CelestialDash
1.1.7⚡ Adds a configurable Wind Dash ability, storm-based Celestial Tear drops, particles, trails, sounds and regeneration. Lightweight and highly customizable.
1.1.7latestCelestialDash 1.1.7 — The Falling SkyAug 16, 2026 What's new
- Added The Falling Sky, a one-time Chronicle localized for English, Spanish, Portuguese, Italian, French, and Russian clients. - Added player Chronicle recovery, admin reissue, configurable cooldown, localized notifications, and optional delivery sound. - Improved compatibility with protection plugins and vanilla interactable blocks. Tears and Amulets are consumed only after a successful use. - Preserved storm-drop and Amulet cooldowns across reconnects. - Existing PDC-marked Celestial Tears remain valid and craftable after CustomModelData changes. - Added safe particle validation and a limit of 5,000 particles per trail. - Added a short-lived, configurable PlaceholderAPI Tear-count cache. - Expanded automated coverage and updated development dependencies.Upgrade notes
- Review the newchronicleandplaceholder-tear-cache-max-entriessettings. Existing configurations are not overwritten automatically. - Settingtear-custom-model-data: 0affects only newly created Tears. - The optional resource pack is unchanged from 1.1.6.1.1.6CelestialDash 1.1.6Jul 30, 2026 CelestialDash 1.1.6
- Added optional server-managed resource-pack delivery with SHA-1 validation, resend command, and decline/download-failure logging. - Added configurable Celestial Amulet purification effects. - Added configurable storm-drop delivery to the ground or directly to the eligible player's inventory. - Added dash world blacklists, bypass permission, and configurable double-dash multipliers. - Fixed dash consumption to use the Celestial Tear held in the main hand. - Improved player-state cleanup, configuration validation, and test coverage.1.1.5CelestialDash 1.1.5Jul 29, 2026  %celestialdash_double_ready% — Whether a second dash is availableFixed
Previously, double dash failed when an item was equipped in off-hand Now the second dash activates normally even if off-hand is occupiedNotes
Celestial Tears still only function in main hand, not intended for off-hand use1.1.2CelestialDash 1.1.2Dec 1, 2025 Changelog – Version 1.1.2
Added
- Double Dash system: • Second dash within a configurable time window. • Increased strength and lift on second dash. • Temporary fall-damage immunity after second dash. - Support for CustomModelData on the Celestial Tear. - New message entry:messages.second-dash. - Configurable dash trail effect. - New message on storm drops:messages.tear-drop– sent only to the player who receives the Celestial Tear.Changed
- Dash can now only be used when the Celestial Tear is in the main hand. Reason: Right-click conflicts with vanilla actions (eating, drinking, blocking, bow charging, shield use, etc.). Off-hand usage caused inconsistent behavior and interfered with correct dash and double-dash detection. Limiting the activation to the main hand ensures 100% consistent and conflict-free usage. - Dash settings improved (strength, vertical lift, cooldown, regeneration). - Storm drop system refined with per-player cooldown. - Cooldown message now appears only when actually attempting to dash.Fixed
- Rare cases where the second-dash window didn’t close properly. - Trail effect sometimes persisting after logout. - Minor inconsistencies when using off-hand items to trigger the dash.1.1.1CelestialDash 1.1.1Nov 29, 2025 • Fixed excessive “no tears” message spam Right-clicking with any item was triggering the “no tears” message constantly. The plugin is now completely silent when the player has no Celestial Tears. • Improved dash trigger logic Dash only activates when the player actually has at least one Celestial Tear. Normal right-click interactions are no longer affected. • Cleaned up event handling No more false triggers or unwanted feedback during regular gameplay. • General code cleanup Minor internal adjustments for better consistency and reliability.1.1.0CelestialDash 1.1.0Nov 29, 2025 This update brings both major internal improvements and new user-facing enhancements. Gameplay remains the same, but the plugin is now cleaner, faster, and significantly more scalable. ━━━━━━━━━━━━━━━━━━ What’s New in 1.1.0 ━━━━━━━━━━━━━━━━━━ • ActionBar cooldown system: - Clean, non-intrusive cooldown display - Replaces old chat messages - Instant feedback without spamming the chat • New configurable message system: - Cooldown message - No-tears warning - Dash-used notification - Fully customizable through config.yml • Full internal codebase refactor: - Main class now handles only plugin lifecycle & config - DashHandler manages dash logic, particles, sounds, regen, and wind trail - DropHandler manages storm-based Celestial Tear drops - TearUtils centralizes tear creation, detection, and consumption - CelestialCommand provides clean handling for /celestialdash - Messages centralizes all text formatting and color parsing • Performance and stability improvements: - Cleaner event handling - Faster cooldown checks - More reliable tear detection - Removed debug code and redundant checks • Architecture prepared for future expansions: - Dash tiers and upgrades - Per-player configuration - Custom dash types - External API hooks ━━━━━━━━━━━━━━━━━━ Summary ━━━━━━━━━━━━━━━━━━ CelestialDash 1.1.0 introduces UX improvements (ActionBar cooldown, better messaging) and a complete structural refactor. All gameplay remains identical, but the plugin now operates with professional-grade architecture ready for new features.1.0.1CelestialDash 1.0.1Nov 27, 2025 New Features
- Dash usable with any main-hand item The dash no longer requires holding the Celestial Tear in the main hand. It now works with any item in the main hand, or with a Celestial Tear in the off-hand. - Wind Trail Effect Added a dynamic wind trail that follows the player during the dash. Fully configurable (particle type, duration, interval, amount, speed). - Improved Visual & Audio Effects - Configurable particle burst on dash activation - Custom dash sound effect - Regeneration Bonus Using the dash now grants Regeneration I for 5 seconds (fully configurable).Commands
- /celestialdash reload New command to reloadconfig.ymlwithout restarting the server. Includes confirmation message, sound feedback, and console logging. - /celestialdash give <player> <amount> Unchanged. Still restricted to administrators.Config.yml Overhaul
- Added full configuration for: - Dash strength & lift - Regeneration duration & amplifier - Particle burst effects - Dash sound - Wind trail visuals - All settings can be reloaded instantly via/celestialdash reload.Internal Improvements
- Code cleanup and safer metadata handling - Improved listener structure - Removed unnecessary warnings - Overall stability improved
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