Sueta

ChestHunt | Create a block or head hunt event | 1.20 to 1.21

1.5

Easiest chest/block hunt plugin! Fully customizable loot table!

·Plugin

Easily create a event for players to hunt for chests or any block type!


Features:

  • Quickly add & remove block locations.
  • Add to the loot table from in game.
  • Head support with HeadDatabase.
  • Configure all messages.
  • Configure collection effects.
  • Tons of loot table options.

Commands:
/chesthunt
Alias: ch
/ch edit - enter edit mode to add/remove locations
/ch start - begin the hunt
/ch delete - remove all locations
/ch end - force close the event
/ch loot add - add the held item to loot table
/ch loot undo - remove the last item

Permissions:
chesthunt.redeem - optional to redeem a found location
chesthunt.messages - see the chat messages for collected
chesthunt.admin - allow all commands

View lots more on the documentation page here

Config
#
#
# Hex colors support &#00000. Included placeholders %player% get name, %count% get chest left.
Event-Messages:
  Found-Message:
    Enabled: true
    Value: "&6%player% &ehas found one! There are &6%count% &echests left to find"
  Begin-Message:
    Enabled: true
    Value: "&aThe event has started! &aThere are &6%count% &ahidden chests!"
  Ended-Message:
    Enabled: true
    Value: "&7The event has ended! Thank you for playing!"
  Show-In-Worlds:
    - world
    - events
#
#
# Having * permission or op will bypass this. Permissions can be found in the docs: https://sosparkly.gitbook.io/chesthunt.
Event-Settings:
  Permission-Options:
    Require-To-Click-Prize: false
    Require-To-See-Messages: false
  General-Options:
    Disable-Damage-During: true
#
#
# These are played when a player clicks a event chest. Check the docs for more effects help
Event-Effects:
  Firework:
    Enabled: true
    Flicker: true
    Color: TEAL
  Title-Bar:
    Enabled: false
    Header: "&6Prize Collected!"
    Footer: ""
  Chat-Message:
    Enabled: false
    Message: "&7You found a prize!"
  Play-Sound:
    Enabled: true
    Sound: ENTITY_EXPERIENCE_ORB_PICKUP
  Shockwave:
    Enabled: true
    Particle: FIREWORKS_SPARK
#
#
# Check the docs for possible reward layouts. Make sure each new prize section increases the number after p#
Loot-Table:
  p0:
    console-command: "say nice sword!"
    item:
      material: DIAMOND_SWORD
      enchants:
        - mending:1
        - unbreaking:2
      name: "&d&ltest sword"
      lore:
        - "&6line 1"
        - "&6line 2"
      flags:
        - HIDE_ATTRIBUTES
  p1:
    item:
      material: SAND
      name: "&fPretty Sand"
      amount: 8
      lore:
        - "&7Powder"
  p2:
    item:
      material: IRON_CHESTPLATE
      unbreakable: true
      trim:
        material: REDSTONE
        pattern: SILENCE
      flags:
        - HIDE_ARMOR_TRIM

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