without restarting the server after changing arenas.yml - Use /cse arena edit to open the GUI and adjust arena settings directly2.0.7Castle Siege | King, teams, kits, abilities, arenas & more 2.0.7Jan 2, 2026 Changed team balancing logic: players now when join arena are assigned to teams in a deterministic pattern (Defenders first when teams are equal). Kept _maxTeamDiff_ in config.yml: players can still switch teams via selector as long as the team difference stays within the configured limit.2.0.6Castle Siege | King, teams, kits, abilities, arenas & more 2.0.6Dec 29, 2025 Seasonal Effects: Halloween effects were replaced with winter/holiday particles and sounds. Snowballs: Defenders now have snowballs (you can add to attackers aswell in kits.yml). Hitting an enemy gives a frosty screen effect and a short slow / aim disruption. (you can change who gets snowballs in kits.yml) King Zombie Death Effects: When the King Zombie dies, it now plays a dragon-like particle death animation. Team Balance: Added a new setting maxTeamDiff that limits how unbalanced teams can get (how many more players one team can have than the other). Defenders Win Fireworks: When Defenders win and the King is removed, fireworks spawn at the King’s location for about 3–4 seconds.2.0.3Castle Siege | The Spooky Halloween UpdateOct 26, 2025
- New Seasonal Map: Haunted Stronghold (setup coordinates included in halloween_map.txt) - Pumpkin King: The King now wears a carved pumpkin for spooky theme - New Death Effects: Random spooky animations & sounds when a player dies - New Kill Effects: Killer receives a random Halloween-themed celebration - Now any FENCE TYPE IS DESTROYABLE - Now COBWEBS ARE DESTROYABLE - Added TEAM JOIN MESSAGES (remove your old messages.yml for them to apply) - BossBar Color changed for halloween only!Halloween Update
2.0.2Castle Siege | King, teams, kits, abilities, arenas & moreOct 25, 2025 - Introducing Team Balancer (now team difference can be +1 or -1) - 1.21.8 Compatibility tested and working properly - Stability improvements2.0.1Castle Siege | King, teams, arenas, kits, abilities & moreOct 24, 2025 - Added support for new versions (tested up to 1.21.8 works fine) - Stability improvements2.0Castle Siege | King, teams, kits, abilities, coins, stats & moreSep 20, 2025 Castle Siege 2.0 Released!
What’s New: Leaderboard Placeholders: %cs_top_10_wins%, %cs_top_10_kills%, %cs_top_10_deaths% BossBar Support: King’s health display (toggle in config.yml) Custom Arena Selector: Fully customizable arena lore New Placeholders: %cs_arena_type%, %cs_kd% Hardcore Mode per Arena: (hardcore:true in arenas.yml) New Commands: • /join <arenaName> → Join arena by name • /randomjoin → Join random arena 1.21.5 Compatibility Note: Delete & regenerate config.yml, arenas.yml, messages.yml for proper setup.2.0-BETA-FINALCastle Siege | King, teams, kits, abilities, coins, statsSep 20, 2025 Castle Siege 2.0 BETA-FINAL Changelogs
We're excited to introduce the latest updates in Castle Siege 2.0 BETA-FINAL! This release brings a slew of new features, improvements, and fixes to enhance your gameplay experience.New Features & Enhancements
Leaderboard Placeholders*: We've added three powerful placeholders for leaderboards:%cs_top_10_wins%,%cs_top_10_kills%, and%cs_top_10_deaths%. Integrate them seamlessly with plugins like HolographicDisplays to showcase top players. BossBar Support*: By default, each arena now features a BossBar displaying the King's health. Easily toggle this feature on or off inconfig.ymlto suit your server's preferences. Customizable Arena Selector*: Arena lore is now fully customizable, giving you greater control over the look and feel of your Castle Siege experience. New Placeholders*: Two new placeholders are at your disposal –%cs_arena_type%for arena type and%cs_kd%for player KDR, offering deeper stats integration. Hardcore Mode Flexibility*: Configure each arena independently with Hardcore mode (hardcore:trueinarenas.yml). Players won't respawn in Hardcore mode, adding an extra layer of intensity.Improvements & Fixes
1.21.5 Compatibility*: We've ensured Castle Siege 2.0 BETA-3 works flawlessly on PaperMC 1.21.5 – tested and confirmed. Dependency Updates*: Under-the-hood updates to keep everything running smoothly.Important Note
Given the significant config changes, we recommend deletingconfig.yml,arenas.yml, andmessages.ymland reconfiguring them to ensure all new features integrate properly.What's Next?
This marks our BETA FINAL release. Upcoming updates will focus on performance optimizations and bug fixes, paving the way for the official 2.0 launch. Post-launch, we'll dive into exciting content updates – think kits featuring mobs like Ghasts for Attackers and Horses or Catapults for Defenders!2.0-BETA-3Castle Siege 2.0 Is now live!Jun 1, 2025 Updated plugin page for 2.0 version, the old 1.3.6 was archived on github under the name castle-siege-legacy Castle Siege 2.0 brings: - Multi-Arena System - Configurable guis, kits, messages, menus, abilities, kill effects, scoreboards etc... - Gradient scoreboard support - Placeholder API integration - New MAP Regeneration system using FAWE and Regenerato1.3.6Castle Siege 1.3.6 | BossBar Update & Multi-Arena ProgressMar 3, 2025 BossBar Configuration Update A new configuration option has been added based on community feedback from our Discord server. To enable or disable the King Health BossBar, simply add the following line to your config.yml after updating:
Multi-Arena Update (Work in Progress) The Multi-Arena feature is currently in development! A Beta version will be released on our Discord server in approximately one week for testing and bug tracking. The final release is expected within the next 15 days. If you’d like to participate in the beta testing phase, join our Discord server to gain early access and help refine the update!## King Health BossBar true/false bossbar-enabled: true1.3.5Castle Siege | King, teams, kits, abilities, coins, stats & moreDec 29, 2024 - Added BossBar for king's health while game is running - Reverted map regeneration system - Removed command /cs save - Fixed AutoStart1.3.4Castle Siege | 1.3.4 + New Map Free DownloadDec 15, 2024 New Map Regeneration System
- When you first start the game system saves all original locations of OAK FENCES - Changed command /cs setmobspawn to /cs setkingspawn - Just IN Case you have edited fences around map before the game STARTED you need to save fence locations - /cs save NEXT UPDATE IN FEBRUARY EXPECT BIG THINGS SUCH AS Configurations(Configure Abilities,Kits) MultiArena Support BossBar Support Placeholder API Support Every message will be configurable!1.3.3Castle Siege | King, teams, kits, abilities, coins NEW MAPDec 8, 2024 New Map included in download with plugin
- Special thanks to MATIASXD10 on discord1.3.2Castle Siege | King, teams, kits, abilities, coins, stats & moreNov 25, 2024 - Now TNT damages both teams players, but not the king - Now spectators will be teleported to the king's location - Now when you purchase kit it will be auto selected - Changed Wizard kit icon - Fixed bug where if you did /cs start while there was autostart countdown it broke timers1.3.1Castle Siege | Teams, kits, abilities, coins, stats & more 1.3.1Nov 15, 2024 - Fixed damage bug where Defenders cannot deal damage to Attackers - Fixed bug with map regeneration system - Fixed bug with berserker kit - Minor code improvements - Minor coloring and messages changes - Updated plugin page1.3.0Castle Siege | King, teams, kits, abilities, coins, stats & moreSep 29, 2024 - Added Support for 1.21
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