ChoppableTrees
1.3.1RPG-style regrowing trees with health, particles, and stump protection – immersive forests for your
1.3.1latestApr 4, 2026 ChoppableTrees v1.3.1 [HR][/HR] This update focuses on stability, compatibility, and tree-regrow accuracy. · Improved tree detection to use connected log scanning instead of a fixed area · Fixed compatibility issue where block-break events from protection plugins could be unintentionally un-cancelled · Regrow system now restores the original tree block types correctly · Mangrove roots now regrow properly · Added support for configured drop-amount values · Fixed custom named axe matching · Added missing default config entry for GOLDEN_AXE · Cleaned up plugin metadata and synced versioning/files Why this matters: · More accurate tree chopping · Better compatibility with land-claim / protection plugins · Cleaner regrowth for mixed tree types · More consistent config behavior Recommended action: If you are updating from an older version, replace your old jar and review your config if you use custom axe names or custom drop settings. [HR][/HR] Full summary: This release improves the core chopping logic, fixes regrowth issues, and cleans up several inconsistencies in config and plugin metadata. No major feature changes, just a much more reliable version overall.1.1[Update] Added WorldGuard Integration!Jun 30, 2025 ChoppableTrees Update: WorldGuard Integration & Permission Check Command! This update brings a few exciting improvements: · WorldGuard Support: Tree chopping now fully respects WorldGuard regions! Players can only chop or farm trees if they have build permissions in the area. · New Command: Added a command to check if you have permission to chop trees at your current location. Great for troubleshooting and making sure everything works as expected! · You can also disable individual events in the config for even more control. Feedback is very welcome! Let me know if you run into any issues or have suggestions for further improvements. – Saltyy1.0Jun 27, 2025
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