Sueta

CelestialDash

1.1.7

⚡ Adds a configurable Wind Dash ability, storm-based Celestial Tear drops, particles, trails, sounds and regeneration. Lightweight and highly customizable.

·Config
  1. 1.1.7latestCelestialDash 1.1.7 — The Falling SkyAug 16, 2026

    What's new

    - Added The Falling Sky, a one-time Chronicle localized for English, Spanish, Portuguese, Italian, French, and Russian clients. - Added player Chronicle recovery, admin reissue, configurable cooldown, localized notifications, and optional delivery sound. - Improved compatibility with protection plugins and vanilla interactable blocks. Tears and Amulets are consumed only after a successful use. - Preserved storm-drop and Amulet cooldowns across reconnects. - Existing PDC-marked Celestial Tears remain valid and craftable after CustomModelData changes. - Added safe particle validation and a limit of 5,000 particles per trail. - Added a short-lived, configurable PlaceholderAPI Tear-count cache. - Expanded automated coverage and updated development dependencies.

    Upgrade notes

    - Review the new chronicle and placeholder-tear-cache-max-entries settings. Existing configurations are not overwritten automatically. - Setting tear-custom-model-data: 0 affects only newly created Tears. - The optional resource pack is unchanged from 1.1.6.
    17 downloads
  2. 1.1.6CelestialDash 1.1.6Jul 30, 2026

    CelestialDash 1.1.6

    - Added optional server-managed resource-pack delivery with SHA-1 validation, resend command, and decline/download-failure logging. - Added configurable Celestial Amulet purification effects. - Added configurable storm-drop delivery to the ground or directly to the eligible player's inventory. - Added dash world blacklists, bypass permission, and configurable double-dash multipliers. - Fixed dash consumption to use the Celestial Tear held in the main hand. - Improved player-state cleanup, configuration validation, and test coverage.
    10 downloads
  3. 1.1.5CelestialDash 1.1.5Jul 29, 2026
    ![Celestial Amulet](https://cdn.modrinth.com/data/cached_images/3096d168fbf6a… - Added the craftable, configurable Celestial Amulet. - Added a Netherite Ingot amulet recipe and configurable uses and cooldown. - Added celestialdash.amulet, celestialdash.use, and celestialdash.receive permission checks. - Added internal item markers to prevent renamed vanilla items from being used as Celestial Tears or Amulets. - Added configurable command, permission, and amulet messages. - Added command tab completion and safe /give inventory-overflow handling. - Added configuration bounds validation and warnings for invalid values. - Fixed cooldown feedback to round up correctly while any cooldown time remains. - Prevented duplicate off-hand interaction handling and cleaned expired player state automatically. - Added unit tests for configuration clamping and cooldown rounding.
    6 downloads
  4. 1.1.4v1.1.4 — Open Source & World Control UpdateDec 7, 2025
    Added - World blacklist system for storm tear drops Celestial Tears will NOT generate in configured worlds. Config: drop-blacklist-worlds: - "world_nether" - "world_the_end"

    Add more worlds here

    Improved - Restored PlaceholderAPI variable: %celestialdash_tears% - Internal refactor + cleanup - Fully commented codebase for open-source clarity Open Source CelestialDash is now MIT-licensed. Forks, contributions and PRs are welcome. GitHub → https://github.com/Miniico/CelestialDash
    88 downloads
  5. 1.1.3CelestialDash 1.1.3Dec 4, 2025

    📌 v1.1.3 — PlaceholderAPI support + Fixed off-hand dash conflict

    Added

    Full PlaceholderAPI integration New placeholders: %celestialdash_tears% — Shows how many Celestial Tears the player has %celestialdash_cooldown% — Current dash cooldown time (seconds) %celestialdash_double_ready% — Whether a second dash is available

    Fixed

    Previously, double dash failed when an item was equipped in off-hand Now the second dash activates normally even if off-hand is occupied

    Notes

    Celestial Tears still only function in main hand, not intended for off-hand use
    16 downloads
  6. 1.1.2CelestialDash 1.1.2Dec 1, 2025

    Changelog – Version 1.1.2

    Added
    - Double Dash system: • Second dash within a configurable time window. • Increased strength and lift on second dash. • Temporary fall-damage immunity after second dash. - Support for CustomModelData on the Celestial Tear. - New message entry: messages.second-dash. - Configurable dash trail effect. - New message on storm drops: messages.tear-drop – sent only to the player who receives the Celestial Tear.
    Changed
    - Dash can now only be used when the Celestial Tear is in the main hand. Reason: Right-click conflicts with vanilla actions (eating, drinking, blocking, bow charging, shield use, etc.). Off-hand usage caused inconsistent behavior and interfered with correct dash and double-dash detection. Limiting the activation to the main hand ensures 100% consistent and conflict-free usage. - Dash settings improved (strength, vertical lift, cooldown, regeneration). - Storm drop system refined with per-player cooldown. - Cooldown message now appears only when actually attempting to dash.
    Fixed
    - Rare cases where the second-dash window didn’t close properly. - Trail effect sometimes persisting after logout. - Minor inconsistencies when using off-hand items to trigger the dash.
    18 downloads
  7. 1.1.1CelestialDash 1.1.1Nov 29, 2025
    • Fixed excessive “no tears” message spam Right-clicking with any item was triggering the “no tears” message constantly. The plugin is now completely silent when the player has no Celestial Tears. • Improved dash trigger logic Dash only activates when the player actually has at least one Celestial Tear. Normal right-click interactions are no longer affected. • Cleaned up event handling No more false triggers or unwanted feedback during regular gameplay. • General code cleanup Minor internal adjustments for better consistency and reliability.
    20 downloads
  8. 1.1.0CelestialDash 1.1.0Nov 29, 2025
    This update brings both major internal improvements and new user-facing enhancements. Gameplay remains the same, but the plugin is now cleaner, faster, and significantly more scalable. ━━━━━━━━━━━━━━━━━━ What’s New in 1.1.0 ━━━━━━━━━━━━━━━━━━ • ActionBar cooldown system: - Clean, non-intrusive cooldown display - Replaces old chat messages - Instant feedback without spamming the chat • New configurable message system: - Cooldown message - No-tears warning - Dash-used notification - Fully customizable through config.yml • Full internal codebase refactor: - Main class now handles only plugin lifecycle & config - DashHandler manages dash logic, particles, sounds, regen, and wind trail - DropHandler manages storm-based Celestial Tear drops - TearUtils centralizes tear creation, detection, and consumption - CelestialCommand provides clean handling for /celestialdash - Messages centralizes all text formatting and color parsing • Performance and stability improvements: - Cleaner event handling - Faster cooldown checks - More reliable tear detection - Removed debug code and redundant checks • Architecture prepared for future expansions: - Dash tiers and upgrades - Per-player configuration - Custom dash types - External API hooks ━━━━━━━━━━━━━━━━━━ Summary ━━━━━━━━━━━━━━━━━━ CelestialDash 1.1.0 introduces UX improvements (ActionBar cooldown, better messaging) and a complete structural refactor. All gameplay remains identical, but the plugin now operates with professional-grade architecture ready for new features.
    16 downloads
  9. 1.0.1CelestialDash 1.0.1Nov 27, 2025

    New Features

    - Dash usable with any main-hand item The dash no longer requires holding the Celestial Tear in the main hand. It now works with any item in the main hand, or with a Celestial Tear in the off-hand. - Wind Trail Effect Added a dynamic wind trail that follows the player during the dash. Fully configurable (particle type, duration, interval, amount, speed). - Improved Visual & Audio Effects - Configurable particle burst on dash activation - Custom dash sound effect - Regeneration Bonus Using the dash now grants Regeneration I for 5 seconds (fully configurable).

    Commands

    - /celestialdash reload New command to reload config.yml without restarting the server. Includes confirmation message, sound feedback, and console logging. - /celestialdash give <player> <amount> Unchanged. Still restricted to administrators.

    Config.yml Overhaul

    - Added full configuration for: - Dash strength & lift - Regeneration duration & amplifier - Particle burst effects - Dash sound - Wind trail visuals - All settings can be reloaded instantly via /celestialdash reload.

    Internal Improvements

    - Code cleanup and safer metadata handling - Improved listener structure - Removed unnecessary warnings - Overall stability improved
    23 downloads

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