Chained Together
2.0.4Chain yourself to other players! Stay within 10 blocks or get pulled back together - inspired by the game "Chained Together"
2.0.4latestChained Together 2.0.4Jan 17, 2026 Changelog
## [2.0.4] ### Fixed - Lead visibility at distance - Leads now automatically refresh every 5 seconds, fixing the issue where they would become invisible when players moved far apart - DUST/REDSTONE particle not working - Fixed REDSTONE particle type not displaying (renamed to DUST in 1.21, requires special handling) - Particle toggle overlap - Fixed bug where toggling particles off then on would show both particles AND leads simultaneously ### Changed - Updated particle type names in Config GUI to use correct 1.21 names (DUST, HAPPY_VILLAGER, SMOKE, WITCH)2.0.3Chained Together 2.0.3Jan 17, 2026 # Changelog ## [2.0.3] ### Fixed - Server crash with particle mode - Fixed infinite loop that caused server to freeze/hang when using particle chains - Chain lead not visible - Lead now properly renders between chained players - Chain lead position - Moved from head level to waist level for better visuals ### Improved - Chain entity hitbox - UsesGENERIC_SCALEattribute to shrink bat hitbox to nearly zero, preventing interference with mining/combat - Particle performance - Optimized particle system: - Particles only sent to chain members instead of all players - Increased spacing from 0.3 to 0.5 blocks - Added 50 block max distance cap - Skip particles when players are very close ### Added - Config GUI (/chainconfig) - In-game configuration interface for admins - Toggle settings with visual ON/OFF indicators - Adjustable numeric values with +/- buttons - Cycle through particle types - Save & apply changes instantly without server restart2.0.2Chained Together 2.0.2Jan 17, 2026 Changelog
## [2.0.2] ### Fixed - Chain lead hitbox issue - Players can now mine, hit, and interact without the chain entity blocking their actions. ### Added - Config GUI (/chainconfig) - New in-game configuration interface for admins - Toggle settings with visual ON/OFF indicators - Adjustable numeric values with +/- buttons - Cycle through particle types - Save & apply changes instantly without server restart2.0.1Chained TogetherJan 6, 2026 Version 1.21.11 support
2.0Chained Together v2.0Oct 18, 2025 Chained Together v2.0 - Changelog
- Configuration file redesigned - backup before updating! - Old chains will not persistBreaking Changes
-Major Features
Multi-player chains - Chain up to 10 players in sequence -
Leader system - First player controls the chain -
Particle mode - Choose between leads or customizable particles -
Auto-rejoin - Players automatically rejoin their chain on login -
Death modes - Friendly respawn or group death (configurable) -
Underground support - Respawns work in caves/mines -
Admin GUI - Visual chain builder with drag-and-drop -
Extensive config - Customize everything
- Fixed entity collision/interaction issues - Fixed respawn location on surface when group underground - Fixed lead drops - Fixed physics flinging - Fixed performance with many chains - Fixed chain breaking on disconnectBug Fixes
-New Commands
/chainadmin- Visual chain builder GUI -/chainkick- Kick specific members -/chainforce- Admin force create -/chainbreakall- Admin break any chain -/chaintp- Teleport to chains -/chaininfo- View chain details -/chainlistall- List all chains1.0Chained TogetherSep 30, 2025 Chained Together v1.0 Beta
Initial Release! This is the first beta release of Chained Together!
-New Features
Chain system allowing players to link together -
Request/accept/deny system for chaining -
10-block maximum chain distance -
Automatic pull-back mechanics when players get too far -
Visual particle effects showing chain connections -
Cross-world teleportation support -
30-second auto-expiring chain requests -
Chain breaking on player disconnect
- This is a BETA release - expect bugs! - Performance with many chains not yet optimized - Some edge cases may cause unexpected behavior Please report any bugs you encounter!Known Issues
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