1.0.12.1_LegacylatestChunkShield 1.0.12.1_LegacySep 20, 2026 - Added missing gamemode check when placing Doors - Fixed incorrect style for alerts1.0.12_LegacyChunkShield 1.0.12_LegacySep 20, 2026 - Converted entirely to 1.12.2 API in various ways. - Moved Bypass Perm check to front of block place event to decrease workload for users with perm. - Corrected world environment height discrepancies across all versions/events. - Added a warning for non-item blocks in case I miss some in the future. - Tweaked Vehicle Count Logic - Stat counters swapped from INT to LONG format. - Gutted Door Top Half Check Logic due to API Limitation. Doors count as two again. - Backported all alerts to BUNGIE CHAT API. - Fixed Non-Item Block alert not providing correct block name. - Fixed incorrect location in vehicle removal alert. - Removed alternate language support.1.0.12_LTSChunkShield 1.0.12_LTSSep 20, 2026 - Moved Bypass Perm check to front of block place event to decrease workload for users with perm. - Corrected world environment height discrepancies across all versions/events. - Added a warning for non-item blocks in case I miss some in the future. - Tweaked Vehicle Count Logic - Stat counters swapped from INT to LONG format. - Fixed Non-Item Block alert not providing correct block name. - Fixed incorrect location in vehicle removal alert. - Removed alternate language support.1.0.12ChunkShield 1.0.12Sep 20, 2026 - Official 26.3 support - Added CUSHION to Entity Limit section of config. (CUSHION covers all colors)(Default: 16) - Moved Bypass Perm check to front of block place event to decrease workload for users with perm. - Corrected world environment height discrepancies across all versions/events. - Added a warning for non-item blocks in case I miss some in the future. - Tweaked Vehicle Count Logic - Stat counters swapped from INT to LONG format. - Fixed Non-Item Block alert not providing correct block name. - Fixed incorrect location in vehicle removal alert. - Removed alternate language support.1.0.11.1_LTSChunkShield 1.0.11.1_LTSSep 17, 2026 EMERGENCY FIX Fixed height check discrepancy for pre-cave-update versions. This caused bedrock floors in the overworld to get removed.1.0.11ChunkShield 1.0.11Sep 2, 2026 New - Complete Language Support! (English, Spanish, & Russian) - Can now use "help" as subcommand. Changed - Complete redesign in codebase on how messages and alerts are delivered. Fixed - FALLING_BLOCK is now properly blocked from triggering alerts. - Fixed Conditional Loaded Chunk messages displaying incorrect number of entities removed. - Typing no subcommand would provide the reload command tip. NOTE: Translations are not provided for Config Errors and Help command.7aecf4aChunkShield 7aecf4aAug 28, 2026 Stable Beta - Translation fixes - More parts have been translated (Just a few more left.)f6841a6ChunkShield f6841a6Aug 27, 2026 Stable Beta - Language Support in Config for Alerts (commands/other messages soon) - English/Spanish/Russian - Major redesign to alert system. - Fixed a few issues with alerts.1.0.10ChunkShield 1.0.10Aug 25, 2026 New - Gates have been added to CollectiveDoorLimit category. - Added warning messages for some uncommon conditions. - BlockBypass Perm-Check has been added to the End Portal Fix workflow. Changes - BlockBypass Perm is no longer automatically applied to OPs. - Vehicle Limit Message now stylistically aligned with other Alert Messages. - Removed 'Vehicles Removed' line in Stat Command. - Updated wording in Config. - Overhauled Vehicle Radius Check Logic - Various codebase changes. Fixes - Fixed Doors leaving their top-half when placed in Creative1.0.9ChunkShield 1.0.9Aug 23, 2026 Added - Lava Flames now poof when something gets removed. (Togglable & Limited) - If triggered, Chunk Limit Warning Message is now provided during Entity Spawn events to improve catching incidents. Changes - Placed Tripwire String when limited, no longer turns to Stone. (Intended but now added to hard-coded list to not be Stone now) - Improved Chunk Load Scan message. - Improved comments in config. - Improved Named Mob Removal Message. - Updated Kyori Text Click Event. - Tidied codebase. Fixes - Fixed trapdoors not getting removed.1.0.8ChunkShield 1.0.8Aug 3, 2026 - Updated to 26.21.0.7ChunkShield 1.0.7Apr 17, 2026 #22 Fixed an issue where Redstone Wire would get turned into Stone.This is a long winded technicality that shouldn't be a thing.
1.0.6ChunkShield 1.0.6Apr 12, 2026 - 26.1.2 Support - Messages now show the world that the incident occurred from. - Messages look nicer. - All messages have been updated to Kyori Format1.0.5ChunkShield 1.0.5Apr 4, 2026 Fixes and codebase refinements. 1. Major Optimization to Block Chunk Scanning - 90% Reduction per Spark Profiler (1% -> 0.1%) 2. Falling Blocks no longer notify you. 3. Listed Blocks will not drop if a player is in Creative. Preventing item lag. 4. Unbreakable items are now replaced with stone. 5. There is a new permission that allows you to bypass block/door limits. 6. Pre-Cave Update Checks have been removed.1.0.4ChunkShield 1.0.4Jan 24, 2026 Latest update now officially supports items and entities up to 1.21.11. All releases going forward will go by update instead of API. - Updated API to 1.21.11 - Minor backend changes to logic/notes1.0.3ChunkShield 1.0.3Oct 5, 2025 Additions New Chunk Warning feature. Set how many entities can be in a chunk before warning you. Great for if someone spams a mob you didn't have listed!! Fixes One of scan event triggers had the X and Z axis calculated incorrectly.1.0.2ChunkShield 1.0.2Oct 4, 2025 Changes - Chunk Scan Messages will now only appear if a chunk scan HAD to clear illegal entities. - Removal messages are now summarized instead of spammed for every single removal. - FALLING_BLOCK limit has been set to 10 - EXPERIENCE_ORB limit has been set to 30 - Notification Toggles have been moved to the top of the config. Fixes - Vehicle limit message would get posted twice due to an oversight. - Excess Vehicles were not removed if a lower limit was set or on first run.1.0.1ChunkShield 1.0.1Sep 6, 2025 Note - Chunks are no longer scanned in bulk but rather by their individual criteria, cutting lag by 99% - You will need a new config with this update. - Bedrock Limit no longer run the risk to remove floors or nether roofs and is aware of the version of your server. - You do not need to add End Portals to your limits. This is hardcoded to be prevented. Additions - Added a stats subcommand so you can see how many preventions were made. - You can now toggle off what checks you want. - You can now set a base limit for how many entities are required in a chunk to get checked. - All checks have a 50% chance to check toggle - There are now alerts for every action naming the player, coordinates, and each alert type can be toggled. Changes - When a block limit is reached, the block removed will now drop as an item if its naturally obtainable. - The backend for all scanning has been reworked, optimized, and heavily limited to meet conditions. - Vehicle Chunk Limit is now a Radius Check instead. - Chunk Scans now have to meet 6 criteria before getting checked. - Alert Messages are now tied users with the alerts perm. Fixes - Entity Limit was one above the listed limit due to a timing issue with Minecraft. - Bedrock would get removed from the nether roof. - Various lag issues caused by lack of checks for a chunk to be met.1.0.0ChunkShield 1.0.0Aug 15, 2025 Release.
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