Sueta

CityWorld

v4.05

The great outdoors is all fine and good but sometimes you just want to go to town.

·Plugin
  1. v4.05latestNow with loot table support (thanks to kosakriszi)Feb 4, 2019
    kosakriszi added support for chest loot tables. fixed a few underwater foliage generation added some more settings to allow folks to turn off things
    22965 downloads
  2. v4.04Reworked settingsJan 22, 2019
    CityWorld will now create a default config.yml on startup and one (<worldname>.yml) for each world generated by CityWorld. The config.yml's default settings section will be used as the initial settings for each new world. CityWorld will try to keep all of the existing world settings from config.yml when initially creating the individual world YML files. It will not delete the data from config.yml, you can do that once you verify the new files.
    696 downloads
  3. v4.03Small update for CityWorldJan 15, 2019
    Fixed more 1.13.2 glitches and includes work by jyhsu2000
    348 downloads
  4. v4.02Bug fixes for non-cityworld worldsJan 6, 2019
    Thanks for the bug report folks Fixed a seaanimal spawn problem
    362 downloads
  5. v4.01Minor bug fixesJan 6, 2019
    Version checking for pre-1.13.2 versions of Spigot/Minecraft Adjusted the odds for certain buildings being generated in cities
    148 downloads
  6. v4.000CityWorld beta for 1.13.2Jan 6, 2019
    With some help from https://www.spigotmc.org/members/jyhsu I think CityWorld is nearly ready for 1.13.x. This is a beta folks so please send feedback. While it should work with existing config files, I personally recommend you consider starting fresh as that will automatically populate the config file with all those new materials. Thanks for the ongoing support Eddie
    196 downloads
  7. v3.020Support for 1.12 (do not use on older versions of Minecraft/Spigot)Jun 27, 2017
    Chests are now in buildings, their contents can be configured Version verification shouldn't cause anymore problems with previews Tree generation is configurable via SpawnTrees valid range is 0.0 to 1.0. The bigger the number the more trees, the smaller the less. Now with Polar bears and Bats (not in the same place)
    11497 downloads
  8. v3.018Trying to fix an update issueDec 17, 2016
    Made CityWorld more resilient to WorldEdit issue. Now if WorldEdit has an issue, instead of causing an exception, CityWorld will simply not use WorldEdit... mind you it also means you won't get schema pasting. And trying to figure out why CityWorld's uploaded version isn't correct.
    3006 downloads
  9. v3.015Made some commands/APIs more resilientJun 18, 2016
    Made CityWorld tell users about the various world types it knows about Made CityInfo more resilient to non-CityWorld situations
    1385 downloads
  10. v3.014Forgot to remove some debug block generationJun 16, 2016
    Some bridges in the factories had some odd debug blocks still being generated. Sorry about that
    377 downloads
  11. v3.013Fixed the version checking codeJun 16, 2016
    · Fixed a bug in my Minecraft/Spigot version checking, sorry about that · Fixed a three and four wide chest issue, thanks NullBlox for the great bug report · Found and fixed an issue if you call /CityChunk regen on a chunk that happened to have an entrance/exit to bunker in it. It was a very interesting effect and I hope to never see it again. · Fixed an issue where debris would be floating up in the air instead of on the ground · Fixed a rare situation where occasionally trees formed in road tunnel entrances · Fixed a block removal problem that sometimes would happen when an entities spawned in · Fixed a backfill issue with roundabouts · Removed museums from industrial areas, increased the odds of them in the city center · Added more variety to factories · Added experimental villager naming support, if you don't like it you can set the new option NameVillagers to FALSE. To turn off the automatic showing of the villager's name set the ShowVillagersNames to FALSE. I know the names are a bit too US/Euro centric but getting an unified list of the top names in the world is hard. If you come across one send it my way. Regardless, you can customize the list. · Speaking of customizing, you can now customize the street and fossil names too! · Minecraft (1.9.4 and 1.10) and Spigot (as of 6/16) happy. It does not add any of the new blocks or entity in by default but you should be able to include them in your world by adding them to the custom material and entity lists.
    323 downloads
  12. v3.012Balloons are back to being wool, sorry about thatMay 24, 2016
    · Made all the balloons wool again, sorry about that folks · Fixed a Floating world vs. ConcreteLot problem · Made RadioTowers use the right light on top · Removed some dead and/or icky code
    635 downloads
  13. v3.011A bunch of fixes for folksMay 21, 2016
    · Removed the Enchanting Tables from libraries (meant to get earlier but forgot to) · Fixed a few glitches in decayed and nether worlds (farms didn't get destroyed, too much water not enough lava, etc.) · Changed the paths in parks and buried logs in farms with Grass Paths (what good are new materials if I never use them) · Fixed mobs spawning on oil rigs and hot air balloons · Enemy generation is now more controllable via SpawnEnemy percentage option · Reeds are back near the shores, they disappeared about a year ago, like roundabouts - sigh, I wonder what else has gone missing · Fixed up some fluid generation issues (generalized version of the above nether world fix) · Enhanced Parks a bit more and made country roads a bit more country-ish · Made things camouflage better in the mountains · More corner styles, because why not · Made buddy, animal, enemy and spawn lists configurable, keep in mind these lists can only contain living entities right now · Renamed a few settings to make mob spawning more controllable · Tweaked the factory big chimney's height a bit, now they aren't quite a tall · Minecraft (as of 1.9.4) and Spigot (as of 5/20) happy
    430 downloads
  14. v3.010Fixed an error I made in 3.009May 5, 2016
    Range generation support was goofed up in v3.009, sorry about that folks
    491 downloads
  15. v3.009Now with Villager and Animal spawningMay 3, 2016
    · Finally added villagers (in houses) and animal spawning (in farms) · Finally added stuff to concrete lots, think urban non-parks parks · Fixed a glitch that prevented grass and flowers in certain lots that should have had them · More roof styles · More default wall & ceiling material for buildings · More vat & pit materials in factories · Minecraft (as of 1.9.2) and Spigot (as of 5/2) happy Notes on spawning Yes, you can turn them off... There are two new options in the config.yml · SpawnBuddies · SpawnAnimals These are both percentages (0.0 to 1.0) that indicates the odds of spawning. Setting them to 0 will ensure that no villagers and animals are generated. Worlds with destroyed buildings won't spawn them either.
    359 downloads
  16. v3.008Fixed a bug related to factory skywalk supportsApr 26, 2016
    Fixed a bug where factory skywalk supports would go too far up in a destroyed world
    328 downloads
  17. v3.007Fixed a glitch with snowdunes, sanddunes, floating and floodedApr 17, 2016
    Bad pointer leads to bad things
    331 downloads
  18. v3.005Now with more styles of stuffApr 17, 2016
    · Whole lot more styles of buildings (more balconies, corners, roofs, indents, etc.) · Roundabouts are back, they disappeared about 2 to 3 years ago... why didn't anyone (including me) notice? · Fixed up bunkers, campgrounds and oil rig platforms · Made the highrises even higher · Touched up roads, man holes and made the sewers slightly crazier · Fixed an issue that prevented Hotair balloons from being found out in the wild · Added factories (of a sort) to the industrial areas · Added NATURE to the easy world styles · Minecraft (as of 1.9.2) and Spigot (as of 4/17) happy
    173 downloads
  19. v3.004Now with Paddocks!Mar 21, 2016
    · Cranes now render correctly in 1.9 again, Mojang changed how Iron Fences rendered · Unfinished buildings now follow similar rules to normal buildings · Even more styles of buildings, woot! · And a few Paddocks · Fixed a few bugs
    604 downloads
  20. v3.0031.9 compat, now with one less bugMar 19, 2016
    Fixed a bug in Woodframe lots that would sometimes cause exceptions
    238 downloads
  21. v3.002Now supports 1.9Mar 15, 2016
    · Now supports Minecraft/Spigot 1.9 (or I think it does) and was tested against PI day build of Spigot · Added an option to turn off things like Hot Air Balloons for folks who don't like fun things in the air ;-) · Add material lists for astral, bunkers and water towers generation, yes I know there still more to do · Reduced the likelihood of Museums, sorry about that · Farms now can grow BeetRoots, Yumm! · More building and roof styles · MAYBE ISSUE: It seems to me that Minecraft/Spigot 1.9 causes CityWorld to generate worlds slower, but I could be wrong · Fixed bugs
    524 downloads
  22. v3.001Now with FossilsJan 17, 2016
    Last release for the winter holidays, have fun
    889 downloads
  23. v3.000Customization of materials used and moreDec 29, 2015
    · The majority of materials used during building generation are now configurable · All chest content generation is now configurable (phatloot should still work if you really need it) · Road material is now configurable, don't like clay... change it · Added new lot types to world (hot air balloons, water towers, park mazes, barns, etc.) · Brought over some of the Maze world lots to normal worlds (lumber yards, quarries, camp grounds, etc.) · Created a way to invert the range generation logic, now you can generate cities that surround a center of nature instead of the other way around · Lots of refactoring and tweaking, world generation will likely change... sorry but it couldn't be helped · Fixed a number of bugs that have been bothering me
    568 downloads
  24. 3.000Fixed a few snigglesAug 18, 2015
    Oops, left in some debug diamond block generation in, ironically enough, the farms Made door generation in empty buildings even rarer Fixed other sniggles
    1316 downloads
  25. 2.996Now 1.8.8 happy... I think :-)Aug 11, 2015
    v2.996 * Built against MineCraft 1.8.8, Spigot XXX, WorldEdit 6.1.0, PhatLoots 4.1.0 * Fixed some generation issues related to subsurfaces in floating worlds, upside is now you have more options for it. See SubSurfaceStyle for option. * Spigot 1.8.x seems to be double generating some chunks, put in code to avoid it happening. This was making Farms create really odd hybrid plants... like CactusRoses and FernGrass. * Forgot to document tree styles. See TreeStyle for options. * Fixed a bug that allowed worlds with decayed nature to have normal biomes, now their biomes are wholly set to desert. * WARNING: WorldEdit itself has changed quite a bit, I haven't tried to update the CityWorld for the latest incarnation of WorldEdit. If it works, great. If not, it will eventually. SORRY
    727 downloads
  26. 2.994Dec 14, 2014
    2092 downloads
  27. 2.993Dec 8, 2014
    556 downloads

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