Sueta

Chunker

26.3

Fast and Efficient Async Minecraft World Pre-generator

·Plugin
  1. 26.3latestChunker 26.3last week
    version bump
    6 downloads
  2. 26.2Chunker 26.2Jun 27, 2026

    What's new in Chunker 26.2

    - More accurate radius handling for pre-generation - Less extra chunk work around the edge of the selected area - Better progress tracking so runs stop closer to the requested size - Safer chunk unloading on Paper and Folia - Better handling of player-loaded chunks while pre-generation is running - Faster task tracking behind the scenes - Updated build version to 26.2 Note: Please report any bugs you find [here](https://github.com/DavidS-Repo/chunker/issues).
    1426 downloads
  3. 26.1.2Chunker 26.1.2May 18, 2026

    What's new in Chunker 26.1.2

    - Updated for Paper/Folia 26.1.2 - Now requires Java 25 (moving forward this will not be backwards compatible with older server versions) - Updated world and dimension detection for the new Minecraft world folder layout - Commands now use names like minecraft:overworld, minecraft:the_nether, and minecraft:the_end - Added optional safety mode for users who want a more careful pregeneration path - Improved stop/restart handling during pregeneration Most commands work the same, but world names are now based on the new dimension format. Example: /pregen 16 5s minecraft:the_nether 2r Optional safety mode: /pregen 16 5s minecraft:the_nether 2r safety Note: A lot changed in this version behind the scenes, especially around world detection, Java 25, and the pregeneration safety path. Please report any bugs you find [here](https://github.com/DavidS-Repo/chunker/issues). You can also check the full release notes [here](https://github.com/DavidS-Repo/chunker/releases/tag/26.1.2).
    352 downloads
  4. 1.21.11Chunker 1.21.11Jan 14, 2026

    What's new in Chunker 1.21.11

    - Performance update for pregeneration - Lower memory use and less lag spikes during heavy runs - Better handling of chunks around players while pregen is running - Faster chunk tracking behind the scenes - Updated for Paper/Folia 1.21.11 This update does not change how you use Chunker. Same commands, same config, just smoother and faster. Note: Tested on Paper 1.21.11 so far. Please report any issues you encounter [here](https://github.com/DavidS-Repo/chunker/issues). If you are interested you can check out the more detailed updated [release notes](https://github.com/DavidS-Repo/chunker/releases/tag/1.21.11)
    2968 downloads
  5. 1.21.10Chunker 1.21.10Nov 25, 2025

    What's new

    - You can now choose where pregeneration starts instead of being stuck at one fixed center - New center setting per world in settings.yml - If you move the center, Chunker can reset and start pregeneration from the new spot - Old save files are upgraded automatically to support the new center system - Spawn chunk radius game rule is no longer touched by the plugin - Updated for Paper 1.21.10

    Example settings.yml setup

    Custom centers for two worlds, for example a lobby and a survival world:
    # center: Sets where the pregen spiral starts.
    # - 'default' uses the world border center, or the world spawn if no border center is set.
    # - '~ ~' always uses the current world spawn.
    # - 'x z' uses fixed block coordinates, for example: "0 0" or "1500 -500".
    lobby:
      auto_run: false
      task_queue_timer: 60
      parallel_tasks_multiplier: auto
      print_update_delay: 5s
      radius: 3000b
      center: 0 0
    survival:
      auto_run: false
      task_queue_timer: 60
      parallel_tasks_multiplier: auto
      print_update_delay: 10s
      radius: 15000b
      center: 1500 -500
    Note: Tested only on Paper, and Purpur 1.21.10 so far. Please report any issues you encounter [here](https://github.com/DavidS-Repo/chunker/issues "Issue Page"). If you are interested you can check out the more detailed updated release notes [here](https://github.com/DavidS-Repo/chunker/releases/tag/1.21.10 "Update Release Notes")
    622 downloads
  6. 1.21.8Chunker 1.21.8Sep 6, 2025

    What's new

    - 10+ additional server optimization options (mob spawning, weather, day/night cycles, etc.) - Better organization, the settings split into two clean config files - Full control over what gets optimized or not during pregeneration - Fixed race conditions that could cause instant completion on first run - Fixed chunk saving issues on Paper 1.21.0-1.21.2 (old server versions had a bug with chunk saving so some safety was added specifically for those versions for those of you still using them) - Updated for Folia 1.21.8 compatibility For Server Owners: Your existing settings will be automatically migrated. Check the new optimizations.yml file to customize which features get disabled during pregeneration for maximum speed. Note: This is a significant update with lots of changes. Tested on Folia 1.21.8 and Leaf 1.21.8 so far. Please report any issues you encounter.
    597 downloads
  7. 1.21.7Chunker 1.21.7Jul 1, 2025

    Changes

    - Update to Minecraft 1.21.7. - A new command /pregen reset <world> lets you restart pregeneration for a world without messing with files.

    Bug Fixes

    - Fixed an issue where the pre-generation area was too small and didn’t cover what you asked for. User pointed out that when they use 10000b in the command they expect the radius to be 10000b from center outward not edge to edge, so now it is doubled to account for this. - Fixed extra messages showing up in the console when they weren’t needed. Chunker is smarter about when to show messages. It now only shows "already disabled" messages when a person runs the command, not when the system does it. - Fixed missing chunks at the edges of the pre-generated area. Chunker now rounds to nearest region if our command falls short to make sure generation is fully covered.
    456 downloads
  8. 1.21.5Chunker 1.21.5May 15, 2025

    Multi-world / Custom World Support Added

    What’s new

    Supports any world folder - If your server runs more than just the default “world”, “world_nether” and “world_the_end”, this release is for you. Now the plugin will detect every world in your server folder, whether it’s a skyblock map, a creative build, or a custom dimension created with Multiverse-Core or other tools. Auto-update settings.yml - Upgrading from an older version? No problem. On startup this update will automatically add entries for any missing worlds in your settings.yml, so you can tweak your new worlds just like the originals. Please let me know if you run into any issues and submit them on the GitHub issue page [here](https://github.com/DavidS-Repo/chunker/issues).
    368 downloads
  9. 1.21.4Chunker 1.21.4Mar 23, 2025

    Chunker – Major Performance & Memory Optimization Update & Support for Folia

    This version of Chunker brings significant improvements in memory efficiency, GC behavior, and compatibility — especially under high parallel load configurations. ---

    Improvements

    - Coordinate Caching - Introduced a lightweight cache for coordinates to reduce frequent object creation and Java GC pressure. - This dramatically reduces heap usage during high-throughput pre-generation. - Memory Leak Fixes - Resolved an issue where tracked chunks for players were not being cleared correctly, causing memory to grow over time even after chunks were unloaded. This would only happend if players where in the server and running pregen in the background at the same time. - Smarter Memory Footprint - Optimized several internal variables and data structures to further reduce overall memory usage, especially when running across all 3 dimensions. - Added Support for Folia - Chunker is now fully compatible with Folia servers, alongside all existing supported server types. ---

    Benchmark Results – Memory Usage Comparison

    Two tests were performed to compare memory usage between the old and new versions of Chunker, using the same world seed and identical start points. | Test | Old Version | New Version | Improvement | |------|-------------|-------------|-------------| | parallel_tasks_multiplier = 16 (on all dimensions) | 7.2 GB | 3.3 GB | −54.2% | | parallel_tasks_multiplier = 200 (on end dimnension only) | 26.7 GB (crashed) | 11.3 GB | −57.7% |
    - Average memory usage reduced by about (50%)
    - New version remained stable under extreme chunk rates(about 3200 ChunksPerSecond in the end) that caused the old version to crash.
    ---

    Benchmark Test Setup (Reproducible)

    JVM Launch Parameters (start.bat):
    @echo off
    java -Xms1G -Xmx30G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -XX:+OptimizeStringConcat -XX:+UseCompressedOops -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -XX:+UseNUMA -XX:ParallelGCThreads=16 -XX:ConcGCThreads=16 -XX:MaxGCPauseMillis=50 -Dusing.aikars.flags=https://mcflags.emc.gs -Daikars.new.flags=true -jar server.jar --nogui
    pause
    - Xms1G and Xmx30G should be updated to match your minimum(Xms) and max memory(Xmx) you want for your own server - Update both XX:ParallelGCThreads and XX:ConcGCThreads to match your number of threads
    Paper Configuration (paper-global.yml):
    chunk-loading-advanced:
      auto-config-send-distance: true
      player-max-concurrent-chunk-generates: -1 # removes per-player generation limits
      player-max-concurrent-chunk-loads: -1     # removes per-player load limits
    
    chunk-loading-basic:
      player-max-chunk-generate-rate: -1.0 # removes chunk generation rate cap
      player-max-chunk-load-rate: -1.0     # removes chunk load rate cap
      player-max-chunk-send-rate: -1.0     # removes chunk send rate cap
    
    chunk-system:
      gen-parallelism: default             # allows Paper to scale based on system threads
      io-threads: 16                       # matches CPU thread count for optimal throughput
      worker-threads: 16                   # matches CPU thread count for chunk processing
    
    region-file-cache-size: 16            # reduced cache size to lower memory usage while pre-generating with no players online; 16 is a balanced middle ground (lowest allowed is 4)
    Testing Methodology:
    - All world data was reset between tests, except level.dat, to keep the same world seed. - Chunker plugin data was wiped to start fresh from (0, 0) in each test. - Each test was run for 1 hour for the parallel_tasks_multiplier 16 test and 15 min for parallel_tasks_multiplier 200 test, allowing memory to stabilize. - Console print statements may still cause slight memory increases due to terminal buffer growth. ---

    Tips for Best Performance

    - Use Paper or Folia with chunk-loading limits removed (as shown above). - Tune parallel_tasks_multiplier and task_queue_timer based on your system’s CPU core count and available memory. - Use print_update_delay of 10s+ to avoid excessive log output during long runs. - Lower region-file-cache-size if running pregen on a fresh world with no players online.
    76 downloads
  10. 1.21.3Chunker 1.21.3Nov 26, 2024
    - Fixed a bug were enabling autorun caused the parallel_tasks_multiplier to be ignored, always setting an equal number of tasks across all threads. - Updated chunker to improve performance and memory efficiency, resulting in a ~5-7% uplift in performance, with chunk processing increasing from 198-200 to 208-215 chunks per second. ![EXAMPLE](https://www.toolsnexus.com/mc/new-update.png)
    224 downloads
  11. 1.21.1Chunker 1.21.1Aug 12, 2024
    --- New: - Can now run multiple generation tasks at the same time, all with their own settings. ![Image 1](https://www.toolsnexus.com/mc/Screenshot%202024-08-11%201… - New print to tell you how long tasks took to complete. ![Image 2](https://www.toolsnexus.com/mc/Screenshot%202024-08-11%201… - Added settings.yml that includes more in-depth settings as well as the option to run tasks automatically when there are no players on the server. Tasks are terminated when any players connect.
    # Configuration
    
    # auto_run: Set to true if you want pre-generation to start automatically when no players are on the server.
    # Acceptable values: true or false
    
    # task_queue_timer: Determines how fast chunks are queued up. A value between 50-70 is recommended for modern AMD 5000 series and Intel 13th Gen CPUs in the Overworld,
    # Adjust based on performance needs.
    
    # parallel_tasks_multiplier: Sets the number of async tasks running concurrently. 'auto' will distribute the tasks based on your thread count.
    # You can also set a specific integer value (e.g., 2, 4). It's recommended to stay below your total thread count.
    # Example with 'auto' and 12 threads:
    # world: 
    #   parallel_tasks_multiplier: 4
    # world_nether: 
    #   parallel_tasks_multiplier: 4
    # world_the_end: 
    #   parallel_tasks_multiplier: 4
    
    # print_update_delay: How often to print information (s-Seconds, m-Minutes, h-Hours). Default is 5s (5 seconds).
    
    # radius: Defines how far the pre-generator should run (b-Blocks, c-Chunks, r-Regions) or 'default' to pre-generate until the world border.
    
    # Settings
    world:
      auto_run: false # Acceptable values: true or false
      task_queue_timer: 60 # Acceptable range: positive integer
      parallel_tasks_multiplier: auto # 'auto' or a positive integer value
      print_update_delay: 5s # Format: [value][s|m|h]. Example: 5s, 2h, 1d
      radius: default # Format: [value][b|c|r]. Example: 100b, 1c, 10r, or 'default'
    
    world_nether:
      auto_run: false
      task_queue_timer: 60
      parallel_tasks_multiplier: auto
      print_update_delay: 5s
      radius: default
    
    world_the_end:
      auto_run: false
      task_queue_timer: 60
      parallel_tasks_multiplier: auto
      print_update_delay: 5s
      radius: default
    Changes: - /pregenoff has been updated to allow you to shut off specific generation tasks per world by using /pregenoff [world]. The default behavior for /pregenoff with no arguments will shut down all pre-generation tasks. - Parallel task multiplier increases load more linearly, allowing for better control of the load each task puts on the server. This means you won't have to push the parallel task multiplier past your thread count anymore. - Moved away from using PaperLib implementation and are instead using Paper's methods directly. This improved performance slightly for Paper server forks. - Improved printing for Bukkit/Spigot as well as performance. Default Bukkit/Spigot behavior with PaperLib was quite slow, only loading about 20 chunks per second. The new custom implementation for pre-generating chunks with Bukkit/Spigot is about 2-3x faster. Fixes: - Reworked printing to make it more accurate and removed unnecessary/redundant prints that serve no use. ---
    548 downloads
  12. 1.21Chunker 1.21Jul 21, 2024

    Change Log:

    - Changed chunk unload threshold of Chunk.LoadLevel to TICKING instead ENTITY_TICKING, this improves performance by ~ 3 to 8%
    151 downloads

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