Sueta

CelestCombat Pro

2.0.1

A simple plugin that tags players in PvP and kills those who disconnect to prevent combat logging. but a better version

·Plugin
  1. 2.0.1latestCelestCombat Pro 2.0.1Sep 20, 2026
    CelestCombat-Pro 2.0.0: Folia & Canvas Stability Update Fixes - Fixed the crash on Folia/Canvas where quitting while in combat threw "IllegalStateException: Dispatching command async" whenever punishment_commands or attacker_reward_commands were set. Commands now run on the global scheduler, in order, once each. - Fixed kill rewards sometimes being given twice because of a cooldown race. - Fixed the "last attacker" tracking. It was broken because two copies of the listener each kept their own map. - Fixed a possible duplicate combat expiry message. - Fixed a few NPEs: inventory click with empty cursor, UXM claims teleport with no destination, and combat countdown during a state change. - Fixed riptide rollback trying to compare locations across worlds. - Fixed cooldown and newbie protection data files being written by two saves at once. Folia / Canvas - Player stuff now runs on the player's own thread: messages, titles, action bars, sounds, boss bars, inventory, flight, velocity, teleports, kicks. - Block changes, particles and barrier blocks run in the correct region. - Async tasks only do file and network work now. They don't touch the game. - WorldGuard and GriefPrevention barrier code, the newbie protection timer and both countdown displays are region safe. Performance - One shared timer handles combat and cooldown countdowns instead of separate tasks. - Removed the countdown task that started every time someone threw a trident. - Command blocking rules are compiled once, no config reads on every command. - Death animation settings, combat logout settings and messages are cached. - GriefPrevention barrier scan doesn't allocate a Location per block anymore. - Update check runs once an hour instead of on every player join. Other - All plugin tasks stop on disable. Nothing keeps running after a reload. - Combat, pearl, trident and barrier state gets cleaned on quit, death, reload and shutdown. - No config or message changes needed. Drop in and go. - Paper, Leaf, Folia, Canvas. MC 1.21.11, Java 21 and 25.
    760 downloads
  2. 2.0.0CelestCombat Pro 2.0.0Jun 12, 2026
    Optimized performance and resolved multiple bugs
    4657 downloads
  3. 1.3.5CelestCombat Pro 1.3.5Apr 3, 2026
    fixed issues
    2546 downloads
  4. 1.3.4.00CelestCombat Pro 1.3.4Mar 31, 2026
    Fixed Y-level height detection to properly match WorldGuard regions Proper
    143 downloads
  5. 1.3.4.0CelestCombat Pro 1.3.4Mar 31, 2026
    fixed world settings issues in safezone protection
    37 downloads
  6. 1.3.4CelestCombat Pro 1.3.4Mar 30, 2026
    feat: performance improve, WorldGuard fixes, and combat improvements feat: major performance improvements fix: WorldGuard detection and API hook issues feat: added combat logout punishment & reward commands fix: item restrictions not applying correctly fix: language folder generation on first load chore: added missing messages & improved config handling
    108 downloads
  7. 1.3.3CelestCombat Pro 1.3.3Mar 20, 2026

    🚀 Performance Update & Bug Fixes

    - Improved overall plugin performance and efficiency Thanks to [iiAhmedYT](https://github.com/iiAhmedYT) for contributing ❤️ - Fixed several reported bugs - Corrected duplicate Ender Pearl cooldown message issue
    410 downloads
  8. 1.3.1CelestCombat Pro 1.3.1Mar 11, 2026
    Add: - Added configuration caching system to improve performance - Added UXM Claims integration with runtime detection (no compile dependency) - Added combat claim entry prevention - Added PvP protection inside claims - Added owner and trusted combat exceptions in claims - Added teleport prevention into claims during combat - Added per-world claim protection settings - Added intelligent TTL caching for claim lookups - Added advanced ender pearl glitch protection system - Added micro-teleport exploit prevention - Added barrier / bedrock / portal pearl protection - Added tight-space teleport safety checks - Added separate ender pearl cooldown system - Added configurable event priority system - Added dynamic event handler registration - Added EventPriorityManager for caching and validating priorities - Added /celestcombat eventpriority command to view current priorities - Added Elytra combat restrictions (equip, shift-click, and glide prevention) - Added automatic Elytra removal when combat starts - Added CombatAPI method disconnectPlayerSafely(Player player) - Added /celestcombat safeDisconnect <player> admin command Fix: - Fixed performance issues caused by repeated config lookups - Fixed EssentialsX GUI command bypass - Fixed Elytra being usable during combat - Fixed ender pearl block-stuck teleport edge cases - Fixed potential claim lookup performance issues Improve: - Improved plugin compatibility with other plugins using configurable event priorities - Improved combat and teleport handling stability - Improved item restriction handling during combat - Improved combat start handling logic - Improved overall plugin performance during player movement checks
    397 downloads
  9. 1.3.0CelestCombat Pro 1.3.0Mar 7, 2026

    CelestCombat Update

    🛠 Fixes & Improvements

    1. Fixed Flying Detection Bug
    Players who are knocked back or launched during combat will no longer be incorrectly pulled back to the ground. The plugin now properly distinguishes between: - Knockback or combat launch (allowed) - Intentional flight attempts (blocked) This prevents false positives during PvP. ---
    2. Removed Language Folder System
    The previous multi-file language folder system has been completely removed. It has been replaced with a simpler and cleaner configuration: - A single messages.yml file now controls all messages. This makes editing and managing messages much easier. ---
    3. Fully Configurable Message System
    All plugin messages are now highly customizable. Supported features: - Chat messages - Titles - Subtitles - Action bars - Sounds Additional capabilities: - Hex color support: &#RRGGBB - Legacy color codes: &c, &a, etc. - Placeholders: %player%, %time%, and more - Per-message enable/disable options ---

    ⚡ Summary

    This update improves PvP accuracy, simplifies configuration, and provides a powerful new customizable messaging system.
    156 downloads
  10. 1.2.1CelestCombat Pro 1.2.1Mar 7, 2026

    CelestCombat-Pro v1.2.0 — Major Performance Optimization Update

    Overview

    This update introduces major performance improvements to the WorldGuard safe-zone protection system and fixes issues with combat command blocking. The focus of this release is reducing CPU usage during player movement and combat interactions, making the plugin significantly more efficient on servers with many players. Expected performance improvement: up to 90% reduction in CPU usage for safezone barrier detection. ---

    Performance Improvements

    WorldGuard Safezone Barrier Optimization
    The safezone detection and barrier visualization system has been heavily optimized. Estimated CPU usage improvement Before ~1.60% server thread usage After ~0.15–0.20% server thread usage These improvements are most noticeable on PvP servers with many players in combat near protected regions. ---
    Reduced Vertical Scanning
    Barrier detection previously scanned a large vertical range. The scan height is now limited to 4 blocks relative to the player. Benefits: * Reduces location checks significantly * Improves safezone border detection performance * Lowers CPU usage during movement events ---
    Barrier Update Early Exit
    Barrier updates now stop immediately if the barrier layout has not changed. This prevents unnecessary operations such as: * recalculating barrier locations * sending redundant block updates * iterating over barrier collections ---
    Location Object Reuse
    Location objects are now reused during scanning instead of creating new instances. Previously each update could create hundreds of Location objects. This change removes a major source of memory allocation and reduces garbage collection pressure. ---
    Optimized HashSet Usage
    Barrier tracking collections have been optimized to avoid unnecessary HashSet creation. Collections are now created only when required. ---
    Packed Cache Keys
    Safezone caching now uses bit-packed long keys instead of string concatenation. Previous cache format: world:x:y:z New cache format: long packedLocationKey Benefits: * eliminates string allocations * improves map lookup speed * significantly reduces memory overhead ---

    Bug Fixes

    Combat Command Blocking
    Commands defined in the combat blacklist were not always blocked due to case-sensitive comparisons. Command matching is now fully case-insensitive. Example commands that are now correctly blocked: * /tpa * /TPA * /Tpa * /spawn * /SPAWN Wildcard patterns continue to function as expected. Example configuration:
    blocked_commands:
      - tpa
      - spawn
      - team*
    ---

    Technical Improvements

    Object Allocation Reduction
    The update removes hundreds of unnecessary object allocations during player movement events. Key improvements include: * removing Location cloning inside loops * eliminating string-based cache keys * optimizing HashSet usage * reducing safezone scanning volume ---

    Expected Server Impact

    Example scenario: 50 players moving in combat near safezones Before update ~1.60% CPU usage After update ~0.15–0.20% CPU usage This results in smoother gameplay and reduced server load during PvP. ---

    Recommendation

    This update is strongly recommended for servers running practice PvP, combat-focused gameplay, or large player counts. Updating will significantly improve movement handling and safezone barrier performance.
    63 downloads
  11. 1.2.0Combat Fixes, PlaceholderAPI Support & Performance ImprovementsFeb 28, 2026
    fix: remove combat timers on kill and improve combat handling Combat timers are now cleared for both killer and victim on death Silent removal prevents unnecessary combat messages Handles indirect combat-related deaths correctly fix: add PlaceholderAPI support Added PlaceholderAPI repository and dependency Implemented 10 combat and cooldown placeholders Registered expansion with proper error handling Added PlaceholderAPI as a soft dependency fix: optimize combat system and clean up code Optimized combat map cleanup logic Reduced unnecessary iterations and memory usage Removed unused fields and deprecated API usage Simplified combat cause detection
    198 downloads
  12. 1.1.0CelestCombat Pro 1.1.0Feb 22, 2026
    Celest Combat Pro Update After months, a new update is finally out.
    - Fixed an issue where players could use Wind Charge + W to enter the safe zone while in combat
    - Fixed safe zone protection so players inside it do not take damage from any explosives (minecarts, TNT, etc.)
    Combat and safe zones now work properly. Please report bugs with clear steps or video.
    180 downloads
  13. 1.0.0CelestCombat Pro 1.0.0Sep 17, 2025
    Nothing major for now—we’re planning to add many new features soon. Note: We’ve received official permission from the original author of CelestCombat, Nighterr, to create an improved version using its base code. Special thanks to Nighterr for developing such a great combat plugin. From here on, ShyamStudio will continue its development and take it further.*
    932 downloads

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