ChestHunt | Create a block or head hunt event | 1.20 to 1.21
1.5Easiest chest/block hunt plugin! Fully customizable loot table!
Easily create a event for players to hunt for chests or any block type!
Features:
- Quickly add & remove block locations.
- Add to the loot table from in game.
- Head support with HeadDatabase.
- Configure all messages.
- Configure collection effects.
- Tons of loot table options.
Commands:
/chesthunt
Alias: ch
/ch edit - enter edit mode to add/remove locations
/ch start - begin the hunt
/ch delete - remove all locations
/ch end - force close the event
/ch loot add - add the held item to loot table
/ch loot undo - remove the last item
Permissions:
chesthunt.redeem - optional to redeem a found location
chesthunt.messages - see the chat messages for collected
chesthunt.admin - allow all commands
View lots more on the documentation page here
Config
#
#
# Hex colors support �. Included placeholders %player% get name, %count% get chest left.
Event-Messages:
Found-Message:
Enabled: true
Value: "&6%player% &ehas found one! There are &6%count% &echests left to find"
Begin-Message:
Enabled: true
Value: "&aThe event has started! &aThere are &6%count% &ahidden chests!"
Ended-Message:
Enabled: true
Value: "&7The event has ended! Thank you for playing!"
Show-In-Worlds:
- world
- events
#
#
# Having * permission or op will bypass this. Permissions can be found in the docs: https://sosparkly.gitbook.io/chesthunt.
Event-Settings:
Permission-Options:
Require-To-Click-Prize: false
Require-To-See-Messages: false
General-Options:
Disable-Damage-During: true
#
#
# These are played when a player clicks a event chest. Check the docs for more effects help
Event-Effects:
Firework:
Enabled: true
Flicker: true
Color: TEAL
Title-Bar:
Enabled: false
Header: "&6Prize Collected!"
Footer: ""
Chat-Message:
Enabled: false
Message: "&7You found a prize!"
Play-Sound:
Enabled: true
Sound: ENTITY_EXPERIENCE_ORB_PICKUP
Shockwave:
Enabled: true
Particle: FIREWORKS_SPARK
#
#
# Check the docs for possible reward layouts. Make sure each new prize section increases the number after p#
Loot-Table:
p0:
console-command: "say nice sword!"
item:
material: DIAMOND_SWORD
enchants:
- mending:1
- unbreaking:2
name: "&d<est sword"
lore:
- "&6line 1"
- "&6line 2"
flags:
- HIDE_ATTRIBUTES
p1:
item:
material: SAND
name: "&fPretty Sand"
amount: 8
lore:
- "&7Powder"
p2:
item:
material: IRON_CHESTPLATE
unbreakable: true
trim:
material: REDSTONE
pattern: SILENCE
flags:
- HIDE_ARMOR_TRIMSimilar projects
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